Alpha Channel Masking

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grow

unread,
11 Apr 2009, 07:06:1811/04/2009
to hugin and other free panoramic software
Hi Folks,
I wonder does anyone have experience stitching TIFF files with an
alpha channel mask?

I have always thought that it would be useful and finally got around
to trying it this week.

Usually I take two ground shots, standing in slightly different
places then include one in the Hugin stitch and then afterwards use
the other one to patch out the photographer's feet using Photoshop on
the down face of the cube.

So this time I used Photoshop before the stitch - selected the area I
wanted included and used "Select-menu / SaveSelection" to create an
Alpha channel masking out the photographer's feet. I did this on
both down shots and included them both in the Hugin stitch.

I was happy with the result:
http://veryderry.com/db/location.php?pano=441
no photographer's feet, no patching required.

So I tried it on a second set of images - I used the same method
created an Alpha Channel mask when I look at the preview of the file
in the Mac Finder there is a white space where the feet were. But
when I stitch the images together Hugin seems to have ignored the mask
and the feet are there! I have tried several variations and compared
the TIFF files between the two projects and have eliminated all the
difference. (First time around the Alpha channel was called "Alpha" on
the one that worked and not on the other so I changed that and re-ran
the stitch but of course it made no difference.)

So after all that long preamble my question is ... have other people
had problems with Alpha channel masking? Is there a known error that
makes it work on some projects and not on others? Is there some fine
detail that has to be "just so" with Alpha channel masks?

Any insights would be very welcome.

George

Seth Berrier

unread,
15 Apr 2009, 23:41:5315/04/2009
to hugi...@googlegroups.com
Since no one else has chimed in here I can offer my experience.  It's been a while since I messed with this.  I had several pano sequences I shot with live animals or people in them and they had moved from image to image so I needed to mask them out before the final blend.

Now, I don't remember exactly what I did but it involved loading everything into Hugin, completing the alignment and outputting multiple tiff files from nona.  Then, I went into the TIFF with the undesired object (in this case, a horse that had lowered its head) and masked it out using GIMP.  I don't remember exactly what I did in GIMP (I think I followed a tutorial somewhere, maybe on the panotools wiki) but the end result was alpha values of zero where I wanted the horse left out.

Then, I had to manually feed the individual TIFF files to enblend to get the final blended pano.  It worked for me but I think I only tried it that once.  Only needed it that once.

Something to note, one of the Google Summer of Code projects for enhancing hugin (one I myself submitted a proposal for) addresses this exact problem.  The project will in some way make this something you can do inside of Hugin (probably by drawing a polygon around the object you want left out).  Then Hugin will take care of the rest.  So, assuming that one of the projects chosen is that masking project and that the implementation gets completed in the time allotted you might see something like this in the code base down the road a year or so.

Just FYI.  Sorry I don't have much to offer other than my own experiences and hope for beter things to come.  :-)

Seth
--
seth.b...@gmail.com
Graduate Research Assistant
University of Minnesota
Digital Technology Center

Bruno Postle

unread,
16 Apr 2009, 18:52:3416/04/2009
to Hugin ptx
On Sat 11-Apr-2009 at 04:06 -0700, grow wrote:
>
> So after all that long preamble my question is ... have other
> people had problems with Alpha channel masking? Is there a known
> error that makes it work on some projects and not on others? Is
> there some fine detail that has to be "just so" with Alpha channel
> masks?

There is a bug in enblend that I haven't managed to characterise,
where alpha masks in the first image in the sequence are discarded
after the first blend. Try reorganising the photos using the Move
up and Move down buttons in the Images tab before stitching.

--
Bruno

grow

unread,
17 Apr 2009, 02:51:4917/04/2009
to hugin and other free panoramic software
Thanks to both of you for those replies and particular thanks to
Bruno.

Since posting the original request I have had success with several
other stitches with images that have Alpha Channel masks and the one
mentioned in my earlier message is the only case where some masks
seemed to be arbitrarily ignored. I hadn't considered the order of
images - so that is a very useful insight.

I have other commitments today - but as soon as I get a chance I
will experiment with switching the order in the images in the stitch
that was producing the confusing result.

all the best
George

grow

unread,
18 Apr 2009, 07:28:4218/04/2009
to hugin and other free panoramic software
OK
I moved around the images in the sequence and now the mask that was
being ignored is being applied and the mask that was being applied -
you guessed it - is being ignored. So I still have photographer's-
feet appearing in the final stitched image but these feet come from a
different shot.

In case it is any help for hunting the bug - my exact circumstances
are set out below ... It is a bit long winded but I have done a few
experimental variations in the hope of providing useful data amongst
the detail.

A. Photography
First of all, using a Canon 5D and 16mm Fisheye lens I took RAW, full
size images as follows:
- 6 horizontal shots at 60° intervals taken with camera on a
levelled tripod with VR mount
- a sky shot (again taken with camera on a tripod with VR mount)
- two ground shots taken handheld one with the photographer standing
on one side and one standing on the other

Each of these "shots" was actually three bracketed exposures:
one middle-exposure, one under exposure (-1.5 stops) and one
over exposure (+1.5 stops)
For one of the horizontal shots the camera was facing straight at the
sun I took an extra set of three bracketed shots with my thumb
blocking out the sun
(my Fisheye lens is prone to flare so this gives me a set with less
flare - in the past I have used this for patching the sky in Photoshop
after the stitch.)

I also took some extra shots at the beginning and end of the six shot
shot rotation.

B. Organisation and selection
I imported all the photographs into Apple Aperture, selected the
specific shots that I was going to use and exported them as 16-bit
TIFF files
There were 27 in all. For the three bracketed shots at the point
where the sun was mid-shot I used the one with the sun-obscured-by-
thumb for the "over exposed" shot and the ones with sun visible for
the "normal" and under-exposed. Another one of the horizontal shots
had a fragment of an unwanted moving object at one edge.

C. Masking
I took into Photoshop the TIFF files of the images to be masked.
I added an Alpha mask to:
- the three images in the bracketed set with the unwanted edge
object
- the image with the thumb blocking the sun
(I tested a theory that the bug might have been triggered by
having a mask on only one image in a
bracketed-exposure stack by adding masks to the other two images
in that stack and re-stitching
- but the mask that was ignored did not change as a result of
varying this.)
- the two bracketed sets of down shots - masking out the
photographer's feet in each case


D. Hugin
I imported 27 images into Hugin and placed them as:
- 6x3 (exposure-bracketed) horizontal shots at Yaw intervals of
60°
- 3 bracketed shots of the sky
- 2x3 bracketed ground shots
I generated control points using Auto-PanoSift-C 2.5 linking the 9
"normal" exposures and again on each set of 3 bracketed exposures.

E. Results:
Images 18, 19, 20 are bracketed exposure stack for one down shot
Images 21, 22, 23 are bracketed exposure stack for the other down shot
Images 24, 25, 26 are bracketed exposure stack for the sky shot

The masks on the images at (18, 19, 20) were ignored and the feet
from that image were included.
If I swap around (18, 19, 20) and (21, 22, 23) the masks on the
different images at (18, 19, 20) are still ignored and a different set
of feet appear.
if I move the sky stack (24,25,26) up six places so that they are
before the two down-shot stacks (everything changes numbers but we
will ignore that)
it makes no difference to which set of feet appear, that is, no
difference to which Alpha mask is ignored.
with the sky stack before the two down-shot the images are like this:
Images 18, 19, 20 are bracketed exposure stack for the sky shot
Images 21, 22, 23 are bracketed exposure stack for one down shot
Images 24, 25, 26 are bracketed exposure stack for the other down
shot
I have tried adding and removing Alpha-Channel masks to the stack of
sky-shots and it makes no difference to the set of feet that appear
(or mask that is ignored)

So at first it seemed that whichever stack was at (18, 19, 20) was
the one whose Alpha mask would be ignored. But when the sky stack are
in those positions they do not get ignored - well actually it is
hard to tell about the sky - but I can be sure that they do not effect
which ground shot has it's mask ignored - it is always the first of
the ground shots that has its mask ignored no matter where that set of
shots is in the overall sequence and no matter which earlier shots
have or don't have masks.

I have now stitched this same panorama 20 times - and even the
computer is bored of dealing with the same images over and over :-)
and I think I can patch together a good result by combining two of the
stitches so I think I will now stop the quest to get one perfect
stitch.

I hope there is some useful debugging data there for someone ... feel
free to ask for more detail and or variations if it would help.

For example - I haven't tried switching to 8-bit TIFF would that be
worth a try?

all the best

George

grow

unread,
19 Apr 2009, 10:02:3019/04/2009
to hugin and other free panoramic software
Bruno,
As I said in the earlier message, I have had some quite satisfactory
results using masks. For example, this panorama:
http://veryderry.com/db/location.php?pano=442
illustrates not only the successful masking OUT of the photographers
feet (and my camera bag) but also masking IN the ferry next to the
bungalow at the opening view. That is, the photograph of the Ferry
was added as a duplicate of the first image in the rotation but was
masked almost completely except for the departing ferry. Also the
larger image of the horse-drawn viewing-wagon, by the rath (the
rotating image sweeps up the road to it) was also added from an extra
shot with a mask placed over the equivalent area of the main image at
that Yaw point.

I tried repeating these techniques on a subsequent stitch from the
same day's shooting and now I get a crash of Hugin during
stitching.

For the crash case the sequence went like this:
a) the stitch ran OK with some simple masks on the photographer's
feet.
b) then I tried adding extra photographs with some extra features ...
these photographs had masks over the rest of the photograph leaving
just the "extra feature". This stitch worked but the resulting
panorama did not look quite as I wanted it.
c) so I added another mask to the "main" image at the point where I
wanted the extra-feature to show through.

At case c) Hugin crashed! The error report is below. I will go back
to case a) and add my extra features using patches in Photoshop after
the stitch ... so I am providing this in the hope that I might help
someone find a bug rather than because I need the problem resolved.

