Has anyone, especially public librarians, worried about copyright or public performance rights when holding game tournaments? We are planning on having an event soon for faculty and staff in preparation for an event we hope to hold in the fall for students, and the question was raised if this would violate any laws? Obviously someone is checking with the libraries copyright expert (who is a lawyer) but I was curious if other libraries have considered this...
Thanks, George
-- George C. A. Bergstrom Business Reference Librarian Management & Economics Library Purdue University Lafayette, IN 47907
Nintendo has definitely given blanket permission for libraries to use their games/characters for nonprofit library events. I'd bet that if you contacted any of the other companies, they'd tell you it was acceptable as well. If you look through the archives of this list, I think you'll find the topic gets brought up about every month or so...
Gillian Wiseman Electronic Resources Librarian Waco-McLennan County Library (254)750-5944 gwise...@ci.waco.tx.us
-----Original Message----- From: LibGaming@googlegroups.com [mailto:LibGaming@googlegroups.com]On Behalf Of George Bergstrom Sent: Wednesday, June 04, 2008 3:54 PM To: LibGaming@googlegroups.com Subject: {LibGaming} public performance or copyright
Has anyone, especially public librarians, worried about copyright or public performance rights when holding game tournaments? We are planning on having an event soon for faculty and staff in preparation for an event we hope to hold in the fall for students, and the question was raised if this would violate any laws? Obviously someone is checking with the libraries copyright expert (who is a lawyer) but I was curious if other libraries have considered this...
Thanks, George
-- George C. A. Bergstrom Business Reference Librarian Management & Economics Library Purdue University Lafayette, IN 47907
--- In the case of public performances of movie DVDs or movie videos, the exceptions are narrow because the movie performance is a "dramatic" performance under section 110. Section 110(1) allows dramatic public performances in the classroom, but most other exceptions in section 110 do not cover "dramatic" public performances.
For games, however, I would argue that the public performance of a game is not "dramatic" under section 110 and that, therefore, the exception in section 110(4) would apply. As long as the public performance of the game complies with section 110(4) - i.e., performers are not paid, audience doesn't pay to attend, nonprofit, etc. - then no infringement.
Please note, however, that labeling a game performance as "nondramatic" is only my opinion. I do not have case law to back this up. ---
I'd also argue that for a console game in particular (which generally do not have EULAs you must agree to), you've got a strong fair use case.
Carlos Ovalle
On Wed, Jun 4, 2008 at 3:53 PM, George Bergstrom <
vcpl.reference.librar...@gmail.com> wrote: > Has anyone, especially public librarians, worried about copyright or public > performance rights when holding game tournaments? We are planning on having > an event soon for faculty and staff in preparation for an event we hope to > hold in the fall for students, and the question was raised if this would > violate any laws? Obviously someone is checking with the libraries > copyright expert (who is a lawyer) but I was curious if other libraries have > considered this...
> Thanks, > George
> -- > George C. A. Bergstrom > Business Reference Librarian > Management & Economics Library > Purdue University > Lafayette, IN 47907
Can anybody link me to an official statement from Nintendo that says this? Our graphics department requires this information for me to submit a poster request. To that end, does Nintendo have any graphics libraries like they did with the Nintendo Gateway system for hotels and in-flight gaming ( http://www.nintendogateway.com)? Thanks!
Best wishes, Joseph
Carnegie Library of Pittsburgh -- Teen 4400 Forbes Ave. Pittsburgh, PA 15213 412-622-3121 wi...@carnegielibrary.org
> Nintendo has definitely given blanket permission for libraries to use > their games/characters for nonprofit library events. I'd bet that if you > contacted any of the other companies, they'd tell you it was acceptable as > well. If you look through the archives of this list, I think you'll find the > topic gets brought up about every month or so...
> -----Original Message----- > *From:* LibGaming@googlegroups.com [mailto:LibGaming@googlegroups.com]*On > Behalf Of *George Bergstrom > *Sent:* Wednesday, June 04, 2008 3:54 PM > *To:* LibGaming@googlegroups.com > *Subject:* {LibGaming} public performance or copyright
> Has anyone, especially public librarians, worried about copyright or public > performance rights when holding game tournaments? We are planning on having > an event soon for faculty and staff in preparation for an event we hope to > hold in the fall for students, and the question was raised if this would > violate any laws? Obviously someone is checking with the libraries > copyright expert (who is a lawyer) but I was curious if other libraries have > considered this...
> Thanks, > George
> -- > George C. A. Bergstrom > Business Reference Librarian > Management & Economics Library > Purdue University > Lafayette, IN 47907
And video games have no "public performance restrictions" because they are games. Just like Parker Brothers cannot get all huffy if someone shows people playing Monopoly, video game companies can't get mad whether two people are in the room or 200. And actually, Nintendo has donated a lot of systems and games to libraries to get their stuff even more out there.
