JAVA3D-INTEREST list & collateral Resources
-------------------------------------------
http://archives.java.sun.com/cgi-bin/wa?A0=java3d-interest
http://java.sun.com/products/java-media/3D/collateral/
| Java 3D Interest Group
|
| A discussion list, java3d-interest, has been set up
| for people interested in the Java 3DTM APIs.
| We encourage you to use this forum to discuss issues
| pertaining to the Java 3D API specification and to
| Java-based 3D graphics.
|
http://java.sun.com/products/java-media/3D/forDevelopers/interest_group.html
Java3d & VRML for Web page animation
------------------------------------
http://java.sun.com/products/java-media/3D/flythrough.html
http://www.frontiernet.net/~imaging/games_with_java3d.html
VRML animation with Java with & Without Java3d w. Nasa Demos
------------------------------------------------------------
http://www.frontiernet.net/~imaging/terrain_rendering.html
also subscribe to: comp.lang.java.3d, comp.lang.vrml
"usenet" wrote on 2002-12-02 to comp.lang.java.programmer:
> Hi,
>
> I've been programming with Java3D
> for a while and come across a few
> things that I don't know what to do about.
>
> 1) If I have a Canvas3D visible, all JInternalFrames
> gets hidden behind the canvas when they are open.
> Sliding the JIF around always slides it under the Canvas3D.
> Is this a bug or can I do anything about it?
> The Internal frames work like a charm with ordinary Canvases and
> components so it shouldn't be any programming error from my part.
>
> 2) How much do textures take up memory wise when they are
> used in the program? Is a small texture, repeated more times,
> less memory hungry than a large one that takes up a
> larger part and is repeated fewer times?
> I have run out of memory at times, leaving my scene with one
> randomly selected texture on all object for some reason.
>
> 3) How do I put a texture on the predefined j3d-cylinder?
> It seems to be laid out nicely on the sides, but not on
> the flat (top and bottom) sides. On them it seems that only
> one pixel is taken and repeated along one axis, making a
> striped appearance. Do I have to make a 3D texture of some sorts?
>
> 4) How do I detect when an Interpolator/Alpha has finished
> the animation on screen? I've made an alpha with one loop.
> I've tried to make an elapsed-time-behavior with the anim
> time but even if the Alpha.finished() is true, the
> animation isn't finished, leaving the animated object
> where it shouldn't be. I use the same alpha/interpolator
> for other animations which should start immediately
> after the first has finished. I've even tried to put
> the alpha-at-one value to some time which does improve
> things but leaving a gap between animations.
> I could of course use an alpha/interpolator for every
> object that I want to animate but there are quite
> a number so I thought it would be better with only one for all.
>
> 5) How can I make a full scene anti aliasing?
> Does the graphics card have to support it?
>
> Thanks,
>
> /Peter
>
http://groups.google.com/groups?dq=&hl=en&lr=group=comp.lang.java.programmer&selm=493a5dce.0212020328.4c2f47e0%40posting.google.com
on #2 I'll say smaller textures take less memory
though there are different types of memory:
main memory & memory used by the graphics card /
hardware accelerator so it can be system dependent
including what type OS, renderer ( OpenGL vs DirectX )
and graphics hardware.
I'd suggest asking the questions serpartely and
to the appropriate forms.
You can animate Web3d.org's H-Anim Avatars in
a browser with the user triggering Gesture Animations
by mouse actions on VRML Touch Sensors with Sound
and without Certificates with the Sun VRML Loaders:
Human H-Anim Avatars Animated with Java3d in a browser
------------------------------------------------------
http://www.frontiernet.net/~imaging/java3d_and_vrml.html
The Prentice-Hall "Core Web3d" book by Aaron Walsh &
Justin Couch incorrectly assert you can't do
what's already been done (above).
-- Paul, Java Developer & Web Animator.
---------------------------------------
"Imaging the Imagined: Modeling with Math & a Keyboard"
Sorry for asking this dump question but could you point me to where I
can get the java 3D package for Linux platform, please? I try a couple
of site but none works for me thus far.
I really appreciate your help.
Thanks.
--John
P. Flavin wrote:
--
john ka
the zoo keeper
~~~~~~~~~~~~~~~~~~~~~~~~
So programmers who aren't artist can animate good looking
VRML artwork by artists who aren't good progammers.
