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My +1 for the previous two comments. Not only is it far easier to maintain standalone command line and GUI tools for the pipeline processes but makes them extensible for multi pipeline purposes that aren't bound to the applications. Like one single place for the art department to publish all of their asset types, with consistency.
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My +1 for the previous two comments. Not only is it far easier to maintain standalone command line and GUI tools for the pipeline processes but makes them extensible for multi pipeline purposes that aren't bound to the applications. Like one single place for the art department to publish all of their asset types, with consistency.
On Oct 19, 2013 5:35 AM, "Marcus Ottosson" <konstr...@gmail.com> wrote:
The above answer is what I would suggest.However you could take it one step further and design pipeline tools with gui's completely outside of Photoshop or any other app you might use and have artists publish, review etc using those tools. If you rely too heavily on either applications integration with either language, you're bound to hit barriers eventually and Python and Qt are fully capable of being run outside of its host application.
On 18 October 2013 16:56, John Patrick <jspa...@gmail.com> wrote:
You could also just provide command-line/gui tools that run standalone from your creation applications. The artist works in their own workspace, and when they are ready to publish textures or designs or whatever, they run the tools from the command line to 'publish' textures to areas where other downstream departments can consume them. The tools can then do things like checking resolutions, colorspace, naming conventions, creating new representations/thumbnails/resolutions, etc. And they are application-agnostic, so you don't have to write a bunch of app-specific code and keep it updated.
-JP
On Thu, Oct 17, 2013 at 6:37 PM, ctjanney <ctja...@gmail.com> wrote:
Just give up now while you still have some hair.Just kidding....sort of...photoshop has methods you can hook into using javascriptI'm not sure about Sai or Painter. I do know that we have tried to get our design group on board a few times, but it's a different mind set.Good luck.
-ctj
On Wednesday, October 16, 2013 7:46:53 PM UTC-7, Panupat Chongstitwattana wrote:Hi everyone. I need some advice and would appreciate any suggestion.
On the 3D side, since Maya/Nuke can run Python, I don't have much problem having Python took care of most stuff from file location, version tracking to naming convention.
But how would I go about enforcing similar system to the art department using Photoshop/Sai/Painter and various other apps? How is it usually done in production pipeline?
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