a static grid is very simple to draw, but I think the grid need to be dynamically changed as camera distance and view angle changes.
I've tried to dynamically construct the grid every frame, right before terrain tile update routine. but it blinks heavily. If I use a collection of geometries(quad geometry) to represent the grid, and want to update(delete old and new) geometry into that collection, where should I put the update routine?
Thanks for your attention!
--
You received this message because you are subscribed to a topic in the Google Groups "cesium-dev" group.
To unsubscribe from this topic, visit https://groups.google.com/d/topic/cesium-dev/12agc5KrGQE/unsubscribe.
To unsubscribe from this group and all its topics, send an email to cesium-dev+...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.
Thanks!
This may indicate an incompatibility with your hardware or web browser, or it may indicate a bug in the application. Visit http://get.webgl.org to verify that your web browser and hardware support WebGL. Consider trying a different web browser or updating your video drivers. Detailed error information is below:
Thomas,
Again, thanks for the updates. In lieu of Cesium 1.0, I have been attempting to troubleshoot the refresh issues I am seeing. The grid disappears on zoom out or does not redraw to the larger extent. Some basic testing has revealed only that keeping the detail drawn to a minimum (setting min/max level btw 0-5 or so) and drawing once OR NOT removing the previous detail level's lines prevents this behavior. The latter test may be how imagery providers work in general, they don't undraw content just draw extent-relevant detail. However, neither of these are actually solutions for this grid. I need to undraw the higher levels of detail but the requestImage function is not fired on zooming out. I have no idea how to proceed from here. Please pipe in if you have an idea.
Thanks
I will post if I figure anything out. Thank you.