Steve Browne <sbr...@ix.netcom.com> wrote in article
<361cf8d5...@nntp.ix.netcom.com>...
> What with ANTZ and other computer-animated features appearing, I
> thought I'd comment on a "short" by Pixar I recently viewed as part of
> "Spike & Mike's Animation Festival". I've seen this annual arthouse
> collection for years, and there's always a discovery amidst the duds.
>
> What with ANTZ and other computer-animated features appearing, I
> thought I'd comment on a "short" by Pixar I recently viewed as part of
> "Spike & Mike's Animation Festival". I've seen this annual arthouse
> collection for years, and there's always a discovery amidst the duds.
> This time it was Pixar's short, The Chess Game, which featured a
> long-nosed old gentleman (homage to George Pal, I guess) playing a
> game against himself. The nuances of expression are quite extraordinary.
It's pretty amazing. After hearing a lot about it, I caught the short on,
of all places, C-SPAN, in the middle of a speech by Steve Jobs, now one of
the Pixar mucky-mucks after plucking Apple off the tree.
It's too bad studios don't attach shorts to features very often--there was
that brief run of Roger Rabbit 'toons there for a while, and Disney slips us
a Mickey from time to time, but that's about it, innit?
> This comes to mind because on seeing a still from ANTZ I decided *not*
> to see it; the characters, anthropomorphised as they may be, don't look
> very expressive. Computer animation can do better than that.
Yep--it has, it will: wait 'til A BUG'S LIFE. Pixar didn't do ANTZ.
> So Pixar has a great technique. Now all they need is a great story....
What about TOY STORY?
BR