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Nathaniel Bezanson  
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 More options Apr 17 2012, 12:27 pm
From: Nathaniel Bezanson <mys...@telcodata.us>
Date: Tue, 17 Apr 2012 09:27:17 -0700 (PDT)
Local: Tues, Apr 17 2012 12:27 pm
Subject: Spaceship crew members wanted...
So, at Notacon this past weekend, I played a most amazing game. It's
called Artemis, and describes itself as a "spaceship bridge
simulator". Basically, it's a space-combat-and-stuff game. That's a
pretty broad genre with many excellent titles to its name, but
everything up 'til now has had a "one player, one ship"
correspondence. Or sometimes, one player would control many ships.

That's not how it would be, of course! A single ship would have many
people on it, operating different functions. The success of a mission
would depend, more often than not, on how effectively that crew worked
together. That's what Artemis does. You throw a bunch of computers on
a LAN, and one becomes the helm. One becomes the weapons officer. If
you have more friends, add engineering, science (sensors), and
communications. If there's a sixth computer and want the full
experience, hook up a projector and make it the "main screen". Gee, I
think there's one of those at i3...

The Captain doesn't even have a computer. It's their job to listen to
the other crew members, and direct them. In newbie crews, this usually
involves a lot of shouting.

Naturally, I bought a copy. I'd like to play it. How about late Friday
night, after the locksport class wraps up? Say, 10:00 until we drop.
System requirements are modest, anything with DirectX 9 and Shader
Model 2.0 should work fine. If you're not sure, download the demo and
see if it runs: http://www.artemis.eochu.com/

We can play with as few as 3 people, as many as 6. At Notacon, the
typical mission lasted something like 20 minutes, so if more people
want to play, there's plenty of opportunity to play musical chairs.


 
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Matt Oehrlein  
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 More options Apr 17 2012, 12:43 pm
From: Matt Oehrlein <matt.oehrl...@gmail.com>
Date: Tue, 17 Apr 2012 12:43:16 -0400
Local: Tues, Apr 17 2012 12:43 pm
Subject: Re: [i3detroit-public] Spaceship crew members wanted...

do we all need to pay for the full version?

On Tue, Apr 17, 2012 at 12:27 PM, Nathaniel Bezanson <mys...@telcodata.us>wrote:


 
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Nathaniel Bezanson  
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 More options Apr 17 2012, 1:33 pm
From: Nathaniel Bezanson <mys...@telcodata.us>
Date: Tue, 17 Apr 2012 10:33:33 -0700 (PDT)
Local: Tues, Apr 17 2012 1:33 pm
Subject: Re: Spaceship crew members wanted...

> On Tue, Apr 17, 2012 at 12:27 PM, Nathaniel Bezanson <mys...@telcodata.us>wrote:
> > Naturally, I bought a copy. I'd like to play it. How about late Friday
> > night, after the locksport class wraps up? Say, 10:00 until we drop.
> > System requirements are modest, anything with DirectX 9 and Shader
> > Model 2.0 should work fine. If you're not sure, download the demo and
> > see if it runs:http://www.artemis.eochu.com/

On Apr 17, 12:43 pm, Matt Oehrlein <matt.oehrl...@gmail.com> wrote:

> do we all need to pay for the full version?

from http://www.artemis.eochu.com/?page_id=9

>Q: $40 bucks? Out of the question!!!!
>A: The full version of Artemis is available for $40, and can be instantly downloaded. This purchase gives you the right to copy and install the game onto every computer of your bridge (up to 6). So I'm really only asking for less than $7 per bridge station ($14 if you can only find two buddies), and there's no copy protection or complicated systems or limits. I just ask that you share with your bridge crew, and not the whole world.

So, no. If you're unsure of your hardware, fetch the demo and make
sure it runs. Otherwise, you'll just install from my CD, handed to me
by the author himself.

-Nathaniel-


 
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Josh Williams  
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 More options Apr 17 2012, 1:44 pm
From: Josh Williams <joshd...@gmail.com>
Date: Tue, 17 Apr 2012 13:44:56 -0400
Local: Tues, Apr 17 2012 1:44 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

This looks like it would feel quite at home in the cube, and I believe it
supports bridge vs. bridge over the net.

I can't make it this Friday, but please let me know how things go! If you
guys like it, I'll pick up a copy over here at AHA/Ops, and perhaps we
shall battle? : )

Awesome find Nate : )

 - Josh W.

