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Laws of Anime - Version 3.0

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BillNes

unread,
Oct 4, 1995, 3:00:00 AM10/4/95
to
Dear Anime Fans,

I remember some body here asking for the Laws of Japanese
Animation. So - here it is. Questions or Comments? You know the dirll -
EM me or call "The Hotline" at (516) 938-5783.

Best wishes,
Bil...@aol.com
EDC Animation Society - New York
--------------------------------------------------------------------------
-------------------------------------------------------

* * * Laws of Japanese Animation * * *
= = ============================ = =
Version 3.0
Compiled and edited by
Ryan Shellito (rshe...@oboe.aix.calpoly.edu)
Darrin Bright (dbr...@oboe.aix.calpoly.edu)
(Let us know if you think there should be any changes/additions.)



#1 - Law of Metaphysical Irregularity

The normal laws of physics do not apply.

#2 - Law of Differentiated Gravitation

Whenever someone or something jumps, is thrown, or otherwise is rendered
airborn, gravity is reduced by a factor of 4.

#3 - Law of Sonic Amplification, First Law of Anime Accoustics

In space, loud sounds, like explosions, are even louder because there
is
no air to get in the way.

#4 - Law of Constant Thrust, First Law of Anime Motion

In space, constant thrust equals constant velocity.

#5 - Law of Mechanical Mobility, Second Law of Anime Motion

The larger a mechanical device is, the faster it moves. Armored Mecha
are the fastest objects known to human science.

#6 - Law of Temporal Variability

Time is not a constant. Time stops for the hero whenever he does
something 'cool' or 'impressive'. Time slows down when friends and
lovers are being killed and speeds up whenever there is a fight.

#7 - First Law of Temporal Mortality

'Good Guys' and 'Bad Guys' both die in one of two ways. Either so quick
they don't even see it coming, OR it's a long drawn out affair where
the
character gains much insight to the workings of society, human
existence
or why the toast always lands butter side down.

#8 - Second Law of Temporal Mortality

It takes some time for bad guys to die... regardless of physical
damage. Even when the 'Bad Guys' are killed so quickly they didn't
even
see it coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of
the
brain.

#9 - Law of Dramatic Emphasis

Scenes involving extreme amounts of action are depicted with either
still-frames or black screens with a slash of bright color (usually red

or white).

#10 - Law of Dramatic Multiplicity

Scenes that only happen once, for instance, a 'Good Guy' kicks the
'Bad Guy' in the face, are seen at least 3 times from 3 different
angles.

#11 - Law of Inherent Combustability

Everything explodes. Everything.

First Corrallary - Anything that explodes bulges first.

#12 - Law of Phlogistatic Emission

Nearly all things emit light from fatal wounds.

#13 - Law of Energetic Emission

There is alway an energy build up (commonly referred to as an energy
'bulge') before Mecha or space craft weapons fire. Because of the
explosive qualities of weapons, it is believed that this is related to
the Law of Inherent Combustability.

#14 - Law of Inverse Lethal Magnitude

The destructive potential of a weapon is inversly porportional to
its size.

#15 - Law of Inexhaustability

No one *EVER* runs out of ammunition. That is of course unless they
are cornered, out-numbered, out-classed, and unconscious.

#16 - Law of Inverse Accuracy

The accuracy of a 'Good Guy' when operating any form of fire-arm
increases as the difficulty of the shot increases. The accuracy of the
'Bad Guys' when operating fire-arms decreases when the difficulty of
the
shot decreases. (Also known as the Stormtrooper Effect) Example: A
'Good Guy' in a drunken stupor being held upside down from a moving
vehicle will always hit, and several battalions of 'Bad Guys' firing on
a
'Good Guy' standing alone in the middle of an open field will always
miss.


First Corrallary - The more 'Bad Guys' there are, the less likely
they
will hit anyone or do any real damage.