all the best

George

_____________________ Hugin Error Report _____________________

Checking nona...[OK]
Checking enblend...[OK]
Checking enfuse...[OK]
Checking hugin_hdrmerge...[OK]
Checking exiftool...[OK]
Checking rm...[FAIL]
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 0 /private/var/tmp/folders.
501/TemporaryItems/huginpto_Kj2WzK
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 1 /private/var/tmp/folders.
501/TemporaryItems/huginpto_Kj2WzK
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
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Input image "NearLightHouse_Patched_exposure_layers_0018.tif" RGB
UINT16 position=0x0 size=5000x1333
Input image "NearLightHouse_Patched_exposure_layers_0019.tif" RGB
UINT16 position=0x0 size=5000x1333
Input image "NearLightHouse_Patched_exposure_layers_0020.tif" RGB
UINT16 position=0x0 size=5000x1333
Input image "NearLightHouse_Patched_exposure_layers_0021.tif" RGB
UINT16 position=0x1306 size=5000x1194
Input image "NearLightHouse_Patched_exposure_layers_0022.tif" RGB
UINT16 position=0x1306 size=5000x1194
Input image "NearLightHouse_Patched_exposure_layers_0023.tif" RGB
UINT16 position=0x1306 size=5000x1194
Input image "NearLightHouse_Patched_exposure_layers_0024.tif" RGB
UINT16 position=0x1306 size=5000x1194
Input image "NearLightHouse_Patched_exposure_layers_0025.tif" RGB
UINT16 position=0x1306 size=5000x1194
Input image "NearLightHouse_Patched_exposure_layers_0026.tif" RGB
UINT16 position=0x1306 size=5000x1194
Input image "NearLightHouse_Patched_exposure_layers_0027.tif" RGB
UINT16 position=0x306 size=5000x1888
Input image "NearLightHouse_Patched_exposure_layers_0028.tif" RGB
UINT16 position=0x306 size=5000x1888
Input image "NearLightHouse_Patched_exposure_layers_0029.tif" RGB
UINT16 position=0x306 size=5000x1888
Input image "NearLightHouse_Patched_exposure_layers_0030.tif" RGB
UINT16 position=1056x306 size=2055x1888
Output image size: [(0, 0) to (5000, 2500) = (5000x2500)]
Loading next image: NearLightHouse_Patched_exposure_layers_0000.tif
assembled images bounding box: [(1528, 330) to (3505, 2147) =
(1977x1817)]
Loading next image: NearLightHouse_Patched_exposure_layers_0001.tif
assembled images bounding box: [(1528, 330) to (3505, 2147) =
(1977x1817)]
image union bounding box: [(1528, 330) to (3505, 2147) = (1977x1817)]
image intersection bounding box: [(1528, 330) to (3505, 2147) =
(1977x1817)]
Estimated space required for mask generation: 87MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 4 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3
Mask transition line bounding box: [(1528, 435) to (3505, 2033) =
(1977x1598)]
Using 9 blending levels
Region of Interest bounding box: [(1528, 330) to (3505, 2147) =
(1977x1817)]
Estimated space required for this blend step: 201MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0002.tif
assembled images bounding box: [(1528, 330) to (3553, 2147) =
(2025x1817)]
image union bounding box: [(1528, 330) to (3553, 2147) = (2025x1817)]
image intersection bounding box: [(1528, 330) to (3505, 2147) =
(1977x1817)]
Estimated space required for mask generation: 89MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(1528, 598) to (3553, 2027) =
(2025x1429)]
Using 9 blending levels
Region of Interest bounding box: [(1528, 330) to (3553, 2147) =
(2025x1817)]
Estimated space required for this blend step: 204MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0003.tif
assembled images bounding box: [(2318, 325) to (4300, 2142) =
(1982x1817)]
image union bounding box: [(1528, 325) to (4300, 2147) = (2772x1822)]
image intersection bounding box: [(2318, 330) to (3553, 2142) =
(1235x1812)]
Estimated space required for mask generation: 122MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(2813, 325) to (3452, 2147) =
(639x1822)]
Using 9 blending levels
Region of Interest bounding box: [(1793, 325) to (4300, 2147) =
(2507x1822)]
Estimated space required for this blend step: 229MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0004.tif
assembled images bounding box: [(2318, 325) to (4300, 2142) =
(1982x1817)]
image union bounding box: [(1528, 325) to (4300, 2147) = (2772x1822)]
image intersection bounding box: [(2318, 325) to (4300, 2142) =
(1982x1817)]
Estimated space required for mask generation: 122MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(3196, 325) to (4300, 2147) =
(1104x1822)]
Using 9 blending levels
Region of Interest bounding box: [(2176, 325) to (4300, 2147) =
(2124x1822)]
Estimated space required for this blend step: 209MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0005.tif
assembled images bounding box: [(2318, 325) to (4299, 2142) =
(1981x1817)]
image union bounding box: [(1528, 325) to (4300, 2147) = (2772x1822)]
image intersection bounding box: [(2318, 325) to (4299, 2142) =
(1981x1817)]
Estimated space required for mask generation: 122MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 5 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 1, s2: 1/4 2/4 3/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3 s4
Mask transition line bounding box: [(2717, 325) to (4300, 2147) =
(1583x1822)]
Using 9 blending levels
Region of Interest bounding box: [(1697, 325) to (4300, 2147) =
(2603x1822)]
Estimated space required for this blend step: 233MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0006.tif
assembled images bounding box: [(0, 331) to (5000, 2148) =
(5000x1817)]
image union bounding box: [(0, 325) to (5000, 2148) = (5000x1823)]
image intersection bounding box: [(1528, 331) to (4300, 2147) =
(2772x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(814, 325) to (4102, 2148) =
(3288x1823)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2148) =
(5000x1823)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0007.tif
assembled images bounding box: [(0, 331) to (5000, 2148) =
(5000x1817)]
image union bounding box: [(0, 325) to (5000, 2148) = (5000x1823)]
image intersection bounding box: [(0, 331) to (5000, 2148) =
(5000x1817)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 5 distinct seams.
Strategy 1, s0: 1/4 2/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2:
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4
Strategy 2: s0 s1 s2 s3 s4
Mask transition line bounding box: [(0, 325) to (5000, 1895) =
(5000x1570)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2148) =
(5000x1823)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0008.tif
assembled images bounding box: [(0, 331) to (5000, 2148) =
(5000x1817)]
image union bounding box: [(0, 325) to (5000, 2148) = (5000x1823)]
image intersection bounding box: [(0, 331) to (5000, 2148) =
(5000x1817)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 4 distinct seams.
Strategy 1, s0: 1/4 2/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3
Mask transition line bounding box: [(0, 325) to (5000, 2028) =
(5000x1703)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2148) =
(5000x1823)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0009.tif
assembled images bounding box: [(0, 333) to (5000, 2149) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 333) to (5000, 2148) =
(5000x1815)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 6 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4 4/4
Strategy 1, s5: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3 s4 s5
Mask transition line bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0010.tif
assembled images bounding box: [(0, 333) to (5000, 2149) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 333) to (5000, 2149) =
(5000x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 6 distinct seams.
Strategy 1, s0: 1/4 2/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4 4/4
Strategy 1, s5: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3 s4 s5
Mask transition line bounding box: [(0, 458) to (5000, 2149) =
(5000x1691)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0011.tif
assembled images bounding box: [(0, 333) to (5000, 2149) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 333) to (5000, 2149) =
(5000x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 7 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4 4/4
Strategy 1, s5: 1/4 2/4 3/4 4/4
Strategy 1, s6: 1/4 2/4 3/4
Strategy 2: s0 s1 s2 s3 s4 s5 s6
Mask transition line bounding box: [(0, 325) to (5000, 1741) =
(5000x1416)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0012.tif
assembled images bounding box: [(0, 330) to (5000, 2146) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 330) to (5000, 2146) =
(5000x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 4 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4
Strategy 2: s0 s1 s2 s3
Mask transition line bounding box: [(47, 325) to (1731, 2149) =
(1684x1824)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0013.tif
assembled images bounding box: [(0, 330) to (5000, 2146) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 330) to (5000, 2146) =
(5000x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 4 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3
Mask transition line bounding box: [(353, 325) to (1731, 2149) =
(1378x1824)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0014.tif
assembled images bounding box: [(0, 330) to (5000, 2146) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 330) to (5000, 2146) =
(5000x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 5 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4
Strategy 2: s0 s1 s2 s3 s4
Mask transition line bounding box: [(468, 325) to (1724, 2026) =
(1256x1701)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0015.tif
assembled images bounding box: [(639, 328) to (2626, 2144) =
(1987x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(639, 328) to (2626, 2144) =
(1987x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 5 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4
Strategy 2: s0 s1 s2 s3 s4
Mask transition line bounding box: [(895, 325) to (2270, 2149) =
(1375x1824)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0016.tif
assembled images bounding box: [(639, 328) to (2626, 2144) =
(1987x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(639, 328) to (2626, 2144) =
(1987x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 3 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4
Strategy 2: s0 s1 s2
Mask transition line bounding box: [(1201, 325) to (2270, 2149) =
(1069x1824)]
Using 9 blending levels
Region of Interest bounding box: [(181, 325) to (3290, 2149) =
(3109x1824)]
Estimated space required for this blend step: 259MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0017.tif
assembled images bounding box: [(639, 328) to (2626, 2144) =
(1987x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(639, 328) to (2626, 2144) =
(1987x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(1295, 1506) to (1878, 2149) =
(583x643)]
Using 9 blending levels
Region of Interest bounding box: [(275, 486) to (2898, 2149) =
(2623x1663)]
Estimated space required for this blend step: 223MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0018.tif
assembled images bounding box: [(0, 0) to (5000, 1312) = (5000x1312)]
image union bounding box: [(0, 0) to (5000, 2149) = (5000x2149)]
image intersection bounding box: [(0, 325) to (5000, 1312) =
(5000x987)]
Estimated space required for mask generation: 258MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(0, 331) to (5000, 810) =
(5000x479)]
Using 8 blending levels
Region of Interest bounding box: [(0, 0) to (5000, 1318) =
(5000x1318)]
Estimated space required for this blend step: 285MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7
Collapsing Laplacian pyramid: l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0019.tif
assembled images bounding box: [(0, 0) to (5000, 1312) = (5000x1312)]
image union bounding box: [(0, 0) to (5000, 2149) = (5000x2149)]
image intersection bounding box: [(0, 0) to (5000, 1312) =
(5000x1312)]
Estimated space required for mask generation: 258MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 11 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4
Strategy 1, s5: 1/4 2/4
Strategy 1, s6: 1/4 2/4 3/4
Strategy 1, s7: 1/4 2/4
Strategy 1, s8: 1/4 2/4 3/4
Strategy 1, s9: 1/4 2/4
Strategy 1, s10: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3 s4 s5 s6 s7 s8 s9 s10
Mask transition line bounding box: [(0, 0) to (5000, 372) =
(5000x372)]
Using 9 blending levels
Region of Interest bounding box: [(0, 0) to (5000, 1392) =
(5000x1392)]
Estimated space required for this blend step: 296MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0020.tif
assembled images bounding box: [(0, 0) to (5000, 1312) = (5000x1312)]
image union bounding box: [(0, 0) to (5000, 2149) = (5000x2149)]
image intersection bounding box: [(0, 0) to (5000, 1312) =
(5000x1312)]
Estimated space required for mask generation: 258MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(372, 245) to (745, 536) =
(373x291)]
Using 9 blending levels
Region of Interest bounding box: [(0, 0) to (5000, 1556) =
(5000x1556)]
Estimated space required for this blend step: 319MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0021.tif
assembled images bounding box: [(0, 1310) to (5000, 2500) =
(5000x1190)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(0, 1310) to (5000, 2149) =
(5000x839)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(0, 1709) to (5000, 2198) =
(5000x489)]
Using 8 blending levels
Region of Interest bounding box: [(0, 1201) to (5000, 2500) =
(5000x1299)]
Estimated space required for this blend step: 283MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7
Collapsing Laplacian pyramid: l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0022.tif
assembled images bounding box: [(0, 1310) to (5000, 2500) =
(5000x1190)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(0, 1310) to (5000, 2500) =
(5000x1190)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 3 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2
Mask transition line bounding box: [(0, 2144) to (5000, 2500) =
(5000x356)]
Using 9 blending levels
Region of Interest bounding box: [(0, 1124) to (5000, 2500) =
(5000x1376)]
Estimated space required for this blend step: 293MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0023.tif
assembled images bounding box: [(0, 1310) to (5000, 2500) =
(5000x1190)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(0, 1310) to (5000, 2500) =
(5000x1190)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 3 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2
Mask transition line bounding box: [(0, 2091) to (5000, 2473) =
(5000x382)]
Using 9 blending levels
Region of Interest bounding box: [(0, 1071) to (5000, 2500) =
(5000x1429)]
Estimated space required for this blend step: 301MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0024.tif
assembled images bounding box: [(0, 1306) to (5000, 2500) =
(5000x1194)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(0, 1306) to (5000, 2500) =
(5000x1194)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(0, 2052) to (5000, 2500) =
(5000x448)]
Using 9 blending levels
Region of Interest bounding box: [(0, 1032) to (5000, 2500) =
(5000x1468)]
Estimated space required for this blend step: 306MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0025.tif
assembled images bounding box: [(0, 1306) to (5000, 2500) =
(5000x1194)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(0, 1306) to (5000, 2500) =
(5000x1194)]
Loading next image: NearLightHouse_Patched_exposure_layers_0026.tif
enblend: some images are redundant and will not be blended.
assembled images bounding box: [(0, 1306) to (5000, 2500) =
(5000x1194)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(0, 1306) to (5000, 2500) =
(5000x1194)]
Loading next image: NearLightHouse_Patched_exposure_layers_0027.tif
enblend: some images are redundant and will not be blended.
assembled images bounding box: [(3994, 1255) to (4104, 1353) =
(110x98)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(3994, 1255) to (4104, 1353) =
(110x98)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1:
Strategy 2: s0 s1
Mask transition line bounding box: [(3970, 1313) to (4141, 1358) =
(171x45)]
Using 5 blending levels
Region of Interest bounding box: [(3910, 1253) to (4201, 1418) =
(291x165)]
Estimated space required for this blend step: 102MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4
Generating Gaussian pyramid: g0 g1 g2 g3 g4
Generating Laplacian pyramid: l0 l1 l2 l3 l4
Generating Gaussian pyramid: g0 g1 g2 g3 g4
Generating Laplacian pyramid: l0 l1 l2 l3 l4
Blending layers: l0 l1 l2 l3 l4
Collapsing Laplacian pyramid: l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0028.tif
assembled images bounding box: [(3884, 1245) to (4187, 1367) =
(303x122)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(3884, 1245) to (4187, 1367) =
(303x122)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1: 1/4 2/4 3/4
Strategy 2: s0 s1
Mask transition line bounding box: [(4095, 1292) to (4182, 1348) =
(87x56)]
Using 6 blending levels
Region of Interest bounding box: [(3971, 1168) to (4306, 1472) =
(335x304)]
Estimated space required for this blend step: 103MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5
Blending layers: l0 l1 l2 l3 l4 l5
Collapsing Laplacian pyramid: l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0029.tif
assembled images bounding box: [(3684, 1261) to (4070, 1365) =
(386x104)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(3684, 1261) to (4070, 1365) =
(386x104)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(4002, 1310) to (4014, 1331) =
(12x21)]
Using 5 blending levels
Region of Interest bounding box: [(3942, 1250) to (4074, 1391) =
(132x141)]
Estimated space required for this blend step: 101MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4
Generating Gaussian pyramid: g0 g1 g2 g3 g4
Generating Laplacian pyramid: l0 l1 l2 l3 l4
Generating Gaussian pyramid: g0 g1 g2 g3 g4
Generating Laplacian pyramid: l0 l1 l2 l3 l4
Blending layers: l0 l1 l2 l3 l4
Collapsing Laplacian pyramid: l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0030.tif
assembled images bounding box: [(1782, 1008) to (2649, 1276) =
(867x268)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(1782, 1008) to (2649, 1276) =
(867x268)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(2138, 1028) to (2393, 1271) =
(255x243)]
Using 7 blending levels
Region of Interest bounding box: [(1886, 776) to (2645, 1523) =
(759x747)]
Estimated space required for this blend step: 116MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6
Blending layers: l0 l1 l2 l3 l4 l5 l6
Collapsing Laplacian pyramid: l6 l5 l4 l3 l2 l1 l0
Writing final output...
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_exposure_00.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0000.tif
NearLightHouse_Patched_exposure_layers_0000.tif
NearLightHouse_Patched_exposure_layers_0001.tif
NearLightHouse_Patched_exposure_layers_0002.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0000.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0001.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0002.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0000.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0001.tif
NearLightHouse_Patched_exposure_layers_0003.tif
NearLightHouse_Patched_exposure_layers_0004.tif
NearLightHouse_Patched_exposure_layers_0005.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0003.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0004.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0005.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0001.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0002.tif
NearLightHouse_Patched_exposure_layers_0006.tif
NearLightHouse_Patched_exposure_layers_0007.tif
NearLightHouse_Patched_exposure_layers_0008.tif
NearLightHouse_Patched_exposure_layers_0027.tif
NearLightHouse_Patched_exposure_layers_0028.tif
NearLightHouse_Patched_exposure_layers_0029.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0006.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0007.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0008.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0027.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0028.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0029.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0002.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0003.tif
NearLightHouse_Patched_exposure_layers_0009.tif
NearLightHouse_Patched_exposure_layers_0010.tif
NearLightHouse_Patched_exposure_layers_0011.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0009.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0010.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0011.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0003.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0004.tif
NearLightHouse_Patched_exposure_layers_0012.tif
NearLightHouse_Patched_exposure_layers_0013.tif
NearLightHouse_Patched_exposure_layers_0014.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0012.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0013.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0014.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0004.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0005.tif
NearLightHouse_Patched_exposure_layers_0015.tif
NearLightHouse_Patched_exposure_layers_0016.tif
NearLightHouse_Patched_exposure_layers_0017.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0015.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0016.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0017.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0005.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0006.tif
NearLightHouse_Patched_exposure_layers_0018.tif
NearLightHouse_Patched_exposure_layers_0019.tif
NearLightHouse_Patched_exposure_layers_0020.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0018.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0019.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0020.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0006.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0007.tif
NearLightHouse_Patched_exposure_layers_0021.tif
NearLightHouse_Patched_exposure_layers_0022.tif
NearLightHouse_Patched_exposure_layers_0023.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0021.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0022.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0023.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0007.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0008.tif
NearLightHouse_Patched_exposure_layers_0024.tif
NearLightHouse_Patched_exposure_layers_0025.tif
NearLightHouse_Patched_exposure_layers_0026.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0024.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0025.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0026.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0008.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0009.tif
NearLightHouse_Patched_exposure_layers_0030.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0030.tif
enfuse: only one input file given. Enfuse needs two or more
overlapping input images in order to do blending calculations. The
output will be the same as the input.
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0009.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enblend --
compression NONE -v --fine-mask --fine-mask -w -f5000x2500 -o
NearLightHouse_Patched_fused.tif
NearLightHouse_Patched_stack_ldr_0000.tif
NearLightHouse_Patched_stack_ldr_0001.tif
NearLightHouse_Patched_stack_ldr_0002.tif
NearLightHouse_Patched_stack_ldr_0003.tif
NearLightHouse_Patched_stack_ldr_0004.tif
NearLightHouse_Patched_stack_ldr_0005.tif
NearLightHouse_Patched_stack_ldr_0006.tif
NearLightHouse_Patched_stack_ldr_0007.tif
NearLightHouse_Patched_stack_ldr_0008.tif
NearLightHouse_Patched_stack_ldr_0009.tif
Input image "NearLightHouse_Patched_stack_ldr_0000.tif" RGB UINT16
position=1528x306 size=2028x1888
Input image "NearLightHouse_Patched_stack_ldr_0001.tif" RGB UINT16
position=2306x306 size=2055x1888
Input image "NearLightHouse_Patched_stack_ldr_0002.tif" RGB UINT16
position=0x306 size=5000x1888
Input image "NearLightHouse_Patched_stack_ldr_0003.tif" RGB UINT16
position=0x306 size=5000x1888
Input image "NearLightHouse_Patched_stack_ldr_0004.tif" RGB UINT16
position=0x306 size=5000x1888
Input image "NearLightHouse_Patched_stack_ldr_0005.tif" RGB UINT16
position=639x306 size=2055x1888
Input image "NearLightHouse_Patched_stack_ldr_0006.tif" RGB UINT16
position=0x0 size=5000x1333
Input image "NearLightHouse_Patched_stack_ldr_0007.tif" RGB UINT16
position=0x1306 size=5000x1194
Input image "NearLightHouse_Patched_stack_ldr_0008.tif" RGB UINT16
position=0x1306 size=5000x1194
Input image "NearLightHouse_Patched_stack_ldr_0009.tif" RGB UINT16
position=1056x306 size=2055x1888
Output image size: [(0, 0) to (5000, 2500) = (5000x2500)]
Loading next image: NearLightHouse_Patched_stack_ldr_0000.tif
assembled images bounding box: [(1528, 330) to (3553, 2147) =
(2025x1817)]
Loading next image: NearLightHouse_Patched_stack_ldr_0001.tif
assembled images bounding box: [(2318, 325) to (4300, 2142) =
(1982x1817)]
image union bounding box: [(1528, 325) to (4300, 2147) = (2772x1822)]
image intersection bounding box: [(2318, 330) to (3553, 2142) =
(1235x1812)]
Estimated space required for mask generation: 122MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(2813, 325) to (3440, 2147) =
(627x1822)]
Using 9 blending levels
Region of Interest bounding box: [(1793, 325) to (4300, 2147) =
(2507x1822)]
Estimated space required for this blend step: 229MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_stack_ldr_0002.tif
assembled images bounding box: [(0, 331) to (5000, 2148) =
(5000x1817)]
image union bounding box: [(0, 325) to (5000, 2148) = (5000x1823)]
image intersection bounding box: [(1528, 331) to (4300, 2147) =
(2772x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(814, 325) to (4066, 2148) =
(3252x1823)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2148) =
(5000x1823)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_stack_ldr_0003.tif
assembled images bounding box: [(0, 333) to (5000, 2149) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 333) to (5000, 2148) =
(5000x1815)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend(16422) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(16422) malloc: *** error: can't allocate region
enblend(16422) malloc: *** set a breakpoint in szone_error to debug
enblend(16422) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(16422) malloc: *** error: can't allocate region
enblend(16422) malloc: *** set a breakpoint in szone_error to debug
enblend(16422) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(16422) malloc: *** error: can't allocate region
enblend(16422) malloc: *** set a breakpoint in szone_error to debug
enblend(16422) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(16422) malloc: *** error: can't allocate region
enblend(16422) malloc: *** set a breakpoint in szone_error to debug
terminate called recursively
gnumake: *** [NearLightHouse_Patched_fused.tif] Abort trap
gnumake: *** Deleting file `NearLightHouse_Patched_fused.tif'


