Moving colors around...

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Kurt A 3d

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Mar 17, 2026, 9:28:21 PMMar 17
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Let's assume you have an object and you assigned your extruders to it. 
Now lets assume you wish to permute those assignments.

Simple approach: go to your printer and move the spools around :-)

Next approach: sit and repaint the model, to make life easer redefine your printer to the slicer and tell it it has MORE extruders than it actually has so when changing your RED,BLUE,YELLOW,GREEN,BLACK model to BLUE,YELLOW,GREEN,BLACK,RED you can go  BLACK->white, GREEN->BLACK, YELLOW->GREEN, BLUE->YELLOW,  RED->BLUE, white->RED  still a lot of work and makes my head hurt every time I do it (lots of area fills).

Waste of a few days of your life approach:  Think about writing a shell script to do It for you, start going down a rabbit hole reading prusaslicer source code....  so here is the partial result; 
Let me know what you think -- PERHAPS ONE OF YOU understands the emu-segmentation stuff with triangle splitting :-)

Kurt-A

Ed Street

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Mar 17, 2026, 10:35:04 PMMar 17
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One need never move spools around in the printer to match a print job.  One simply has to assign slot N in the slicer to slot X on the printer to map where it goes :)

Kurt A 3d

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Mar 17, 2026, 11:10:58 PMMar 17
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Ed

I mean figuratively.   The point is that the rabbit hole was trying to develop a tool to permute the colors in a 3mf file so that you could put multiple instances of the object with the colors permuted on the printbed at the same time without going through and recoloring them by hand.  The reference to moving the spools around was to the fact that a more direct way to permute them would be to just 'move' (or logically move) the spools, BUT that wouldn't work for multiple permuted copies on the print bed at the same time.

In anywise has anyone figured out the mmu_segmentation or paint_color bit patterns which describe the segmented triangles.... ?

Kurt-A

Kurt The 3D Printer GUY!!

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Mar 18, 2026, 8:20:22 AMMar 18
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Yo there Mr. Doppelgänger!

I know you truly HATE the idea of using AI - like you Absolutely and Resolutely REFUSE to Use it! But, in fact - AI had the ability to kind of Tap into the Hive Mind of Humanity - Scouring the web - and essentially finding out if SOMEONE ELSE on the Internet has Already succeeded in doing EXACTLY What you seek To Do. 

As such - if someone has Already done this - it's really like you are Re-inventing the Wheel!!!

So - maybe it's time I feed my BFF Claude - the Prompt - to get YOU the answer you truly Need!

How many permutations was it? Is it truly 16 color combinations? How many little toy items? Also 16??? And, obviously Its PrusaSlicer and the XL and 4 print heads - for 4 colors - and 1 print head for supports. 

FYI - early on - my one thought was to simply post process the GCode - and change color/spool assignments that way - However - I kind of knew that Logically speaking - that would probably NOT be a viable option...

-K

Kurt A 3d

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Mar 18, 2026, 4:48:42 PMMar 18
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Kurt-1

I am trying to write a general tool to perform this operation, not just permute the extruders one time. 

Yeah in my article I mention that dudes AI written  program that doesn't do the job properly.   It just claims to randomly edit the mmu_segmentation for strings of the form ""4" "8" 0C" "1C" etc.... of course if you have the string "4C" (extruder 7 very possible in a INDX world) it would happily change the 4 first :-) if it even worked at all.  Seriously the AI generated code is slop.    

Whats worse is that the number 4,8,0C,1C etc are only the values for the simple case (non segmentation of the triangle, that is the case I can handle).   While I dont touch the more complex lines  - that AI tool does but it gets it completely wrong.  See in the more complex case those low order 2 bits aren't zero, they specify (somehow) how the triangle is segmented.  Thus instead of "4" "0100" you could have "5", "6", "7" ... "0101", "0110" "0111".  likewise 8 could be 8,9,10,11  , 0C could be 0C 0D 0E 0F etc... to just randomly and unserializable change any substring of the form 0C but not handle all of that could lead to at best odd behavior and at worst crash the printer somehow.