Second Corrallary - Whenever a 'Good Guy' is faced with
insurmountable
odds, the 'Bad Guys' line up in neat rows, allowing the hero to
take them all out with a single burst of automatic fire and then

escape.

Third Corrallary - Whenever a 'Good Guy' is actually hit by enemy
fire, it is in a designated 'Good Guy Area', usually a flesh
wound
in the shoulder or arm, which restricts the 'Good Guy' from
doing
anything more strenuous than driving, firing weaponry, using
melee
weapons, operating heavy machinery, or doing complex martial
arts
maneuvres.

#17 - Law of Transient Romantic Unreliability

Minmei is a bimbo. (* Note: The Minority Opposition in Ohio disagrees
and thinks all men who like this stuff need to get out more. *)

#18 - Law of Hemoglobin Capacity

The human body contains over 12 galons of blood. Sometimes more.

#19 - Law of Demonic Consistency

Demons and other supernatural creatures have at least three eyes,
loads of fangs, tend to be yellow-green or brown, but black is not
unknown, and can only be hurt bladed weapons.

#20 - Law of Militaristic Unreliability

Huge galaxy-wide armadas, entire armies, and large war-machines full of
cruel, heartless, bloodthirsty warriors can be stopped and defeated
with a
single insignifigant example of a caring/loving emotion or a song.

#21 - Law of Tactical Unreliability

Tactical geniuses aren't....

#22 - Law of Inconsequential Undetectability

People never notice the little things.... Like a missing body part,
or wounds the size of Seattle.

#23 - Law of Juvenile Intellectuality

Children are smarter than adults. And almost always twice as annoying.

#24 - Law of Antagonistic Americanthropomorphism

The really nasty 'Bad Guys' are always skinny Americans.

#25 - Law of Americanthropomorphistic Intellectual Inferiority

The stupid 'Good Guys' are always big Americans.

First Corrallary - The only people who are more stupid than the big
dumb Americans are the American translators. (Sometimes referred
to as the Green Line Effect)

Second Corrallary - The only people who are more stupid than the
American translators are the American editors and censors.


Anatoly Lysov

unread,
Oct 8, 1995, 3:00:00 AM10/8/95
to
bil...@aol.com (BillNes) wrote:

>Dear Anime Fans,

> I remember some body here asking for the Laws of Japanese
>Animation. So - here it is. Questions or Comments? You know the dirll -
>EM me or call "The Hotline" at (516) 938-5783.

.. I beleive I was one of those people, so.. thanks, but..

> * * * Laws of Japanese Animation * * *
> = = ============================ = =
> Version 3.0

..someone else sent me a copy of Version 4.0 of the Laws. Also, if I
understand right there is even a later version of this list,
containing a few more laws and corollaries..

Thanks anyway.


-Anatoly Lysov
(Chief instructor at Lupin III's school of driving)


John T. Dillworth III

unread,
Oct 15, 1995, 3:00:00 AM10/15/95
to c67...@showme.missouri.edu
c67...@showme.missouri.edu (Anatoly Lysov) wrote:

>bil...@aol.com (BillNes) wrote:
>
>>Dear Anime Fans,
>
>> I remember some body here asking for the Laws of Japanese
>>Animation. So - here it is. Questions or Comments? You know the dirll -
>>EM me or call "The Hotline" at (516) 938-5783.
>
>.. I beleive I was one of those people, so.. thanks, but..
>
>> * * * Laws of Japanese Animation * * *
>> = = ============================ = =
>> Version 3.0
>
>..someone else sent me a copy of Version 4.0 of the Laws. Also, if I
>understand right there is even a later version of this list,
>containing a few more laws and corollaries..
>
>Thanks anyway.
>
>
> -Anatoly Lysov
> (Chief instructor at Lupin III's school of driving)
>
Might I ask for an email of your copy of Version 4.0 of the Anime Laws of
Physics?

Arigato

johnd (The Elder)

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