Android Wear, iWatch support

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Gareth Murfin

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Apr 19, 2018, 6:35:24 AM4/19/18
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Hey guys, I am going to be writing some 2d games for watches, I realised I could do this nicely in cn1, but can cn1 actually build out apps that will run on the android and apple watch? I dont plan on using much more than canvas and some logic to develop the game so dont need many specifics of the watch to be supported etc. It would be EXCELLENT if cn1 could produce watch apps too, and should not be a major change, it seems like androdi wear is v similar to normal android etc after developing an app in native android for my moto watch. Cheers.

Shai Almog

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Apr 20, 2018, 12:16:17 AM4/20/18
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Hi,
build an app with include source and try to get it working on android wear.
I suggest using the more modern 27 target: https://www.codenameone.com/blog/android-build-target-27-migration.html

If it works then great, file an issue documenting the changes you took and we can try to replicate them in the server projects.
If it doesn't work it might be harder to support that...

Gareth Murfin

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Apr 20, 2018, 7:05:06 AM4/20/18
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thanks man, I suspect it may "just work" (on android anyway) Ive been reading up on how to do in unity, so should be similar tweaks. Will let you know.

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Gareth Murfin
(Android Freelancer - www.garethmurfin.co.uk)

Gareth Murfin

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Aug 1, 2018, 7:15:57 PM8/1/18
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my watch apps got cancelled and the app was decided to be pure android (ie no cn1 boohoo), but i am still very much into the idea of some canvas j2me style games based on the watch, so i will still let you guys know how it goes. It woul be cool to see a few tutorials on making platforms games or something in cn1 but i will make some as I go too, my tutorials may not be great always but better than nothing :) (sure u seen mine on youtube under radiant silver labs thats me lol)
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