Still trying to wrap my head around the representation of ""gizmo" subdivision of triangles.   For example the Limit of 16 extruders shows up in the source code for PrusaSlicer, OrcaSlicer, BamboStudio which is interesting because bamboo H2C's seem to claim to be able to chain like 4  AMS units (16 colors)  together, and one would think from YouTube that was on both sides, but while that may be possible there is a representation limit of 16 in the color spec.    Of course I dont quite understand why the limit is 16.....   It should be  17 or 18 as far as I can tell...  ((For those of you who can read hex/binary see the picture)) -- I understand they say they need to reserve a value for the NULL case - but they already have that.  And even if that wasn't good enough that would explain 17 not 16.    Its strange that the code says 16... I mean unless they are saving a value for a future expansion like the way 3 implies the second 4 bits.    But again that still seems to say 17 to me.   It could just be that when they wrote the code, way back in the early MMU days no one ever thought they would have so many and they just misthought I have 4 bits and that is 16 values.... but they have 6 bits.... sigh I wish there was someone I could talk to about this.

Kurt-A


Image.png]
Kurt-A

Kurt The 3D Printer GUY!!

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Mar 18, 2026, 6:22:34 PMMar 18
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Yes - I understand the idea of a General tool! What would you code it in? Python would seem to be the Move Obvious.

U stated - "...sigh I wish there was someone I could talk to about this." - but, we DID chat. However, I know I was NOT helpful enough!!!

You also mentioned - "in my article I mention that dudes AI written  program that doesn't do the job properly" - I guess I better go look at your Article!

Hmmm...

-K

Kurt

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Mar 19, 2026, 1:02:21 PMMar 19
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Hey Kurt,

It seems all your discussion here has been in regards to painting the polys on the object - to assign a print head. But, what about an object made up of multiple parts - where you assign the print head/filament color to a sub-part of an objects. 

Is that even an option for what you are looking to do??

-K

On Tuesday, March 17, 2026 at 9:28:21 PM UTC-4 Kurt A 3d wrote:

Kurt Gluck

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Mar 20, 2026, 1:24:32 AMMar 20
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Kurt-1

First of all it’s not the painting of the polys that is the issue.   The podcast keeps misstating that the slicer doesnt subdivide the triangles. It does in painting.   However it does it without modifying the underlying mesh but by adding a division mesh on top of it by bysecting the triangles on 1-3 sides as often as it thinks it needs to to approach the brush strokes you have made.   

I have seen cases where there are tens of thousands of these bisections of a single triangle.   Some of them are marked with the default extruder others with an overridden extruder.

When you color a model with the slicer you can color the objects, you can color the parts.  With Prusaslicer you can create ‘modifier’ parts which are like parts but they dont print but Carry overrides to settings - for example which extruder.   Lastly you can paint the model - when you paint an entire triangle that is specified simply but when you ‘split’ the triangle by painting it, it doesnt modify the mesh but it records these splits in the mmu_segmentation attribute of the triangle. 

What I am trying to do is to swap around the extruders in an already painted model.  This is partially for my edification, partially for practice and lastly because I am learning a lot about how the slicer(s) are put together.   

The 3mf file is quite interesting and reading its data has improved my understanding of how the slicer(s) function. 

The model file has all of the objects inside of it.  Each object is described as a set of vertices whose x y z coordinates are offsets from the CENTER of the object.   Seperately the slicer stores where the CENTER of the object is in the overall coordinate space as well as any transformation of that object (rotation, perhaps scaling).  This is probably one of the reasons that we can move objects around the printbed so quickly.  We aren’t actually adjusting thousands of vertices.   The triangles that make up an object (by object I probabably mean part) are then each described by referring to the 3 vertices that define its coordinates.         Simple coloring is the default of the object/part - then a triangle can have a color that overrides that - lastly a triangle can be subdivided by splitting many many many many times and each leaf of that split can specify either use the default color (color of the part) or override it.

There is an implementation limit of 16 colors currently.  Though I dont understand why it’s not 17 :-).    The colors (by color I mean extruder number)  and bisections  interestingly are specified by 1 byte for the FIRST two extruders and 2 bytes when you 3-16 extruders.  Already I have learned that extruders 1 & 2 mean a smaller file when painting.    Thus a scheme where your primary color was 3-16 and lots of painted color was 1&2 would be a much smaller file than one where the painted color was 3&4 and the primary colors were 1&2 :-) 

Kurt-A


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Kurt The 3D Printer GUY!!