On Tue, Apr 17, 2012 at 1:33 PM, Nathaniel Bezanson <mys...@telcodata.us>wrote:


 
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Nick Britsky  
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 More options Apr 17 2012, 2:27 pm
From: Nick Britsky <nbrit...@gmail.com>
Date: Tue, 17 Apr 2012 14:27:21 -0400
Local: Tues, Apr 17 2012 2:27 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

Sounds awesome. I'm in for next time.

Nick Britsky
nbrit...@scrippsnetworks.com
nbrit...@gmail.com
248.709.3822

On Apr 17, 2012, at 1:44 PM, Josh Williams <joshd...@gmail.com> wrote:


 
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Roger S  
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 More options Apr 17 2012, 5:13 pm
From: Roger S <surferdud...@gmail.com>
Date: Tue, 17 Apr 2012 17:13:40 -0400
Local: Tues, Apr 17 2012 5:13 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...
Yeah, sounds like a blast, at least once.  Think I can be here by then.

 
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Krunal Desai  
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 More options Apr 17 2012, 6:15 pm
From: Krunal Desai <mov...@gmail.com>
Date: Tue, 17 Apr 2012 18:15:48 -0400
Local: Tues, Apr 17 2012 6:15 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

On Tue, Apr 17, 2012 at 5:13 PM, Roger S <surferdud...@gmail.com> wrote:
> Yeah, sounds like a blast, at least once.  Think I can be here by then.

I've not been to the space yet; assuming one of you guys will
supervise me/sponsor me, I would love to play again. Such a great
game.

--khd


 
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Aaron Dubin  
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 More options Apr 17 2012, 9:44 pm
From: Aaron Dubin <aarondu...@gmail.com>
Date: Tue, 17 Apr 2012 21:44:25 -0400
Local: Tues, Apr 17 2012 9:44 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

Remember to make a captain's blog after you run it!
On Apr 17, 2012 6:16 PM, "Krunal Desai" <mov...@gmail.com> wrote:


 
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Joseph C. Bender  
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 More options Apr 17 2012, 9:56 pm
From: "Joseph C. Bender" <jcben...@bendorius.com>
Date: Tue, 17 Apr 2012 21:56:48 -0400
Local: Tues, Apr 17 2012 9:56 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...
On 4/17/2012 17:13, Roger S wrote:
> Yeah, sounds like a blast, at least once.  Think I can be here by then.

I'm in for a game or two!

I do highly suggest throwing a wired switch at this, only because of
possible wireless latency issues.

I can bring one friday or set up one of the spare ciscos pretty quick.

--
Joseph C. Bender
jcbender at bendorius dot com


 
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Nathaniel Bezanson  
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 More options Apr 18 2012, 9:50 am
From: Nathaniel Bezanson <mys...@telcodata.us>
Date: Wed, 18 Apr 2012 06:50:26 -0700 (PDT)
Local: Wed, Apr 18 2012 9:50 am
Subject: Re: Spaceship crew members wanted...
On Apr 17, 6:15 pm, Krunal Desai <mov...@gmail.com> wrote:

> I've not been to the space yet; assuming one of you guys will
> supervise me/sponsor me, I would love to play again. Such a great
> game.

Thanks for pointing out that I wasn't adequately clear in my first
post: The reason I mentioned it here on -public is that I want non-
members to be involved. :) It's implicit, though I'll be explicit now,
that if you show up, I'll sign you in. I'm trying to harass some of
the Flint crew into coming down, too, 'cuz they were rather addicted
to the game as well...

On Apr 17, 9:56 pm, "Joseph C. Bender" <jcben...@bendorius.com> wrote:

> I do highly suggest throwing a wired switch at this, only because of
> possible wireless latency issues.

Good call. I'm thinking about turning the lounge into the bridge,
because it has several wired drops within easy reach, and mounting the
projector from the ceiling sounds like fun. Might set up just outside
it for more elbow-room, though.

-Nathaniel-


 
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Nicholas Britsky  
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 More options Apr 18 2012, 3:26 pm
From: Nicholas Britsky <nbrit...@gmail.com>
Date: Wed, 18 Apr 2012 15:26:02 -0400
Local: Wed, Apr 18 2012 3:26 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

Are there engineer positions?  Maybe turn the lounge into engineering
(being below the bridge)?  We could have the away team in the kitchen.
There is potential to make this pretty epic and a regular thing.  I love
it.

