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The tricky part for me is figuring out what your actual rolled pool is when you have multiple actions with *and* without Spray at the same time.
This actually brings up a question one of my players had the other day; if Speeding Bullet is attached to a defends quality does that mean someone needs to have six dice in the appropriate stat or attack power to even have a chance of hitting? --- On Thu, 12/6/12, Shane Ivey <shane...@gmail.com> wrote: |
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I would think that an extra that accomplishes more or less the same effect with defends that speeding bullet achieves with attacks or useful qualities would cost the same. I love the flavor of the extras on higher stats in Godlike (and the mind stat in Progenitor) and I would also love to see a cost breakdown, perhaps in one of the building powers columns? I feel like those extras really enouraged buying stats with less immediate combat effect and building more interesting characters. Thanks for the quick response! |
That is exactly what I had in mind Shane, thank you! Honestly the incremental augment extra might be a good way to solve adding the Godlike extras to other stats as well. Thanks! |