Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

PGR4 gimped because of DVD

0 views
Skip to first unread message

Bill Cable

unread,
Aug 1, 2007, 12:14:22 AM8/1/07
to
"Bizarre Creations, the developer of PGR4, recently announced on its
forums that players would not see different times of day in each
racing location, not because it was a problem for the development
team, but because it was a problem to fit the texture data on a single
DVD."

http://www.gamesindustry.biz/content_page.php?aid=27217

Such a pity the 360 doesn't have an HD-capable drive. I suppose you
could swap disks after every race to get different times of day. "I
want to play at night." "Now I want to play during the day!"

But that's right... everybody said 9GB would be big enough for every
game for the next 10 years! Games 1 year out like... I don't know...
LAIR won't need 25 Gigs. Only terrible developers who don't know how
to compress and optimize would ever need more than 9 Gigs! All that
extra space is just uncompressed audio! You can't fill 9 Gigs with
texture data!

--
Bill Cable - Steelers Fan & Star Wars Collector
http://CreatureCantina.com <----- funny!
ca...@creaturecantina.com

Jordan

unread,
Aug 1, 2007, 1:10:18 AM8/1/07
to
On Jul 31, 9:14 pm, Bill Cable <billca...@gmail.com> wrote:

> Such a pity the 360 doesn't have an HD-capable drive. I suppose you
> could swap disks after every race to get different times of day. "I
> want to play at night." "Now I want to play during the day!"

It's because, for whatever reason, Bizarre is baking the lighting data
into the textures instead of doing dynamic lighting. I'm sure they are
doing it to maintain the frame-rate or something, but it's a self
generated problem not a disc limitation.

I'd wager if they kept the same number of cities and tracks as they
had in PGR1-3 that this wouldn't be an issue, but they're trying to do
so much more with 4...

Compare the PG4 list (8 cities + 2 test tracks):

Macau, China
Las Vegas, USA
London, England
St Petersburg, Russia
Tokyo, Japan
New York City, USA
Shanghai, China
Quebec, Canada
Nurburgring, Germany
Michelin Test Track

Each with this level of detail -
http://www.bizarrecreations.com/images/news_content/30-07-07/long_rumble_strip.jpg

Yeah, I can see them running out of space.

PGR3 had just 4 cities and one test track.

Tokyo
Las Vegas
New York
London
Nürburgring.

PGR2 was the king on DVD, 10 cities, 1 test track + 2 downloadable
cities.
Hong Kong
Edinburgh
Washington, D.C.
Moscow
Florence
Stockholm
Chicago
Sydney
Barcelona
Yokohama
Nürburgring
Long Beach
Paris

PGR only had 4 cities:
London
New York City
Tokyo
San Francisco

Three of those were recycled from Metropolis Street Racer which was on
a 1.2GB "GD-ROM" for crying out loud:
London
Tokyo
San Francisco

- Jordan

Rich Hutnik

unread,
Aug 1, 2007, 2:45:12 AM8/1/07
to
On Aug 1, 12:14 am, Bill Cable <billca...@gmail.com> wrote:
> "Bizarre Creations, the developer of PGR4, recently announced on its
> forums that players would not see different times of day in each
> racing location, not because it was a problem for the development
> team, but because it was a problem to fit the texture data on a single
> DVD."
>
> http://www.gamesindustry.biz/content_page.php?aid=27217
>
> Such a pity the 360 doesn't have an HD-capable drive. I suppose you
> could swap disks after every race to get different times of day. "I
> want to play at night." "Now I want to play during the day!"
>
> But that's right... everybody said 9GB would be big enough for every
> game for the next 10 years! Games 1 year out like... I don't know...
> LAIR won't need 25 Gigs. Only terrible developers who don't know how
> to compress and optimize would ever need more than 9 Gigs! All that
> extra space is just uncompressed audio! You can't fill 9 Gigs with
> texture data!

Wow, this is amazing. You are SO right here. We all know that PS3
version of PGR4 will rock and do the lighting. WAIT, there is no PGR4
for the PS3. I know, Sony will ROCK with the PS3 version of Forza 2.
Wait, there is no PS3 version of Forza 2. How about Gran Turismo?
Wait, there is no full blown Gran Turismo out yet for the PS3.

I know the PS3 has RIIIIDGE RACER! RIDGE RACER!

Anyhow, do you SERIOUSLY think the industry or most people care the
NEXT 10 YEARS there will be a 360 or PS3? In 10 more years, odds are
there will be one, if not TWO more 360 systems released.