Java3d with Sun's VRML Loaders ( using Linux, as shown ) |
------------------------------
http://www.frontiernet.net/~imaging/games_with_java3d.html
john ka wrote:
> Hi,
>
> Sorry for asking this dump question but could you point me to where I
> can get the java 3D package for Linux platform, please? I try a couple
> of site but none works for me thus far.
>
> I really appreciate your help.
> Thanks.
>
> --John
>
I'm running Red Hat 7.3 on an Intel Chip,
you need a version of OpenGL, I'm using Mesa3d,
and you need the Java 2 / 1.2+ and the Java3d
from Blackdown.org ( details below ).
|Java3d runs very nicely on Linux.
|
| I highly reccomend it.
|
| And Java3d runs in Mozilla on Linux ( and windows ).
|
| Linux and the other Unixes were MADE for software
| developers and it's a nice environment,
| I use Sun's free Forte IDE.
|
|
|Josh Richmond wrote:
|
| > Some of my colleagues are using my software on a
| > Linux machine with an nVidia card and claim
| > that even HelloUniverse crashes the machine
| > upon exiting.
| >
| > Unfortunately I don't have any specifics on
| > their configuration but I thought I'd see if
| > anyone else is experiencing a similar problem
| > or knows how to avoid it.
| >
| > josh
|
| | 14. Why does J3D crash with XWindows on Linux Red Hat 7.1?
| }
| | Firstly, read the README that comes with
| | the blackdown port of Java3D as the answer is there.
| | That's why the provide it.
| |
| | You've read it haven't you ?.
| | If you still haven't read it,
| | then you will need to disable shared contexts
| | for it to work.
| |
| | java -Dj3d.sharedctx=false Myprogram
| |
| http://www.j3d.org/faq/video.html#redhat
|
|
| OR ... this is what I do, in my .bash_profile file:
|
|---- extract file: .bash_profile ( Red Hat Linux 7.2 ) ---
|
|#-- Java3d, stops Java3d exit from crashing X Shell.
|
| J3D_USE_SHARED_CONTEXT=FALSE export J3D_USE_SHARED_CONTEXT
|
| JMFHOME=/home/paul/Java/Jmf/jmf-2.1.1
| CLASSPATH=$JMFHOME/lib/jmf.jar:.:${CLASSPATH}
|
| export JMFHOME export CLASSPATH
|
| ---- end extract ---
|
| also see:
|
| Tips for running Java3d on Linux
|---------------------------------
http://www.iol.ie/~goldens/david/x3d/linux/x3d-linux-tips.html
|
|
http://archives.java.sun.com/cgi-bin/wa?A2=ind0203&L=java3d-interest&P=R4877
----< block quote starts >-----
Date: Sat, 27 Jul 2002 22:07:29 +0200
From: Juergen Kreileder <j...@BLACKDOWN.DE>
Organization: Blackdown Java-Linux Team
Subject: [ANNOUNCE] Java3D 1.3 for Linux/i386
The Blackdown Java-Linux Team is happy to announce the availability of
Java3D 1.3 for Linux on i386:
The Java 3D API enables the creation of three-dimensional graphics
applications and Internet-based 3D applets. It provides high-level
constructs for creating and manipulation of 3D geometry and building the
structures used in rendering that geometry. With this software, you can
efficiently define and render very large virtual worlds.
Requirements and installation instructions can be found at
http://www.blackdown.org/java-linux/java2-status/README-3D13
Please choose one of our FTP mirrors
(http://www.blackdown.org/java-linux/mirrors.html) for downloading.
Documentation for the Java3D 1.3 API can be downloaded from
http://java.sun.com/products/java-media/3D/download.html
General information about Java3D and demos are available from
http://java.sun.com/products/java-media/3D/index.html
Blackdown Java-Linux Team
-- Juergen Kreileder, Blackdown Java-Linux Team
http://www.blackdown.org/java-linux.html
----< block quote ends >------
^
http://archives.java.sun.com/cgi-bin/wa?A2=ind0207&L=java3d-interest&P=R55704
Java3d posts about "Linux" since June 2002.
---------------------------------------------------------
http://archives.java.sun.com/cgi-bin/wa?S2=java3d-interest&q=&s=linux&f=&a=June+2002
-- Paul, Java Developer & Web Animator
----------------------------------------------------- "Imaging the
Imagined: Modeling with Math & a Keyboard"
--- in reply to ---
> P. Flavin wrote:
>
>> High speed 3d rendering on the web on Linux, Windows,
>> -------------- other Unixes including SGI Irix with Java3d.
