On Fri, Mar 25, 2016 at 7:31 PM, Wolfgang Fritz <
wolfgan...@gmx.net> wrote:
>
> Please check attached patch.
Thanks for the patch, I have applied it.
>
> sdrplay seems to need quite some work until "production ready" :-)
>
The SDR hardware market is increasingly overloaded. Basically, a new
SDR device comes out every month. On the other hand, there are very
few people capable and/or willing to write SDR software and even fewer
who go all the way to provide end user applications.
At the same time the number of users has also exploded during the last
2 years, so the balance between hardware availability, user base and
software providers is very unbalanced. I tried running gqrx as a
serious project but had to say stop when it was growing to an unpaid
full time project. So, now it is back to the "what I have and when it
suits me" spare time project type.
On the positive side, I have got a significant amount of free hardware
out of doing work like gqrx and this helps a lot towards providing
good support for the hardware. I have stopped worrying about
supporting hardware that I do now have sitting on my desk or otherwise
have unconditional access to.
I do not have an SDRPlay and to make it worse, it comes with a closed
source driver that can not be integrated into our binary packages.
Blind coding using a closed source driver is not very appealing to me.
The company may go out of business and then nobody will be able to
update the drivers.
How many times do we see people worried like "Should I upgrade from
windows X to Y? Will my drivers work?" and it is the same on linux
with binary only drivers.
I hope this rant can shed some light on why I am not putting any
significant effort into sdrplay support.
Alex