- Rich


Jordan

unread,
Aug 1, 2007, 4:30:31 AM8/1/07
to
On Jul 31, 11:45 pm, Rich Hutnik <getr...@1upandup.com> wrote:
> How about Gran Turismo?
> Wait, there is no full blown Gran Turismo out yet for the PS3.

Or for that matter, how many daylight shifts do they have in
Motorstorm? :^)

But speaking of Gran Turismo... what ever happened to:

http://blog.wired.com/games/2006/12/gran_turismo_4_.html

- Jordan

Skwisgaar Skwigelf

unread,
Aug 1, 2007, 5:22:01 AM8/1/07
to

"Bill Cable" <bill...@gmail.com> wrote in message
news:1185941662.5...@57g2000hsv.googlegroups.com...

SHaKeY STeVe

unread,
Aug 1, 2007, 5:48:18 AM8/1/07
to


Defensive, are we??

SHaKeY STeVe

unread,
Aug 1, 2007, 5:53:24 AM8/1/07
to
On Aug 1, 12:14 am, Bill Cable <billca...@gmail.com> wrote:

I guess the hens are coming home to roost at Microsoft...I'm sure
they're proud of themselves for the Core and lack of HD-DVD support
for games...by the way, Sony has signed a deal with Rockstar for
exclusivity for Rockstar's next new franchise....and I'm sure Rockstar
is very happy about that :)

jeremi...@yahoo.co.uk

unread,
Aug 1, 2007, 7:04:51 AM8/1/07
to
On 1 Aug, 05:14, Bill Cable <billca...@gmail.com> wrote:
> "Bizarre Creations, the developer of PGR4, recently announced on its
> forums that players would not see different times of day in each
> racing location, not because it was a problem for the development
> team, but because it was a problem to fit the texture data on a single
> DVD."
>
> http://www.gamesindustry.biz/content_page.php?aid=27217
>
> Such a pity the 360 doesn't have an HD-capable drive. I suppose you
> could swap disks after every race to get different times of day. "I
> want to play at night." "Now I want to play during the day!"
>
> But that's right... everybody said 9GB would be big enough for every
> game for the next 10 years! Games 1 year out like... I don't know...
> LAIR won't need 25 Gigs. Only terrible developers who don't know how
> to compress and optimize would ever need more than 9 Gigs! All that
> extra space is just uncompressed audio! You can't fill 9 Gigs with
> texture data!

Your frothing at the mouth. And your cartoons are shit.


The alMIGHTY N

unread,
Aug 1, 2007, 10:51:43 AM8/1/07
to
> is very happy about that :)- Hide quoted text -

That's great news for Sony... even greater news for Rockstar who just
got a sinfully enormous amount of money to make it a PS3 exclusive.
PS3 owners should pray with all their might that this new franchise
turns out to be a Bully rather than a Manhunt...

Mattinglyfan

unread,
Aug 1, 2007, 11:56:33 AM8/1/07
to

"Jordan" <lu...@earthlink.net> wrote in message
news:1185945018.3...@e16g2000pri.googlegroups.com...

- Jordan


At least they are trying to do more. That can't be a bad thing.


Kazimierez

unread,
Aug 1, 2007, 1:08:25 PM8/1/07
to
Wow, getting up off the couch to change a disc. Damn Microsoft for not
catering to those people who don't ever move once they play a game.

JoJo#1MSFanboy

unread,
Aug 1, 2007, 1:50:12 PM8/1/07
to
In article <1185941662.5...@57g2000hsv.googlegroups.com>,
bill...@gmail.com says...

The only thing gimped imo will be the PS3 version. No version is basically
being gimped to the max.

JBgarbuz

unread,
Aug 1, 2007, 11:19:12 AM8/1/07
to

"The alMIGHTY N" <natl...@yahoo.com> wrote in message
news:1185979903....@d55g2000hsg.googlegroups.com...

Another Max Payne or Red Dead Revolver would even be nicer.
>

--
Posted via a free Usenet account from http://www.teranews.com

The alMIGHTY N

unread,
Aug 1, 2007, 4:00:12 PM8/1/07
to
On Aug 1, 11:19 am, "JBgarbuz" <jgar...@netzero.com> wrote:
> "The alMIGHTY N" <natle...@yahoo.com> wrote in messagenews:1185979903....@d55g2000hsg.googlegroups.com...

