Cruiser is a map and navigation application.
- Map file chooser
- Render theme file chooser
- Display / track location and orientation on the map
- Compass
- Map orientation according to compass or direction of motion
- Routing (long press on map)
- Search
- Points of interest
- Fully compatible with OpenAndroMaps
It is using mapsforge 0.3.1-SNAPSHOT.
Best regards.
Hi Klaus,
Cruiser is a map and navigation application.
- Map file chooser
- Render theme file chooser
- Display / track location and orientation on the map
- Compass
- Map orientation according to compass or direction of motion
- Routing (long press on map)
- Search
- Points of interest
- Fully compatible with OpenAndroMaps
It is using mapsforge 0.3.1-SNAPSHOT.
Best regards.
Cruiser is a map and navigation application.
- Map file chooser
- Render theme file chooser
- Display / track location and orientation on the map
- Compass
- Map orientation according to compass or direction of motion
- Routing (long press on map)
- Search
- Points of interest
- Fully compatible with OpenAndroMaps
It is using mapsforge 0.3.1-SNAPSHOT.
Best regards.
Cruiser is a map and navigation application.
- Map file chooser
- Render theme file chooser
- Display / track location and orientation on the map
- Compass
- Map orientation according to compass or direction of motion
- Routing (long press on map)
- Search
- Points of interest
- Fully compatible with OpenAndroMaps
It is using mapsforge 0.3.1-SNAPSHOT.
Best regards.
Cruiser is a map and navigation application.
- Map file chooser
- Render theme file chooser
- Display / track location and orientation on the map
- Compass
- Map orientation according to compass or direction of motion
- Routing (long press on map)
- Search
- Points of interest
- Fully compatible with OpenAndroMaps
It is using mapsforge 0.3.1-SNAPSHOT.
Best regards.
Hi,
Cruiser Beta 1.1.11b2 now uses mapsforge rewrite rescue branch.
https://play.google.com/store/apps/details?id=gr.talent.cruiser.beta
It has map file chooser and render theme file chooser.
Included default Osmarender render theme is now using SVG icons.
*) zoom levels are different. I can't see the zoom level in Cruiser (this kind of info would be very useful at least in the beta) but since I use area fill on forests up to ZL13 and a texture at ZL14+ I see that in Cruiser things are 1ZL bigger.*) lines sometimes give the impression of being thicker, but I haven't measured. Can be related to the point above.
Which device / DPI are you using?
Because at rescue branch the tile size is not fixed (256x256) like at 0.3.X but variable based on device DPI.
So at high DPI devices the tile size increases, with the effect that everything is drawn bigger (names, buildings, streets etc.).
That's giving the illusion that the zoom is different. New tile size is 256 x (DPI / 160), so at a device 240dpi it is 384x384 pixels.
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I'm sorry but not being a developer I generally understand only half of what you say. Instructive nonetheless. ;-)
If I understand correctly seamless patterns that fit well in a 128x128 tile will work well except on selected devices. Isn't it possible to force tile size to be a multiple of a given value? Or having the pattern origin calculated with respect to a common point rather than tile origin?
I also found a problem that was present in 0.30 and I thought was corrected in Rescue. I attach a screenshot. It gets worse at lower zoom levels.
If I understand correctly seamless patterns that fit well in a 128x128 tile will work well except on selected devices. Isn't it possible to force tile size to be a multiple of a given value? Or having the pattern origin calculated with respect to a common point rather than tile origin?
How about small patterns e.g. 32x32 or smaller and forced tile sizes that are always multiple of a given pattern value (multiple of 2) ?
I also found a problem that was present in 0.30 and I thought was corrected in Rescue. I attach a screenshot. It gets worse at lower zoom levels.
Maki at what zoom level is that screenshot? (You can enable debug settings at Cruiser to show it)
This is an issue that bothers me from using transparent color or png for filling areas.
It's about tile border artifacts at zoom levels 12-13 and it's been discussed with some proposed solutions at
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Dear All,sorry for being a pester.
<?xml version="1.0" encoding="UTF-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/mainView"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<org.mapsforge.android.maps.MapView
android:id="@+id/mapView"
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
<Button
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_above="@+id/button2"
android:layout_alignParentRight="true"
android:background="@drawable/zoom_up" />
<Button
android:id="@+id/button2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:background="@drawable/zoom_down" />
</RelativeLayout>
ImageButton zoomIn = (ImageButton) findViewById(R.id.zoomIn);
zoomIn.setBackgroundResource(R.drawable.action_click_zoom_in);
zoomIn.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
mapView.getMapViewPosition().zoomIn();
}
});
ImageButton zoomOut = (ImageButton) findViewById(R.id.zoomOut);
zoomOut.setBackgroundResource(R.drawable.action_click_zoom_out);
zoomOut.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
mapView.getMapViewPosition().zoomOut();
}
});
In your last message, you told me i need to check the current zoom level with my min/max zoom levels, but the problem is that i don't know how to do this steps for switch the regular zoom in/out icons with the zoom min/max icons.
I've tried to search here and around the web if can find some example or help but without success.
Sorry if i take too much time to you, but tho is my first project with maps.