On Wed, Jun 4, 2008 at 5:28 PM, Joseph Wilk <joseph.w...@gmail.com> wrote: > Can anybody link me to an official statement from Nintendo that says this? > Our graphics department requires this information for me to submit a poster > request. To that end, does Nintendo have any graphics libraries like they > did with the Nintendo Gateway system for hotels and in-flight gaming ( > http://www.nintendogateway.com)? Thanks!
> Best wishes, > Joseph
> Carnegie Library of Pittsburgh -- Teen > 4400 Forbes Ave. > Pittsburgh, PA 15213 > 412-622-3121 > wi...@carnegielibrary.org
> On 6/4/08, Gillian Wiseman <gwise...@ci.waco.tx.us> wrote:
>> Nintendo has definitely given blanket permission for libraries to use >> their games/characters for nonprofit library events. I'd bet that if you >> contacted any of the other companies, they'd tell you it was acceptable as >> well. If you look through the archives of this list, I think you'll find the >> topic gets brought up about every month or so...
>> -----Original Message----- >> *From:* LibGaming@googlegroups.com [mailto:LibGaming@googlegroups.com]*On >> Behalf Of *George Bergstrom >> *Sent:* Wednesday, June 04, 2008 3:54 PM >> *To:* LibGaming@googlegroups.com >> *Subject:* {LibGaming} public performance or copyright
>> Has anyone, especially public librarians, worried about copyright or >> public performance rights when holding game tournaments? We are planning on >> having an event soon for faculty and staff in preparation for an event we >> hope to hold in the fall for students, and the question was raised if this >> would violate any laws? Obviously someone is checking with the libraries >> copyright expert (who is a lawyer) but I was curious if other libraries have >> considered this...
>> Thanks, >> George
>> -- >> George C. A. Bergstrom >> Business Reference Librarian >> Management & Economics Library >> Purdue University >> Lafayette, IN 47907
In this case, it was a non-profit company running tournaments using Allen's games. Allen had several issues, one of which was the public performance of his games.
From the discussion: "A. Public Performance
The Copyright Act of 1976 confers upon copyright holders the exclusive right to perform and authorize others to perform their copyrighted works publicly. See 17 U.S.C. § 106(4). "Perform" and "publicly" are defined in the Copyright Act as, respectively, "to recite, render, play, dance, or act it, either directly or by means of any device or progress ..." and "to perform or display it at a place open to the public or at any place where a substantial number of persons outside of a normal circle of a family and its social acquaintances is gathered...." 17 U.S.C. § 101. In applying these statutory definitions to the playing of Allen's games in a tournament setting, we conclude that the playing of a game is not a "performance" within the meaning of the Copyright Act.
Allen maintains that the language of Section 106(4) precludes AGLOA from conducting their national tournament because it constitutes a public performance of his protected literary works, the subject copyrighted games. Allen contends that a purchaser of a board game only obtains the right to play the board game in settings that are not "public" because playing or performing the games publicly is a right held exclusively by the copyright holder under § 106(4). However, the interpretation of "play," as used to define "perform" in § 101 of the Copyright Act, has generally been limited to instances of playing music or records. See Polygram Intern. Pub., Inc. v. Nevada/TIG, Inc., 855 F.Supp. 1314, 1321 (D.Mass.1994); Hickory Grove Music v. Andrew Andrews, 749 F.Supp. 1031, 1036 (D.Mont.1990), but cf. Red Baron-Franklin Park, Inc. v. Taito Corp., 883 F.2d 275, 278-79 (4th Cir.1989), cert. denied, 493 U.S. 1058, 110 S.Ct. 869, 107 L.Ed.2d 952 (1990), (holding that a video arcade owner's use of copyrighted circuit boards in coin-operated video machines available to the public for a fee constituted public performance of the copyrighted work under § 106(4)). The term "play" has not been extended to the playing of games. To do so would mean interpreting the Copyright Act in a manner that would allow the owner of a copyright in a game to control when and where purchasers of games may play the games and this court will not place such an undue restraint on consumers.
Whether privately in one's home or publicly in a park, it is understood that games are meant to be "played." In this situation, the games are being played by students who come together for the purpose of friendly, academic competition. There is no indication that this nonprofit corporation, AGLOA, and the individual respondents are making the subject games available to the public for a fee. The students, schools, and school districts use their own games, purchased from Allen, in the tournaments, and respondents are merely organizers of this event. Moreover, AGLOA's tournaments are limited to students who participated in regional competitions which also involved the playing of Allen's games.