>
> > On Aug 1, 5:53 am, SHaKeY STeVe <shakey.st...@hotmail.com> wrote:
> > > On Aug 1, 12:14 am, Bill Cable <billca...@gmail.com> wrote:
>
> > > I guess the hens are coming home to roost at Microsoft...I'm sure
> > > they're proud of themselves for the Core and lack of HD-DVD support
> > > for games...by the way, Sony has signed a deal with Rockstar for
> > > exclusivity for Rockstar's next new franchise....and I'm sure Rockstar
> > > is very happy about that :)- Hide quoted text -
>
> > That's great news for Sony... even greater news for Rockstar who just
> > got a sinfully enormous amount of money to make it a PS3 exclusive.
> > PS3 owners should pray with all their might that this new franchise
> > turns out to be a Bully rather than a Manhunt...<
>
> Another Max Payne or Red Dead Revolver would even be nicer.

Well, considering Max Payne was simply published to the consoles by
Rockstar and not created in any way by them, it's not really an
appropriate comparison. Max Payne was developed by a group in Finland
called Remedy, produced by 3D Realms and published by Gathering of
Developers way back in 2000 or 2001. Rockstar didn't get involved
until the game was ported to the Xbox years down the line.

Red Dead Revolver was indeed one of Rockstar's products but it was
mediocre at best. Bully was a major hit for the company on the other
hand.

Jonah Falcon

unread,
Aug 1, 2007, 5:14:39 PM8/1/07
to
Bzzt. WRONG.

http://www.bizarrecreations.com/article.php?article_id=5257

http://www.xbox360fanboy.com/2007/08/01/rumors-of-pgr-4-being-limited-by-dvd-are-false/

Rumors have been circulating the internet lately telling of Bizarre
Creations being constrained by the DVD format's storage capacity and
therefor not being able to implement day/night textures into Project
Gotham Racing 4. But today Bizarre put such evil rumors to rest
telling everyone that no, they have not been limited by DVD for PGR 4
in the slightest.

Commenting on the issue, they said that the facts got spun out of
control when certain fanboys commented on the day/night feature
stating that there was no room on the DVD to hold all the textures for
both day and night in the game. Instead, Bizarre says that not only
are they NOT constrained by the DVD format, but they actually opted
for transitioning day/night textures in the game instead of two sets
of "fixed" textures.

So, PGR 4 was not nor ever has been limited by DVD's storage capacity,
it was never an issue and PGR fans will be treated to transitioning
day/night textures as proof. Case closed.

boodybandit

unread,
Aug 1, 2007, 5:37:56 PM8/1/07
to

"Jonah Falcon" <jonah...@mindspring.com> wrote in message
news:1186002879.1...@o61g2000hsh.googlegroups.com...
> Bzzt. WRONG.
> proof. Case closed.

Funny how you like to dig up info to come to the rescue of your beloved but
you yourself get off on slamming the competition. Oh and I almost forgot to
add, when you get that nonsense you dig up on the competition slammed back
in your face you run and hide like the little hypocrite bitch you are.

Bill Cable

unread,
Aug 1, 2007, 5:51:53 PM8/1/07
to
On Aug 1, 5:14 pm, Jonah Falcon <jonahny...@mindspring.com> wrote:
> So, PGR 4 was not nor ever has been limited by DVD's storage capacity,
> it was never an issue and PGR fans will be treated to transitioning
> day/night textures as proof. Case closed.

Gotta hate it when a credible website gets its facts wrong.

Brenden D. Chase

unread,
Aug 1, 2007, 7:39:49 PM8/1/07
to

"Bill Cable" <bill...@gmail.com> wrote in message
news:1185941662.5...@57g2000hsv.googlegroups.com...
> "Bizarre Creations, the developer of PGR4, recently announced on its
> forums that players would not see different times of day in each
> racing location, not because it was a problem for the development
> team, but because it was a problem to fit the texture data on a single
> DVD."
>
> http://www.gamesindustry.biz/content_page.php?aid=27217
>
> Such a pity the 360 doesn't have an HD-capable drive. I suppose you
> could swap disks after every race to get different times of day. "I
> want to play at night." "Now I want to play during the day!"
>
> But that's right... everybody said 9GB would be big enough for every
> game for the next 10 years! Games 1 year out like... I don't know...
> LAIR won't need 25 Gigs. Only terrible developers who don't know how
> to compress and optimize would ever need more than 9 Gigs! All that
> extra space is just uncompressed audio! You can't fill 9 Gigs with
> texture data!


While i'm glad that i did purchase a PS3, i do think this will be the
exception and much less the rule..... for about another year. Once
developers figure out how to push the envelope with the PS3, and realize
they need more space than 360 can offer it'll be just a matter of time
before those 'exclusives' come sailing back home.