_____________________ end of Hugin Error Report _____________________

Harry van der Wolf

unread,
19 Apr 2009, 12:53:3919/04/2009
to hugi...@googlegroups.com, Christoph Spiel
Hi George,,

This same error was reported on Newyears day by "nobody" (hugin-Bugs-2480029). Despite my request for more info we didn't get it.
I know there are some "irregularities" with malloc on OSX.
Ippei made a hack for it in the scripts we use and he added some (subtle) comments:
 # hack; AC_FUNC_MALLOC sucks!!
 mv "./config.h" "./config.h-copy";
 sed -e 's/HAVE_MALLOC\ 0/HAVE_MALLOC\ 1/' \
     -e 's/rpl_malloc/malloc/' \
     "./config.h-copy" > "./config.h";

Maybe by now it hurst more than it helps.
(Sorry, I'm the builder not the developer.) I never encountered this error myself.
In Hugin->Preferences->General you can set the image memory buffer. By default it's set to 75 MB. Could you try again with something like 150-200MB?

Harry


2009/4/19 grow <Geor...@gmail.com>


I tried repeating these techniques on a subsequent stitch from the
same day's shooting   and now I get a crash of Hugin during
stitching.

For the crash case the sequence went like this:
a) the stitch ran OK with some simple masks on the photographer's
feet.
b) then I tried adding extra photographs with some extra features ...
these photographs had masks over the rest of the photograph leaving
just the "extra feature". This stitch worked but the resulting
panorama did not look quite as I wanted it.
c) so I added another mask to the "main" image at the point where I
wanted the extra-feature to show through.

At case c) Hugin crashed!   The error report is below.  I will go back
to case a) and add my extra features using patches in Photoshop after
the stitch ... so I am providing this in the hope that I might help
someone find a bug rather than because I need the problem resolved.
<snip>

<snip>

grow

unread,
19 Apr 2009, 14:59:1019/04/2009
to hugin and other free panoramic software
Harry,

Thanks for the rapid response.
While I posted the message I noticed that it looked like Hugin was
running out memory and wondered whether there was buffer somewhere
whose size I could increase.

So I will tweak that preference and give it a try.

I have Hugin running a big stitch 12,000 x 6,000 stitch at the
moment ... that will take another hour or so and then I will give the
increased buffer a try later this evening.

Do you know would a larger buffer improve performance generally? I
have 5.5 Gb of RAM on this machine so I could easily give it more than
75Mb all the time.

all the best

George

On 19 Apr, 17:53, Harry van der Wolf <hvdw...@gmail.com> wrote:
> Hi George,,
>
> This same error was reported on Newyears day by "nobody" (hugin-Bugs-2480029).
> Despite my request for more info we didn't get it.
> I know there are some "irregularities" with malloc on OSX.
> Ippei made a hack for it in the scripts we use and he added some (subtle)
> comments:
>  # hack; AC_FUNC_MALLOC sucks!!
>  mv "./config.h" "./config.h-copy";
>  sed -e 's/HAVE_MALLOC\ 0/HAVE_MALLOC\ 1/' \
>      -e 's/rpl_malloc/malloc/' \
>      "./config.h-copy" > "./config.h";
>
> Maybe by now it hurst more than it helps.
> (Sorry, I'm the builder not the developer.) I never encountered this error
> myself.
> In Hugin->Preferences->General you can set the image memory buffer. By
> default it's set to 75 MB. Could you try again with something like
> 150-200MB?
>
> Harry
>
> 2009/4/19 grow <George...@gmail.com>

Harry van der Wolf

unread,
19 Apr 2009, 16:28:5319/04/2009
to hugi...@googlegroups.com


2009/4/19 grow <Geor...@gmail.com>


Harry,

Thanks for the rapid response.
While I posted the message I noticed that it looked like Hugin was
running out memory and wondered whether there was buffer somewhere
whose size I could increase.

So I will tweak that preference and give it a try.

I have Hugin running a big stitch 12,000 x 6,000 stitch at the
moment ... that will take another hour or so and then I will give the
increased buffer a try later this evening.

Do you know would a larger buffer improve performance generally?  I
have 5.5 Gb of RAM on this machine so I could easily give it more than
75Mb all the time.

I have 2GB of RAM and I have been working with sizes of 250-350MB. Somewhere last year we had this 76 6Mpix images. I had the buffer at 125 MB and when I increased it to 350 MB, the performance improvement was  impressive.
I haven't got exact measurements though and I didn't try to optimize. Maybe it would have been faster with 250 MB or 450MB. I really don't know.
It was just better when going from 125MB to 350MB.

Harry

cspiel

unread,
20 Apr 2009, 03:27:1820/04/2009
to hugin and other free panoramic software
Harry -

> This same error was reported on Newyears day by "nobody" (hugin-Bugs-2480029).
> Despite my request for more info we didn't get it.

From the study of the ticket I conclude
you are talking about a problem with Enblend not
with Hugin. Right?


> I know there are some "irregularities" with malloc on OSX.

Error code 3 means:
/* The address range specified is already in use, or
* no address range of the size specified could be
* found. */

Googling the problem suggests that...
The implementation of realloc on Darwin never frees memory, so
when using a large buffer size on incomplete reads you end up
with lots of small strings that actually take up a large
allocation.
In other words the VM sub-system of the OS
causes the trouble.


> Ippei made a hack for it in the scripts we use and he added some (subtle)
> comments:
> # hack; AC_FUNC_MALLOC sucks!!
> mv "./config.h" "./config.h-copy";
> sed -e 's/HAVE_MALLOC\ 0/HAVE_MALLOC\ 1/' \
> -e 's/rpl_malloc/malloc/' \
> "./config.h-copy" > "./config.h";

Cargo cult.

It is known that AC_FUNC_MALLOC does not go well
with cross-compiling, sure. However, the fix the
rpl_* wrappers should perform has nothing to do
with OOM conditions.


> Maybe by now it hurst more than it helps.

Well, at least it gives me a hearty laugh:
"Fixes" the wrong thing at the wrong place.

While we are at it: can somebody tell me whether
I better remove AC_FUNC_MALLOC from
"configure.in" in the staging branch? Neither
Enblend nor Enfuse rely directly on the
preprocessor symbols that the m4 macro
generates.


> (Sorry, I'm the builder not the developer.) I never encountered this error
> myself.
> In Hugin->Preferences->General you can set the image memory buffer. By
> default it's set to 75 MB. Could you try again with something like
> 150-200MB?

Something like that would have been my first
suggestions, too.

(1) Increase the process' virtual memory.
Use 64bit?
(2) Try both versions of Enblend with and
without image cache. (Currently only the
staging branch supports both.) Even though I
doubt switching versions will help.

At source-code level:
(3) Replace the allocations in "mask.h" and
"nearest.h" with calls to boost::pool.
Maybe even more changes are needed. We are
using pooled memory already for the image
cache, so you won't introduce a new
dependency.


/Chris

grow

unread,
20 Apr 2009, 03:33:1420/04/2009
to hugin and other free panoramic software
Harry,
I increased the buffer size in Preferences to 300Mb and stitched a
large panorama that I knew was not crashing Hugin - there was almost
a 20% reduction in the overall time taken (about an hour saved on a
panorama that takes a little about three hours - so certainly a
noticeable improvement.)

On the problematic panorama it still crashed at the same place. When
I look at the File-creation time stamps along the way and compare them
to the earlier crash there was no noticeable improvement in speed.

