Hey, new to pyglet but I've been using it for a game on a newish Mac OS X.While audio works, it frequently stutters and freezes the ENTIRE APPLICATION graphically if I play too many sounds at once (even with a forced 4-channel setup, where I don't let my app play more than 4 sounds at once). The application continues after all of the audio files have finished playing, but it seems to have "continued" underneath - that is, when it freezes, multiple updates happen, rather than just one update with an absurdly large delta.It's pretty disruptive and pretty sad to only play 4 sounds at a time and still have some major performance issues... seems like a bug. Anyone seen anything like this? And I'm loading my sounds like:pyglet.media.load(soundFile, streaming = False)So it would seem to not be the streaming vs StaticSource thing.Any suggestions would be awesome, Thanks!Walt--
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