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Mar 20, 2026, 7:01:09 AMMar 20
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So - you HAVE a Model already picked out - that you want to print - and it's ALREADY been painted. 

But, I am STILL Curious. If one was to use a Model - that has Multiple integrated parts - and it was colored based upon Parts - I am then wondering if it would be a completely Different way that the data is stored - and potentially - EASIER to do the filament print head assignment swapping!?!?!?

Can you share the file you are working with? I'm seriously interested in taking a peek at it Sir!

-K

3D Printing Tips and Tricks

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Mar 20, 2026, 6:31:13 PMMar 20
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Sorry…I got no idea what you’re talking about. Both PS and Bambu studio put a color attribute on to the facet or triangle. That’s why if the facets are not already aligned you may not get a straight line division between two colors. There’s no sub dividing within a facet that we see at all. Of course if the overall file is divided up then there will be some facet division, but that’s not happening in the paint function. You claimed there is an underlying mesh… You got a documented reference for that from the devs? Or are you just assuming that?
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Kurt A 3d

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Mar 20, 2026, 7:56:47 PMMar 20
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Kurt A 3d
7:32 PM (23 minutes ago) 
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IMG_6693.jpeg
I posted about this previously.  The article on printables I reference below has the references you want. 


On March 5th I replied to your episode posting or MARCH 4th episode #603 and I show an example of painting using prusaslicer that places a colored circle on the face of a cube.  
 
I have since written an article on printables, which I posted on in the forum about a tool (shell script) I am trying to prototype that can swap the extruders around in a 3mf file.   
This articles held the state of my understanding a bunch of days ago.  I have made significant progress since this:
However I still have some bugs so it doesnt currently work.  

WHAT is interesting is that the 3mf files model file has a fixed set of vertices for an object (may be for a part not sure) and that they are in a coordinate system for that object.   When you move an object around the printbed it doesnt update the vertices it just updates the center of the object in x,y,z (this is good since they use floating point numbers for the coordinates and if you kept moving things around the underruns and overruns (dont get me starts on floating point issues (most people don’t know that in binary 1/10th is a repeating fraction the way 1/3 is in decimal)) would accumulate and your object would slowly warp (different kind of warping).    Then triangles that we all know and love are then specified as a set of 3 vertices by index into the list of vertices.  In anycase the painting of a triangle is done (in prusa land, in bamboo land they changed some tokens but its the same) by having a mmu_segmentation attribute on the triangle that specifies which extruder (read my article for details).    NOW if you PAINT using the brush and you have the split triangles option enabled it subdivides the triangle by bisecting it up to 3 times into sub triangles as needed.  IT DOES NOT modify the vertices or the triangles when it does this, it just writes a longer an longer mmu_segmentation attribute in HEXADECIMAL (I have seen ones over 10,000 bytes long).   


My tool currently seems to do what I want however it seems when I attempt to rezip up the 3mf file something goes wrong and the slicer when it opens it dies.    I have hope I will get past that.    Sad to say that the ‘tool’ I am writing is a command line shell script and more of a proof of concept than a modern application.   
  

Kurt-A

Kurt A 3d

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Mar 21, 2026, 7:15:27 PMMar 21
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Andy

Here is a short video I recorded showing you how to "virtually"  subdivide triangles by painting in PrusaSlicer


Kurt-A

Kurt The 3D Printer GUY!!

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Mar 22, 2026, 12:06:12 PMMar 22
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Kudos to you Mr. Doppelgänger! REALLY Nice Video - and I found it very interesting!!!

By the way, after you video played - another one immediately came up after - and it's a cool one (purely music):   

However, let me NOT Totally Digress from the topic at hand...

Now, I've been trying to hit your problem from a Different Angle - and I KNOW it's NOT the angle you seek. But, I would REALLY like to explore this angle with YOUR Assistance! That is - instead of painting the polys - instead - assign color/print head to Parts of an object. 

As such, yesterday I created a Simple object, did proper boolean operations - so that the Object is made up of multiple parts. This is what it looks like in Prusa Slicer:
MCP_Pic_01.jpg

If I temporarily hide the main box - this is what the parts look like - as you can see the names of the parts in the slicer:
MCP_Pic_02.jpg

I attached to this posting reply the STL file - as well as the 3MF file I created using PS - where I properly split the object into it's component parts - and - ALL parts are in the proper positions. 