Even if the playing of games could constitute a performance, we would have to recognize the applicability of the fair use doctrine under Section 107 of the Copyright Act. This section allows the fair use of a copyrighted work in such instances as for nonprofit educational purposes and where the effect of the use upon the potential market for or value of the protected work is limited. As indicated above, AGLOA tournaments are held not for profit, but for encouraging education among young students. The potential market for the subject games has in all likelihood increased because participants of the AGLOA tournament have had to purchase Allen's games. Analysis of other factors involved in § 107 leads this court to conclude that the application of the fair use doctrine in this case is clearly appropriate. "
This decision has been cited in 10 other cases, and I couldn't find anywhere where it was overturned. I'm not a law researcher, but I did use Lexus-Nexus's Shepardizing tools.
So, assuming that we aren't charging for the tournament, we would be supported by this case decision if there was a lawsuit.
And now, I'm going to talk about this for the upcoming Games in Libraries podcast!
Scott Nicholson, Associate Professor, Syracuse University School of Information Studies
I would imagine the console companies would be happy to get the free
advertising that libraries are essentially providing when they host
video gaming events. Some of the parents who see our Wii tournaments
tell me that they just have to buy one of these things for their kids.
They even ask about the other consoles and how they compare. Having
gaming at libraries wouldn't cost Nintendo, Sony, or Microsoft a cent
in promotions compared with displaying their equipment at Target or
Gamestop.
These are thoughts that I had on many counts... (free advertising, Best Buy, etc. does it...) but someone in our group wasn't sure and wanted it clarified.
Thanks to all for the responses. George
On Thu, Jun 5, 2008 at 1:23 PM, Erwin <emagb...@yahoo.com> wrote:
> I would imagine the console companies would be happy to get the free > advertising that libraries are essentially providing when they host > video gaming events. Some of the parents who see our Wii tournaments > tell me that they just have to buy one of these things for their kids. > They even ask about the other consoles and how they compare. Having > gaming at libraries wouldn't cost Nintendo, Sony, or Microsoft a cent > in promotions compared with displaying their equipment at Target or > Gamestop.
-- George C. A. Bergstrom Business Reference Librarian Management & Economics Library Purdue University Lafayette, IN 47907
Does anybody know if Nintendo has a respository of images for promotional use, aside from the random images strewn about the site itself? I don't happen to be finding anything.
Best wishes, Joseph
Carnegie Library of Pittsburgh -- Teen 4400 Forbes Ave. Pittsburgh, PA 15213 412-622-3121 wi...@carnegielibrary.org
> I would imagine the console companies would be happy to get the free > advertising that libraries are essentially providing when they host > video gaming events. Some of the parents who see our Wii tournaments > tell me that they just have to buy one of these things for their kids. > They even ask about the other consoles and how they compare. Having > gaming at libraries wouldn't cost Nintendo, Sony, or Microsoft a cent > in promotions compared with displaying their equipment at Target or > Gamestop.
-----Original Message----- From: LibGaming@googlegroups.com [mailto:LibGaming@googlegroups.com]On Behalf Of Joseph Wilk Sent: Thursday, June 05, 2008 2:36 PM To: LibGaming@googlegroups.com Subject: {LibGaming} Re: public performance or copyright
Does anybody know if Nintendo has a respository of images for promotional use, aside from the random images strewn about the site itself? I don't happen to be finding anything.
Best wishes, Joseph
Carnegie Library of Pittsburgh -- Teen 4400 Forbes Ave. Pittsburgh, PA 15213 412-622-3121 wi...@carnegielibrary.org
I would imagine the console companies would be happy to get the free advertising that libraries are essentially providing when they host video gaming events. Some of the parents who see our Wii tournaments tell me that they just have to buy one of these things for their kids. They even ask about the other consoles and how they compare. Having gaming at libraries wouldn't cost Nintendo, Sony, or Microsoft a cent in promotions compared with displaying their equipment at Target or Gamestop.
On Thu, Jun 5, 2008 at 3:35 PM, Joseph Wilk <joseph.w...@gmail.com> wrote: > Does anybody know if Nintendo has a respository of images for promotional > use, aside from the random images strewn about the site itself? I don't > happen to be finding anything.
> Best wishes, > Joseph
> Carnegie Library of Pittsburgh -- Teen > 4400 Forbes Ave. > Pittsburgh, PA 15213 > 412-622-3121 > wi...@carnegielibrary.org
Thanks for the archive link! I have new information, as this is a hot topic right now. I've gotten THREE emails this week, asking the same question. I've encouraged lawyer Mark Methenitis, author of the Law of the Game column at Joystiq, to submit a program on the legal issues of using videogames in libraries; This week, public performance in schools, churches and libraries is the topic of his post:
On Thu, Jun 5, 2008 at 1:23 PM, Erwin <emagb...@yahoo.com> wrote:
> I would imagine the console companies would be happy to get the free > advertising that libraries are essentially providing when they host > video gaming events.
