Yes, yes, I forget, and yes, I think.
Seriously, I think it would be a very good idea to choose one, and "I could get
on board with any large, open, and popular library" (since we seem to be quoting
each other). Perhaps Alex has a suggestion?
We could
1. Point to them online (inefficient and unreliable?).
2. Distribute them and copy into "generated" assets as part of builds. We are
doing that with the red play button for videos.
3. The play button was once embedded into the actual XSL file and then pointed
to somehow in a clever way. Maybe I'd need to point to an old commit where it
got removed (we needed it for static, so this drill was no good anymore).
Holler if I should go digging.
Just distribution ideas. What we do not want to do is to tell authors, "go get
this zip file, unzip it locally, copy such-and-such to this directory here,
etc." Authors and publishers should be oblivious, setup and use should be
automatic/automated.
Thanks,
Rob
On 8/20/23 15:07, Andrew Scholer wrote:
> Would it make sense to adopt an open icon library for use in pretext/runestone
> HTML?
>
> It would seem advantageous to steer towards icons that use a single design
> language. Adopting a library as the "standard" would encourage the use of a
> cohesive set of icons designed by professionals instead of a mixed bag of
> various svg's and unicode characters.
>
> I see that the older mathbook-3.css uses the ionicon icon library. My
> understanding is that is legacy code. Was there a reason it was not carried over
> into the updated html/css?
>
> I know Runestone makes use of the glyphicons that are a part of older versions
> of bootstrap.
>
> I'm personally partial to the modern Bootstrap icons library:
>
https://icons.getbootstrap.com/ <
https://icons.getbootstrap.com/>
> <
http://computerscience.chemeketa.edu/people/andrew-scholer/>
>
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