Problem is - I do NOT have a toolchanger - and so my PS is NOT setup to allow me to paint the object by parts - and assign print heads. So, Mr. Doppelgänger - if you do that for me, and make material assignments - and then re-upload the 3MF file - I'd love to then take a look at the UnZipped contents of the 3MF file and do a bit of an analysis - to see how the slicer applies the tool head assignments to the parts. Cause - I'd love to figure a quick way to do your permutation assignments to the object. 

Of course, you're probably going to tell me that someone on the Web has already done this. And, I would NOT be shocked - and then it would be a MOOT Point for me to continue in this particular direction...

-K
MCP_Test.stl
MCP_Test.3mf

3D Printing Tips and Tricks

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Mar 22, 2026, 12:51:09 PMMar 22
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I watched your vid. Thanks for doing it. Note when you painted the circle on to the cube. Take a good look at the edge of that circle. See the rough edges?  I see them!

Regardless… let’s go back to the actual context of the podcast which you took issue with. We were discussing using Smart Fill to paint on to complex shapes such as the wood pots that have the textured color effect. When using the smart fill it detects aligned facets depending on the setting one adjusts to. When those facets do not align then the smart fill can’t make a selection to get a clean line and the user cannot paint a straight line manually during THAT operation.
As Whitney pointed out in that discussion, the facets can be remapped in a number of ways to get the resolution higher and get within the tolerances of the toolpath. But within the paint tool, during this task flow, it does not remap facets.

Kurt A 3d

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Mar 22, 2026, 5:23:44 PMMar 22
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Andy,

I never said it was perfect just that there is more availible than just painting existing triangles.    

If you reduce the size of the brush (I had it large so i could just do a single pop of color) you can get better results.  Rough only matters if you are above the resolution of your plastic after all.    


In section 5 of this memo I wrote: https://www.printables.com/article/kurt-as-non-obvious-to-him-at-least-prusa-slicer-s-YNYgb2d I go over various methods of painting with PrusaSlicer.        

Painting by modifier is very powerful (as Kurt-1 is trying to point out to me, even though thats been one of my main methods, after painting by part of course).   

This thread here was an exploration by me of trying to build a tool to let me swap around the extruders of an already painted model.  I have not had full success in that.  Basically when the triangles are subdivided somehow it messes up.       I put about a week into building a prototype tool, that was an exploration by me into how this is all represented.  Of course I have since discovered the reciently someone has impletement that very functionality into orcaslicer.      

Kurt-A

Kurt A 3d

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Mar 22, 2026, 5:29:46 PMMar 22
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Kurt-1

Painting by parts works great and is the the first method one should try. Whenever downloading someone’s model try “split to parts” it doesnt hurt anything and gives you access to this.   After painting by parts go with painting by modifier.  Realize that you can copy and paste an entire object, then you can in the copy delete everything except one part - export that part - if its less that 25million triangles you can load it into tinkercad, then you can modify the shape of that part.   Then you can save that out of tinkercad, reimport it as an additional part into your model - then you line it up over the original part, then you change it into modifier (evenly spaced stripes anyone? ).   I have been having lots of fun putting wood grain onto things with a modifier that specifies fuzzy skin and ironing. 

PS: You can go to your printers definition in prusaslicer and just lie to it and tell it it has up to 16 extruders, and play around (dont try to print what you create). If you want to see the files.   Your model from prusaslicer is inside the 3mf file as I specified in https://www.printables.com/article/3mf-file-color-specification-what-i-have-found-v2-YNYjaE5 .   Orcaslicer (a bamboo studio) use different tags and subdivide the modelfile into subfiles but it’s basically the same approach.    More recient releases of prusaslicer will now read the orcaslicer tags. 

Kurt-A

Kurt Gluck

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Mar 22, 2026, 6:34:22 PMMar 22
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Sent from my iPad

On Mar 22, 2026, at 5:23 PM, Kurt A 3d <kur...@gmail.com> wrote:

Andy,

Kurt The 3D Printer GUY!!

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Mar 22, 2026, 7:38:42 PMMar 22
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Thanks for addressing my approach. Am still curious to know what it looks like - in the 3MF - and if the paint by parts gives data in the 3MF file - such that your desire to permutate the head assignments might be MUCH Easier and straight forward! Hmmm...

