Hi,
I have successfully compiled ANGLE and am able to play with samples but when I query the GL_VERSION, it returns 'OpenGL ES 2.0 (ANGLE 2.1.b'')'. I understand that 3.0 support is not complete but most of the features are working so I want to force the ANGLE in ES 3.0 mode. I will make sure not to use ETC2.
Is there a simple config parameter which can force it to ES 3.0? I did check the code and client version is being checked against 2.0 and 3.0 so there should be a way to do this.
Also I am trying to use ANGLE to test Instanced rendering in Android Emulator. In code, it's marked as not supported. Can I reuse GL_ANGLE_instanced_arrays to implement OpenGL ES 3.0 instanced rendering. In code I see that DrawElementsInstanced has a UNIMPLEMENTED();
Thanks,
Rishi