The error log is below ... at a quick glance it seems much the same to
me.

all the best

George

_________ Start of Commentary from Log Window - with larger
buffer_______ _

Checking nona...[OK]
Checking enblend...[OK]
Checking enfuse...[OK]
Checking hugin_hdrmerge...[OK]
Checking exiftool...[OK]
Checking rm...[FAIL]
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 0 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 1 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 2 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 3 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 4 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 5 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 6 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 7 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 8 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 9 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 10 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 11 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 12 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 13 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 14 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 15 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 16 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 17 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 18 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 19 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 20 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 21 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 22 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 23 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 24 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 25 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 26 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 27 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 28 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 29 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o
NearLightHouse_Patched_exposure_layers_ -i 30 /private/var/tmp/folders.
501/TemporaryItems/huginpto_5FnNvN
Estimated space required for this blend step: 201MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0002.tif
assembled images bounding box: [(1528, 330) to (3553, 2147) =
(2025x1817)]
image union bounding box: [(1528, 330) to (3553, 2147) = (2025x1817)]
image intersection bounding box: [(1528, 330) to (3505, 2147) =
(1977x1817)]
Estimated space required for mask generation: 89MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(1528, 598) to (3553, 2027) =
(2025x1429)]
Using 9 blending levels
Region of Interest bounding box: [(1528, 330) to (3553, 2147) =
(2025x1817)]
Estimated space required for this blend step: 204MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0003.tif
assembled images bounding box: [(2318, 325) to (4300, 2142) =
(1982x1817)]
image union bounding box: [(1528, 325) to (4300, 2147) = (2772x1822)]
image intersection bounding box: [(2318, 330) to (3553, 2142) =
(1235x1812)]
Estimated space required for mask generation: 122MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(2813, 325) to (3452, 2147) =
(639x1822)]
Using 9 blending levels
Region of Interest bounding box: [(1793, 325) to (4300, 2147) =
(2507x1822)]
Estimated space required for this blend step: 229MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0004.tif
assembled images bounding box: [(2318, 325) to (4300, 2142) =
(1982x1817)]
image union bounding box: [(1528, 325) to (4300, 2147) = (2772x1822)]
image intersection bounding box: [(2318, 325) to (4300, 2142) =
(1982x1817)]
Estimated space required for mask generation: 122MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(3196, 325) to (4300, 2147) =
(1104x1822)]
Using 9 blending levels
Region of Interest bounding box: [(2176, 325) to (4300, 2147) =
(2124x1822)]
Estimated space required for this blend step: 209MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0005.tif
assembled images bounding box: [(2318, 325) to (4299, 2142) =
(1981x1817)]
image union bounding box: [(1528, 325) to (4300, 2147) = (2772x1822)]
image intersection bounding box: [(2318, 325) to (4299, 2142) =
(1981x1817)]
Estimated space required for mask generation: 122MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 5 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 1, s2: 1/4 2/4 3/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3 s4
Mask transition line bounding box: [(2717, 325) to (4300, 2147) =
(1583x1822)]
Using 9 blending levels
Region of Interest bounding box: [(1697, 325) to (4300, 2147) =
(2603x1822)]
Estimated space required for this blend step: 233MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0006.tif
assembled images bounding box: [(0, 331) to (5000, 2148) =
(5000x1817)]
image union bounding box: [(0, 325) to (5000, 2148) = (5000x1823)]
image intersection bounding box: [(1528, 331) to (4300, 2147) =
(2772x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(814, 325) to (4102, 2148) =
(3288x1823)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2148) =
(5000x1823)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0007.tif
assembled images bounding box: [(0, 331) to (5000, 2148) =
(5000x1817)]
image union bounding box: [(0, 325) to (5000, 2148) = (5000x1823)]
image intersection bounding box: [(0, 331) to (5000, 2148) =
(5000x1817)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 5 distinct seams.
Strategy 1, s0: 1/4 2/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2:
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4
Strategy 2: s0 s1 s2 s3 s4
Mask transition line bounding box: [(0, 325) to (5000, 1895) =
(5000x1570)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2148) =
(5000x1823)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0008.tif
assembled images bounding box: [(0, 331) to (5000, 2148) =
(5000x1817)]
image union bounding box: [(0, 325) to (5000, 2148) = (5000x1823)]
image intersection bounding box: [(0, 331) to (5000, 2148) =
(5000x1817)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 4 distinct seams.
Strategy 1, s0: 1/4 2/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3
Mask transition line bounding box: [(0, 325) to (5000, 2028) =
(5000x1703)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2148) =
(5000x1823)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0009.tif
assembled images bounding box: [(0, 333) to (5000, 2149) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 333) to (5000, 2148) =
(5000x1815)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 6 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4 4/4
Strategy 1, s5: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3 s4 s5
Mask transition line bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0010.tif
assembled images bounding box: [(0, 333) to (5000, 2149) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 333) to (5000, 2149) =
(5000x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 6 distinct seams.
Strategy 1, s0: 1/4 2/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4 4/4
Strategy 1, s5: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3 s4 s5
Mask transition line bounding box: [(0, 458) to (5000, 2149) =
(5000x1691)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0011.tif
assembled images bounding box: [(0, 333) to (5000, 2149) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 333) to (5000, 2149) =
(5000x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 7 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4 4/4
Strategy 1, s5: 1/4 2/4 3/4 4/4
Strategy 1, s6: 1/4 2/4 3/4
Strategy 2: s0 s1 s2 s3 s4 s5 s6
Mask transition line bounding box: [(0, 325) to (5000, 1741) =
(5000x1416)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0012.tif
assembled images bounding box: [(0, 330) to (5000, 2146) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 330) to (5000, 2146) =
(5000x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 4 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4
Strategy 2: s0 s1 s2 s3
Mask transition line bounding box: [(47, 325) to (1731, 2149) =
(1684x1824)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0013.tif
assembled images bounding box: [(0, 330) to (5000, 2146) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 330) to (5000, 2146) =
(5000x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 4 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3
Mask transition line bounding box: [(353, 325) to (1731, 2149) =
(1378x1824)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0014.tif
assembled images bounding box: [(0, 330) to (5000, 2146) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 330) to (5000, 2146) =
(5000x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 5 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4
Strategy 2: s0 s1 s2 s3 s4
Mask transition line bounding box: [(468, 325) to (1724, 2026) =
(1256x1701)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0015.tif
assembled images bounding box: [(639, 328) to (2626, 2144) =
(1987x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(639, 328) to (2626, 2144) =
(1987x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 5 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4
Strategy 2: s0 s1 s2 s3 s4
Mask transition line bounding box: [(895, 325) to (2270, 2149) =
(1375x1824)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2149) =
(5000x1824)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0016.tif
assembled images bounding box: [(639, 328) to (2626, 2144) =
(1987x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(639, 328) to (2626, 2144) =
(1987x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 3 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4
Strategy 2: s0 s1 s2
Mask transition line bounding box: [(1201, 325) to (2270, 2149) =
(1069x1824)]
Using 9 blending levels
Region of Interest bounding box: [(181, 325) to (3290, 2149) =
(3109x1824)]
Estimated space required for this blend step: 259MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0017.tif
assembled images bounding box: [(639, 328) to (2626, 2144) =
(1987x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(639, 328) to (2626, 2144) =
(1987x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(1295, 1506) to (1878, 2149) =
(583x643)]
Using 9 blending levels
Region of Interest bounding box: [(275, 486) to (2898, 2149) =
(2623x1663)]
Estimated space required for this blend step: 223MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0018.tif
assembled images bounding box: [(0, 0) to (5000, 1312) = (5000x1312)]
image union bounding box: [(0, 0) to (5000, 2149) = (5000x2149)]
image intersection bounding box: [(0, 325) to (5000, 1312) =
(5000x987)]
Estimated space required for mask generation: 258MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(0, 331) to (5000, 810) =
(5000x479)]
Using 8 blending levels
Region of Interest bounding box: [(0, 0) to (5000, 1318) =
(5000x1318)]
Estimated space required for this blend step: 285MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7
Collapsing Laplacian pyramid: l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0019.tif
assembled images bounding box: [(0, 0) to (5000, 1312) = (5000x1312)]
image union bounding box: [(0, 0) to (5000, 2149) = (5000x2149)]
image intersection bounding box: [(0, 0) to (5000, 1312) =
(5000x1312)]
Estimated space required for mask generation: 258MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 11 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4
Strategy 1, s5: 1/4 2/4
Strategy 1, s6: 1/4 2/4 3/4
Strategy 1, s7: 1/4 2/4
Strategy 1, s8: 1/4 2/4 3/4
Strategy 1, s9: 1/4 2/4
Strategy 1, s10: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3 s4 s5 s6 s7 s8 s9 s10
Mask transition line bounding box: [(0, 0) to (5000, 372) =
(5000x372)]
Using 9 blending levels
Region of Interest bounding box: [(0, 0) to (5000, 1392) =
(5000x1392)]
Estimated space required for this blend step: 296MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0020.tif
assembled images bounding box: [(0, 0) to (5000, 1312) = (5000x1312)]
image union bounding box: [(0, 0) to (5000, 2149) = (5000x2149)]
image intersection bounding box: [(0, 0) to (5000, 1312) =
(5000x1312)]
Estimated space required for mask generation: 258MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(372, 245) to (745, 536) =
(373x291)]
Using 9 blending levels
Region of Interest bounding box: [(0, 0) to (5000, 1556) =
(5000x1556)]
Estimated space required for this blend step: 319MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0021.tif
assembled images bounding box: [(0, 1310) to (5000, 2500) =
(5000x1190)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(0, 1310) to (5000, 2149) =
(5000x839)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(0, 1709) to (5000, 2198) =
(5000x489)]
Using 8 blending levels
Region of Interest bounding box: [(0, 1201) to (5000, 2500) =
(5000x1299)]
Estimated space required for this blend step: 283MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7
Collapsing Laplacian pyramid: l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0022.tif
assembled images bounding box: [(0, 1310) to (5000, 2500) =
(5000x1190)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(0, 1310) to (5000, 2500) =
(5000x1190)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 3 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2
Mask transition line bounding box: [(0, 2144) to (5000, 2500) =
(5000x356)]
Using 9 blending levels
Region of Interest bounding box: [(0, 1124) to (5000, 2500) =
(5000x1376)]
Estimated space required for this blend step: 293MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0023.tif
assembled images bounding box: [(0, 1310) to (5000, 2500) =
(5000x1190)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(0, 1310) to (5000, 2500) =
(5000x1190)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 3 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2
Mask transition line bounding box: [(0, 2091) to (5000, 2473) =
(5000x382)]
Using 9 blending levels
Region of Interest bounding box: [(0, 1071) to (5000, 2500) =
(5000x1429)]
Estimated space required for this blend step: 301MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0024.tif
assembled images bounding box: [(0, 1306) to (5000, 2500) =
(5000x1194)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(0, 1306) to (5000, 2500) =
(5000x1194)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(0, 2052) to (5000, 2500) =
(5000x448)]
Using 9 blending levels
Region of Interest bounding box: [(0, 1032) to (5000, 2500) =
(5000x1468)]
Estimated space required for this blend step: 306MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0025.tif
assembled images bounding box: [(0, 1306) to (5000, 2500) =
(5000x1194)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(0, 1306) to (5000, 2500) =
(5000x1194)]
Loading next image: NearLightHouse_Patched_exposure_layers_0026.tif
enblend: some images are redundant and will not be blended.
assembled images bounding box: [(0, 1306) to (5000, 2500) =
(5000x1194)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(0, 1306) to (5000, 2500) =
(5000x1194)]
Loading next image: NearLightHouse_Patched_exposure_layers_0027.tif
enblend: some images are redundant and will not be blended.
assembled images bounding box: [(3994, 1255) to (4104, 1353) =
(110x98)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(3994, 1255) to (4104, 1353) =
(110x98)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1:
Strategy 2: s0 s1
Mask transition line bounding box: [(3970, 1313) to (4141, 1358) =
(171x45)]
Using 5 blending levels
Region of Interest bounding box: [(3910, 1253) to (4201, 1418) =
(291x165)]
Estimated space required for this blend step: 102MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4
Generating Gaussian pyramid: g0 g1 g2 g3 g4
Generating Laplacian pyramid: l0 l1 l2 l3 l4
Generating Gaussian pyramid: g0 g1 g2 g3 g4
Generating Laplacian pyramid: l0 l1 l2 l3 l4
Blending layers: l0 l1 l2 l3 l4
Collapsing Laplacian pyramid: l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0028.tif
assembled images bounding box: [(3884, 1245) to (4187, 1367) =
(303x122)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(3884, 1245) to (4187, 1367) =
(303x122)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1: 1/4 2/4 3/4
Strategy 2: s0 s1
Mask transition line bounding box: [(4095, 1292) to (4182, 1348) =
(87x56)]
Using 6 blending levels
Region of Interest bounding box: [(3971, 1168) to (4306, 1472) =
(335x304)]
Estimated space required for this blend step: 103MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5
Blending layers: l0 l1 l2 l3 l4 l5
Collapsing Laplacian pyramid: l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0029.tif
assembled images bounding box: [(3684, 1261) to (4070, 1365) =
(386x104)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(3684, 1261) to (4070, 1365) =
(386x104)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(4002, 1310) to (4014, 1331) =
(12x21)]
Using 5 blending levels
Region of Interest bounding box: [(3942, 1250) to (4074, 1391) =
(132x141)]
Estimated space required for this blend step: 101MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4
Generating Gaussian pyramid: g0 g1 g2 g3 g4
Generating Laplacian pyramid: l0 l1 l2 l3 l4
Generating Gaussian pyramid: g0 g1 g2 g3 g4
Generating Laplacian pyramid: l0 l1 l2 l3 l4
Blending layers: l0 l1 l2 l3 l4
Collapsing Laplacian pyramid: l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_exposure_layers_0030.tif
assembled images bounding box: [(1782, 1008) to (2649, 1276) =
(867x268)]
image union bounding box: [(0, 0) to (5000, 2500) = (5000x2500)]
image intersection bounding box: [(1782, 1008) to (2649, 1276) =
(867x268)]
Estimated space required for mask generation: 300MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(2138, 1028) to (2393, 1271) =
(255x243)]
Using 7 blending levels
Region of Interest bounding box: [(1886, 776) to (2645, 1523) =
(759x747)]
Estimated space required for this blend step: 116MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6
Blending layers: l0 l1 l2 l3 l4 l5 l6
Collapsing Laplacian pyramid: l6 l5 l4 l3 l2 l1 l0
Writing final output...
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_exposure_00.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0000.tif
NearLightHouse_Patched_exposure_layers_0000.tif
NearLightHouse_Patched_exposure_layers_0001.tif
NearLightHouse_Patched_exposure_layers_0002.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0000.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0001.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0002.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0000.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0001.tif
NearLightHouse_Patched_exposure_layers_0003.tif
NearLightHouse_Patched_exposure_layers_0004.tif
NearLightHouse_Patched_exposure_layers_0005.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0003.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0004.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0005.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0002.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0003.tif
NearLightHouse_Patched_exposure_layers_0009.tif
NearLightHouse_Patched_exposure_layers_0010.tif
NearLightHouse_Patched_exposure_layers_0011.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0009.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0010.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0011.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0003.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0004.tif
NearLightHouse_Patched_exposure_layers_0012.tif
NearLightHouse_Patched_exposure_layers_0013.tif
NearLightHouse_Patched_exposure_layers_0014.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0012.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0013.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0014.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0004.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0005.tif
NearLightHouse_Patched_exposure_layers_0015.tif
NearLightHouse_Patched_exposure_layers_0016.tif
NearLightHouse_Patched_exposure_layers_0017.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0015.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0016.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0017.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0005.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0006.tif
NearLightHouse_Patched_exposure_layers_0018.tif
NearLightHouse_Patched_exposure_layers_0019.tif
NearLightHouse_Patched_exposure_layers_0020.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0018.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0019.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0020.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0006.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0007.tif
NearLightHouse_Patched_exposure_layers_0021.tif
NearLightHouse_Patched_exposure_layers_0022.tif
NearLightHouse_Patched_exposure_layers_0023.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0021.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0022.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0023.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0007.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0008.tif
NearLightHouse_Patched_exposure_layers_0024.tif
NearLightHouse_Patched_exposure_layers_0025.tif
NearLightHouse_Patched_exposure_layers_0026.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0024.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0025.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0026.tif
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
perl -w /Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/
Hugin.app/Contents/Resources/HuginStitchProject.app/Contents/Resources/
ExifTool/exiftool -overwrite_original_in_place -TagsFromFile /Volumes/
GR_TRb_1/VRs/Aran/Inisheer/ToBeStitched/NearLightHouse/select/
01_IMG_1180.tiff -ImageDescription -Make -Model -Artist -WhitePoint -
Copyright -GPS:all -DateTimeOriginal -CreateDate -UserComment -
ColorSpace -OwnerName -SerialNumber
NearLightHouse_Patched_stack_ldr_0008.tif
1 image files updated
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enfuse -w -o
NearLightHouse_Patched_stack_ldr_0009.tif
NearLightHouse_Patched_exposure_layers_0030.tif
Loading next image: NearLightHouse_Patched_exposure_layers_0030.tif
enfuse: only one input file given. Enfuse needs two or more
overlapping input images in order to do blending calculations. The
output will be the same as the input.
Using 9 blending levels
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Estimated space required for this blend step: 229MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_stack_ldr_0002.tif
assembled images bounding box: [(0, 331) to (5000, 2148) =
(5000x1817)]
image union bounding box: [(0, 325) to (5000, 2148) = (5000x1823)]
image intersection bounding box: [(1528, 331) to (4300, 2147) =
(2772x1816)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(814, 325) to (4066, 2148) =
(3252x1823)]
Using 9 blending levels
Region of Interest bounding box: [(0, 325) to (5000, 2148) =
(5000x1823)]
Estimated space required for this blend step: 356MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: NearLightHouse_Patched_stack_ldr_0003.tif
assembled images bounding box: [(0, 333) to (5000, 2149) =
(5000x1816)]
image union bounding box: [(0, 325) to (5000, 2149) = (5000x1824)]
image intersection bounding box: [(0, 333) to (5000, 2148) =
(5000x1815)]
Estimated space required for mask generation: 219MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend(17220) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(17220) malloc: *** error: can't allocate region
enblend(17220) malloc: *** set a breakpoint in szone_error to debug
enblend(17220) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(17220) malloc: *** error: can't allocate region
enblend(17220) malloc: *** set a breakpoint in szone_error to debug
enblend(17220) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(17220) malloc: *** error: can't allocate region
enblend(17220) malloc: *** set a breakpoint in szone_error to debug
enblend(17220) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(17220) malloc: *** error: can't allocate region
enblend(17220) malloc: *** set a breakpoint in szone_error to debug
terminate called recursively
gnumake: *** [NearLightHouse_Patched_fused.tif] Abort trap
gnumake: *** Deleting file `NearLightHouse_Patched_fused.tif'
_________ End of Commentary from Log Window - with larger
buffer_______ _

