Good luck,
Beau
>>>Beau
>
>Just tried it, doesn't fix the muffled weapon sounds. I've given up
>hope that they'll fix this in HL, after 2 patches and nothing about the
>weapon sound is even hinted as being worked on, forget about
>A3d 2.0 in HL. BTW, the only new file in there is a3dapi.dll.
These are the console variables to use to fix the problem, posted by
David Gasior a while back:
s_distance 18
s_2dvolume 0.88
s_verbwet 0.15
s_min_distance 8
s_refgain 0.34
these help the low weapon volume a ton. Try them out from the Half
Life console. Good luck.
Beau wrote:
Yes, and guess what! They don't do shit! No improvement whatsoever
in Half Life or any other game, the sounds are still screwed up.
I keep telling people, the drivers are not the
problem. Think about it. The actors weapons sounds are fine. If the drivers
were the
problem, all the weapons sounds would be screwed. Only the main characters
weapons sounds are screwed which proves it is a game error and only
Valve can fix it.
Joe M
>
>
> Just tried it, doesn't fix the muffled weapon sounds. I've given up
> hope that they'll fix this in HL, after 2 patches and nothing about the
> weapon sound is even hinted as being worked on, forget about
> A3d 2.0 in HL.
Exactly. Only valve can fix the problem, it is a game error.
And why should they fix their mistake? They have much better things to do,
like
work on new games. People will buy HL with or without defective
A3D sound, so they have no reason to go back and fix an old game.
I bought MX300 because of HL A3D 2.0, and sadly I must
play in non-A3D mode. MX300 does however fix some problems in
Unreal, so it was worth it.
Joe M
Beau
Beau wrote:
I understand that, I was refering to your heading "no more muffled sounds in
Half Life".
this is "wrong".
Joe M
Beau
Beau wrote:
Thst's Ok.. Actually, I usually go a little bit overboard in my headings
just to get attention so people will read my post.
Joe M
Later,
Beau
Rodman
Joe M wrote:
--
-DrFreeze
the main characters weapons sounds are muffled. this
is easy to demonstrate by checking/unchecking the A3D support
box under audio options. The actors weapons sounds are
fine proving it is a game problem, not a A3D problem.
Joe M
-bt
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