Brenden D. Chase

unread,
Aug 1, 2007, 7:46:13 PM8/1/07
to

"Jordan" <lu...@earthlink.net> wrote in message
>news:1185945018.3...@e16g2000pri.googlegroups.com...
>On Jul 31, 9:14 pm, Bill Cable <billca...@gmail.com> wrote:
>>
>> Such a pity the 360 doesn't have an HD-capable drive. I suppose you
>> could swap disks after every race to get different times of day. "I
>> want to play at night." "Now I want to play during the day!"
>
>It's because, for whatever reason, Bizarre is baking the lighting data
>into the textures instead of doing dynamic lighting. I'm sure they are
>doing it to maintain the frame-rate or something, but it's a self
>generated problem not a disc limitation.


So you're saying you'd rather have choppy framerates? Maybe Bizarre is
finding limitations, with resources and disc capacity, in the 360
already!?!?! <GASP!>

When ever the devs say they cant do something people are always quick to say
that they are just lazy. I'm glad that you came out and said that it was to
'maintain the frame-rate'. I'm proud of you.

Brenden D. Chase

unread,
Aug 1, 2007, 7:47:58 PM8/1/07
to

"SHaKeY STeVe" <shakey...@hotmail.com> wrote in message
news:1185961698.2...@r34g2000hsd.googlegroups.com...

No not at all. What gave you that impression? (Talk about your 360
apologists)


Brenden D. Chase

unread,
Aug 1, 2007, 7:50:47 PM8/1/07
to

<jeremi...@yahoo.co.uk> wrote in message
news:1185966291....@19g2000hsx.googlegroups.com...

Someone needs an english lesson.


Brenden D. Chase

unread,
Aug 1, 2007, 7:51:30 PM8/1/07
to

"JoJo#1MSFanboy" <Jo...@yahoo.com> wrote in message
news:oJ3si.2986$Mu5....@newsfe15.phx...

Does Microsoft own Bizarre Creations?


Brenden D. Chase

unread,
Aug 1, 2007, 7:55:08 PM8/1/07
to

"Bill Cable" <bill...@gmail.com> wrote in message
news:1186005113.2...@l70g2000hse.googlegroups.com...

> On Aug 1, 5:14 pm, Jonah Falcon <jonahny...@mindspring.com> wrote:
>> So, PGR 4 was not nor ever has been limited by DVD's storage capacity,
>> it was never an issue and PGR fans will be treated to transitioning
>> day/night textures as proof. Case closed.
>
> Gotta hate it when a credible website gets its facts wrong.

Damn... and written by our own Android none the less. He better call and
get that settled quick. GI rep is on the line.

Jonah Falcon

unread,
Aug 1, 2007, 9:10:32 PM8/1/07
to
On Aug 1, 7:39 pm, "Brenden D. Chase"
<brenden.chaseREMOVET...@gmail.com> wrote:
> "Bill Cable" <billca...@gmail.com> wrote in message
> before those 'exclusives' come sailing back home.- Hide quoted text -

Um, no. You seem to think disc space is useful -- ever heard of
"procedural generation"? Disc space is for object content. Do you
honestly think you need seperate skins for nighttime and daytime? Are
you kidding?

Jonah Falcon

unread,
Aug 1, 2007, 9:10:54 PM8/1/07
to
On Aug 1, 7:51 pm, "Brenden D. Chase"
<brenden.chaseREMOVET...@gmail.com> wrote:
> "JoJo#1MSFanboy" <J...@yahoo.com> wrote in message
>
> news:oJ3si.2986$Mu5....@newsfe15.phx...
>
>
>
>
>
> > In article <1185941662.580536.143...@57g2000hsv.googlegroups.com>,
> > billca...@gmail.com says...

>
> >>"Bizarre Creations, the developer of PGR4, recently announced on its
> >>forums that players would not see different times of day in each
> >>racing location, not because it was a problem for the development
> >>team, but because it was a problem to fit the texture data on a single
> >>DVD."
>
> >>http://www.gamesindustry.biz/content_page.php?aid=27217
>
> >>Such a pity the 360 doesn't have an HD-capable drive. I suppose you
> >>could swap disks after every race to get different times of day. "I
> >>want to play at night." "Now I want to play during the day!"
>
> >>But that's right... everybody said 9GB would be big enough for every
> >>game for the next 10 years! Games 1 year out like... I don't know...
> >>LAIR won't need 25 Gigs. Only terrible developers who don't know how
> >>to compress and optimize would ever need more than 9 Gigs! All that
> >>extra space is just uncompressed audio! You can't fill 9 Gigs with
> >>texture data!
>
> >>--
> >>Bill Cable - Steelers Fan & Star Wars Collector
> >>http://CreatureCantina.com <----- funny!
> >>ca...@creaturecantina.com
>
> > The only thing gimped imo will be the PS3 version. No version is basically
> > being gimped to the max.
>
> Does Microsoft own Bizarre Creations?

