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五星模型精度讨论
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梁国辉
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Oct 24, 2006, 10:36:55 PM
10/24/06
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讨论一下模型精度的问题,坦克的轮子要独立做出来吗?要有转动效果吗?还是像将军或CC3那样,用一块贴图搞定?
另外在将军游戏里,坦克倒退时履带能否向后倒?
图示:CC3模型的履带和将军的做法是一样的,用一块贴图搞定,真是没有一点进步。
igdbol_20061024_4948.jpg
igdbol_20041221_2962.jpg
coolf...@gmail.com
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Oct 26, 2006, 12:51:50 AM
10/26/06
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用10边形或12边形做一个轮子,大概要40或48个面。坦克6对负重轮加2对传动轮一共要320到384个面。大概相当于将军里一个士兵或造型简单的车辆。
轮子转动主要依靠W3DTankTruckDraw模块来实现。目前最大的问题是CC3是否还有这个模块?如果有,能否支持8对轮子?
如果这个方法不行,我还有另一个方法来实现。
http://bbs.souyo.com/souyo.bbs?g=BA&c=CA&b=BAABAGB&t=EJBBIJ
http://groups.google.com/group/coolfile/browse_frm/thread/8f5db9650b8a3ee2
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