>>
>>
>> JAVA3D-INTEREST list & collateral Resources
>> -------------------------------------------
>> http://archives.java.sun.com/cgi-bin/wa?A0=java3d-interest
>> http://java.sun.com/products/java-media/3D/collateral/
>>
>> | Java 3D Interest Group
>> |
>> | A discussion list, java3d-interest, has been set up
>> | for people interested in the Java 3DTM APIs.
>> | We encourage you to use this forum to discuss issues
>> | pertaining to the Java 3D API specification and to
>> | Java-based 3D graphics.
>> |
>> http://java.sun.com/products/java-media/3D/forDevelopers/interest_group.html
>>
>>
>>
>> Java3d & VRML for Web page animation
>> ------------------------------------
>> http://java.sun.com/products/java-media/3D/flythrough.html
>> http://www.frontiernet.net/~imaging/games_with_java3d.html
>>
>>
>> VRML animation with Java with & Without Java3d w. Nasa Demos
>> ------------------------------------------------------------
>> http://www.frontiernet.net/~imaging/terrain_rendering.html
>>
>>
>> also subscribe to: comp.lang.java.3d, comp.lang.vrml
>> ...
Java3D & Linux & VRML: Be Free, Be Portable, Be Efficient, Be Happy
-------------------------------------------------------------------
http://groups.google.com/groups?dq=&hl=en&group=comp.lang.java.programmer&selm=wIcH9.8909%24LY4.1049280%40twister.nyroc.rr.com
I moved the thread to a new subject line
( since you changed the subject ) to:
Here's the summary if the above link fails:
Java3d gives you fast 3d rendering that is portable
across Windows, Linux, SGI IRIX and other platforms
that professional animators have been migrating to
( Shrek, Pixar's Toy Story, etc have migrated to Linux
for rendering ).
| Tips for running Java3d on Linux
|---------------------------------
http://www.iol.ie/~goldens/david/x3d/linux/x3d-linux-tips.html
|
|
http://archives.java.sun.com/cgi-bin/wa?A2=ind0203&L=java3d-interest&P=R4877
| The Blackdown Java-Linux Team is happy to announce
| the availability of Java3D 1.3 for Linux on i386:
|
| The Java 3D API enables the creation of
| three-dimensional graphics applications and
| Internet-based 3D applets.
|
| It provides high-level constructs for creating
| and manipulation of 3D geometry and building the
| structures used in rendering that geometry.
|
| With this software, you can efficiently define
| and render very large virtual worlds.
|
| Requirements and installation instructions can be found at
|
| http://www.blackdown.org/java-linux/java2-status/README-3D13
| ...
| http://www.blackdown.org/java-linux.html
|
http://archives.java.sun.com/cgi-bin/wa?A2=ind0207&L=java3d-interest&P=R55704
john ka wrote:
>
> Hi,
>
> Sorry for asking this dumb question but
>
> could you point me to where I can get the
>
> java3D package for Linux platform, please ?
> --------------------------
>
> I try a couple of sites but none works for me
> thus far.
>
> I really appreciate your help.
>
> Thanks.
>
> --John
>
http://groups.google.com/groups?dq=&hl=en&lr=&threadm=3DED0FD1.5060606%40saic.com
Hey, I thought SAIC guys were experts at Java & Networking:
| Company Name: SAIC
|
| Application: Edu-link Virtual World
|
| Area: 3D Educational Content
|
| Description: Our web-based application seeks
| to provide teachers with educational curriculum
| content in a real-time 3D environment format.
|
| Navigation is first-person, with interactive,
| animated, fully-textured and lighted geometry and
| moderate quality 3D audio.
|
| Our application is only available to a limited
| set of beta-testers at this time, so no web-site
| is currently available
|
| Web Address: Not at this time.
|
http://java.sun.com/products/java-media/3D/in_action/application.html
| KnowledgeBoard Overview
|
| KnowledgeBoard is a state-of-the-art data
| fusion tool that provides a web-based distributed
| information viewport.
|
| This tool facilitates the display and review of
| information from many heterogeneous data sources.
|
| Applications
|
| KnowledgeBoard provides the tools and a
| framework for the user to personalize their view
| of distributed multi-source data. KnowledgeBoard
| provides a framework that extends the core
| XML capabilities to include sources such as:
|
| video, web-based content, relational and
| object databases, flat files, etc.
|
| Versions of KnowledgeBoard are in use in
| multiple agencies in the Department of Defense
| and the National Cancer Institute. KnowledgeBoard
| is being used in a variety of different
| Department of Defense programs, including
| Adaptive Courses of Action (ACOA) and Enhanced
| Consequence Planning and Support System (ENCOMPASS).