On Wed, Apr 18, 2012 at 9:50 AM, Nathaniel Bezanson <mys...@telcodata.us>wrote:

--
Nick Britsky
****************************
Geek & Cool Guy: nbrit...@gmail.com
cell: 248.709.3822

 
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Krunal Desai  
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 More options Apr 18 2012, 3:29 pm
From: Krunal Desai <mov...@gmail.com>
Date: Wed, 18 Apr 2012 15:29:48 -0400
Local: Wed, Apr 18 2012 3:29 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

On Wed, Apr 18, 2012 at 3:26 PM, Nicholas Britsky <nbrit...@gmail.com> wrote:
> Are there engineer positions?  Maybe turn the lounge into engineering (being
> below the bridge)?  We could have the away team in the kitchen.  There is
> potential to make this pretty epic and a regular thing.  I love it.

There is 1 engineer position; it works nicely if you're all in the
same room, but I guess if you wanted to simulate the episodes of TNG
where Geordi is on the bridge for some reason, you could have the
engineer elsewhere and communicate via intercom.

--khd


 
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Nicholas Britsky  
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 More options Apr 18 2012, 3:34 pm
From: Nicholas Britsky <nbrit...@gmail.com>
Date: Wed, 18 Apr 2012 15:34:38 -0400
Local: Wed, Apr 18 2012 3:34 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

I'll have to see it and try it out.  I don't know if I can make it Friday.
My mind is instantly going to serial interfaces to simulate the bridge
consoles and even physical objects to simulate repairs with the engineer.
This could be a killer maker faire group project.  But I'm quickly going
out of control and have little bandwidth to dedicate.  :)

--
Nick Britsky
****************************
Geek & Cool Guy: nbrit...@gmail.com
cell: 248.709.3822

 
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Krunal Desai  
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 More options Apr 18 2012, 3:48 pm
From: Krunal Desai <mov...@gmail.com>
Date: Wed, 18 Apr 2012 15:48:33 -0400
Local: Wed, Apr 18 2012 3:48 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

On Wed, Apr 18, 2012 at 3:34 PM, Nicholas Britsky <nbrit...@gmail.com> wrote:
> I'll have to see it and try it out.  I don't know if I can make it Friday.
> My mind is instantly going to serial interfaces to simulate the bridge
> consoles and even physical objects to simulate repairs with the engineer.
> This could be a killer maker faire group project.  But I'm quickly going out
> of control and have little bandwidth to dedicate.  :)

The game itself is the bridge console/UI, which is pretty sweet. I was
joking with the creator about building pyrotechnics into it though, so
when you get hit a proper Star Trek (or any Sci-Fi)-esque effect will
occur in your face.

Really the trick is just building a replica bridge in a trailer, and
driving around to schools and using it for "team-building".

--khd


 
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Nicholas Britsky  
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 More options Apr 18 2012, 3:49 pm
From: Nicholas Britsky <nbrit...@gmail.com>
Date: Wed, 18 Apr 2012 15:49:54 -0400
Local: Wed, Apr 18 2012 3:49 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

YES!!!!

--
Nick Britsky
****************************
Geek & Cool Guy: nbrit...@gmail.com
cell: 248.709.3822

 
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Paul Kerchen  
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 More options Apr 18 2012, 4:08 pm
From: Paul Kerchen <p...@whirlingchair.com>
Date: Wed, 18 Apr 2012 13:08:33 -0700 (PDT)
Local: Wed, Apr 18 2012 4:08 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

Well, now I guess I have to make some time to check this out.  The thought
of integrating this game with a physical bridge is just too cool
(especially since this is essentially what I do for a living)!


 
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Paul Kerchen  
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 More options Apr 18 2012, 4:20 pm
From: Paul Kerchen <p...@whirlingchair.com>
Date: Wed, 18 Apr 2012 13:20:05 -0700 (PDT)
Local: Wed, Apr 18 2012 4:20 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

Apparently if you make a video of you and your friends playing the game and
post it on youtube, they'll send you a free copy.  
http://www.artemis.eochu.com/?page_id=46

Here's the most popular of the bunch:
https://www.youtube.com/watch?v=72XhdVqDT1g&list=PL532DC01F548EE15C&i...

