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I've not been to the space yet; assuming one of you guys will
supervise me/sponsor me, I would love to play again. Such a great
game.
--khd
Remember to make a captain's blog after you run it!
I do highly suggest throwing a wired switch at this, only because of
possible wireless latency issues.
I can bring one friday or set up one of the spare ciscos pretty quick.
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Joseph C. Bender
jcbender at bendorius dot com
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There is 1 engineer position; it works nicely if you're all in the
same room, but I guess if you wanted to simulate the episodes of TNG
where Geordi is on the bridge for some reason, you could have the
engineer elsewhere and communicate via intercom.
--khd
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The game itself is the bridge console/UI, which is pretty sweet. I was
joking with the creator about building pyrotechnics into it though, so
when you get hit a proper Star Trek (or any Sci-Fi)-esque effect will
occur in your face.
Really the trick is just building a replica bridge in a trailer, and
driving around to schools and using it for "team-building".
--khd
--khd
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YES!!!!
> My mind is instantly going to serial interfaces to simulate the bridge
> consoles and even physical objects to simulate repairs with the engineer.
> This could be a killer maker faire group project. But I'm quickly going out
> of control and have little bandwidth to dedicate. :)
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Alex Fernandez-Gatti
(586)873-9547
On Wed, Apr 18, 2012 at 8:29 PM, Paul Kerchen <pa...@whirlingchair.com> wrote:
> Found the answer to my own question: LBE = location based entertainment.
>
> Paul
>
>
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