It's pretty straightforward: for each pixel in the panorama PTGui
examines the source images which contribute to that pixel in the
panorama. It uses the pixel from the source image where it has the
greatest distance from a red mask or from the edge. In other words the
seam is moved as far away from all image edges and from all red masks.
> <
https://lh3.googleusercontent.com/-FvI_IxWsXyM/WrJ4-9yQ2kI/AAAAAAAACPE/ngWuUuYa5GoI33-HAKeW7cvk6JJxFYNZQCLcBGAs/s1600/seam-triangles.jpg>
>
>
>
> On Monday, March 19, 2018 at 5:12:21 AM UTC-4, John Houghton wrote:
>
> On Monday, March 19, 2018 at 8:35:14 AM UTC, Erik Krause wrote:
>
> Am 19.03.2018 um 08:22 schrieb PTGui Support:
> > The seams are calculated by finding the point in the
> overlapping images
> > which is closest to the center of an image. Apparently this
> results in
> > these seam lines. I've never seen those loops though.
>
> I can reproduce the loops. It comes if roll is different for two
> images
> vertically above each other. F.e. both images: Yaw 0, first:
> Pitch 15,
> Roll 7, second: Pitch -15, Roll 0.
>
> It gets pretty weird if you have Roll 90 and 0.
>
>
> Simply setting the same 1 degree roll for all of the images has a
> profound effect on the horizontal seam line, and the screenshot
> indicates around 3 degrees of roll.
>
> John
>
>
https://groups.google.com/d/msgid/ptgui/923cad95-db14-42ac-8afe-6726a11f2b06%40googlegroups.com
> <
https://groups.google.com/d/msgid/ptgui/923cad95-db14-42ac-8afe-6726a11f2b06%40googlegroups.com?utm_medium=email&utm_source=footer>.