Re: Implications of sandboxing

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Daniel Siemer

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Oct 1, 2012, 12:24:15 PM10/1/12
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There are a few things that had to be modified due to sandboxing. The
first, is click feedback. We still have click feedback, but it only
works with apps using the newer (and preferably the newest) framework,
also, it will only work for about ~15 seconds after the notification
comes through. We use networking for both receiving notes and sending
feedback now, and we can't hold those sockets open forever. Second,
AppleScript got this left in, but it wont work reliably, and is being
deprecated in 2.0.1, image from location will not load files from
anywhere we can't get them from, which is pretty much everywhere.
There is a workaround for this though, you can load the image into an
applescript variable as a tiff, and send us that data instead.
Lastly, and this actually went in 1.4, we use a sandbox friendly
method of doing start at login, which relies on launchd instead of
your user's login items list.

On Sep 30, 12:39 am, Oli <o...@games-creation.com> wrote:
> Hi,
>
> I was wondering what the implications of Growl 2 being sandboxed is for the
> end-user? Will I use lose anything from upgrading from 1.x?

CamM

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Oct 20, 2012, 8:18:53 PM10/20/12
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I still have GrowlHelperApp and GrowlMenu in my login items list. Can I remove these?

From what I am reading on the forum Growl does not use login items to launch Grown. But I want to confirm I do not need these either. In fact I have two GrowlHelperApps.

Christopher Forsythe

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Oct 22, 2012, 8:55:00 AM10/22/12
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Ya now we use launch services. So your startup items/login items can have Growl removed.

Chris

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