No.


Dub

unread,
Aug 2, 2007, 12:00:17 AM8/2/07
to
On Aug 1, 4:51 pm, Bill Cable <billca...@gmail.com> wrote:
> Gotta hate it when a credible website gets its facts wrong.

Credible media outlets get it wrong all the time, in the name of the
"scoop". What's more annoying is when zealous fanboi losers make it a
point to cross-post ad nauseum in the name of saying "nanny nanny boo
boo", only to be exposed for the dick-holes that they really are.

Sucks to be you.

The alMIGHTY N

unread,
Aug 2, 2007, 12:54:37 PM8/2/07
to
On Aug 1, 7:39 pm, "Brenden D. Chase"
<brenden.chaseREMOVET...@gmail.com> wrote:
> "Bill Cable" <billca...@gmail.com> wrote in message
> before those 'exclusives' come sailing back home.- Hide quoted text -

I guess it all depends on what you do with the space... what exactly
do you mean by pushing the envelope?

If you're talking about pure quality of graphics, the PS3 can never
really beat the Xbox 360 no matter how much space they have. The PS3
is hampered by a noticeably inferior graphics engine - if both systems
are pushed to their limits, the 360's graphics will come out on top.

It's already become obvious with the cross-platform games that have
come out thus far... the 360 version always looks noticeably better.

boodybandit

unread,
Aug 2, 2007, 7:38:17 PM8/2/07
to

"The alMIGHTY N" <natl...@yahoo.com> wrote in message
news:1186073677.9...@e16g2000pri.googlegroups.com...


wow

Nick Soapdish, Jr.

unread,
Aug 2, 2007, 8:20:44 PM8/2/07
to
> you kidding?- Hide quoted text -
>
> - Show quoted text -

Like a broken clock, Jonah is right once in a blue moon.........but,
as always, fails to see the big picture. You're not seriously
claiming having more disc space is a bad thing, are you? Let's look
at games where procedural generation is used as a workaround.
Oblivion is a superb game, and does look pretty nice........but let's
face it, as artistically brilliant as the game is, the repetition
inherent in procedural generation is obvious, such as when most of the
abandoned forts look startlingly similar, as do the trees.
Thankfully, they were lucky and skillful enough to have a basic art
design team that at least kept the basic elements well designed. But
imagine trying to use procedural generation for a game which can't
quite get away with being as modular, such as a sequel to Gears of
War. With the emphasis on individual architecture, and with levels
having potentially different aesthetics, procedural generation won't
be enough of an advantage to compensate for lack of disc space if Epic
wanted to make the game longer. Let's look at another game which uses
procedural generation- Just Cause. This showcases another problem
with using it- namely, areas where PG glitches, and you have buildings
and structures that are floating above the ground. Oh, and the
repetition kicking in.

Procedural generation is a useful tool, but as you can see, it has its
limits. Why do you think it's not used all the time? Only an idiot
thinks disc space isn't useful, like you implied, and Jonah, you know
what role you're playing. On the other hand, there is the question of
whether that extra space will be futile, due to slow disc drive read
times requiring duplication of data on the disc. That's a whole other
ball of wax, and something that I have yet to see Brenden address at
all.

Brenden D. Chase

unread,
Aug 2, 2007, 11:09:18 PM8/2/07
to

"Jonah Falcon" <jonah...@mindspring.com> wrote in message
news:1186017054.5...@w3g2000hsg.googlegroups.com...

Well then i look forward to the day that a sequel is released on PS3.


Brenden D. Chase

unread,
Aug 2, 2007, 11:10:53 PM8/2/07
to

"The alMIGHTY N" <natl...@yahoo.com> wrote in message
news:1186073677.9...@e16g2000pri.googlegroups.com...

Trust me, once devs figure out the system, and learn how to use the cell to
help along the graphics chip, you'll change your mind.


Brenden D. Chase

unread,
Aug 2, 2007, 11:25:03 PM8/2/07
to

"Nick Soapdish, Jr." <JGord...@aol.com> wrote in message
news:1186100444....@i38g2000prf.googlegroups.com...

