So, at Notacon this past weekend, I played a most amazing game. It's
called Artemis, and describes itself as a "spaceship bridge
simulator". Basically, it's a space-combat-and-stuff game. That's a
pretty broad genre with many excellent titles to its name, but
everything up 'til now has had a "one player, one ship"
correspondence. Or sometimes, one player would control many ships.
That's not how it would be, of course! A single ship would have many
people on it, operating different functions. The success of a mission
would depend, more often than not, on how effectively that crew worked
together. That's what Artemis does. You throw a bunch of computers on
a LAN, and one becomes the helm. One becomes the weapons officer. If
you have more friends, add engineering, science (sensors), and
communications. If there's a sixth computer and want the full
experience, hook up a projector and make it the "main screen". Gee, I
think there's one of those at i3...
The Captain doesn't even have a computer. It's their job to listen to
the other crew members, and direct them. In newbie crews, this usually
involves a lot of shouting.
Naturally, I bought a copy. I'd like to play it. How about late Friday
night, after the locksport class wraps up? Say, 10:00 until we drop.
System requirements are modest, anything with DirectX 9 and Shader
Model 2.0 should work fine. If you're not sure, download the demo and
see if it runs: http://www.artemis.eochu.com/
We can play with as few as 3 people, as many as 6. At Notacon, the
typical mission lasted something like 20 minutes, so if more people
want to play, there's plenty of opportunity to play musical chairs.
> So, at Notacon this past weekend, I played a most amazing game. It's > called Artemis, and describes itself as a "spaceship bridge > simulator". Basically, it's a space-combat-and-stuff game. That's a > pretty broad genre with many excellent titles to its name, but > everything up 'til now has had a "one player, one ship" > correspondence. Or sometimes, one player would control many ships.
> That's not how it would be, of course! A single ship would have many > people on it, operating different functions. The success of a mission > would depend, more often than not, on how effectively that crew worked > together. That's what Artemis does. You throw a bunch of computers on > a LAN, and one becomes the helm. One becomes the weapons officer. If > you have more friends, add engineering, science (sensors), and > communications. If there's a sixth computer and want the full > experience, hook up a projector and make it the "main screen". Gee, I > think there's one of those at i3...
> The Captain doesn't even have a computer. It's their job to listen to > the other crew members, and direct them. In newbie crews, this usually > involves a lot of shouting.
> Naturally, I bought a copy. I'd like to play it. How about late Friday > night, after the locksport class wraps up? Say, 10:00 until we drop. > System requirements are modest, anything with DirectX 9 and Shader > Model 2.0 should work fine. If you're not sure, download the demo and > see if it runs: http://www.artemis.eochu.com/
> We can play with as few as 3 people, as many as 6. At Notacon, the > typical mission lasted something like 20 minutes, so if more people > want to play, there's plenty of opportunity to play musical chairs.
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> On Tue, Apr 17, 2012 at 12:27 PM, Nathaniel Bezanson <mys...@telcodata.us>wrote:
> > Naturally, I bought a copy. I'd like to play it. How about late Friday
> > night, after the locksport class wraps up? Say, 10:00 until we drop.
> > System requirements are modest, anything with DirectX 9 and Shader
> > Model 2.0 should work fine. If you're not sure, download the demo and
> > see if it runs:http://www.artemis.eochu.com/
On Apr 17, 12:43 pm, Matt Oehrlein <matt.oehrl...@gmail.com> wrote:
>Q: $40 bucks? Out of the question!!!!
>A: The full version of Artemis is available for $40, and can be instantly downloaded. This purchase gives you the right to copy and install the game onto every computer of your bridge (up to 6). So I'm really only asking for less than $7 per bridge station ($14 if you can only find two buddies), and there's no copy protection or complicated systems or limits. I just ask that you share with your bridge crew, and not the whole world.
So, no. If you're unsure of your hardware, fetch the demo and make
sure it runs. Otherwise, you'll just install from my CD, handed to me
by the author himself.
