I'm trying to figure out how to raycast a parallel direction (much
like a directional light) onto a mesh. And I'm not sure how to go
about it.
Best would be if I somehow could use the objects world normals... Then
I could filter that to be a weight map.
Do I make sense?
Anyhow, a pointer in the right direction would most helpful.
Stefan Andersson
Creative Director
Mad Crew
Roddargatan 8
116 20 Stockholm
SWEDEN
mail: ste...@madcrew.se
cell: +46-73-6268850
web: http://www.madcrew.se
Not exactly what you are looking for I know, but it might get you
pointed in the right direction.
m@
Like this, or did I get it wrong?