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Force Feedback

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Tom

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Nov 4, 2002, 8:42:36 PM11/4/02
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I noticed on CFS3 that when I first fire up the game my force feedback 2
joystick acts weird. Almost like the forces are backwards. If I visit the
calibration page then go back to the game it behaves properly.
Strange.................


Joe M.

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Nov 5, 2002, 12:32:42 AM11/5/02
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Same here, FF is screwed out of the box (amazing considering it's their
fricken' stick!). The only problem after calibrating from the game menu is
that I lose FF for guns, how about you?

--
Joe M.


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steve

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Nov 5, 2002, 9:34:39 AM11/5/02
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No I still have FF on the guns. But I really can't believe the bugs in
this....

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darren

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Nov 5, 2002, 9:43:49 PM11/5/02
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Doesn't work for me. The forces are just as screwed up after calibration as
they are before. Kind of amazed that they didn't even test this with a MS
FF2 stick (even more amazing is there is a coupon in the box for $20 off -
this is the only game that the stick doesn't work right with).

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darren

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Nov 6, 2002, 8:17:04 PM11/6/02
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"Dastardly Dan" <not@for_email.invalid> wrote in message
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> On Tue, 5 Nov 2002 21:43:49 -0500, "darren" <nos...@comcast.net>
> wrote:
>
> >Doesn't work for me. The forces are just as screwed up after calibration
as
> >they are before. Kind of amazed that they didn't even test this with a
MS
> >FF2 stick (even more amazing is there is a coupon in the box for $20
off -
> >this is the only game that the stick doesn't work right with).
>
> Press the FFB tab of the windows joystick applet. I turn off the FFB
> in the game, press calibrate in the game, press properties, press
> forces tab. If you do this the centering spring should come back on
> and although you won't get forces you will have a stick that doesn't
> flop all over the place in CFS3.

Since I prefer a stick that does not have spring centering tension, sounds
like I don't want to do this :) I thought the poster was suggesting that
the forces behave as expected after going to the calibration window. If
this is just to reenable the default spring centering then it is not what I
was hoping for, a fix for the screwed up force feedbasck effects. I know a
lot people prefer the spring tension, but it is actually one of my favorite
things about the FF stick - the ability to play without any centering
tension. Easier on the wrists, allows me to put the stick where I want
without having to fight it, and as far as I know real fly-by wire airplanes
don't use springs to center the stick (do they?). I know the light aircraft
I have flown don't use springs to center the yoke.

darren

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Nov 7, 2002, 2:53:09 AM11/7/02
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"Dastardly Dan" <not@for_email.invalid> wrote in message
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> On Wed, 6 Nov 2002 20:17:04 -0500, "darren" <nos...@comcast.net>
> wrote:
>
>
> >Since I prefer a stick that does not have spring centering tension,
sounds
> >like I don't want to do this :) I thought the poster was suggesting that
> >the forces behave as expected after going to the calibration window. If
> >this is just to reenable the default spring centering then it is not what
I
> >was hoping for, a fix for the screwed up force feedbasck effects. I know
a
> >lot people prefer the spring tension, but it is actually one of my
favorite
> >things about the FF stick - the ability to play without any centering
> >tension. Easier on the wrists, allows me to put the stick where I want
> >without having to fight it, and as far as I know real fly-by wire
airplanes
> >don't use springs to center the stick (do they?). I know the light
aircraft
> >I have flown don't use springs to center the yoke.
> >
> >
>
> No, they don't use springs but the yoke is attached to real control
> surfaces so the yoke won't be like a limp dick either. Just do as I
> said above and turn off the centering spring (it's not a spring anyway
> on the MS FF2, uses gears) when in the forces tab and see if it fixes
> the reversed aerodynamic forces. I've never tried it to fix the FFB as
> I have it turned off and it may work. Personally, I regret getting a
> FFB stick as I don't really like it and I doubt it really adds any
> realism. In jets with fly-by-wire you wouldn't feel any forces. I do
> like FFB wheels though.

Okay, I will try it again. Yea, I agree the FF effect is kind of cheesy, but
at least in FS2002 and CFS2 I can trim the plane by feel.
Sims that model fly-by-wire planes should (and most often do) not load the
stick with aerodynamic forces.


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