ABI requirement is specified by Google and all apps with x86 native binaries adhere to it. Even if you force the base system to run on incompatible CPU, third party apps with x86 native code will not run because of incompatible ABI. And I doubt the Houdini ARM translator would work either.
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All modern Atoms (Bay Trail or later) are 64 bit capable.
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Can I ask as, Really Kind of Stupid on what your talking about,
I'm An Old School Assembly (Machine Language, If that dates it for
you), Programmer, I'm Kind of Confused, About, What your Issue
Is? SSSE3 is A Chip Coding? No? I Mean We Can't say. SSE3 SSSE3
or Whatever, And believe I've had (and still have) very old
laptops, with 3 GB Ram, And A Small Processor, that runs
Android-X86 4.4RC2, Like a Champion!
Not trying to cause issues here, Just trying to understand... If you want the older stuff to work, Use An Older OS, Hell For a While I had WIndows 98 installed here, Just for old school stuff (and Ya It was INSTALLED, NOT VM'D 8-) )
Anyway this is a mail list, so just asking...
Mike
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I don't know why Intel included x64 support even in low-end Atoms, considering that most devices using them run 32 bit OSes and have no more than 2GB RAM.
I guess they didn't want to make separate cores for different Atom versions (there are desktop Atoms as well).
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ok I get that and yes Luckily the old laptop Dell Intel 1505, has SSE3 Instruction set, BUT that's a Code in the chip, It's Fully 32 Bit, with Absolutely NO OpenGL, But still runbs everything Like a champ....
I mean, I get what your saying, My Dad sent me his Old Desktop
and it has V-TI (TE?) I was Like HELLLLL YEESSSSSS!!!!
SO Ya I get it, But 4.4RC2 (Or Higher According to C.W.) Runs Great, But, Ya the SSE3 Is A Code Made In a chip, It's like Me Trying to Program ML With C-64 Memory Address' On A Mac... It won't work...
Unless I'm missing Something. It's the Chip Designers. Not X86... X86 is trying to Adapt to THEM.... Not the Other Way...
Just my Opinion... I'm more then likely wrong...
Mike
Sorry to beat a dead horse...
And I have a Few "Legacy" builds on my forum. But you'll have to ask RBG how they work...
Ok
I Got one for you...
Anything Higher then 16-Bit Is a Lie...
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And to be Honest 16 Bit is a Lie too, But we wont go there...
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Just cause you can "FILTER" more bits through a processor doesn't MAKE it a 64 BIT., to be honest there is no such thing, hence, the instruction sets...
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Ya, Makes Perfect Sense, BUT, We Can't change it, Way Back In the
day, I asked the same question, why Isn't it working, And It
Boiled down to I Didn't Have a Code Set For the (Attached by
Lead) Chip, So I was Stuck.. How I ended up with 4.4RC2 and never
left it....
Your not going to be able to change it, hell, I wish you could,
but "Tech" is moving forward, To Bring it back to what it actually
should be, would require a compiler, and, with that your already
off the proper course?!?!?!
Dunno, Just my thoughts, when you started talking about it, I get it, But gave up....
Mike
On November 18, 2016 9:56:47 AM dgdn <rbg...@gmail.com> wrote:
> Can someone name ONE machine that Google's x86 ABI makes sense for?
no machine, BUT it makes sense for any Intel CPU developed since about 2007and whereas Googles Android was released first around 2008 it works very wellon both x86 and x86_64 CPUs developed in that timeframe through today, usingeither pure x86_64 or 64 bit kernel with 32 bit user space.........I have 2 machines with Pentium M / 6 and both run 64/32 fine without issues....I have an i3 machine and it runs x86_64 fine......
I have an Atom (Intel Atom N455)machine that runs fine...All 4 machines run android-x86 & Remix OS without issues....should today's Fords engine work in a Model T????CPU's before then should just run Linux cause they are NOT supported by Googles Android.....and/orredesign Android for your specific case...after all it's open source!!!!
On Thursday, November 17, 2016 at 12:42:54 PM UTC-5, Evan Langlois wrote:Are there really a huge number of x86 binary applications/libraries? I would assume they would all be x86_64. The x86 ABI by itself is taretting machines that DON'T exist. There are no 32-bit CPUs with that set of instructions.@dgdn: WHAT? A 64-bit kernel isn't going to solve this at all as the kernel would crash in the instance I'm describing. While I agree that mixed 32/84 might be more efficient on small systems, thats a whole different ABI in itself. In that case, 64 bit instructions and all your media extensions are available in the ABI, but your pointer size is 4 bytes instead of 8. Great target for Android where no one app needs more than 4GB of address space as you save on some RAM and run a bit faster since things fit in the cache, but your userspace has to be 4-byte pointer aware, which means Android's x86, not x86_64, and now you've cut-off the ability to use 64-bit extensions to move 64-bit data.I think Google was short-sighted here and should have had a P4/Pm ABI for 32 bit chips and a x86_64 ABI that is 64bit data and 32bit pointers with a 64-bit kernel.Can someone name ONE machine that Google's x86 ABI makes sense for?
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ohw........it doesn't support actual 32bit devices.........and here i thought i would be able to run android-x86 on the Dell Latitude d630.............why did i waste months of my time on this orz
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