Le 12 août 2014 à 17:47, Ole Andre Rodlie <
ol...@dracolinux.org> a écrit :
> Is it possible to run Natron on OpenGL 1.1/1.2? Have an SGI O2
> collecting dust ;)
>
Yes, you can !
Just compile and install Mesa3d on your O2.
Just a quick reminder: Natron should be able to run on old hardware...
All you need is an x86 64 bits or 32 bits processor, at least 3 GB of RAM and a graphic card that supports OpenGL 2.0 or OpenGL 1.5 with some extensions
The list of required extensions is in ViewerGL::initAndCheckGlExtensions() :
"GL_ARB_texture_non_power_of_two " // or GL_IMG_texture_npot, or GL_OES_texture_npot, core since 2.0
"GL_ARB_shader_objects " // GLSL, Uniform*, core since 2.0
"GL_ARB_vertex_buffer_object " // BindBuffer, MapBuffer, etc.
"GL_ARB_pixel_buffer_object " // BindBuffer(PIXEL_UNPACK_BUFFER,...
Most OpenGL 1.5 implementations have these.
You can use "OpenGL extensions viewer" to check if your card supports these extensions
http://www.realtech-vr.com/glview/
fred