On Tue, Sep 24, 2019 at 08:59:31PM +0100, Stephen De Gabrielle wrote:
> I'm building it now so have a go. Not hopeful because the none of the
> tests/examples include any files that could be used as bitmap textures. I'm
> going to dig deeper because maybe the textures are picts?
Sounds like a plausibe guess. And the pict package does have a
mechanism for textures, if I recall correctly.
-- hendrik
>
> Failing that It might be possible to add textures. Not my area of
> expertise, but worth a look.
And those textures would have to go through the rotating and twisting
transformations... or possibly manage to wrap around surfaces or
revolution. Might be complicated. Maybe I'll have to look at using
OpenGL directly if I want to produce anything soon.
Unfortunately, the Racket-like opernGL is poorly documented. Even the
simple 4-line example I found in the documentation runs but does
nothing visible.
I was hoping to use Racket in Ludum Dare in about 10 days.
Maybe I'll have to restrict myself to 2D. Or a text-only game.
Haven't done one of those yet.
-- hendrik
>
> s.
>
> On Tue, Sep 24, 2019 at 12:05 PM Hendrik Boom <
hen...@topoi.pooq.com>
> wrote:
>
> > On Tue, Sep 24, 2019 at 01:58:35AM -0700, Stephen De Gabrielle wrote:
> > > Hi Hendrik
> > >
> > > Did you work out how to do this ? I’m also interested.
> >
> > No. Not at all. I'm starting to look at using am OpenGL binding
> > instead for my projects .. but that looks much more difficult. I'm
> > still hoping for a solution -- or being told that the design of Pict3D
> > precudes there ever being one.
> >
> > -- hendrik
> >
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