JONAH FRIEDMAN
PSYOP NYC | LA OFFICE: +1 (212) 533-9055 MOBILE: +1 (347) 873-3992 45 HOWARD ST, 5TH FLOOR, NEW YORK NY 10013 |

Great news! Assuming this will work in Fusion?Sent from TypeApp
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--"Sometimes it's the people no one imagines anything of who do the things that no one can imagine" The Imitation GameMark WallmanSenior VFX artist
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And then we need to take that Shader Network and plug it into the AOV Shaders input on the ROP?
For this test I have three different Shader Networks for three different objects. I'd like to have them all use Cryptomatte. Right now they're all coming out as one object.
How do I separate them out?
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Thanks,
Sergio
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crypto_object and crypto_material is work fine but how to define the name for "crypto_asset"?
Hi Jonah.
sorry for bothering here.
Any chance someone is looking into override/custom crypto bug i reported in HtoA?
This holds us from using Arnold5 in production.
Martin
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cryptomatte isn't supporting this ... i had some brainstorming with them and our shader programmer ... it's quite complictaed to implement and would cost quite some extra rendertime
so i wouldn't wait for it to come
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Hi Pramod,
The "Bin" and "Ae" folder should be generated automatically when
compiling the code. Are you using the binary release?
https://github.com/Psyop/CryptomatteArnold/releases/tag/1.1.0
Cheers, Daniel FATface Post-Production Limited http://fatface.hk
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