Message from discussion
Spaceship crew members wanted...
Date: Wed, 18 Apr 2012 13:08:33 -0700 (PDT)
From: Paul Kerchen <p...@whirlingchair.com>
To: i3detroit-public@googlegroups.com
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Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...
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Well, now I guess I have to make some time to check this out. The thought
of integrating this game with a physical bridge is just too cool
(especially since this is essentially what I do for a living)!
On Wednesday, April 18, 2012 3:49:54 PM UTC-4, Nick Britsky wrote:
>
> YES!!!!
>
>
>> > My mind is instantly going to serial interfaces to simulate the bridge
>> > consoles and even physical objects to simulate repairs with the
>> engineer.
>> > This could be a killer maker faire group project. But I'm quickly
>> going out
>> > of control and have little bandwidth to dedicate. :)
>>
>> Really the trick is just building a replica bridge in a trailer, and
>> driving around to schools and using it for "team-building".
>>
>>
>
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Well, now I guess I have to make some time to check this out. The thought of integrating this game with a physical bridge is just too cool (especially since this is essentially what I do for a living)!<br><br>On Wednesday, April 18, 2012 3:49:54 PM UTC-4, Nick Britsky wrote:<blockquote class="gmail_quote" style="margin: 0;margin-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;">YES!!!!<br><br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div><br>
> My mind is instantly going to serial interfaces to simulate the bridge<br>
> consoles and even physical objects to simulate repairs with the engineer.<br>
> This could be a killer maker faire group project. But I'm quickly going out<br>
> of control and have little bandwidth to dedicate. :)<br>
<br>
</div>Really the trick is just building a replica bridge in a trailer, and<br>
driving around to schools and using it for "team-building".<br>
<div><div><br>
</div></div></blockquote></div><br></blockquote>
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