On 19 Apr, 21:28, Harry van der Wolf <hvdw...@gmail.com> wrote:
> 2009/4/19 grow <George...@gmail.com>

Harry van der Wolf

unread,
20 Apr 2009, 04:45:1920/04/2009
to hugi...@googlegroups.com, Christoph Spiel, andrew...@gmail.com


2009/4/20 cspiel <csp...@freenet.de>


Harry -

> This same error was reported on Newyears day by "nobody" (hugin-Bugs-2480029).
> Despite my request for more info we didn't get it.

       From the study of the ticket I conclude
you are talking about a problem with Enblend not
with Hugin.  Right?
 
 
Correct! To end users is is hugin that crashes, be it through enblend or "whatever else".
Do you mean that I should remove that "fix" or change it somehow?
 
 

While we are at it: can somebody tell me whether
I better remove AC_FUNC_MALLOC from
"configure.in" in the staging branch?  Neither
Enblend nor Enfuse rely directly on the
preprocessor symbols that the m4 macro
generates.

 
 
I can't answer that. Maybe Andrew can if he is reading this thread (I now copied him in)
 
 
Harry

grow

unread,
20 Apr 2009, 07:29:5920/04/2009
to hugin and other free panoramic software
Harry, Bruno,

I have now experimented a bit more with this stitch.
Using the preview panel I removed various images and exposure-stack
image-triples in turn and re-ran the stitch over and over ... It kept
crashing at what looks like the same place UNTIL I removed a
particular triple of images. When I put them back in it crashes
again.

Now I have looked closely at those three images. Each has an Alpha-
channel mask that was created from a "feathered" selection so I think
the mask has shades of grey in it, not just black ... is that a known
problem?

My next plan is to preserve those images in case they are useful
evidence for a bug hunter and then replace them by images with a solid
black mask ... I'll let you know what happens.

all the best

George

grow

unread,
20 Apr 2009, 07:53:3520/04/2009
to hugin and other free panoramic software
Harry, Bruno,
I tried including the images that had had "grey" Alpha masks but with
their Alpha Channels deleted. the stitch ran to successful
completion.

I have now tried adding a simple black Alpha Channel to each of those
images and it crashes again.

So much for my "grey theory"!

all the best

George

Rogier Wolff

unread,
20 Apr 2009, 08:05:5120/04/2009
to hugi...@googlegroups.com
On Mon, Apr 20, 2009 at 04:29:59AM -0700, grow wrote:
>
> Harry, Bruno,
>
> I have now experimented a bit more with this stitch.
> Using the preview panel I removed various images and exposure-stack
> image-triples in turn and re-ran the stitch over and over ... It kept
> crashing at what looks like the same place UNTIL I removed a
> particular triple of images. When I put them back in it crashes
> again.

OK. that's a bug....

> Now I have looked closely at those three images. Each has an Alpha-
> channel mask that was created from a "feathered" selection so I think
> the mask has shades of grey in it, not just black ... is that a known
> problem?

... but having alpha masks not being full-on or full-off doesn't make
sense. Enblend is intended to create a smooth transition from one image
to the next, and having curved "edges" is tricky enough.

So when you simply want to paste the images together feathering the
transition is great, but if you want enblend to feather it for you,
you simply shouldn't use gradual alpha masks.

But the bug remains: Enblend should either refuse to load these
images, or it should threshold the alpha mask to the binary values it
needs.

Roger.

P.S. Testing if I can post to the list this way...

--
** R.E....@BitWizard.nl ** http://www.BitWizard.nl/ ** +31-15-2600998 **
** Delftechpark 26 2628 XH Delft, The Netherlands. KVK: 27239233 **
*-- BitWizard writes Linux device drivers for any device you may have! --*
Q: It doesn't work. A: Look buddy, doesn't work is an ambiguous statement.
Does it sit on the couch all day? Is it unemployed? Please be specific!
Define 'it' and what it isn't doing. --------- Adapted from lxrbot FAQ

Bruno Postle

unread,
20 Apr 2009, 08:13:2220/04/2009
to Hugin ptx
On Mon 20-Apr-2009 at 14:05 +0200, Rogier Wolff wrote:
>
>So when you simply want to paste the images together feathering the
>transition is great, but if you want enblend to feather it for you,
>you simply shouldn't use gradual alpha masks.
>
>But the bug remains: Enblend should either refuse to load these
>images, or it should threshold the alpha mask to the binary values it
>needs.

I haven't seen any enblend bug here in the past.

It does threshold the alpha mask at exactly 100%, any partial
transparency is treated as full opacity, so such areas are used in
the final blend (this messes-up if you have pre-multiplied alpha
transparency, so it is best to use no feathering at all).

--
Bruno

cspiel

unread,
20 Apr 2009, 10:41:1020/04/2009
to hugin and other free panoramic software
Rehi!

> Do you mean that I should remove that "fix" or change it somehow?

You can remove AC_FUNC_MALLOC from
configure.in and ditch your "fix". I removed it
from "staging" in rev314.


> > While we are at it: can somebody tell me whether
> > I better remove AC_FUNC_MALLOC from
> > "configure.in" in the staging branch? Neither
> > Enblend nor Enfuse rely directly on the
> > preprocessor symbols that the m4 macro
> > generates.
>
> I can't answer that. Maybe Andrew can if he is reading this thread (I now
> copied him in)

A quick comparison of the binaries configured
with and without "AC_FUNC_MALLOC" on amd64
showed me that they are byte-wise identical. As
we expected HAVE_*MALLOC have no influence on
the code at all.

/cls

Bruno Postle

unread,
21 Apr 2009, 16:29:1121/04/2009
to Hugin ptx
On Mon 20-Apr-2009 at 04:53 -0700, grow wrote:
>
>I have now tried adding a simple black Alpha Channel to each of those
>images and it crashes again.

You need to say what the error message is, there are a couple of
known crash bugs in enblend. If you are using a modified version of
enblend then it would be useful to test the same set of images with
the 'stock' enblend-3.2 release.

--
Bruno

grow

unread,
23 Apr 2009, 20:08:4223/04/2009
to hugin and other free panoramic software
Bruno,

You said:
> You need to say what the error message is

Below is the log from a recent crash by enblend ... the version I was
using was from the current RC3 build done by Harry for Mac OS X
(Hugin 0.8 RC3_3758)

On close inspection the Alpha Channel mask was not feathered this time
but I THINK it was (accidentally) made with a dark shade of grey
rather than black ... it also had a fairly intricate outline. I made
it total (0,0,0) black and also made the edges less intricate. and
have now achieved a small size stitch without a crash.

I set it running again - this time on a higher resolution stitch
(10,000 x 5,000) ... and it crashed with the same error as before.

So I tried again at (2,000x 1,000) and it successfully stitched the
panorama.

I have just set it going again at 4,000x2,000 that will take a
while ... I will check it in the morning.

I have preserved the images that caused the crash and can let you have
them if that would be a help? (27x 70Mb TIFF files in all but only 6
with Alpha Channel masks)