This looks like it would feel quite at home in the cube, and I believe it supports bridge vs. bridge over the net.
I can't make it this Friday, but please let me know how things go! If you guys like it, I'll pick up a copy over here at AHA/Ops, and perhaps we shall battle? : )
Awesome find Nate : )
- Josh W.
On Tue, Apr 17, 2012 at 1:33 PM, Nathaniel Bezanson <mys...@telcodata.us>wrote:
> > On Tue, Apr 17, 2012 at 12:27 PM, Nathaniel Bezanson < > mys...@telcodata.us>wrote: > > > Naturally, I bought a copy. I'd like to play it. How about late Friday > > > night, after the locksport class wraps up? Say, 10:00 until we drop. > > > System requirements are modest, anything with DirectX 9 and Shader > > > Model 2.0 should work fine. If you're not sure, download the demo and > > > see if it runs:http://www.artemis.eochu.com/
> On Apr 17, 12:43 pm, Matt Oehrlein <matt.oehrl...@gmail.com> wrote: > > do we all need to pay for the full version?
> >Q: $40 bucks? Out of the question!!!! > >A: The full version of Artemis is available for $40, and can be instantly > downloaded. This purchase gives you the right to copy and install the game > onto every computer of your bridge (up to 6). So I'm really only asking for > less than $7 per bridge station ($14 if you can only find two buddies), and > there's no copy protection or complicated systems or limits. I just ask > that you share with your bridge crew, and not the whole world.
> So, no. If you're unsure of your hardware, fetch the demo and make > sure it runs. Otherwise, you'll just install from my CD, handed to me > by the author himself.
> -Nathaniel-
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> This looks like it would feel quite at home in the cube, and I believe it supports bridge vs. bridge over the net.
> I can't make it this Friday, but please let me know how things go! If you guys like it, I'll pick up a copy over here at AHA/Ops, and perhaps we shall battle? : )
> Awesome find Nate : )
> - Josh W.
> On Tue, Apr 17, 2012 at 1:33 PM, Nathaniel Bezanson <mys...@telcodata.us> wrote: > > On Tue, Apr 17, 2012 at 12:27 PM, Nathaniel Bezanson <mys...@telcodata.us>wrote: > > > Naturally, I bought a copy. I'd like to play it. How about late Friday > > > night, after the locksport class wraps up? Say, 10:00 until we drop. > > > System requirements are modest, anything with DirectX 9 and Shader > > > Model 2.0 should work fine. If you're not sure, download the demo and > > > see if it runs:http://www.artemis.eochu.com/
> On Apr 17, 12:43 pm, Matt Oehrlein <matt.oehrl...@gmail.com> wrote: > > do we all need to pay for the full version?
> >Q: $40 bucks? Out of the question!!!! > >A: The full version of Artemis is available for $40, and can be instantly downloaded. This purchase gives you the right to copy and install the game onto every computer of your bridge (up to 6). So I'm really only asking for less than $7 per bridge station ($14 if you can only find two buddies), and there's no copy protection or complicated systems or limits. I just ask that you share with your bridge crew, and not the whole world.
> So, no. If you're unsure of your hardware, fetch the demo and make > sure it runs. Otherwise, you'll just install from my CD, handed to me > by the author himself.
> -Nathaniel-
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> On Tue, Apr 17, 2012 at 5:13 PM, Roger S <surferdud...@gmail.com> wrote: > > Yeah, sounds like a blast, at least once. Think I can be here by then.
> I've not been to the space yet; assuming one of you guys will > supervise me/sponsor me, I would love to play again. Such a great > game.
> --khd
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On Apr 17, 6:15 pm, Krunal Desai <mov...@gmail.com> wrote:
> I've not been to the space yet; assuming one of you guys will
> supervise me/sponsor me, I would love to play again. Such a great
> game.
