On Wednesday, 14 October 2015 20:50:35 UTC+3, Narco wrote:
> Hi Jannes,
> For B3DM, I understand the "Batch Table" in the b3dm wrapper, but a bit lost on how to add "batchID" to each vertex as I didn't see "vertex" attribute in my gltf file. (cos in our case, we have few models 5-50, but each are with 10000+ vertices). Could you kindly elaborate a bit more, maybe with 1 simple example ? Or is it possible to share one gltf (before and after extend) you used in the 6820.b3dm ?
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> Sorry I'm asking so many as I'm not very familiar with 3D. Thank you so much for your kind help.
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> Best,
> Narco
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Hi! I face similar problems as Narco, as I have converted my 3-D models to .bgltf files and what I want to do is create a tileset with three levels of detail (I have 3 files (LOD1,2,3) bgltf for each building). Since, as Narco says, changing attributes in the .bgltf files will be very complicated, I was thinking that in my case I may use a B3DM file with only batchSize=1, and thus can hopefully avoid changes in .bgltf files. Do you think this is possible? It would be even better if I could completely avoid B3DM in my case (e.g. use directly the .bgltf file), but as I see this is not possible at this stage.
Then, I also thought about using one single bbox for each building and have LOD1 file to replace by LOD2 file and then by LOD3 file depending on the "geometric error" (which I guess I can try to adjust arbitrarily). Do you think that this will work? (maybe somebody can suggest a sample structure for this in "tiles.json")?
Last but not least: Is the "time dimension" somehow supported in 3-D tiles(currently or in the future)? (e.g. as the "availability" field in CZML?)
Best,
Nikos.