Hi Patrick,
thanks for your answer. It wasn't my primary intention to contribute to the project, since it would require a deep understanding of Cesium as you pointed out. I will start working on my diploma thesis soon, which will deal with the implementation of shadows for city models using the Cesium framework. Therefore my goal would just be a running demo szenario including shadow casting buildings (at best using shadow volumes).
How does the shadows branch relate to the depth-map branch? I read that the depth-map branch contains work on shadows, too.
Would you suggest the Cesium blog as a good entry point for understanding the internals of the Cesium renderer? Or is there some other good source of information / documentation aside from the tutorials?
Best regards,
Donato