So wait, having disc space is all well and good, but using it to your
advantage because the disc read is slow isnt ok?

Would you rather have loading screens every door you open? Dont throw me
under the bus over something that stupid.

It would be like calling out developers that want to use the cell to help
along the graphics chip. Disc speed is a limitation, yes. But dont fault a
developer for using what he's given to make the game better for the
consumer.


Jordan

unread,
Aug 2, 2007, 11:28:02 PM8/2/07
to
On Aug 1, 4:46 pm, "Brenden D. Chase"
<brenden.chaseREMOVET...@gmail.com> wrote:

> When ever the devs say they cant do something people are always quick to say
> that they are just lazy. I'm glad that you came out and said that it was to
> 'maintain the frame-rate'. I'm proud of you.

There are a variety of cheats they could choose to use but are not.
Only rendering the sides of buildings that are visible to the camera
for example. As it is, whatever method they are using looks great and
it doesn't seem that there's any problem doing day or night scenes as
you can see here:

http://www.bizarrecreations.com/images/news_content/01-08-07/cropsheet.jpg

- Jordan


Brenden D. Chase

unread,
Aug 3, 2007, 12:48:21 AM8/3/07
to

"Jordan" <lu...@earthlink.net> wrote in message
news:1186111682.0...@z24g2000prh.googlegroups.com...

I think the original question was over 'real-time' day/night cycles. Not
just static day/night racing. Not to say it's not possible, but those
pictures dont prove much in terms of an actual cycle of daylight.


Jordan

unread,
Aug 3, 2007, 1:15:51 AM8/3/07
to
On Aug 2, 9:48 pm, "Brenden D. Chase"

<brenden.chaseREMOVET...@gmail.com> wrote:
> "Jordan" <lu...@earthlink.net> wrote in message
>
> news:1186111682.0...@z24g2000prh.googlegroups.com...
>
>
>
> > On Aug 1, 4:46 pm, "Brenden D. Chase"
> > <brenden.chaseREMOVET...@gmail.com> wrote:
>
> >> When ever the devs say they cant do something people are always quick to
> >> say
> >> that they are just lazy. I'm glad that you came out and said that it was
> >> to
> >> 'maintain the frame-rate'. I'm proud of you.
>
> > There are a variety of cheats they could choose to use but are not.
> > Only rendering the sides of buildings that are visible to the camera
> > for example. As it is, whatever method they are using looks great and
> > it doesn't seem that there's any problem doing day or night scenes as
> > you can see here:
>
> >http://www.bizarrecreations.com/images/news_content/01-08-07/cropshee...

>
> > - Jordan
>
> I think the original question was over 'real-time' day/night cycles. Not
> just static day/night racing. Not to say it's not possible, but those
> pictures dont prove much in terms of an actual cycle of daylight.

If you're playing a racing game long enough to cycle from daylight
into night then you're doing something wrong. :^)

- Jordan

jeremi...@yahoo.co.uk

unread,
Aug 3, 2007, 1:47:51 AM8/3/07
to

Tom

unread,
Aug 3, 2007, 5:20:54 AM8/3/07
to

"Brenden D. Chase" <brenden.cha...@gmail.com> wrote in message
news:L0xsi.34207$g86....@newsfe14.lga...

OK, let's see here, the PS3 has been in development for well over 4 years.
It was supposed to be released at the same time as the 360. It was then
delayed to a Spring 2006 timeframe, then to finally November 2006, one year
after it was supposed to be released. One year to develop those games. Dev
kits ( from what I read) weren't released until almost 5 months before the
PS3 release, making almost every launch release ports, except for RFOM,
Gundam (shit game), GENJI (shit game), Full Auto 2 (shit game). Most know
that RFOM doesn't look anything as good as it was touted.

Here we are, going on two years after the PS3 was supposed to be released,
and no cost effective means has been made to make games play to the power of
the Cell. What makes you think that this will happen during the PS3's
lifespan? Nothing indicated so far, and even if the development does happen,
how much is that going got cost, because those cost are still out there, and
then factor in the cost into all of the games. Just because they figure it
out, doesn't make the development cheaper, it will be expensive and very
time consuming to make the games.

Sony isn't going to front the money for that develpoment either, and when
they do get it to play to the Cell's potential, you're more than likely
going see games costing in the $80+ range to make up exspenses, or they
offer what you get now to sell games. The PS4 is what developers should be
shooting for, not now. But, if they can write games, and they are not priced
any higher to use the real potential, then I would buy one, but at this
point, I honestly don't see this happening considering the time the PS3 has
had top develop games..

