Games are white and no units

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Frank Snyder

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Feb 28, 2020, 6:54:43 AM2/28/20
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At this moment all of my games are white and no units

Matt Wightman

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Feb 28, 2020, 7:08:36 AM2/28/20
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The same thing happened to me. I'm lucky that I don't have any turns to do at the moment

Alejandro Rinaldi

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Feb 28, 2020, 8:08:41 AM2/28/20
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Yeap. Same here

Craig Mayer

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Feb 28, 2020, 9:02:20 AM2/28/20
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Same thing in my game, "El Ultimo Hombre"

Martin Bruse

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Feb 28, 2020, 9:12:16 AM2/28/20
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I'm on it!

On Fri, Feb 28, 2020 at 3:02 PM Craig Mayer <craigm...@gmail.com> wrote:
Same thing in my game, "El Ultimo Hombre"

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Martin Bruse

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Feb 28, 2020, 9:31:27 AM2/28/20
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Temporarily solved.

Martin Bruse

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Feb 28, 2020, 10:05:52 AM2/28/20
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So, I have no clue what the error is. But this morning I rolled out a new version, where I changed a log.Errorf to a log.Warningf.

After that, all the static files served by diplicity-engine.appspot.com became 404 responses...

Looking at the version list in the console, I see:
Screenshot from 2020-02-28 16-01-55.png
Note that the serving version, the one deployed yesterday (using the same tools, the same command line, almost the same code, from the same dev machine, which is able to serve static files) is >30MB big, while the later ones are ~1MB big.

When I use the debug option in the console to see the files, it also seems that the old versions have a file system uploaded looking like:
Screenshot from 2020-02-28 16-04-09.png
While the new versions have a file system looking like:
Screenshot from 2020-02-28 16-04-26.png
I.e. they have a different root.

I have no clue what's happening...

Alejandro Rinaldi

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Feb 28, 2020, 3:10:32 PM2/28/20
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Thanks for your work and assistance!

Martin Bruse

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Feb 28, 2020, 3:20:52 PM2/28/20
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The problem should be more permanently solved now, I think.

The technical explanation is that I switched to the app.yaml below, with slightly longer relative static paths. I have no idea why this was necessary, but now it works, and we can keep on deploying again. Until it randomly breaks again...

runtime: go111
automatic_scaling:
  max_idle_instances: 1
  max_concurrent_requests: 100

inbound_services:
- mail

handlers:
- url: /_reap-inactive-waiting-players
  script: auto
  login: admin
- url: /(favicon.ico)
  static_files: img/\1
  upload: app/img/favicon.ico
- url: /(firebase-messaging-sw.js)
  static_files: js/\1
  upload: app/js/firebase-messaging-sw.js
- url: /html
  static_dir: app/html
- url: /js
  static_dir: app/js
- url: /css
  static_dir: app/css
- url: /img
  static_dir: app/img
- url: /.*
  script: auto
  secure: always

Paul Ernst

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Mar 3, 2020, 4:31:56 PM3/3/20
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Hey Frank,
I am disappointed - you promised to delete the app after I called you out for cheating.
Why are you back?
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