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I'd like to ensure that no matter what platform I'm using, when I load a TTF (specifically designed to be a 'bitmap'-style font), no antialiasing is performed when rendering the text. Is there a way to do this?
Nathan
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Apr 27, 2012, 11:34:51 AM4/27/12
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My understanding was that either your entire buffer either does or
doesn't do OpenGL multi-sampling. I don't see any way to turn
anti-aliasing on/off for just fonts.