all the best

George

________ start of error log_______________
Checking nona...[OK]
Checking enblend...[OK]
Checking enfuse...[OK]
Checking hugin_hdrmerge...[OK]
Checking exiftool...[OK]
Checking rm...[FAIL]
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i 0 /
private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i 1 /
private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i 2 /
private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i 3 /
private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i 4 /
private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i 5 /
private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i 6 /
private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i 7 /
private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i 8 /
private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i 9 /
private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
10 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
11 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
12 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
13 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
14 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
15 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
16 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
17 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
18 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
19 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
20 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
21 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
22 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
23 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
24 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
25 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_exposure_layers_ -i
26 /private/var/tmp/folders.501/TemporaryItems/huginpto_AiTNCO
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC3_3758/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enblend --
compression NONE -v --fine-mask --fine-mask -w -f10000x5000 -o
Village_Hotel_exposure_00.tif Village_Hotel_exposure_layers_0000.tif
Village_Hotel_exposure_layers_0001.tif
Village_Hotel_exposure_layers_0002.tif
Village_Hotel_exposure_layers_0003.tif
Village_Hotel_exposure_layers_0004.tif
Village_Hotel_exposure_layers_0005.tif
Village_Hotel_exposure_layers_0006.tif
Village_Hotel_exposure_layers_0007.tif
Village_Hotel_exposure_layers_0008.tif
Village_Hotel_exposure_layers_0009.tif
Village_Hotel_exposure_layers_0010.tif
Village_Hotel_exposure_layers_0011.tif
Village_Hotel_exposure_layers_0012.tif
Village_Hotel_exposure_layers_0013.tif
Village_Hotel_exposure_layers_0014.tif
Village_Hotel_exposure_layers_0015.tif
Village_Hotel_exposure_layers_0016.tif
Village_Hotel_exposure_layers_0017.tif
Village_Hotel_exposure_layers_0018.tif
Village_Hotel_exposure_layers_0019.tif
Village_Hotel_exposure_layers_0020.tif
Village_Hotel_exposure_layers_0021.tif
Village_Hotel_exposure_layers_0022.tif
Village_Hotel_exposure_layers_0023.tif
Village_Hotel_exposure_layers_0024.tif
Village_Hotel_exposure_layers_0025.tif
Village_Hotel_exposure_layers_0026.tif
Input image "Village_Hotel_exposure_layers_0000.tif" RGB UINT16
position=2833x500 size=4445x3778
Input image "Village_Hotel_exposure_layers_0001.tif" RGB UINT16
position=2833x500 size=4445x3778
Input image "Village_Hotel_exposure_layers_0002.tif" RGB UINT16
position=2833x500 size=4445x3778
Input image "Village_Hotel_exposure_layers_0003.tif" RGB UINT16
position=4444x500 size=4500x3722
Input image "Village_Hotel_exposure_layers_0004.tif" RGB UINT16
position=4444x500 size=4500x3722
Input image "Village_Hotel_exposure_layers_0005.tif" RGB UINT16
position=4444x500 size=4500x3722
Input image "Village_Hotel_exposure_layers_0006.tif" RGB UINT16
position=0x500 size=10000x3778
Input image "Village_Hotel_exposure_layers_0007.tif" RGB UINT16
position=0x500 size=10000x3778
Input image "Village_Hotel_exposure_layers_0008.tif" RGB UINT16
position=0x500 size=10000x3778
Input image "Village_Hotel_exposure_layers_0009.tif" RGB UINT16
position=0x556 size=10000x3722
Input image "Village_Hotel_exposure_layers_0010.tif" RGB UINT16
position=0x556 size=10000x3722
Input image "Village_Hotel_exposure_layers_0011.tif" RGB UINT16
position=0x556 size=10000x3722
Input image "Village_Hotel_exposure_layers_0012.tif" RGB UINT16
position=0x556 size=10000x3777
Input image "Village_Hotel_exposure_layers_0013.tif" RGB UINT16
position=0x556 size=10000x3777
Input image "Village_Hotel_exposure_layers_0014.tif" RGB UINT16
position=0x556 size=10000x3777
Input image "Village_Hotel_exposure_layers_0015.tif" RGB UINT16
position=1333x556 size=4334x3722
Input image "Village_Hotel_exposure_layers_0016.tif" RGB UINT16
position=1333x556 size=4334x3722
Input image "Village_Hotel_exposure_layers_0017.tif" RGB UINT16
position=1333x556 size=4334x3722
Input image "Village_Hotel_exposure_layers_0018.tif" RGB UINT16
position=0x0 size=10000x2444
Input image "Village_Hotel_exposure_layers_0019.tif" RGB UINT16
position=0x0 size=10000x2444
Input image "Village_Hotel_exposure_layers_0020.tif" RGB UINT16
position=0x0 size=10000x2444
Input image "Village_Hotel_exposure_layers_0021.tif" RGB UINT16
position=0x2667 size=10000x2333
Input image "Village_Hotel_exposure_layers_0022.tif" RGB UINT16
position=0x2667 size=10000x2333
Input image "Village_Hotel_exposure_layers_0023.tif" RGB UINT16
position=0x2667 size=10000x2333
Input image "Village_Hotel_exposure_layers_0024.tif" RGB UINT16
position=0x2611 size=10000x2389
Input image "Village_Hotel_exposure_layers_0025.tif" RGB UINT16
position=0x2611 size=10000x2389
Input image "Village_Hotel_exposure_layers_0026.tif" RGB UINT16
position=0x2611 size=10000x2389
Output image size: [(0, 0) to (10000, 5000) = (10000x5000)]
Loading next image: Village_Hotel_exposure_layers_0000.tif
assembled images bounding box: [(2843, 539) to (7268, 4174) =
(4425x3635)]
Loading next image: Village_Hotel_exposure_layers_0001.tif
assembled images bounding box: [(2842, 539) to (7268, 4174) =
(4426x3635)]
image union bounding box: [(2842, 539) to (7268, 4174) = (4426x3635)]
image intersection bounding box: [(2843, 539) to (7268, 4174) =
(4425x3635)]
Estimated space required for mask generation: 387MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 2: s0 s1
Mask transition line bounding box: [(2842, 539) to (7268, 4025) =
(4426x3486)]
Using 10 blending levels
Region of Interest bounding box: [(2842, 539) to (7268, 4174) =
(4426x3635)]
Estimated space required for this blend step: 851MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0002.tif
assembled images bounding box: [(2843, 539) to (7269, 4174) =
(4426x3635)]
image union bounding box: [(2842, 539) to (7269, 4174) = (4427x3635)]
image intersection bounding box: [(2843, 539) to (7268, 4174) =
(4425x3635)]
Estimated space required for mask generation: 387MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 4 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3
Mask transition line bounding box: [(2842, 539) to (7269, 4174) =
(4427x3635)]
Using 10 blending levels
Region of Interest bounding box: [(2842, 539) to (7269, 4174) =
(4427x3635)]
Estimated space required for this blend step: 851MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0003.tif
assembled images bounding box: [(4465, 526) to (8927, 4162) =
(4462x3636)]
image union bounding box: [(2842, 526) to (8927, 4174) = (6085x3648)]
image intersection bounding box: [(4465, 539) to (7269, 4162) =
(2804x3623)]
Estimated space required for mask generation: 533MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(5575, 526) to (6080, 4174) =
(505x3648)]
Using 10 blending levels
Region of Interest bounding box: [(3531, 526) to (8124, 4174) =
(4593x3648)]
Estimated space required for this blend step: 870MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0004.tif
assembled images bounding box: [(4465, 526) to (8927, 4162) =
(4462x3636)]
image union bounding box: [(2842, 526) to (8927, 4174) = (6085x3648)]
image intersection bounding box: [(4465, 526) to (8927, 4162) =
(4462x3636)]
Estimated space required for mask generation: 533MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(5892, 2976) to (8927, 4174) =
(3035x1198)]
Using 10 blending levels
Region of Interest bounding box: [(3848, 932) to (8927, 4174) =
(5079x3242)]
Estimated space required for this blend step: 862MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0005.tif
assembled images bounding box: [(4465, 526) to (8927, 4162) =
(4462x3636)]
image union bounding box: [(2842, 526) to (8927, 4174) = (6085x3648)]
image intersection bounding box: [(4465, 526) to (8927, 4162) =
(4462x3636)]
Estimated space required for mask generation: 533MB
Creating blend mask: 1/4 2/4 3/4 4/4
Optimizing 3 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2
Mask transition line bounding box: [(5454, 526) to (8927, 4174) =
(3473x3648)]
Using 10 blending levels
Region of Interest bounding box: [(3410, 526) to (8927, 4174) =
(5517x3648)]
Estimated space required for this blend step: 964MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0006.tif
assembled images bounding box: [(0, 531) to (10000, 4173) =
(10000x3642)]
image union bounding box: [(0, 526) to (10000, 4174) = (10000x3648)]
image intersection bounding box: [(2842, 531) to (8927, 4173) =
(6085x3642)]
Estimated space required for mask generation: 876MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(1706, 526) to (7891, 4174) =
(6185x3648)]
Using 10 blending levels
Region of Interest bounding box: [(0, 526) to (10000, 4174) =
(10000x3648)]
Estimated space required for this blend step: 1422MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0007.tif
assembled images bounding box: [(0, 531) to (10000, 4173) =
(10000x3642)]
image union bounding box: [(0, 526) to (10000, 4174) = (10000x3648)]
image intersection bounding box: [(0, 531) to (10000, 4173) =
(10000x3642)]
Estimated space required for mask generation: 876MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1:
Strategy 2: s0 s1
Mask transition line bounding box: [(0, 2936) to (10000, 4174) =
(10000x1238)]
Using 10 blending levels
Region of Interest bounding box: [(0, 892) to (10000, 4174) =
(10000x3282)]
Estimated space required for this blend step: 1320MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0008.tif
assembled images bounding box: [(0, 531) to (10000, 4173) =
(10000x3642)]
image union bounding box: [(0, 526) to (10000, 4174) = (10000x3648)]
image intersection bounding box: [(0, 531) to (10000, 4173) =
(10000x3642)]
Estimated space required for mask generation: 876MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(0, 526) to (10000, 4027) =
(10000x3501)]
Using 10 blending levels
Region of Interest bounding box: [(0, 526) to (10000, 4174) =
(10000x3648)]
Estimated space required for this blend step: 1422MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0009.tif
assembled images bounding box: [(0, 566) to (10000, 4210) =
(10000x3644)]
image union bounding box: [(0, 526) to (10000, 4210) = (10000x3684)]
image intersection bounding box: [(0, 566) to (10000, 4174) =
(10000x3608)]
Estimated space required for mask generation: 885MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0:
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(2456, 526) to (9543, 4210) =
(7087x3684)]
Using 10 blending levels
Region of Interest bounding box: [(0, 526) to (10000, 4210) =
(10000x3684)]
Estimated space required for this blend step: 1433MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0010.tif
assembled images bounding box: [(0, 566) to (10000, 4210) =
(10000x3644)]
image union bounding box: [(0, 526) to (10000, 4210) = (10000x3684)]
image intersection bounding box: [(0, 566) to (10000, 4210) =
(10000x3644)]
Estimated space required for mask generation: 885MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 5 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 1, s2: 1/4 2/4 3/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3 s4
Mask transition line bounding box: [(0, 1030) to (10000, 4210) =
(10000x3180)]
Using 10 blending levels
Region of Interest bounding box: [(0, 526) to (10000, 4210) =
(10000x3684)]
Estimated space required for this blend step: 1433MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0011.tif
assembled images bounding box: [(0, 565) to (10000, 4210) =
(10000x3645)]
image union bounding box: [(0, 526) to (10000, 4210) = (10000x3684)]
image intersection bounding box: [(0, 565) to (10000, 4210) =
(10000x3645)]
Estimated space required for mask generation: 885MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 3 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2
Mask transition line bounding box: [(0, 526) to (10000, 4054) =
(10000x3528)]
Using 10 blending levels
Region of Interest bounding box: [(0, 526) to (10000, 4210) =
(10000x3684)]
Estimated space required for this blend step: 1433MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0012.tif
assembled images bounding box: [(0, 594) to (10000, 4232) =
(10000x3638)]
image union bounding box: [(0, 526) to (10000, 4232) = (10000x3706)]
image intersection bounding box: [(0, 594) to (10000, 4210) =
(10000x3616)]
Estimated space required for mask generation: 890MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 3 distinct seams.
Strategy 1, s0: 1/4 2/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4
Strategy 2: s0 s1 s2
Mask transition line bounding box: [(586, 526) to (3555, 4232) =
(2969x3706)]
Using 10 blending levels
Region of Interest bounding box: [(0, 526) to (10000, 4232) =
(10000x3706)]
Estimated space required for this blend step: 1439MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0013.tif
assembled images bounding box: [(0, 594) to (10000, 4232) =
(10000x3638)]
image union bounding box: [(0, 526) to (10000, 4232) = (10000x3706)]
image intersection bounding box: [(0, 594) to (10000, 4232) =
(10000x3638)]
Estimated space required for mask generation: 890MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 3 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2
Mask transition line bounding box: [(920, 526) to (3399, 4232) =
(2479x3706)]
Using 10 blending levels
Region of Interest bounding box: [(0, 526) to (10000, 4232) =
(10000x3706)]
Estimated space required for this blend step: 1439MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0014.tif
assembled images bounding box: [(0, 594) to (10000, 4232) =
(10000x3638)]
image union bounding box: [(0, 526) to (10000, 4232) = (10000x3706)]
image intersection bounding box: [(0, 594) to (10000, 4232) =
(10000x3638)]
Estimated space required for mask generation: 890MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(783, 526) to (3455, 2922) =
(2672x2396)]
Using 10 blending levels
Region of Interest bounding box: [(0, 526) to (10000, 4232) =
(10000x3706)]
Estimated space required for this blend step: 1439MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0015.tif
assembled images bounding box: [(1333, 576) to (5447, 4211) =
(4114x3635)]
image union bounding box: [(0, 526) to (10000, 4232) = (10000x3706)]
image intersection bounding box: [(1333, 576) to (5447, 4211) =
(4114x3635)]
Estimated space required for mask generation: 890MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 2 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1
Mask transition line bounding box: [(1829, 526) to (4555, 4232) =
(2726x3706)]
Using 10 blending levels
Region of Interest bounding box: [(0, 526) to (10000, 4232) =
(10000x3706)]
Estimated space required for this blend step: 1439MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0016.tif
assembled images bounding box: [(1333, 576) to (5447, 4211) =
(4114x3635)]
image union bounding box: [(0, 526) to (10000, 4232) = (10000x3706)]
image intersection bounding box: [(1333, 576) to (5447, 4211) =
(4114x3635)]
Estimated space required for mask generation: 890MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(2663, 3031) to (4402, 4232) =
(1739x1201)]
Using 10 blending levels
Region of Interest bounding box: [(619, 987) to (6446, 4232) =
(5827x3245)]
Estimated space required for this blend step: 930MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0017.tif
assembled images bounding box: [(1333, 576) to (5448, 4211) =
(4115x3635)]
image union bounding box: [(0, 526) to (10000, 4232) = (10000x3706)]
image intersection bounding box: [(1333, 576) to (5448, 4211) =
(4115x3635)]
Estimated space required for mask generation: 890MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(2420, 526) to (4013, 1749) =
(1593x1223)]
Using 10 blending levels
Region of Interest bounding box: [(376, 526) to (6057, 3793) =
(5681x3267)]
Estimated space required for this blend step: 920MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0018.tif
assembled images bounding box: [(0, 0) to (10000, 2368) =
(10000x2368)]
image union bounding box: [(0, 0) to (10000, 4232) = (10000x4232)]
image intersection bounding box: [(0, 526) to (10000, 2368) =
(10000x1842)]
Estimated space required for mask generation: 1016MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 1 distinct seam.
Strategy 1, s0: 1/4 2/4 3/4 4/4
Strategy 2: s0
Mask transition line bounding box: [(0, 759) to (10000, 1523) =
(10000x764)]
Using 9 blending levels
Region of Interest bounding box: [(0, 0) to (10000, 2543) =
(10000x2543)]
Estimated space required for this blend step: 1113MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0019.tif
assembled images bounding box: [(0, 0) to (10000, 2368) =
(10000x2368)]
image union bounding box: [(0, 0) to (10000, 4232) = (10000x4232)]
image intersection bounding box: [(0, 0) to (10000, 2368) =
(10000x2368)]
Loading next image: Village_Hotel_exposure_layers_0020.tif
enblend: some images are redundant and will not be blended.
assembled images bounding box: [(0, 0) to (10000, 2368) =
(10000x2368)]
image union bounding box: [(0, 0) to (10000, 4232) = (10000x4232)]
image intersection bounding box: [(0, 0) to (10000, 2368) =
(10000x2368)]
Loading next image: Village_Hotel_exposure_layers_0021.tif
enblend: some images are redundant and will not be blended.
assembled images bounding box: [(0, 2674) to (10000, 5000) =
(10000x2326)]
image union bounding box: [(0, 0) to (10000, 5000) = (10000x5000)]
image intersection bounding box: [(0, 2674) to (10000, 4232) =
(10000x1558)]
Estimated space required for mask generation: 1200MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 3 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4
Strategy 1, s1: 1/4 2/4 3/4
Strategy 1, s2: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2
Mask transition line bounding box: [(0, 3371) to (10000, 4361) =
(10000x990)]
Using 9 blending levels
Region of Interest bounding box: [(0, 2351) to (10000, 5000) =
(10000x2649)]
Estimated space required for this blend step: 1143MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8
Collapsing Laplacian pyramid: l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0022.tif
assembled images bounding box: [(0, 2674) to (10000, 5000) =
(10000x2326)]
image union bounding box: [(0, 0) to (10000, 5000) = (10000x5000)]
image intersection bounding box: [(0, 2674) to (10000, 5000) =
(10000x2326)]
Estimated space required for mask generation: 1200MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
Optimizing 35 distinct seams.
Strategy 1, s0: 1/4 2/4 3/4
Strategy 1, s1: 1/4 2/4 3/4 4/4
Strategy 1, s2: 1/4 2/4 3/4
Strategy 1, s3: 1/4 2/4 3/4 4/4
Strategy 1, s4: 1/4 2/4 3/4
Strategy 1, s5: 1/4 2/4 3/4 4/4
Strategy 1, s6: 1/4 2/4 3/4
Strategy 1, s7: 1/4 2/4 3/4
Strategy 1, s8: 1/4 2/4 3/4
Strategy 1, s9: 1/4 2/4 3/4 4/4
Strategy 1, s10: 1/4 2/4 3/4
Strategy 1, s11: 1/4 2/4 3/4
Strategy 1, s12: 1/4 2/4 3/4 4/4
Strategy 1, s13: 1/4 2/4 3/4
Strategy 1, s14: 1/4 2/4 3/4
Strategy 1, s15: 1/4 2/4 3/4
Strategy 1, s16: 1/4 2/4 3/4 4/4
Strategy 1, s17: 1/4 2/4 3/4
Strategy 1, s18: 1/4 2/4 3/4
Strategy 1, s19: 1/4 2/4
Strategy 1, s20: 1/4 2/4
Strategy 1, s21: 1/4 2/4 3/4 4/4
Strategy 1, s22: 1/4 2/4 3/4 4/4
Strategy 1, s23: 1/4 2/4 3/4 4/4
Strategy 1, s24: 1/4 2/4 3/4
Strategy 1, s25: 1/4 2/4 3/4 4/4
Strategy 1, s26: 1/4 2/4 3/4
Strategy 1, s27: 1/4 2/4 3/4 4/4
Strategy 1, s28:
Strategy 1, s29: 1/4 2/4 3/4
Strategy 1, s30: 1/4 2/4 3/4
Strategy 1, s31: 1/4 2/4 3/4
Strategy 1, s32: 1/4 2/4 3/4
Strategy 1, s33: 1/4 2/4
Strategy 1, s34: 1/4 2/4 3/4 4/4
Strategy 2: s0 s1 s2 s3 s4 s5 s6 s7 s8 s9 s10 s11 s12 s13 s14 s15 s16
s17 s18 s19 s20 s21 s22 s23 s24 s25 s26 s27 s28 s29 s30 s31 s32 s33
s34
Mask transition line bounding box: [(0, 4073) to (10000, 5000) =
(10000x927)]
Using 10 blending levels
Region of Interest bounding box: [(0, 2029) to (10000, 5000) =
(10000x2971)]
Estimated space required for this blend step: 1233MB
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9
Generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9
Collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0
Loading next image: Village_Hotel_exposure_layers_0023.tif
assembled images bounding box: [(0, 2674) to (10000, 5000) =
(10000x2326)]
image union bounding box: [(0, 0) to (10000, 5000) = (10000x5000)]
image intersection bounding box: [(0, 2674) to (10000, 5000) =
(10000x2326)]
Estimated space required for mask generation: 1200MB
Creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug
enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(22495) malloc: *** error: can't allocate region
enblend(22495) malloc: *** set a breakpoint in szone_error to debug

