I have different vehicles with different shadow images that I want to overlay on the terrain according to the position and orientation of the vehicle. I have been looking through the demos and reference doc and can't find a way to accomplish the same. I checked out the Polygon but it will only position correctly with the flat ground, when the terrain layer is active it will not show, but even if I could get the altitude of each of the vertices right it would not work in cases where there are different heights inside the polygon.
What I really want is a way to show the shadows the vehicle casts on the terrain, in GE Plugin I had to use that "hack". Is this possible in Cesium?
Thanks for the help.
Using that SingleTileImageryProvider class I can overlay an image on the terrain but I can't seem to change its position while I move around, the only way I found to simulate that is by removing and creating those tiles X times per second (actually I had to limit for every 5 seconds or else it would explode), which isn't a good approach. Did I miss something and there is a way to update the tile location (I tried setting the rectangle with no success) or is there another type of class that I could use?
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