On Thu, Mar 16, 2023 at 3:02 PM Geoff Lang <
geof...@google.com> wrote:
>
> There are no current plans to support a D3D12 in ANGLE. If we did change that plan, we would add a column to the supported renderers in our root readme.
>
> We do support "D3D 11on12" if you want a way to integrate better with a D3D12 application. The extension for that is here.
I know that several browsers make use of Angle to execute WebGL code
on Windows. Do any of those browsers use D3D 11on12 when doing so?
From
https://github.com/microsoft/D3D11On12 :
"""
When an application creates a D3D11 device, they may choose for it to
be a D3D11On12 device, rather than a native D3D11 device (see
D3D11On12CreateDevice). When this happens, d3d11on12.dll is loaded by
the D3D11 runtime and initialized.
"""
Does Chromium make use of D3D 11on12 for WebGL?
Does Mozilla do so?