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Message from discussion Spaceship crew members wanted...

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From: Nicholas Britsky <nbrit...@gmail.com>
Date: Wed, 18 Apr 2012 15:49:54 -0400
Message-ID: <CAC1OzneiahfHZjXy6dD0T5o9WW9Q_MbDh3Os0ePg+fPHor0...@mail.gmail.com>
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...
To: i3detroit-public@googlegroups.com
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YES!!!!

On Wed, Apr 18, 2012 at 3:48 PM, Krunal Desai <mov...@gmail.com> wrote:

> On Wed, Apr 18, 2012 at 3:34 PM, Nicholas Britsky <nbrit...@gmail.com>
> wrote:
> > I'll have to see it and try it out.  I don't know if I can make it
> Friday.
> > My mind is instantly going to serial interfaces to simulate the bridge
> > consoles and even physical objects to simulate repairs with the engineer.
> > This could be a killer maker faire group project.  But I'm quickly going
> out
> > of control and have little bandwidth to dedicate.  :)
>
> The game itself is the bridge console/UI, which is pretty sweet. I was
> joking with the creator about building pyrotechnics into it though, so
> when you get hit a proper Star Trek (or any Sci-Fi)-esque effect will
> occur in your face.
>
> Really the trick is just building a replica bridge in a trailer, and
> driving around to schools and using it for "team-building".
>
> --khd
>
> --
> You received this message because you are subscribed to the Google Groups
> "i3 Detroit Public" group.
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>
>


-- 
Nick Britsky
****************************
Geek & Cool Guy: nbrit...@gmail.com
cell: 248.709.3822

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YES!!!!<br><br><div class=3D"gmail_quote">On Wed, Apr 18, 2012 at 3:48 PM, =
Krunal Desai <span dir=3D"ltr">&lt;<a href=3D"mailto:mov...@gmail.com">movs=
z...@gmail.com</a>&gt;</span> wrote:<br><blockquote class=3D"gmail_quote" sty=
le=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">

<div class=3D"im">On Wed, Apr 18, 2012 at 3:34 PM, Nicholas Britsky &lt;<a =
href=3D"mailto:nbrit...@gmail.com">nbrit...@gmail.com</a>&gt; wrote:<br>
&gt; I&#39;ll have to see it and try it out.=A0 I don&#39;t know if I can m=
ake it Friday.<br>
&gt; My mind is instantly going to serial interfaces to simulate the bridge=
<br>
&gt; consoles and even physical objects to simulate repairs with the engine=
er.<br>
&gt; This could be a killer maker faire group project.=A0 But I&#39;m quick=
ly going out<br>
&gt; of control and have little bandwidth to dedicate.=A0 :)<br>
<br>
</div>The game itself is the bridge console/UI, which is pretty sweet. I wa=
s<br>
joking with the creator about building pyrotechnics into it though, so<br>
when you get hit a proper Star Trek (or any Sci-Fi)-esque effect will<br>
occur in your face.<br>
<br>
Really the trick is just building a replica bridge in a trailer, and<br>
driving around to schools and using it for &quot;team-building&quot;.<br>
<div class=3D"HOEnZb"><div class=3D"h5"><br>
--khd<br>
<br>
--<br>
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<br>
</div></div></blockquote></div><br><br clear=3D"all"><br>-- <br>Nick Britsk=
y<br>****************************<br>Geek &amp; Cool Guy: <a href=3D"mailto=
:nbrit...@gmail.com">nbrit...@gmail.com</a><br>cell: 248.709.3822<br><br><b=
r>



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