Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

ICS info

2 views
Skip to first unread message

Daniel Sleator

unread,
May 15, 1993, 3:52:14 AM5/15/93
to
The Internet Chess Server (ICS) is currently running on the machine
cirrus.gp.cs.cmu.edu whose internet address is 128.2.209.147.

You can connect to it via the telnet command, using port 5000. Under
unix, this is usually invoked by:

telnet cirrus.gp.cs.cmu.edu 5000

or

telnet 128.2.209.147 5000

Once you've connected it will ask you to log into the server. Use any
name you like. After you're in, type "help intro1" to see the first
of several help files that explain what's going on. To avoid
distractions while you're trying to read the help files, issue the
commands "set pin 0" and "set gin 0" and maybe even "set shout 0".

There are a number of interfaces available that run on various
platforms (NEXT, x-windows, PC, Macintosh, amiga, etc). These give
you a pretty board display, and allow you to enter your moves with a
mouse.

Below is a blurb we wrote about the ICS which Mark Ginsburg may have
distributed to the press at the match between GM Rohde and Deep Blue.

Daniel Sleator (Darooha on ICS)


The Internet Chess Server

John Chanak (MataPato), William Kish (router), Daniel Sleator (Darooha)
Carnegie Mellon University

Introduction.

The Internet Chess Server (ICS) is a system that allows people from
all over the world to play chess, watch others playing, and converse.
The communication medium through which this takes place is known as
the Internet -- a communications network connecting computers at
thousands of universities, corporations, and government sites around
the world. The ICS is the place where anyone with an account on an
internet-connected computer can play chess. The number of people with
such access is well over a million, and is growing rapidly.

What's it like?

Of course access to the ICS is through a computer screen, keyboard,
and perhaps mouse. But a more apt description of the way it feels is
like a big party. Some people play chess intensely, while others mill
around watching the games, conversing with their old friends, and
making new ones. The party-like atmosphere really keeps people coming
back -- it has been described by many as an addiction (but not one
that you want to break!).

Who's on the ICS?

Though the majority of players are from the United States, a
significant percentage is from Europe. (Of course the balance changes
as a function of the time of day.) There are also many players from
Israel, Australia, Singapore, and Japan.

The strength (that is, skill at chess) of the players varies as widely
as their geographical locations. Playing strengths range from
beginner to International Master, and every so often a Grand Master
drops in and adds some excitement. The ICS provides an ELO-style
rating system which automatically computes a rating for each player
based on his or her performance against others. These rating points
are coveted by most players, and motivate them to play as well as they
can.

Many computers play on the ICS. Deep Thought -- the world's best
chess computer -- drops by regularly, as do several commercial
programs like Fritz II, Mephisto Vancouver, MChess Pro, and
ChessMaster 3000. There is even a research project whose program
plays on the ICS and learns from its mistakes.

Statistics.

There are approximately 1900 registered players on the ICS. During
the late afternoon, there will typically be 90 people connected, and
roughly 25 games in progress. Because of the wide-range of time
zones, the number of players rarely goes below 20.

A large number of games are played on the ICS, most of them short (less
than 20 minutes total time). For many months there have consistently
been more than a thousand games played per day. The current average
is over fifteen hundred.

Although all games on the ICS are timed, the tyranny of the clock is
ameliorated by an innovative incremental clock system. The players
select a time increment which will be added to a player's clock after
each move. The vast majority of games on the ICS are played with this
incremental clock system.

How do I connect?

The best way to find out what it's all about is to try it yourself.
If you have access to electronic mail, then it's very likely that you
can connect to the ICS. On most systems, the command to do this is:

telnet valkyries.andrew.cmu.edu 5000

If your system is not able to look up the name "valkyries.andrew.cmu.edu",
then use "128.2.232.4" instead. (But don't forget the "5000".) Once
connected, easy instructions explain how to use all the features.

History and credits.

Michael Moore (of the University of Utah) and Richard Nash recognized
the potential for such a server, and programmed the first version of
the ICS. It came on-line in early 1992. John Chanak, William Kish,
and Aaron Putnam moved the server to a host machine at Carnegie Mellon
University (CMU) in the fall of 1992, and took over its operation.
The program has since been rewritten by Daniel Sleator.

Many others have helped in the creation and operation of the ICS. The
following individuals deserve special thanks: Shirish Chinchalkar,
Peter Jansen, Dannie Kjeldgaard, Tim Mann, Pappu L. N. Murthy, and
Stanley Yamane.

The networking resources for the ICS are provided by Carnegie Mellon
University.


0 new messages