news:a08679db-95ad-4cd9...@googlegroups.com...
> On Tuesday, June 16, 2015 at 4:56:03 PM UTC+12, Herman Hum wrote:
>
>> Notice how MNO could not even scratch together an average of 12 players
>> from
>> a world-wide community before the sale? I suspect that the player
>> numbers
>> will soon drop back to the 20s once everyone has a chance to actually try
>> the game and reject it.
>
> On the other hand, those numbers don't count those solo gamers like myself
> who use Steam in offline mode whenever possible.
You assume that MNO users are somehow more special than all other Steam
users. Their gullibility might be higher, but nearly all Steam games can be
played in off-line mode. All games are judged by the same criteria and
statistics. If MNO statistics are lowered by off-line mode play, then other
games would suffer the same negative effect. It may not be a perfect
correlation, but it is close enough in the broad scheme of things.
>
>> The number of Steam reviews is misleading as I _personally_ was able to
>> watch as negative reviews disappeared before my very eyes, when the game
>> was
>> released on Steam. I watched four evaporate even as I was reading them.
>> I
>> have no idea how many more the developers made disappear.
>
> That's quite a serious allegation. Can developers actually do that? I
> thought Steam/Valve/whatever was a third party organisation with no direct
> link to any particular developer.
I thought the same. If I had not seen it happen before my very own eyes, I
might not have believed it. I went to the list of negative MNO reviews and
was going through them sequentially. I read a couple, but never got to
finish them because, by the time I got to the end, _all_ the reviews had
been removed.
I even posted a question to support regarding this very question regarding
game management:
>> Message by you on Fri, 26th Sep 2014 16:27
>> I received this message on my attached videos:
>> "This item has been banned because it violates the Steam Terms of
>> Service. It is only visible to you. If you believe your item has been
>> banned mistakenly, please contact"
It took a month for a reply, but Steam support sent me:
>> Message by Support Tech Roland on Wed, 29th Oct 2014 6:44
>> Hello Herman,
>> We have told you that we do not moderate the content, and provided you
>> the contact information for the support team that oversees the game and
>> the developers forums on our site.
>> You will need to contact them for assistance regarding the content they
>> banned.
Game developers on Steam are allowed to rule their fiefdoms as they like.
Since I cannot grant anyone access to my Steam support account, you are free
to pose this query to Steam support and confirm it on your own. Be warned,
you will need to be persistent as it took several rounds to get this
definitive response from them.
>
>> The most interesting review to come out of this sale is from Diire,
>>
http://steamcommunity.com/id/diire/recommended/321410/
>>
>> "Technically is amazing, the asset list and detailing is a work of art -
>> but
>> the gameplay is so sterile, basically a wall of text and idiot AI.
>> Perhaps
>> for £15 it might amuse, for £30 no chance and for £60 you'd need to be a
>> hardcore sim nut."
>>
>> Notice how he logs only 1.9hrs playing the game?
>
> To be honest, I believe that 1.9 hours is far too short a time period for
> anyone to attempt a serious review a game as complex as CMANO (although
> maybe Diire logged up some offline time as well).
1.9 hours may appear to be a relatively short time but some folks are able
to identify poorly designed games faster than others. Personally, I am able
to try out a number of games relatively quickly and know that they were not
fun or suitable for my tastes. I am certain that others are able to do the
same.
MNO tries to pretend that it is complex, but that is a mirage. Simply
throwing numbers and spreadsheets at players via a crude UI in hopes of
confusing them does not equate to complexity or accuracy. MNO scenarios are
'hard' to play only because getting the game to accept the orders you want
to give is just so cumbersome and awkward. I suspect that they also hope
that there will be an unfortunate few who accidentally go over the 2hr limit
and thus end up stuck with a game they do not want.
I think that most Steam users are savvy enough to know that they can try
games in off-line mode and exceed the 2hr limit for refunds, if necessary. I
think that this excellent refund policy is going to pay huge dividends for
Steam in terms of customer satisfaction. Conversely, it will probably prove
a death knell for low quality games like MNO, as potential customers no
longer need to risk their hard-earned cash. That has been the real reason
behind the steadfast MNO refusal to provide a demo; catching a few victims
is better than none whatsoever if a demo is available. It is the same basic
premise for any scam.
I think that this past weekend sale is already beginning to show this trend.
The spike in MNO players is likely attributed to the sale and those wanting
to test the game. The sharp drop-off once the sale ended is likely
indicative of those who returned the game as unfit for human consumption.
The real test will be two weeks after the sale, since this is the maximum
time limit for a refund request.
http://steamcharts.com/app/321410