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Where's Andrew when we need him? I know he's super knowledgeable on the licensing front. Paging Andrew!JohnA.
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This is a great question. As a matter of fact, my goal for this summer is to put together a whitepaper that should help to address many of these issues.
Unfortunately, there is not a simple answer of general applicability. Part of the problem is that you can't license what you don't own, so in some (many?) cases the CC-* licenses for objects (and potentially even designs) on Thingiverse will not have any legal weight at all. That does not make them valueless - they still serve as an important clue as to the designer's intention when she uploaded the file - but they may have limited legal enforceability.
Instead of getting bogged down in the legal details (at least for now), I would say to follow the "be cool" rule. If the designer has tried to lay down some ground rules regarding their design, it is still pretty easy to reach out to them and see if what you are doing is cool with them. If they have dedicated it to the public domain you don't need to bother them, but if they have some sort of restrictions try your best to play nice. Just because someone can't sue you for going against their wishes does not mean that there is not a reason to respect them. This is probably doubly true if you are going to try and use the design to make some money.
-michael
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Michael Weinberg
Staff Attorney
Public Knowledge
@mweinbergPK
1818 N Street, NW, Suite 410
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202-861-0020
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www.publicknowledge.org
On Wednesday, May 2, 2012 at 11:40 AM, Richard wrote:
... For a
design file, the file provides computer instructions for producing aphysical object. If you look at the code or even at the image, you donot get the same use of the object as you do with a physical object.There is a big difference from an ebook.
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ts
If/when copyright laws make it legally impossible to create and share, I'll long for the shores of the free world: China