-K

Kurt Gluck

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Mar 22, 2026, 8:29:04 PMMar 22
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Kurt-1

Setup for Prusa XL.   

Kurt-A
MCP_Test-color-by-parts.3mf

Kurt Gluck

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Mar 22, 2026, 8:45:04 PMMar 22
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Kurt-1

So, the 3mf file I sent back to you has the following contents:

Image.png

Now, the vertices and the triangles are in the 3D->3dmodel.model file - SINCE this is colored by parts though you have to look at the Metadata->Slic3r_PE_model.config file
Since you have a single object that object is a single object in the 3dmodel,.model file, and the Slicer_PE_model.config file refers to "parts" of that model.  
the config file overlays the model file, defining the parts and assigning colors to them (see "extruder" lines).  

Note that in the config file the extruders are named 1,2,3,4...    while if there were colors in the model file they would be named useing a far more complex binary naming scheme (as I have written about).
If there is no triangle subdivision, then the 'simple' naming is (in Hexadecimal) 4, 8, 0C, 1C, 2C ...   which correspond to 1,2,3,4,5 .    Note how you go from 4 bits for extruders 1&2 to 8 bits for the remaining extruders.  
There is a current implementation limit across all three slicers (prusa, orca, bamboo, I believe) of a max of 16 extruders.  Having said this they left room in the binary for a future overflow implementation so they could go from 8 bits to more than 8 bits if they wanted without changing the specification when there were 16 or less extruders.    

Of course it is a simple matter to permute the extruders in the config file :-). 


Kurt-A 

<?xml version="1.0" encoding="UTF-8"?>
<config>
 <object id="1" instances_count="1">
  <metadata type="object" key="name" value="MCP_Test.stl"/>
  <metadata type="object" key="extruder" value="1"/>
  <volume firstid="0" lastid="581">
   <metadata type="volume" key="name" value="MCP_Test.stl_1"/>
   <metadata type="volume" key="volume_type" value="ModelPart"/>
   <metadata type="volume" key="matrix" value="1 0 0 -3.814697265625e-06 0 1 0 0 0 0 1 0 0 0 0 1"/>
   <metadata type="volume" key="source_file" value="MCP_Test.3mf"/>
   <metadata type="volume" key="source_object_id" value="0"/>
   <metadata type="volume" key="source_volume_id" value="0"/>
   <metadata type="volume" key="source_offset_x" value="-1.9073486328125e-06"/>
   <metadata type="volume" key="source_offset_y" value="0"/>
   <metadata type="volume" key="source_offset_z" value="0"/>
   <metadata type="volume" key="extruder" value="2"/>
   <mesh edges_fixed="0" degenerate_facets="0" facets_removed="0" facets_reversed="0" backwards_edges="0"/>
  </volume>
  <volume firstid="582" lastid="757">
   <metadata type="volume" key="name" value="MCP_Test.stl_1_2"/>
   <metadata type="volume" key="volume_type" value="ModelPart"/>
   <metadata type="volume" key="matrix" value="1 0 0 1.9073486328125e-06 0 1 0 1.9101924896240234 0 0 1 -0.43297004699707031 0 0 0 1"/>
   <metadata type="volume" key="source_file" value="MCP_Test.3mf"/>
   <metadata type="volume" key="source_object_id" value="0"/>
   <metadata type="volume" key="source_volume_id" value="1"/>
   <metadata type="volume" key="source_offset_x" value="9.5367431640625e-07"/>
   <metadata type="volume" key="source_offset_y" value="0.95509624481201172"/>
   <metadata type="volume" key="source_offset_z" value="-0.21648502349853516"/>
   <metadata type="volume" key="extruder" value="3"/>
   <mesh edges_fixed="0" degenerate_facets="0" facets_removed="0" facets_reversed="0" backwards_edges="0"/>
  </volume>
  <volume firstid="758" lastid="1125">
   <metadata type="volume" key="name" value="MCP_Test.stl_1_3"/>
   <metadata type="volume" key="volume_type" value="ModelPart"/>
   <metadata type="volume" key="matrix" value="1 0 0 0.03851318359375 0 1 0 -17.747124910354614 0 0 1 -0.32999444007873535 0 0 0 1"/>
   <metadata type="volume" key="source_file" value="MCP_Test.3mf"/>
   <metadata type="volume" key="source_object_id" value="0"/>
   <metadata type="volume" key="source_volume_id" value="2"/>
   <metadata type="volume" key="source_offset_x" value="0.019256591796875"/>
   <metadata type="volume" key="source_offset_y" value="-8.8735625743865967"/>
   <metadata type="volume" key="source_offset_z" value="-0.16499710083007812"/>
   <metadata type="volume" key="extruder" value="4"/>
   <mesh edges_fixed="0" degenerate_facets="0" facets_removed="0" facets_reversed="0" backwards_edges="0"/>
  </volume>
  <volume firstid="1126" lastid="1139">
   <metadata type="volume" key="name" value="MCP_Test.stl_1_4"/>
   <metadata type="volume" key="volume_type" value="ModelPart"/>
   <metadata type="volume" key="matrix" value="1 0 0 15.256154298782349 0 1 0 12.60347843170166 0 0 1 12.140084266662598 0 0 0 1"/>
   <metadata type="volume" key="source_file" value="MCP_Test.3mf"/>
   <metadata type="volume" key="source_object_id" value="0"/>
   <metadata type="volume" key="source_volume_id" value="3"/>
   <metadata type="volume" key="source_offset_x" value="7.6280770301818848"/>
   <metadata type="volume" key="source_offset_y" value="6.3017392158508301"/>
   <metadata type="volume" key="source_offset_z" value="6.0700421333312988"/>
   <metadata type="volume" key="extruder" value="5"/>
   <mesh edges_fixed="0" degenerate_facets="0" facets_removed="0" facets_reversed="0" backwards_edges="0"/>
  </volume>
 </object>
</config>