enblend: out of memory
St9bad_alloc
gnumake: *** [Village_Hotel_exposure_00.tif] Error 1

________ End of error log_______________

Lukáš Jirkovský

unread,
24 Apr 2009, 03:22:0424/04/2009
to hugi...@googlegroups.com
> enblend(22495) malloc: *** error: can't allocate region
> enblend(22495) malloc: *** set a breakpoint in szone_error to debug
> enblend(22495) malloc: *** vm_allocate(size=1069056) failed (error
> code=3)
> enblend(22495) malloc: *** error: can't allocate region
> enblend(22495) malloc: *** set a breakpoint in szone_error to debug
>
> enblend: out of memory
> St9bad_alloc
> gnumake: *** [Village_Hotel_exposure_00.tif] Error 1

Have you tried running enblend with -m option? It limits the memory
used by enblend by saving temporary files to the disk so it doesn't
run out of memory.

Lukáš "stativ" Jirkovský

grow

unread,
24 Apr 2009, 19:15:2324/04/2009
to hugin and other free panoramic software
Lukas,
Thanks for the suggestion:
> Have you tried running enblend with -m option?

I tried adding just -m and got a usage error that told me that the -m
option needed a number and that the default was 1024 ... so I tried
including:
-m 1024
in the Enblend options and of course (I guess because that is the
default) got what looks like the same error as before ... ending with
a lot of:
________________________
enblend(23946) malloc: *** set a breakpoint in szone_error to debug
enblend(23946) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(23946) malloc: *** error: can't allocate region
enblend(23946) malloc: *** set a breakpoint in szone_error to debug

enblend: out of memory
St9bad_alloc
gnumake: *** [Village_Hotel_exposure_00.tif] Error 1
___________________________

So should I go up or down on the "-m" ...?

all the best

George

Lukáš Jirkovský

unread,
25 Apr 2009, 02:42:3325/04/2009
to hugi...@googlegroups.com
2009/4/25 grow <Geor...@gmail.com>:
Yep, I think so. This parameter sets the maximum usage of memory. If
it memory usage exceeds number after -m hugin saves soma data to hard
disk. It should be set somewhere below your current RAM.

grow

unread,
25 Apr 2009, 05:54:1925/04/2009
to hugin and other free panoramic software
Thanks Lukas,

I have tried stitching an 8,000 x 4,000 equirectangular with
-m 1024
and with
-m 2048 (having quit every other application and cleared out
lots of RAM )
and each time the result is a crash that looks like the same old
error.

Next I am going to try -m 512

If anyone has a better idea - please shout!

all the best

George

On 25 Apr, 07:42, Lukáš Jirkovský <l.jirkov...@gmail.com> wrote:
> 2009/4/25 grow <George...@gmail.com>:

Kornel Benko

unread,
25 Apr 2009, 07:31:3325/04/2009
to hugi...@googlegroups.com
Am Samstag 25 April 2009 schrieb grow:
> Thanks Lukas,
>
> I have tried stitching an 8,000 x 4,000 equirectangular with
> -m 1024
> and with
> -m 2048 (having quit every other application and cleared out
> lots of RAM )
> and each time the result is a crash that looks like the same old
> error.
>
> Next I am going to try -m 512
>
> If anyone has a better idea - please shout!
>
> all the best

Yes, I have -m 400, and no problems. It seems to depend on the malloc
function, which may be unable to get more memory in _one_ chunk.

> George

Kornel
--
Kornel Benko
Kornel...@berlin.de

signature.asc

grow

unread,
25 Apr 2009, 13:35:5425/04/2009
to hugin and other free panoramic software
I removed all the Alpha Channel masks and the stitch went to a
successful conclusion .... bringing us back to the original point that
the problem lay with the Alpha Channel.

all the best

George
> Kornel.Be...@berlin.de
>
>  signature.asc
> < 1KViewDownload

Harry van der Wolf

unread,
26 Apr 2009, 06:21:4226/04/2009
to hugi...@googlegroups.com
George,

I'm on holiday now with very limited internet access (only html). Christopher Spiel made a patch for malloc and also removed a couple of memory leaks in enblend/enfuse. I already made a new build and next week I'll release it with the new enblend/enfuse. Then you can test and hopefully it works.

Hoi,
Harry


2009/4/25 grow <Geor...@gmail.com>

grow

unread,
26 Apr 2009, 12:38:5626/04/2009
to hugin and other free panoramic software
Thanks Harry I look forward to that - I have kept the versions of the
images with the Alpha Channel Masks and will give the new release a
try with them.

alll the best

George

On 26 Apr, 11:21, Harry van der Wolf <hvdw...@gmail.com> wrote:
> George,
>
> I'm on holiday now with very limited internet access (only html).
> Christopher Spiel made a patch for malloc and also removed a couple of
> memory leaks in enblend/enfuse. I already made a new build and next week
> I'll release it with the new enblend/enfuse. Then you can test and hopefully
> it works.
>
> Hoi,
> Harry
>
> 2009/4/25 grow <George...@gmail.com>

grow

unread,
27 Apr 2009, 05:05:3327/04/2009
to hugin and other free panoramic software
As I said to Harry - I will try the new Mac OS x version when he can
make it available.

However there are somethings that strike me looking back over the many
different attempts I made to stitch this panorama - this might be
useful in tracking down the source of a general problem.

It seems that:
a quarter size (6,000 x 3,000) stitch is successful with or
without
a "normal" size (12.000 x 6,000) stitch is successful if
there are no Alpha Channel masks in any of the source images
a "normal" size (12.000 x 6,000) stitch was successful when
there was a few images (one stack) with a small Alpha Channel mask
a "normal" size (12.000 x 6,000) stitch caused a crash when
there was a few images (one stack) with an Alpha Channel mask such
that part of the final image would be blank that is the masked out
pixels in that stack were the only source of pixels for part of the
final image.

I also had a recurrence of the "single pixel horizontal line" problem
that I reported last autumn on version 0.7.[1] This happens only on
the largest stitches and when I reduce the final result size to
11,000x 5,500 (or less) it stops happening.
[1.
http://groups.google.com/group/hugin-ptx/browse_thread/thread/13beecaf62fc45bd/8b14adb6d5546e8a?hl=en-GB&lnk=gst&q=Horizontal+line+1+pixel+#8b14adb6d5546e8a
]

all the best

George
On 26 Apr, 11:21, Harry van der Wolf <hvdw...@gmail.com> wrote:
> George,
>
> I'm on holiday now with very limited internet access (only html).
> Christopher Spiel made a patch for malloc and also removed a couple of
> memory leaks in enblend/enfuse. I already made a new build and next week
> I'll release it with the new enblend/enfuse. Then you can test and hopefully
> it works.
>
> Hoi,
> Harry
>
> 2009/4/25 grow <George...@gmail.com>

Harry van der Wolf

unread,
2 May 2009, 16:09:2302/05/2009
to hugi...@googlegroups.com


2009/4/27 grow <Geor...@gmail.com>


As I said to Harry  - I will try the new Mac OS x version when he can
make it available.


Hi George,

It is available (svn 3815) featuring the new enfuse/enblend version of Christoph Spiel. I hope this one works for you.

Hoi,
Harry

grow

unread,
2 May 2009, 17:44:3302/05/2009
to hugin and other free panoramic software
Harry,

I have downloaded it and set it running on one of the projects that
was crashing.

We will know in the morning!

all the best

George

On 2 May, 21:09, Harry van der Wolf <hvdw...@gmail.com> wrote:
> 2009/4/27 grow <George...@gmail.com>

grow

unread,
2 May 2009, 20:51:1202/05/2009
to hugin and other free panoramic software
Harry,

Bad News ...

I downloaded and installed the new version and re-ran the stitch that
was crashing and it seems to come out with a similar crash. The log
is below.

I checked the "About Hugin" to be sure I was running the correct
version. It said:

hugin Version 0.8.0-svn3799 (http://hugin.sourceforge.net) by
Pablo d'Angelo
whereas on the Remarks page you say:
Hugin 0.8.0 svn 3815 (02 May 2009)
and the file I downloaded was called:
hugin-mac-0.8_svn3815_20090502.dmg
Is this significant?

All the best

George

Checking nona...[OK]
Checking enblend...[OK]
Checking enfuse...[OK]
Checking hugin_hdrmerge...[OK]
Checking exiftool...[OK]
Checking rm...[FAIL]
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
0 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
1 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
2 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
3 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
4 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
5 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
6 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
7 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
8 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
9 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
10 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
11 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
12 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
13 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
14 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
15 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
16 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
17 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
18 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
19 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
20 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
24 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
25 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_29_exposure_layers_ -i
26 /private/var/tmp/folders.501/TemporaryItems/huginpto_tKJHkW
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC4_3815/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enblend --
compression NONE -v --fine-mask --fine-mask -w -f12018x6009 -o
Village_Hotel_29_exposure_00.tif
Village_Hotel_29_exposure_layers_0000.tif
Village_Hotel_29_exposure_layers_0001.tif
Village_Hotel_29_exposure_layers_0002.tif
Village_Hotel_29_exposure_layers_0003.tif
Village_Hotel_29_exposure_layers_0004.tif
Village_Hotel_29_exposure_layers_0005.tif
Village_Hotel_29_exposure_layers_0006.tif
Village_Hotel_29_exposure_layers_0007.tif
Village_Hotel_29_exposure_layers_0008.tif
Village_Hotel_29_exposure_layers_0009.tif
Village_Hotel_29_exposure_layers_0010.tif
Village_Hotel_29_exposure_layers_0011.tif
Village_Hotel_29_exposure_layers_0012.tif
Village_Hotel_29_exposure_layers_0013.tif
Village_Hotel_29_exposure_layers_0014.tif
Village_Hotel_29_exposure_layers_0015.tif
Village_Hotel_29_exposure_layers_0016.tif
Village_Hotel_29_exposure_layers_0017.tif
Village_Hotel_29_exposure_layers_0018.tif
Village_Hotel_29_exposure_layers_0019.tif
Village_Hotel_29_exposure_layers_0020.tif
Village_Hotel_29_exposure_layers_0024.tif
Village_Hotel_29_exposure_layers_0025.tif
Village_Hotel_29_exposure_layers_0026.tif
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0000.tif
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0001.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0002.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 4 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s0 s1
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0003.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0004.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0005.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0006.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0:
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0007.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0:
enblend: info: strategy 2: s0 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0008.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0:
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0009.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0:
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0010.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 5 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1 s0 s0 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0011.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0012.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s2: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1 s2
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0013.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s1
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0014.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0015.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0016.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0017.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0018.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0019.tif
enblend: warning: some images are redundant and will not be blended
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0020.tif
enblend: warning: some images are redundant and will not be blended
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0024.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_29_exposure_layers_0025.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug
enblend(4262) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(4262) malloc: *** error: can't allocate region
enblend(4262) malloc: *** set a breakpoint in szone_error to debug

enblend: out of memory
enblend: St9bad_alloc
gnumake: *** [Village_Hotel_29_exposure_00.tif] Error 1

On 2 May, 21:09, Harry van der Wolf <hvdw...@gmail.com> wrote:
> 2009/4/27 grow <George...@gmail.com>

Harry van der Wolf

unread,
3 May 2009, 02:08:3103/05/2009
to hugi...@googlegroups.com


2009/5/3 grow <Geor...@gmail.com>


Harry,

Bad News ...