|
| The highly extensible framework of the KnowledgeBoard
| provides the basis for commercial applications including:
|
| corporate portals, Internet portals, securities trading,
| network security and more.
|
|
| Features
|
| The features of KnowledgeBoard include:
|
| * Extensible framework that can display text,
| graphics, maps, video, and web pages.
|
| * Makes use of standard web technologies including Java and XML.
|
http://www.saic.com/products/software/knowledgeboard/
Your KnowledgeBoard sounds like a good "Web Friendly"
soltion that doesn't make "Unfriendly" demands like
requiring people use software from the Monopolist
or as SAIC points out, dangerous & risky schemes:
http://www.saic.com/healthcare/hipaa/activex.pdf
With Java3d you can fast interactive web animation
that is portable across Windows, Linux & SGI : the Web.
including Web3d.org's Human H-Anim VRML Models
----------------------------------------------
http://www.frontiernet.net/~imaging/java3d_and_vrml.html
using a technology that NASA is using ( Java3d )
------------------------------------------------
http://www.frontiernet.net/~imaging/terrain_rendering.html
> P. Flavin wrote:
>
>> High speed 3d rendering on the web on Linux, Windows,
>> -------------- other Unixes including SGI Irix with Java3d.
>>
>>
>> JAVA3D-INTEREST list & collateral Resources
>> -------------------------------------------
>> http://archives.java.sun.com/cgi-bin/wa?A0=java3d-interest
>> http://java.sun.com/products/java-media/3D/collateral/
>>
>> | Java 3D Interest Group
>> |
>> | A discussion list, java3d-interest, has been set up
>> | for people interested in the Java 3DTM APIs.
>> | We encourage you to use this forum to discuss issues
>> | pertaining to the Java 3D API specification and to
>> | Java-based 3D graphics.
>> |
>> http://java.sun.com/products/java-media/3D/forDevelopers/interest_group.html
>>
>>
>>
>> Java3d & VRML for Web page animation
>> ------------------------------------
>> http://java.sun.com/products/java-media/3D/flythrough.html
>> http://www.frontiernet.net/~imaging/games_with_java3d.html
>>
>>
>> VRML animation with Java with & Without Java3d w. Nasa Demos
>> ------------------------------------------------------------
>> http://www.frontiernet.net/~imaging/terrain_rendering.html
>>
>>
>> also subscribe to: comp.lang.java.3d, comp.lang.vrml
>> ...
>>
>> You can animate Web3d.org's H-Anim Avatars in
>> a browser with the user triggering Gesture Animations
>> by mouse actions on VRML Touch Sensors with Sound
>> and without Certificates with the Sun VRML Loaders:
>>
>> Human H-Anim Avatars Animated with Java3d in a browser
>> ------------------------------------------------------
>> http://www.frontiernet.net/~imaging/java3d_and_vrml.html
>>
>> The Prentice-Hall "Core Web3d" book by Aaron Walsh &
>> Justin Couch incorrectly assert you can't do
>> what's already been done (above).
>>
>> -- Paul, Java Developer & Web Animator.
>> ---------------------------------------
>> "Imaging the Imagined: Modeling with Math & a Keyboard"
>>
>
http://groups.google.com/groups?dq=&hl=en&lr=&threadm=3DED0FD1.5060606%40saic.com
Write Right for the Web: Don't ignore Linux users, use Java.
True, but total misleading here.
Shrek, Pixar etc. do rendering on Linux, the use for 3D rendering like
it is done with VRML, java3D, OpenGL, directX is different.
Didn't you understood the difference between "realtime" 3D rendering
(hopefully) on the graphicscard and offline "movie" rendering on the
processors of a "rendering Farm" (multiple computers, each render
one picture of the movie on the processor in minutes or hours) ?
Of course, building a movie requires also "realtime" 3D rendering
while working with a 3D modeller/animation tool.
Despite some of the expensive movie creation tools like maya or
SideFX houdini have been ported to Linux, information about their usage
as Modellers on Linux in the movie industry is meager 8-(
It is not uncommon, to use different computer systems for modelling
and offline rendering.
Pixar used for years SGI IRIX machines for modelling and a big cluster
of SUN machines for offline rendering.
In earlier days, there were example of render farms made of a room of
Amiga 2000 homecomputers...
so long
MUFTI
--
... unix Killing the input queue owner
(from a IRIX syslog)