Let me warn you. Two things that seem to me to be missing from pict3d:
* the ability to paste textures onto objects
* The ability to do intersections on objects
and excisions of one object from another (eaving a hole)
Maybe I just haven't found these features, but uf you think
you might need them, you should watch out.
Also, a fair amount of the code is written in typed racket.
(I'm not sure how much). If you pass in a complex pict3d data structure
from outside, it may take substantial time doing the necessary type check.
And although struct declaration has an option to provide a print function
for the new type (which may well be the deature you seek),
I haven't seen that option being available in typed racket. I'd be
delighted to be wrong about this.
-- hendrik
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