as the subject says, we have a few scenes that , when rendered through RoyalRender, have the occasional frame where it looks like the rig has been evaluated differently
a body part will appear to jump on one frame....
pretty random!
the rigs range from standard 3D chains to deform splines on curves (for eels etc)
anyone come across anything similar
currently our last minute fix is shape baking the animated characters prior to rendering.... not ideal!!!
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
I was also under the impression that it got better when I removed a redundant level of hierarchy from the rig.
Also, I seem to get this more frequently when more than one machine renders into the same directory using the "Skip existing Frames" option,
but that could be a coincidence. It's been driving me pretty nuts. My initial thought was that it might be related to other installed 3rd party renderers,
but atm I only have Vray installed, and I believe I had the same issue once just before I installed it, so that would rule that one out too.
> as the subject says, we have a few scenes that , when rendered through
> RoyalRender, have the occasional frame where it looks like the rig has been
> evaluated differently
>
>
> a body part will appear to jump on one frame....
>
>
> pretty random!
>
>
> the rigs range from standard 3D chains to deform splines on curves (for eels
> etc)
>
>
> anyone come across anything similar
>
>
> currently our last minute fix is shape baking the animated characters prior
> to rendering.... not ideal!!!
>
>
> a
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adria...@fluid-pictures.com
> <blocked::blocked::mailto:adria...@fluid-pictures.com>
>
> www.fluid-pictures.com <blocked::blocked::http://www.fluid-pictures.com/>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>
--
-------------------------------------------
Stefan Kubicek Co-founder
-------------------------------------------
keyvis digital imagery
Wehrgasse 9 - Grᅵner Hof
1050 Vienna Austria
Phone: +43/699/12614231
--- www.keyvis.at ste...@keyvis.at ---
-- This email and its attachments are
--confidential and for the recipient only--
so an instance of Softimage (GUI) can affect a batch that's running in the back ground?!?!?! really?!
cripes
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1873 / Virus Database: 2101/4635 - Release Date: 11/23/11

just to get this straight;
Does ANYONE on the list actually render characters with 'live' rigs? or is the general consensus that the rig evaluation across
a farm is SO ropey, that you HAVE to bake/pointcache you animation prior to rendering?
inquiring minds wanna know!
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
Skip existing is something you can try, just enable "Sequence Divide".
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
Quoting adrian wyer <adria...@fluid-pictures.com>:
> just to get this straight;
>
>
>
> Does ANYONE on the list actually render characters with 'live' rigs? or is
> the general consensus that the rig evaluation across
>
> a farm is SO ropey, that you HAVE to bake/pointcache you animation prior to
> rendering?
>
>
>
> inquiring minds wanna know!
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adria...@fluid-pictures.com
> <blocked::blocked::mailto:adria...@fluid-pictures.com>
>
> www.fluid-pictures.com <blocked::blocked::http://www.fluid-pictures.com/>
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
> _____
>
> From: softimag...@listproc.autodesk.com
> [mailto:softimag...@listproc.autodesk.com] On Behalf Of Juhani
> Karlsson
> Sent: 24 November 2011 14:08
> To: soft...@listproc.autodesk.com
> Subject: Re: jumping rigs on the render farm
>
>
>
> Yeah. I had some of these problems too.
> I made pointcache as well, solves the issue atleast.
>
> - juhani
>
> 2011/11/24 jm khayat <jm.k...@wanadoo.fr>
>
>> From my experience, it's been years since we didn't acually render a scene
> with rigs inside, except for tests or very small projects.
>
> Our scenes only include geometry and external mdd files.
> Never any problems with renderfarms or rig related stuff.
>
> my 2 cents
>
> jm
>
> --
>
>
>
> <mailto:benjamincl...@gmail.com> jm.k...@wanadoo.fr
>
> Office: +33 9 50 04 76 15
> Mobile: +33 6 99 79 56 98
>
> 6 bis avenue des Iles
> 74000 Annecy - FRANCE
>
>
>
>
>
>
> 2011/11/24 adrian wyer <adria...@fluid-pictures.com>
>
> so an instance of Softimage (GUI) can affect a batch that's running in the
> back ground?!?!?! really?!
>
>
>
> cripes
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829 <tel:%2B%2B44%280%29%20207%20580%200829>
>
>
> adria...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
> _____
>
> From: softimag...@listproc.autodesk.com
> [mailto:softimag...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
> Sent: 24 November 2011 13:30
> To: soft...@listproc.autodesk.com
> Subject: Re: jumping rigs on the render farm
>
>
>
> Is it possible that renderfarm is using some of the workstations that
> someone is also working on?
>
> What happened to me is that with Gear rig, if computer is rendering in the
> background and CnsComp is turned on on at the same time, rendered frame
> would have similar jumping rig, like chest would be rotated differently.
>
> Not sure if that is the case but worth of try.
>
> _____
>
Depends on your farm setup/manager.
With RR the farm has its own prefs.
Atm I have zero faulty images left, I fixed them all manually by re-rendering. I will try to re-render and post a screenshot later....
> are you sure its not an FK/IK update problem?
>
> That happens sometimes if a different computer on the farm picks up a chunk
> of say 15 or so frames , and the first frame it renders the IK/FK hasnt
> updated properly and the arms or legs will render in the wrong spot, then
> the next frame the update forces the IK chains to update properly and it
> fixed the problem.
>
> its incredibly common. before we pointcached characters. the way we delt
> with it here is by having a static keyframe on the end effector of the
> chain, that fixes 50% of the problem, we also force the farm to step
> forward and then back a frame on a scene open event to fix the other half
>
>
>
>
>
> On Sun, Nov 27, 2011 at 1:02 PM, Raffaele Fragapane <
> raffsx...@googlemail.com> wrote:
>
>> On a loosely related, and late, note: That's point caching in a way, it
>> actually IS ideal for many reasons ;)
>> Maybe time to look into it for your pipeline.
>>
>>
>> On Fri, Nov 25, 2011 at 12:18 AM, adrian wyer <
>> adria...@fluid-pictures.com> wrote:
>>
>>> ** ** ** ** **
>>> currently our last minute fix is shape baking the animated characters
>>> prior to rendering.... not ideal!!!
>>>
>>> ** **
>>>
>>> a****
You beat me to it. I was working on some animations for sesame street and found the same thing when rendering on royal render. It seems like cycles in my rigs were the cause of the problem for me. That was a huge learning experience for me. :) No more cycles at least thats what I aim for.