PulpCore + JBox2D (physics engine) + Fizzy (JBox2D interface)

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stemkoski

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Nov 25, 2011, 10:32:21 PM11/25/11
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Just a quick announcement: there is new example code available on the PulpCore wiki that demonstrates incorporating physics into PulpCore using JBox2D (suggested by David) together with the Fizzy interface (suggested by Tulsi).
Demonstration video:



Troy Cox

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Nov 27, 2011, 2:27:56 PM11/27/11
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That's really nice!!

I've been living in the objective c world for a while of late, but still get the mail from this project. I was pleased to see you using this as an introduction for game development. This was the library that I actually, finally, saw a game project completely through. Before, I would only dabble a bit, here and there, with the pieces of a game--or hack around in someone else's code--all the way back to allegro.c, id's doom engine, irlicht, ogre, etc.. I was always looking for that 'magic' tool that would make me a game programmer. Pulpcore had the straightforward api and approach that made it click for me.

So, best wishes with your courses.

-Troy 



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ScottyDont

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Dec 1, 2011, 3:27:36 PM12/1/11
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Nice!
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