Growl Eats 100% CPU

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Michael Newman

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Aug 1, 2012, 9:44:06 PM8/1/12
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Every so often Growl just goes off the deep end. It takes up 100% until I kill it and restart. 

10.7.4 2,5 GHz Intel i7

Attached is a sample. Let me know if you need anything else. This is killing me.
Sample of Growl 2.txt

Charlie S

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Aug 3, 2012, 10:31:38 AM8/3/12
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It might be the same bug that is being work on for Growl 2.0

On Fri, Aug 3, 2012 at 6:28 AM, Harry <harry.b...@gmail.com> wrote:
I have the very same problem. It eats 2 of my 4 cores every few days, which is pretty annoying.

10.7.4, 2.8GHz Intel i7, 8GB RAM.

Harry.
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Christopher Forsythe

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Aug 7, 2012, 7:22:49 PM8/7/12
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We're pretty sure that this problem is resolved for Growl 2, we're running a beta now to get a decent level of testing on it. I've added about 150 people to the application beta list in order to get good coverage on the beta, and so far nobody has reported high cpu. We expect to have the release submitted to Apple as soon as testing and translation are completed. Translation starts tonight, and typically takes about 2 weeks, but will likely take less time due to the fact that we don't have that much difference in between Growl 1.4 and Growl 2 as far as translation, as compared to Growl 1.3.3 and Growl 1.4.

Chris

On Mon, Aug 6, 2012 at 9:48 AM, msavi <savo...@gmail.com> wrote:
happens to me too
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Chris Forsythe

Marco Matarazzo

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Aug 8, 2012, 9:00:37 AM8/8/12
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I have the very same bug, here.

I hope the same bugfix will be ported to 1.x series, I wouldn't like to be forced to upgrade (and pay) just to have a bug solved.

Charlie S

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Aug 8, 2012, 12:10:43 PM8/8/12
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" I wouldn't like to be forced to upgrade (and pay) just to have a bug solved."

Apps in the Mac app store can't charge for a update (only way they can is if they were to submit the app as a brand new app (growl team is not doing that)  It will be a free update to 2.0

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