Hello Cristiano.
Thank you for your reply. I already saw your your YouTube videos in the past when I was approaching JaamSim for the first time.
I'm able to import Collada files (.DAE and also other formats) in my JaamSim models, using the 3D objects as Display Entities or SimEntities like you did in your examples.
My point is different. I'm not able to generate Collada files containing Animations like the ones of the "3D Animation" example that Harry and his staff made by means of the animation layer function of 3Dmax. These 3D objects can have multiple cinematic degrees of freedom that can be listed in the CustomOutputList and actuated by some JaamSim simulation variable. For example, you can model a robotic arm like shown it the "3D Animation" example.
I was trying to figure out how to replicate something similar by means of Blender.
We should also consider that in the future releases of Blender the .DAE files will be deprecated, even thou one can always download and use a previous version of Blender.
@ Harry: is JaamSim capable to import also other kind of Animation (layers) files different from the Collada .DAE?
@ All: Is it possible to use Blender for making animation layers to be actuated by JaamSim?
Thank you,
Lorenzo