Please, don't come back and say that all the 360 has is GOW, you know there
are more game that smoke anything on the PS3 right now.

boodybandit

unread,
Aug 3, 2007, 9:44:24 AM8/3/07
to

"Brenden D. Chase" <brenden.cha...@gmail.com> wrote in message
news:L0xsi.34207$g86....@newsfe14.lga...
>


You could've just said Oblivion says hi.

jeremi...@yahoo.co.uk

unread,
Aug 3, 2007, 12:19:47 PM8/3/07
to
On 3 Aug, 14:44, "boodybandit" <allaboutga...@comcast.net> wrote:

> You could've just said Oblivion says hi.

Could, but it doesn't make any sense.


boodybandit

unread,
Aug 3, 2007, 4:58:55 PM8/3/07
to

<jeremi...@yahoo.co.uk> wrote in message
news:1186120071.0...@k79g2000hse.googlegroups.com...

or 360 games for that matter.
It's been pretty dry since last holiday season other than a title here or
there.

boodybandit

unread,
Aug 3, 2007, 4:59:34 PM8/3/07
to

<jeremi...@yahoo.co.uk> wrote in message
news:1186157987.9...@d55g2000hsg.googlegroups.com...

> On 3 Aug, 14:44, "boodybandit" <allaboutga...@comcast.net> wrote:
>
>> You could've just said Oblivion says hi.
>
> Could, but it doesn't make any sense.

Sure it does since most reviewers said it's graphically superior on the PS3.
Try to keep up.

Nick Soapdish, Jr.

unread,
Aug 3, 2007, 7:00:59 PM8/3/07
to
On Aug 2, 10:25 pm, "Brenden D. Chase"
<brenden.chaseREMOVET...@gmail.com> wrote:
> "Nick Soapdish, Jr." <JGordon...@aol.com> wrote in messagenews:1186100444....@i38g2000prf.googlegroups.com...
> consumer.- Hide quoted text -
>

Please read what I _actually_ said. I never said "don't use more disc
space if it's available". What I said is that while people tout Blu-
Ray's space advantage, it's countered by its slower read speed, thus
requiring at least part of that extra space to be dedicated to
duplicating data. The question is whether the margin of net storage
on a Blu-Ray disc (that is, actual extra non-duplicate data storable)
is worth the higher cost of having a Blu-Ray player in the console. I
don't think anyone has given solid figures on the "net" improvement on
storage in Blu-Ray.

Brenden D. Chase

unread,
Aug 3, 2007, 7:44:07 PM8/3/07
to

"Jordan" <lu...@earthlink.net> wrote in message
news:1186118151....@q3g2000prf.googlegroups.com...

24 hour endurance


Brenden D. Chase

unread,
Aug 3, 2007, 7:49:05 PM8/3/07
to

<jeremi...@yahoo.co.uk> wrote in message
news:1186120071.0...@k79g2000hse.googlegroups.com...

How's that man-crush treating you?

I never claimed to be perfect, but at least i know the difference between
'your' and 'you're'


Brenden D. Chase

unread,
Aug 3, 2007, 7:50:01 PM8/3/07
to

"Tom" <no...@nothere.com> wrote in message
news:W--dnWIrM7Hobi_b...@insightbb.com...

Like? and dont say Halo 3.


Tom

unread,
Aug 3, 2007, 8:18:41 PM8/3/07
to

"Brenden D. Chase" <brenden.cha...@gmail.com> wrote in message
news:LaPsi.173956$wG2....@newsfe17.lga...

I am not talking about AAA games solely, but games that have good to
excellent graphics, great gameplay and for me, they are:

GRAW
GRAW2
RSV
Oblivion
COD2
COD3
Splinter Cell DA

GOW had awesome graphics, but to be honest, the gameplay was easy, the AI
was horrible and never changed, as well as the MP lacking greatly, IMO. I
have other games I liked personally that some do not (PD0 for one). My
friend next door has a 360 and a PS3, and I play with him quite often on
PS3. There isn't a game the PS3 has that looks as good as the games I
mentioned (RSV doesn't have stellar graphics, but it looks better and plays
smoother on the 360). I will say this, Ninja Gaiden Sigma looks and plays
damn good, and that is one bitch of a game to beat.

Android

unread,
Aug 4, 2007, 5:26:18 PM8/4/07
to

"Brenden D. Chase" <brenden.cha...@gmail.com> wrote in message
news:i39si.17213$BX3...@newsfe13.lga...