Thanks for pointing out that I wasn't adequately clear in my first
post: The reason I mentioned it here on -public is that I want non-
members to be involved. :) It's implicit, though I'll be explicit now,
that if you show up, I'll sign you in. I'm trying to harass some of
the Flint crew into coming down, too, 'cuz they were rather addicted
to the game as well...
On Apr 17, 9:56 pm, "Joseph C. Bender" <jcben...@bendorius.com> wrote:
> I do highly suggest throwing a wired switch at this, only because of
> possible wireless latency issues.
Good call. I'm thinking about turning the lounge into the bridge,
because it has several wired drops within easy reach, and mounting the
projector from the ceiling sounds like fun. Might set up just outside
it for more elbow-room, though.
Are there engineer positions? Maybe turn the lounge into engineering (being below the bridge)? We could have the away team in the kitchen. There is potential to make this pretty epic and a regular thing. I love it.
On Wed, Apr 18, 2012 at 9:50 AM, Nathaniel Bezanson <mys...@telcodata.us>wrote:
> On Apr 17, 6:15 pm, Krunal Desai <mov...@gmail.com> wrote: > > I've not been to the space yet; assuming one of you guys will > > supervise me/sponsor me, I would love to play again. Such a great > > game.
> Thanks for pointing out that I wasn't adequately clear in my first > post: The reason I mentioned it here on -public is that I want non- > members to be involved. :) It's implicit, though I'll be explicit now, > that if you show up, I'll sign you in. I'm trying to harass some of > the Flint crew into coming down, too, 'cuz they were rather addicted > to the game as well...
> On Apr 17, 9:56 pm, "Joseph C. Bender" <jcben...@bendorius.com> wrote: > > I do highly suggest throwing a wired switch at this, only because of > > possible wireless latency issues.
> Good call. I'm thinking about turning the lounge into the bridge, > because it has several wired drops within easy reach, and mounting the > projector from the ceiling sounds like fun. Might set up just outside > it for more elbow-room, though.
> -Nathaniel-
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On Wed, Apr 18, 2012 at 3:26 PM, Nicholas Britsky <nbrit...@gmail.com> wrote: > Are there engineer positions? Maybe turn the lounge into engineering (being > below the bridge)? We could have the away team in the kitchen. There is > potential to make this pretty epic and a regular thing. I love it.
There is 1 engineer position; it works nicely if you're all in the same room, but I guess if you wanted to simulate the episodes of TNG where Geordi is on the bridge for some reason, you could have the engineer elsewhere and communicate via intercom.
I'll have to see it and try it out. I don't know if I can make it Friday. My mind is instantly going to serial interfaces to simulate the bridge consoles and even physical objects to simulate repairs with the engineer. This could be a killer maker faire group project. But I'm quickly going out of control and have little bandwidth to dedicate. :)
On Wed, Apr 18, 2012 at 3:29 PM, Krunal Desai <mov...@gmail.com> wrote: > On Wed, Apr 18, 2012 at 3:26 PM, Nicholas Britsky <nbrit...@gmail.com> > wrote: > > Are there engineer positions? Maybe turn the lounge into engineering > (being > > below the bridge)? We could have the away team in the kitchen. There is > > potential to make this pretty epic and a regular thing. I love it.
> There is 1 engineer position; it works nicely if you're all in the > same room, but I guess if you wanted to simulate the episodes of TNG > where Geordi is on the bridge for some reason, you could have the > engineer elsewhere and communicate via intercom.
> --khd
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On Wed, Apr 18, 2012 at 3:34 PM, Nicholas Britsky <nbrit...@gmail.com> wrote: > I'll have to see it and try it out. I don't know if I can make it Friday. > My mind is instantly going to serial interfaces to simulate the bridge > consoles and even physical objects to simulate repairs with the engineer. > This could be a killer maker faire group project. But I'm quickly going out > of control and have little bandwidth to dedicate. :)
The game itself is the bridge console/UI, which is pretty sweet. I was joking with the creator about building pyrotechnics into it though, so when you get hit a proper Star Trek (or any Sci-Fi)-esque effect will occur in your face.