By that reasoning, Erwin, companies that make VCRS/DVD players should be happy for free advertising they'd get from movies being shown at the library :)
Eli, do you have something in writing from Nintendo that you can share? *hopeful look*
Really, the public performance issue varies from game to game/publisher to publisher. Red Octane says Go For It! Konami says, No! Read on for details.
Red Octane's Guitar Hero product has no such splash screen; neither does MTV/Harmonix/Activision's Rock Band. From a conversation I had with Red Octane in Feb, via email:
Me: What is the law in regards to public performance of Guitar Hero? Do I need a license? What are the rules for non-Red Octane sponsored programs?
Rechsteiner, Kyle <krechstei...@redoctane.com> to Beth Gallaway <informationgoddes...@gmail.com> date Wed, Feb 6, 2008 at 2:28 PM subject RE: Redoctane Contact Feedback
Hey Beth,
We encourage people to hold Guitar Hero events. There are things we'd need to consider if we are ever listed as an official "sponsor" of an event, though. Otherwise, we can just support with prizing and we have no worries. Also, if you choose to pass on our involvement, that is fine as well.
Thanks,
Kyle
RedOctane
Me: Is it ok to run a tournament with an entry fee?
Reply:
Hello,
You can run your event in whatever fashion you wish. I would not want to impose any rules on you. I realize that entry fees are often necessary to cover facility or prize costs.
Thanks,
Kyle
RedOctane
An image from Konami's Dance Dance Revolution Supernova 2 is attached. If you can't read it, it says: "This game is for sale and se in hte USA, Canada and Mexico only. The copyrighted Music/Character/Artwork in this game are separately owned by the authors. This product is licensed for private, non-commercial use only. Public or commercial use may require a performing rights license from the holders for the copyrights in the music." (c) 1998, 2007 Konami Digital Entertainment Co, LTD.
The book that comes with the game helpfully lists the credits; I'm in processing of writing to music copyright holders, now.
My expectation is that some company is going to realize that public performance licenses for games are going to be a moneymaker - OR game companies are going to address this issue (hopefully with a creative commons slant, use our product any way you wish, just don't claim ownership, try to make money, and don't forget to give credit) in the EULAs.
I seriously doubt you can compare a Nintendo Wii to garden variety DVD
players. The latter are ubiquitous standard equipment, whereas video
game consoles are hugely marketed brand-critical phenomena. No one
asks me about the cool digital projector we use, but they sure as hell
ask about that Wii.
> By that reasoning, Erwin, companies that make VCRS/DVD players should be
> happy for free advertising they'd get from movies being shown at the library
> :)
I do; I was half-kidding :) Really, I meant to make that point that saying that publishers of any medium should be grateful for the free advertising they get when nonprofits use/endorse their products doesn't fly with artists, designers, marketers and publishers who want their money--or with lawyers.
I don't necessarily disagree with you; yes, you'd think the console manufacturers would appreciate it - most of the time, they don't actually make money on consoles, no matter HOW many they sell - the money made in the gaming industry mostly comes from the sales of the games, themselves. Sony lost over $200 on each PS3, Microsoft lost about $75 per console (the Wii is an exception - it's not a loss leader like other consoles).
I have not a doubt that library patrons spend money to own items of all kinds that they see or check out of the library, whether it's books, magazines, videos, CDs, or games.Often kids who come to gaming programs own the games we are playing or have played them at a friend's house.
Incidentall there is even some evidence to show the people who pirate the most music are actually the biggest spenders on music, according to Cory Doctorow and a (slightly dated) study from Jupiter Communications: http://findarticles.com/p/articles/mi_m0EIN/is_2000_July_21/ai_63590127. It's a good argument to apply to games: that exposure = sales. I'm just not sure it will hold up in court.
The bigger question, I guess, is how do we continue to provide these timely, popular programs while still being a model of ethical use of the content? I was on board with the "do it til you get a cease and desist order" until Mr. Methenitis pointed out, this really isn't an acceptable solution ;)
On Thu, Jun 5, 2008 at 7:27 PM, Erwin <emagb...@yahoo.com> wrote:
> You do know what I'm saying, right?
> I seriously doubt you can compare a Nintendo Wii to garden variety DVD > players. The latter are ubiquitous standard equipment, whereas video > game consoles are hugely marketed brand-critical phenomena. No one > asks me about the cool digital projector we use, but they sure as hell > ask about that Wii.
> > By that reasoning, Erwin, companies that make VCRS/DVD players should be > > happy for free advertising they'd get from movies being shown at the > library > > :)