[Gm Notes]
Time: early afternoon
[Aspects]
Guards are confused.
Field of debris
[Narrative]
Nymh heads for the second to last wagon, trying to trick the Guards. “Guard the front, Guard the front”, he yells. The guards turn their attention to the wagons in the front of the caravan, but don’t actually head in that direction, focusing on the combat in front of them.
At the same time, Feathel waggles his fingers, and tries to create a wolf-sound audible only to the horses on the 3rd wagon. The horse bolts, running wildly. It makes a sudden turn to the right, and the heavy wagon turns, and teeters, before tipping over. The contents of the wagon spills, as boxes smash and tumble across the path of the fourth and fifth wagon.
The half-orc moves to the wagon, looking to help the injured, but the other guard starts to scan the area. He spots the non-goblin in the distance and aims an arrow at him, winging the made on the shoulder, but not seriously.
The front two wagons keep moving, pulling away from the scene of danger, but the priestess of Sune leaps off the wagon, and starts to move to the back of the line.
The goblins swarm the wagons, mostly ineffectually. One manages to climb into the back of the last wagon, and starts fighting with the Halfling cook, who swings at it with a large wooden ladle.
[OOC]
[Notes]
Greg, Bear invoked the ‘Blind in one eye’ aspect against you, which means you get an additional FP.
Ed, as far as you know, Nymh has not been spotted.
Remember – you can retroactively choose to spend a FP to improve rolls by 2, or re-roll. It’s a good idea to state conditions if you want to do this, just to speed it along. You both tied, which means you succeed, but at some cost.
[Rolls]
Nymh [Deceive] +1 +1 vs 2 = Tie [Boost] Aspect [Guards are confused]
Feathil [Transmutation] +3 -1 = 2 vs 2 Tie
Bear [Shoot] +3 -3 vs 0 = tie [Invoke Aspect = re-roll]
Bear [Shoot Reroll] +3 -2 = +1 vs 0 = +1
Nymh FP : 4
Feathil FP 5
Feathil. 5 of 14 (no -). Stress = 1
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