Really the trick is just building a replica bridge in a trailer, and driving around to schools and using it for "team-building".
On Wed, Apr 18, 2012 at 3:48 PM, Krunal Desai <mov...@gmail.com> wrote: > On Wed, Apr 18, 2012 at 3:34 PM, Nicholas Britsky <nbrit...@gmail.com> > wrote: > > I'll have to see it and try it out. I don't know if I can make it > Friday. > > My mind is instantly going to serial interfaces to simulate the bridge > > consoles and even physical objects to simulate repairs with the engineer. > > This could be a killer maker faire group project. But I'm quickly going > out > > of control and have little bandwidth to dedicate. :)
> The game itself is the bridge console/UI, which is pretty sweet. I was > joking with the creator about building pyrotechnics into it though, so > when you get hit a proper Star Trek (or any Sci-Fi)-esque effect will > occur in your face.
> Really the trick is just building a replica bridge in a trailer, and > driving around to schools and using it for "team-building".
> --khd
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Well, now I guess I have to make some time to check this out. The thought of integrating this game with a physical bridge is just too cool (especially since this is essentially what I do for a living)!
On Wednesday, April 18, 2012 3:49:54 PM UTC-4, Nick Britsky wrote:
> YES!!!!
>> > My mind is instantly going to serial interfaces to simulate the bridge >> > consoles and even physical objects to simulate repairs with the >> engineer. >> > This could be a killer maker faire group project. But I'm quickly >> going out >> > of control and have little bandwidth to dedicate. :)
>> Really the trick is just building a replica bridge in a trailer, and >> driving around to schools and using it for "team-building".
Apparently if you make a video of you and your friends playing the game and post it on youtube, they'll send you a free copy. http://www.artemis.eochu.com/?page_id=46
> Apparently if you make a video of you and your friends playing the game > and post it on youtube, they'll send you a free copy. > http://www.artemis.eochu.com/?page_id=46
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On Wed, Apr 18, 2012 at 4:33 PM, Matt Huber <unixmo...@gmail.com> wrote: > I hope there is an opportunity for a proper bridge-lurch. I've always wanted > to do one of those.
> ~Matt
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> The "Away team" actually shows up at another hacker space while we're > in the game and pulls distracting pranks on our opponents.
> /\/\ario
> On Wed, Apr 18, 2012 at 4:33 PM, Matt Huber <unixmo...@gmail.com> wrote: >> I hope there is an opportunity for a proper bridge-lurch. I've always wanted >> to do one of those.
>> ~Matt
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Yeah, my head is spinning with possibilities too! I just played around a bit with the demo client and server (you can run the server and one or more clients on the same machine, but the demo version is limited so that you can only play helm and weapons). Not too surprisingly, it looks like the whole game is well-suited for touch-screen interfaces (there are no hardware pointing devices in space!). The obvious thing to do is to build custom cabinets with built-in touch screens for each station along with station-specific hardware (e.g., a joystick-type thing for the helm station, fire control buttons, etc.--assuming the game can recognize such hardware). Browsing the Artemis forums, it looks like the developer is open to adding hooks for controlling external hardware (klaxons, warning lights, bass shakers for big weapon hits, etc) based on in-game events; it's unclear if/when that's going to happen, though. And, though I haven't found any awesome LBEs specifically made for Artemis (I don't know what LBE stands for, but apparently that's the term for these kinds of setups--anyone know what LBE stands for?), here is a fairly awesome one made for LARPing: http://www.novaimages.de/bridgesim/index.html
So, yeah, I guess I'm interested in doing this. :)
What time will the event be going until? Family obligations have pulled me away until about 10p. Alex Fernandez-Gatti (586)873-9547 "Laws control the lesser man. Right conduct controls the greater one." - Chinese Proverb
On Wed, Apr 18, 2012 at 8:29 PM, Paul Kerchen <p...@whirlingchair.com> wrote: > Found the answer to my own question: LBE = location based entertainment.
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