We could definitely do better than this! :)

Paul


 
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Nicholas Britsky  
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 More options Apr 18 2012, 4:21 pm
From: Nicholas Britsky <nbrit...@gmail.com>
Date: Wed, 18 Apr 2012 16:21:47 -0400
Local: Wed, Apr 18 2012 4:21 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

I can't handle this.  My head is exploding with ideas.  I'm in if we do
this.

On Wed, Apr 18, 2012 at 4:20 PM, Paul Kerchen <p...@whirlingchair.com>wrote:

--
Nick Britsky
****************************
Geek & Cool Guy: nbrit...@gmail.com
cell: 248.709.3822

 
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Matt Huber  
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 More options Apr 18 2012, 4:33 pm
From: Matt Huber <unixmo...@gmail.com>
Date: Wed, 18 Apr 2012 16:33:10 -0400
Local: Wed, Apr 18 2012 4:33 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

I hope there is an opportunity for a proper bridge-lurch. I've always
wanted to do one of those.

~Matt


 
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Mario Corsetti  
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 More options Apr 18 2012, 6:40 pm
From: Mario Corsetti <corse...@gmail.com>
Date: Wed, 18 Apr 2012 18:40:24 -0400
Local: Wed, Apr 18 2012 6:40 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...
The "Away team" actually shows up at another hacker space while we're
in the game and pulls distracting pranks on our opponents.

/\/\ario


 
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Alex Fernandez-Gatti  
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 More options Apr 18 2012, 7:29 pm
From: Alex Fernandez-Gatti <chau...@gmail.com>
Date: Wed, 18 Apr 2012 19:29:47 -0400
Local: Wed, Apr 18 2012 7:29 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...
I'm in on this game!

Alex Fernandez-Gatti
(586)873-9547

On Apr 18, 2012, at 6:40 PM, Mario Corsetti <corse...@gmail.com> wrote:


 
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Paul Kerchen  
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 More options Apr 18 2012, 8:21 pm
From: Paul Kerchen <p...@whirlingchair.com>
Date: Wed, 18 Apr 2012 17:21:37 -0700 (PDT)
Local: Wed, Apr 18 2012 8:21 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

Yeah, my head is spinning with possibilities too!  I just played around a
bit with the demo client and server (you can run the server and one or more
clients on the same machine, but the demo version is limited so that you
can only play helm and weapons).  Not too surprisingly, it looks like the
whole game is well-suited for touch-screen interfaces (there are no
hardware pointing devices in space!).  The obvious thing to do is to build
custom cabinets with built-in touch screens for each station along with
station-specific hardware (e.g., a joystick-type thing for the helm
station, fire control buttons, etc.--assuming the game can recognize such
hardware).   Browsing the Artemis forums, it looks like the developer is
open to adding hooks for controlling external hardware (klaxons, warning
lights, bass shakers for big weapon hits, etc) based on in-game events;
it's unclear if/when that's going to happen, though.  And, though I haven't
found any awesome LBEs specifically made for Artemis (I don't know what LBE
stands for, but apparently that's the term for these kinds of
setups--anyone know what LBE stands for?), here is a fairly awesome one
made for LARPing: http://www.novaimages.de/bridgesim/index.html

So, yeah, I guess I'm interested in doing this. :)


 
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Paul Kerchen  
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 More options Apr 18 2012, 8:29 pm
From: Paul Kerchen <p...@whirlingchair.com>
Date: Wed, 18 Apr 2012 17:29:20 -0700 (PDT)
Local: Wed, Apr 18 2012 8:29 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...

Found the answer to my own question: LBE = location based entertainment.

Paul


 
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Alex  
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 More options Apr 20 2012, 3:20 pm
From: Alex <chau...@gmail.com>
Date: Fri, 20 Apr 2012 15:20:11 -0400
Local: Fri, Apr 20 2012 3:20 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...
What time will the event be going until? Family obligations have
pulled me away until about 10p.
Alex Fernandez-Gatti
(586)873-9547
"Laws control the lesser man.  Right conduct controls the greater
one." - Chinese Proverb


 
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Roger S  
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 More options Apr 20 2012, 3:43 pm
From: Roger S <surferdud...@gmail.com>
Date: Fri, 20 Apr 2012 15:43:34 -0400
Local: Fri, Apr 20 2012 3:43 pm
Subject: Re: [i3detroit-public] Re: Spaceship crew members wanted...
Doesn't START until then!

 
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