I downloaded and installed the new version and re-ran the stitch that
was crashing and it seems to come out with a similar crash.  The log
is below.

Well, this is very unfortunately. I had hoped that Christoph's malloc and memory patches would have corrected it.
Could you resize the images and try with that resized set of images, to check whether it is a memory problem w.r.t. size or whether it is a bug in enblend with allocation?
Could you somewhere upload a (resized) set of your images? I'm on Intel and you are on a G5. Maybe it has something to do with cross-compiling.
 


I checked the "About Hugin" to be sure I was running the correct
version.  It said:

   hugin Version 0.8.0-svn3799  (http://hugin.sourceforge.net)  by
Pablo d'Angelo
whereas on the Remarks page you say:
      Hugin 0.8.0 svn 3815 (02 May 2009)
and the file I downloaded was called:
      hugin-mac-0.8_svn3815_20090502.dmg
Is this significant?

No, it is not significant. The "about hugin" is a separate file in the bundle. The versioning sometimes doesn't get updated in this file. I patched that about a year ago in the XCode project, but the "bug"  seems to be back.

Harry

Lukáš Jirkovský

unread,
3 May 2009, 03:38:1103/05/2009
to hugi...@googlegroups.com
I'm looking the sources of enblend/enfuse. In fact there are only two
places where malloc is directly used (I don't count the boost::pool
implementation and the use in implementation of specific image types
like in the vigra_impex/rgbe.c). It's in the vigra/cachedfileimage.hxx
and in vigra_ext/NearestFeatureTransform.h.

I've been searching for some information about this issue around the
Internet. It seems quite common. Most often it was said that it's
caused by realloc not freeing the memory correctly, but I can't find
any use of it.

IMO the problem is not in the code, but in fact that the memory
becomes fragmented so it's not possible to allocate continuous memory
at the requested size. Maybe it could be solved be splitting these
mallocs into more smaller allocations. Question is if it's possible
wihout adding too much complexity to the code and if it's worthy.

Harry van der Wolf

unread,
3 May 2009, 04:34:5803/05/2009
to hugi...@googlegroups.com
Hi,

I "moved back in time" and did see that Christoph Spiel said something the same:


       The implementation of realloc on Darwin never frees memory, so
       when using a large buffer size on incomplete reads you end up
       with lots of small strings that actually take up a large
       allocation.
In other words the VM sub-system of the OS causes the trouble.

Harry

2009/5/3 Lukáš Jirkovský <l.jir...@gmail.com>

grow

unread,
3 May 2009, 05:07:3303/05/2009
to hugin and other free panoramic software
Harry, (and everyone else)

Thanks for all your continuing efforts on this front.

As I said in my message while you were away (27 April)
[ http://groups.google.com/group/hugin-ptx/msg/3518fe2aa86e5b83?hl=en-GB
]
I had already established that the stitch would run successfully at
quarter the area.

1. I will try it on some intermediate sizes and see if I can find a
specific threshold.

2. Usually I quit most other applications and free up as much memory
as possible before starting a "full-size" stitch. Would it be a
worthwhile experiment to compare performance starting in that state
and one with a lot of other programs open?

3. Based on the comment that you quoted from Christoph is there a
buffer size that I can adjust (in a preference or an individual
option) that would be worth experimenting with ... either to find the
"bug" or as a way for me to dodge around something that may be left as
a "feature".

all the best

George

On 3 May, 09:34, Harry van der Wolf <hvdw...@gmail.com> wrote:
> Hi,
>
> I "moved back in time" and did see that Christoph Spiel said something the
> same:
>
> *       The implementation of realloc on Darwin never frees memory, so
>        when using a large buffer size on incomplete reads you end up
>        with lots of small strings that actually take up a large
>        allocation.
> In other words the VM sub-system of the OS causes the trouble.
>
> * Harry
>
> 2009/5/3 Lukáš Jirkovský <l.jirkov...@gmail.com>

grow

unread,
3 May 2009, 09:08:2103/05/2009
to hugin and other free panoramic software
Harry,

With the current version the stitch has now run:
at 6,000 x 3,000 to successful conclusion
at 9,000 x 4,500 it crashed at the same input image as before
(number 25 out of 27 I think it was)

I am trying to get some time with a Intel-based Mac-Pro a friend a
few streets away has one - and if I can I will install Hugin and test
on that.

all the best

George

grow

unread,
3 May 2009, 18:24:3803/05/2009
to hugin and other free panoramic software
Harry,

I didn't manage to get the MacPro ... but I did get an intel based
MacBook (running Mac OS X 10.4.11 - as does my G5).

It ran the stitch happily at 6,000x3,000 (as did the G5); but when I
ran it for a stitch at 9,000x4,500 I got a very similar error - the
log is below.

So it looks like whatever the problem is it seems that it is not
processor specific.

If it would help I could load the input files onto my me.com iDisk and
email you the details for downloading it.

all the best

George


Checking nona...[OK]
Checking enblend...[OK]
Checking enfuse...[OK]
Checking hugin_hdrmerge...[OK]
Checking exiftool...[OK]
Checking rm...[FAIL]
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 0 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 1 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 2 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 3 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 4 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 5 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 6 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 7 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 8 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 9 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 10 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 11 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 12 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 13 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 14 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 15 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 16 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 17 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 18 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 19 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 20 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 24 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 25 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 26 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/enblend --compression NONE -v --
fine-mask --fine-mask -w -f9000x4500 -o
Village_Hotel_33_exposure_00.tif
Village_Hotel_33_exposure_layers_0000.tif
Village_Hotel_33_exposure_layers_0001.tif
Village_Hotel_33_exposure_layers_0002.tif
Village_Hotel_33_exposure_layers_0003.tif
Village_Hotel_33_exposure_layers_0004.tif
Village_Hotel_33_exposure_layers_0005.tif
Village_Hotel_33_exposure_layers_0006.tif
Village_Hotel_33_exposure_layers_0007.tif
Village_Hotel_33_exposure_layers_0008.tif
Village_Hotel_33_exposure_layers_0009.tif
Village_Hotel_33_exposure_layers_0010.tif
Village_Hotel_33_exposure_layers_0011.tif
Village_Hotel_33_exposure_layers_0012.tif
Village_Hotel_33_exposure_layers_0013.tif
Village_Hotel_33_exposure_layers_0014.tif
Village_Hotel_33_exposure_layers_0015.tif
Village_Hotel_33_exposure_layers_0016.tif
Village_Hotel_33_exposure_layers_0017.tif
Village_Hotel_33_exposure_layers_0018.tif
Village_Hotel_33_exposure_layers_0019.tif
Village_Hotel_33_exposure_layers_0020.tif
Village_Hotel_33_exposure_layers_0024.tif
Village_Hotel_33_exposure_layers_0025.tif
Village_Hotel_33_exposure_layers_0026.tif
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0000.tif
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0001.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0002.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 4 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0003.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0004.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0005.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0006.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0:
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0007.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0:
enblend: info: strategy 2: s0 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0008.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0:
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0009.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0:
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0010.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0011.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0012.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4
enblend: info: strategy 1, s2: 1/4 2/4 3/4
enblend: info: strategy 2: s0 s1 s2
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0013.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0014.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0015.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0016.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0017.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 2: s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0018.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0019.tif
enblend: warning: some images are redundant and will not be blended
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0020.tif
enblend: warning: some images are redundant and will not be blended
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0024.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0025.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug

enblend: out of memory
enblend: St9bad_alloc
gnumake: *** [Village_Hotel_33_exposure_00.tif] Error 1

Rogier Wolff

unread,
4 May 2009, 02:15:0504/05/2009
to hugi...@googlegroups.com
On Sun, May 03, 2009 at 03:24:38PM -0700, grow wrote:
> enblend(24462) malloc: *** error: can't allocate region
> enblend(24462) malloc: *** set a breakpoint in szone_error to debug
> enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
> code=3)

Looks like it can't allocate enough memory. Did you see how much
virtual memory enblend was using just before this? And how much
resident? How much swap left?

Roger.

Lukáš Jirkovský

unread,
4 May 2009, 07:34:1404/05/2009
to hugi...@googlegroups.com
AFAIK there are only two possible solutions - split that one big
malloc to more smaller mallocs or fix OS X (which is Apples work).

Harry van der Wolf

unread,
6 May 2009, 14:13:0406/05/2009
to hugi...@googlegroups.com

George,

I released a hugin bundle with a differently compiled enblend/enfuse (without image cache). It is combined with the new Hugin RC1 build.

Please test.

Hoi,
Harry

grow

unread,
6 May 2009, 16:10:3206/05/2009
to hugin and other free panoramic software
Harry,

I have downloaded your new version - thanks for building it!

It is running at the moment on a full size stitch of one of the
problematic image sets.

It will take 3 or 4 hours before we know whether or not it crashes.

I'll let you know in the morning!

all the best

George

grow

unread,
6 May 2009, 18:35:2506/05/2009
to hugin and other free panoramic software
Harry,
I ran the problematic project at 12,000 x 6,000 and it looks to me as
if I got the usual crash and error message ... see below

all the best

George

Checking nona...[OK]
Checking enblend...[OK]
Checking enfuse...[OK]
Checking hugin_hdrmerge...[OK]
Checking exiftool...[OK]
Checking rm...[FAIL]
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
0 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
1 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
2 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
3 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
4 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
5 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
6 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
7 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
8 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
9 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
10 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
11 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
12 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
13 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
14 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
15 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
16 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
17 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
18 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
19 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
20 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
24 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
25 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/nona -z
PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_34_exposure_layers_ -i
26 /private/var/tmp/folders.501/TemporaryItems/huginpto_c8YW9k
/Applications/QuicktimeTools/Hugin/Hugin_0_8.0_RC1_3827/Hugin.app/
Contents/Resources/HuginStitchProject.app/Contents/MacOS/enblend --
compression NONE -v --fine-mask --fine-mask -w -f12000x6000 -o
Village_Hotel_34_exposure_00.tif
Village_Hotel_34_exposure_layers_0000.tif
Village_Hotel_34_exposure_layers_0001.tif
Village_Hotel_34_exposure_layers_0002.tif
Village_Hotel_34_exposure_layers_0003.tif
Village_Hotel_34_exposure_layers_0004.tif
Village_Hotel_34_exposure_layers_0005.tif
Village_Hotel_34_exposure_layers_0006.tif
Village_Hotel_34_exposure_layers_0007.tif
Village_Hotel_34_exposure_layers_0008.tif
Village_Hotel_34_exposure_layers_0009.tif
Village_Hotel_34_exposure_layers_0010.tif
Village_Hotel_34_exposure_layers_0011.tif
Village_Hotel_34_exposure_layers_0012.tif
Village_Hotel_34_exposure_layers_0013.tif
Village_Hotel_34_exposure_layers_0014.tif
Village_Hotel_34_exposure_layers_0015.tif
Village_Hotel_34_exposure_layers_0016.tif
Village_Hotel_34_exposure_layers_0017.tif
Village_Hotel_34_exposure_layers_0018.tif
Village_Hotel_34_exposure_layers_0019.tif
Village_Hotel_34_exposure_layers_0020.tif
Village_Hotel_34_exposure_layers_0024.tif
Village_Hotel_34_exposure_layers_0025.tif
Village_Hotel_34_exposure_layers_0026.tif
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0000.tif
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0001.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0002.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 4 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s0 s1
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0003.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0004.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0005.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0006.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0:
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0007.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0:
enblend: info: strategy 2: s0 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0008.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0:
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0009.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0:
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0010.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 5 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 2: s0 s1 s0 s0 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0011.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0012.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s1: 1/4 2/4
enblend: info: strategy 1, s2: 1/4 2/4 3/4
enblend: info: strategy 2: s0 s1 s2
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0013.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s1
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0014.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0015.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0016.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0017.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 11 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9 g10
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9 l10
enblend: info: collapsing Laplacian pyramid: l10 l9 l8 l7 l6 l5 l4 l3
l2 l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0018.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0019.tif
enblend: warning: some images are redundant and will not be blended
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0020.tif
enblend: warning: some images are redundant and will not be blended
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0024.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_34_exposure_layers_0025.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug
enblend(7777) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(7777) malloc: *** error: can't allocate region
enblend(7777) malloc: *** set a breakpoint in szone_error to debug

enblend: out of memory
enblend: St9bad_alloc
gnumake: *** [Village_Hotel_34_exposure_00.tif] Error 1

rew

unread,
8 May 2009, 04:22:1208/05/2009
to hugin and other free panoramic software
Guys,

I ran strace on the problematic enblend step.

I looked at the output..... At 98% through the strace, enblend
suddenly starts
allocating memory, and doing NOTHING else:

It starts with the line: brk(0xa322000)

from there on, it allocates memory until it runs out. Nothing else.

the trace is at:

http://prive.bitwizard.nl/enblend.strace

(41 Mb.)

Regards,

Roger
> enblend: info: ...
>
> read more »

rew

unread,
9 May 2009, 15:44:1909/05/2009
to hugin and other free panoramic software
Kornel Benko,

I have straced the program. All goes nicely for a while, untill all
of a sudden, it starts allocating 1Mb chunks. Then the kernel
says that this is no longer possible, and then it starts allocating
memory in a different way. This all goes nicely, until the total
amount of allocated memory exceeds the amount of adressing
space. Then the kernel starts refusing the second type of
allocations, and the program gives. up.

George, Harry,

I have now also tried the same on my new laptop: A system I
installed in 64-bit mode from the beginning. Now it allocates
some 12Gb in one way, before switching to the other method,
and then some more Mbs or Gbs are allocated before that
too runs out.

The first method I talk about is "mmap (... )", and the other
way is: brk (); This is all "malloc internals" that we need not
concern ourselves with ... enblend simply goes crazy and
simply allocates memory until VM runs out.

Roger.
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