>
> "Bill Cable" <bill...@gmail.com> wrote in message
> news:1186005113.2...@l70g2000hse.googlegroups.com...
> > On Aug 1, 5:14 pm, Jonah Falcon <jonahny...@mindspring.com> wrote:
> >> So, PGR 4 was not nor ever has been limited by DVD's storage capacity,
> >> it was never an issue and PGR fans will be treated to transitioning
> >> day/night textures as proof. Case closed.
> >
> > Gotta hate it when a credible website gets its facts wrong.
>
> Damn... and written by our own Android none the less. He better call and
> get that settled quick. GI rep is on the line.

Not at all. :) Tell me what facts did the web sites (and there were several
of them) get wrong?

If programmer X posts on his company blog/web site/forum that his team is
unable to include certain features in a game due to the size limitations of
the media, a news website may very well print that story. That is the fact
we are publishing--that a person said something. We can publish the fact
that DOA's creator said Tekken is crap, for example, without agreeing with
him or making a determination that Tekken is, in fact, crap. In fact, we
aren't supposed to give our personal opinion on anything unless we are
writing an editorial. We are just printing the news.

So, in this case, we aren't saying that PGR4 can't fit on a DVD...after all,
we aren't working on the game, so we have no firsthand knowledge (and
neither does anyone else). We are simply reporting what programmer X said,
and he did say that the sets of textures for day and night races on the same
courses could not fit on a DVD. That's a fact.

If programmer X's company then fires him, chastises him for talking too
much, tells the media that he is full of shit, or comes out with a denial
(plausible or not), that's news too. And reporting on that wouldn't mean we
agree with the company either.

Does no one remember the so-called PS3 programmer who allegedly lost his job
by making disparaging remarks about the process of programming for the
console? I can't remember the exact circumstances, but the story was spread
all over these newsgroups not too long ago. The people who are now falling
all over themselves to support MS in the PGR4 situation were the same ones
who were only too eager to use the prior story to discredit Sony. So it
goes both ways.

Personally, I thought PGR3 was great, and it fit on one DVD, but you would
have to be a blind Xbox 360 fanboy or an idiot (but I repeat myself) to
believe that there will never be an advantage to having Blu-Ray or HD-DVD
for games. Even if PGR4 hasn't bumped up against the DVD size limitation,
some game (GTA IV?) soon will. And even if no current PS3 game takes full
advantage of the Blu-Ray capacity, some game soon will. The PS3 version of
Stranglehold, for example, will come with the movie Hard Boiled on the same
disk. Whether you care about the movie or not, you have to admit that it is
only possible on Blu-Ray.

Brenden D. Chase

unread,
Aug 4, 2007, 5:46:49 PM8/4/07
to

"Android" <no_thanks@no_spam_here> wrote in message
news:UJCdnRb-JJqXcinb...@comcast.com...

Agreed. As for the Sony guy that got fired, he only turned out to be a
graphic designer i think.


jeremi...@yahoo.co.uk

unread,
Aug 5, 2007, 6:47:39 AM8/5/07
to
On Aug 4, 12:49 am, "Brenden D. Chase"
> 'your' and 'you're'-

So do I, dickhead. It's called a typo. My point was, we all make the
occasional one.


The alMIGHTY N

unread,
Aug 7, 2007, 12:05:27 AM8/7/07
to
On Aug 2, 11:10 pm, "Brenden D. Chase"
<brenden.chaseREMOVET...@gmail.com> wrote:
> "The alMIGHTY N" <natle...@yahoo.com> wrote in messagenews:1186073677.9...@e16g2000pri.googlegroups.com...
> help along the graphics chip, you'll change your mind.- Hide quoted text -

>
> - Show quoted text -

The Cell processor is nice, there's no denying, but it's still just
the CPU in the end. It can "help along" the graphics system as much as
the programmer likes... that still won't make up for the deficiencies.

A system with a more powerful CPU and a less powerful graphics chip is
not going to have better graphics than a system with a less powerful
CPU and a more powerful graphics chip, all else considered equal
(including the extent to which these components are used to their
potential).

The alMIGHTY N

unread,
Aug 7, 2007, 12:07:47 AM8/7/07
to
On Aug 3, 4:59 pm, "boodybandit" <allaboutga...@comcast.net> wrote:
> <jeremieba...@yahoo.co.uk> wrote in message

Developers working on ports to the PS3 need to follow this lead.
Unfortunately, it's currently the only game for both platforms that
looks better on the PS3.

0 new messages