Kurt A 3d

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Mar 23, 2026, 10:49:48 PMMar 23
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Frustrated.

I finished my prototype tool, but I must be missing something strange in the definition of the subtrangles.

I have been trying to manipulate the model file to let one swap around colors. The idea is to be able to take a 3mf file and like when you go to print be able to remap your extruders. This would be useful for example when you are making multiple copies of an object and you wish to permute the colors so that no two objects are identical in coloring, without having to repaint the object. https://www.printables.com/article/3mf-file-color-specification-what-i-have-found-v4-YNYjaE5 My problem is that I feel I have written a successful program that should do what I want, but when I load the model back into the slicer the virtual-sub-triangles are different after I change the the extruder bits. I mean this is strange. Is there a better explanation someplace on the bits?

I already understand that it's 8 or 4 bits and that the high order 6 or 2 bits are the extruder number and the low order 2 bits are the virtual-splitting. I carefully remap the 6 or 2 bits to the corresponding 6 or 2 bits as I swap the extruders around preserving the low order 2 bits. For example '1D' (Extruder 4 with the triangle split once) would become '5' (Extruder 1 with the triangle split once) if I was changing extruder 4 to extruder 1.

What happens though is the shape of the colored region changes around its edges. Whats interesting is that if perform a transformation (for example swapping extruders 1&2 ) the resulting object has this problem. When I perform the transformation a second time the shape returns exactly as it started, so it's not that I am loosing a bit or anything.


Screenshot 2026-03-23 at 10.41.55 PM.jpg


Kurt The 3D Printer GUY!!

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Mar 25, 2026, 7:05:13 AMMar 25
to 3D Printing Tips and Tricks
I'm really sorry to hear about the frustrations with your project here. I can relate at times - to my own frustrations with coding!

Kurt Gluck

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Mar 25, 2026, 9:09:32 AMMar 25
to Kurt The 3D Printer GUY!!, 3d-printing-...@googlegroups.com
Kurt-1

Code does exactly what I set out for it to do.   I have even found an online resource which displays the subdivision patterns and I have verified that the transformation I am performing is correct.   For some reason the slicer doesnt agree.    I may come back to this.    There is lots of movement in this space.  Looks like folks are trying to modify several other tools to process these specifications.    Finding that Orcaslicer already supports functionality similar to what I am trying to implement sort of makes what I am doing redundant.  Also the fact that my DIL  wants all of the toys for the goodie bags to be the same for this party means the tool would have no purpose right now for me.  

Kurt-A

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On Mar 25, 2026, at 7:05 AM, Kurt The 3D Printer GUY!! <vr...@optonline.net> wrote:

I'm really sorry to hear about the frustrations with your project here. I can relate at times - to my own frustrations with coding!
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