Lion looks promising from where I'm sitting, but I'm waiting until the
Java story shakes out before I upgrade.
I know that Apple won't be supplying a Java implementation with Lion.
I don't know if the upgrade disables/deletes the existing JDK
implementations that were include with 10.6. I suspect it does. Does
anyone know one way or the other?
I see that there are Java 7 RC's available for Linux and Windows. Does
anyone know if/when there will be a Mac JDK 7 forthcoming from Oracle?
Failing that, does anyone know a good source of info on how to build
an X11 version of the JDK that works on Lion?
// Ben
However, if you run any java application, or run "java" from the command line then Lion will prompt you, and automatically install java for you, then run the application you original tried to run.
If you want OpenJDK 1.7 - download Henri Gomez's excellent binary packages from:
http://code.google.com/p/openjdk-osx-build/
They work a treat - they're from the MacOS branch and even have the new Cocoa Swing contributed from Apple ( not fully tried it out tho ).
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Thanks Mark,
Also, Google found me a link to an Apple Support page offering a
Lion-compatible installer for Java 1.6.0_26:
http://support.apple.com/kb/DL1421
// Ben
Right. In fact if you have OpenJDK installed prior to the upgrade it'll still be there after Lion is installed.
-Alexis
No worries! :)
In fact GlassFish also runs well on the Mac OpenJDK 7 port (more on that soon).
-Alexis
....Minecraft?....Spiral Knights....It seems almost strange that just as it seems like client Java has been dying the death, two highly popular games come out based on it.
Tribal Trouble?
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anecdotally: I use 4: IDEA, Eclipse, DB Visualizer, and Spark.
So 3 dev tools and 1 enterprise.
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It's only dying because there's no security model protecting your data
from a rogue program you install. If and when the OSs fix that we can
drop JavaScript on its head like we tried to do >10 years ago.
On Sun, Jul 24, 2011 at 7:25 AM, Igor Khotin <chaos...@gmail.com> wrote:
> Hi
>
> Vuze bittorrent client could be considered as a popular Java app.
>
> Some Java games:
> Minecraft
> Tribe Trouble
> RunScape - is one of the most popular free to play MMOs
> Three Rings use Java for number of their MMOs - Spiral Knights, Puzzle
> Pirates, Bang! Howdy...
>
> RunScape, Minecraft, Vuze probably could be considered as killer apps,
> but I don't think they would make any difference on the desktop. The
> problem is not with functional capabilities, but with attitude of
> desktop/game developers. Game development is a quite conservative
> business and still C++ dominated. Recently C# is getting into the
> picture with XNA. Java would need some rich framework like XNA + a lot
> of marketing/evangelism to penetrate into the gamedev at this point.
> All we got now is JMonkey, Ardor3D, Xith3D and Slick - none of these
> could provide compete stack to simplify development (although JMonkey
> is moving in that direction). And Android shows that developers are
> willing to write client apps and games in Java if proper environment
> and support available.
>
>
> Igor
>
> On Jul 24, 5:48 am, Reinier Zwitserloot <reini...@gmail.com> wrote:
>> A recent all-java client app that could be considered 'killer' is of course
>> Minecraft, though I rather doubt that's what you had in mind.
>
Only in applets. Java desktop applications can do anything a C program can.
> I never heard anyone claiming that C/C++ are
> dead/dying because of security.
It's desktop apps that seem to be dying, not particularly Java ones.
They're not going to know that it's actually safe to install certain
Java apps, and even if it is, those Java apps won't be able to do any
typical desktop tasks such as playing video. For that we (currently)
need to be able to call out to native code not supplied with the JVM.
The problem, I believe, needs addressing at the OS level, though every
little helps on the Java end.