Hi,
I want to create a custom dependency node ( maybe I need to that with another type of node ), but I don't know if what I want to do is possible, that's why I'm here, I'm sure one of you guys will be able to help me.
The basic idea is this one, I would like to have a node with a numeric input Attribute ( integer ) and depending on the value of that attribute the node would create the same amount of a specific object, e.g the user specify 5 then 5 cubes will get created in the scene and if he changes the number of cube would get updated.
If it's possible could you explain to me how exactly that work as for a dependency node we compute something depending on the output , but I don't see what would be the output here as I don't want to connect the node to anything for now.
Cheers
Anthony