I came across this court case from the US Court of Appeals
"ALLEN v. ACADEMIC GAMES LEAGUE OF AMERICA 89 F.3d 614 (9th Cir.
1996)" http://bulk.resource.org/courts.gov/c/F3/89/89.F3d.614.html
In this case, it was a non-profit company running tournaments using
Allen's games. Allen had several issues, one of which was the public
performance of his games.
From the discussion:
"A. Public Performance
The Copyright Act of 1976 confers upon copyright holders the exclusive
right to perform and authorize others to perform their copyrighted
works publicly. See 17 U.S.C. § 106(4). "Perform" and "publicly" are
defined in the Copyright Act as, respectively, "to recite, render,
play, dance, or act it, either directly or by means of any device or
progress ..." and "to perform or display it at a place open to the
public or at any place where a substantial number of persons outside
of a normal circle of a family and its social acquaintances is
gathered...." 17 U.S.C. § 101. In applying these statutory definitions
to the playing of Allen's games in a tournament setting, we conclude
that the playing of a game is not a "performance" within the meaning
of the Copyright Act.
Allen maintains that the language of Section 106(4) precludes AGLOA
from conducting their national tournament because it constitutes a
public performance of his protected literary works, the subject
copyrighted games. Allen contends that a purchaser of a board game
only obtains the right to play the board game in settings that are not
"public" because playing or performing the games publicly is a right
held exclusively by the copyright holder under § 106(4). However, the
interpretation of "play," as used to define "perform" in § 101 of the
Copyright Act, has generally been limited to instances of playing
music or records. See Polygram Intern. Pub., Inc. v. Nevada/TIG, Inc.,
855 F.Supp. 1314, 1321 (D.Mass.1994); Hickory Grove Music v. Andrew
Andrews, 749 F.Supp. 1031, 1036 (D.Mont.1990), but cf. Red
Baron-Franklin Park, Inc. v. Taito Corp., 883 F.2d 275, 278-79 (4th
Cir.1989), cert. denied, 493 U.S. 1058, 110 S.Ct. 869, 107 L.Ed.2d 952
(1990), (holding that a video arcade owner's use of copyrighted
circuit boards in coin-operated video machines available to the public
for a fee constituted public performance of the copyrighted work under
§ 106(4)). The term "play" has not been extended to the playing of
games. To do so would mean interpreting the Copyright Act in a manner
that would allow the owner of a copyright in a game to control when
and where purchasers of games may play the games and this court will
not place such an undue restraint on consumers.
Whether privately in one's home or publicly in a park, it is
understood that games are meant to be "played." In this situation, the
games are being played by students who come together for the purpose
of friendly, academic competition. There is no indication that this
nonprofit corporation, AGLOA, and the individual respondents are
making the subject games available to the public for a fee. The
students, schools, and school districts use their own games, purchased
from Allen, in the tournaments, and respondents are merely organizers
of this event. Moreover, AGLOA's tournaments are limited to students
who participated in regional competitions which also involved the
playing of Allen's games.
Even if the playing of games could constitute a performance, we would
have to recognize the applicability of the fair use doctrine under
Section 107 of the Copyright Act. This section allows the fair use of
a copyrighted work in such instances as for nonprofit educational
purposes and where the effect of the use upon the potential market for
or value of the protected work is limited. As indicated above, AGLOA
tournaments are held not for profit, but for encouraging education
among young students. The potential market for the subject games has
in all likelihood increased because participants of the AGLOA
tournament have had to purchase Allen's games. Analysis of other
factors involved in § 107 leads this court to conclude that the
application of the fair use doctrine in this case is clearly
appropriate.
"
This decision has been cited in 10 other cases, and I couldn't find
anywhere where it was overturned. I'm not a law researcher, but I did
use Lexus-Nexus's Shepardizing tools.
So, assuming that we aren't charging for the tournament, we would be
supported by this case decision if there was a lawsuit.
And now, I'm going to talk about this for the upcoming Games in
Libraries podcast!
Scott Nicholson, Associate Professor, Syracuse University School of
Information Studies
-----Original Message-----
From: LibG...@googlegroups.com [mailto:LibG...@googlegroups.com]On Behalf Of Joseph Wilk
Sent: Thursday, June 05, 2008 2:36 PM
To: LibG...@googlegroups.com
I would imagine the console companies would be happy to get the free advertising that libraries are essentially providing when they host
video gaming events.