I believe the "limit" is that it must an amount you can fully load in
RAM, provided you have enough available. (The fattest scene I ever saw
was about 400MB, but it's pretty rare.)
Cheers,
-- Alan
they bloat up a scene quite a lot with heavy meshes.
just my 2 cents,
Juan
On 24/03/11 09:08, peter boeykens wrote:
> Just to add that the relationship between scene size and complexity is
> not a simple one.
> On the current project we have 600mb scenes (Leoung, certainly you are
> talking about a 700mb not gb scene?) that aren't all that heavy and 10mb
> scenes that are very demanding.
> References are essential in keeping your scene size down - but they can
> also gather lots of superficial data which bogs things down.
> I've seen a 300mb scene where everything was referenced go down to less
> than 50mb by rebuilding it - with in the end the same contents in the
> scene. And the scene behaved much better afterwards.
> Geometry is one thing that can make scene sizes rocket - a single 200mb
> mesh isn't all that uncommon, but it wont grind XSI to a halt.
> Referencing will reduce scene size extremely in such cases - but on
> interaction it hardly matters - XSI is loading a big scene or a small
> scene with big models - once all is loaded it doesn�t make any difference.
> (of course the referencing has consequences to what you can and cannot
> do with those models)
> Also passes take up a lot of data, and our scenes triple in size on
> average when you compare before and after building the passes - and that
> definitely makes a scene slower to interact with.
> Another area where scene size and slowness go hand in hand is materials.
> If you remove models but the materials linger in the scene - that can
> bloat the scene and break the scene.
> just some thoughts...
>
> *From:* Leoung O'Young <mailto:digi...@digimata.com>
> *Sent:* Thursday, March 24, 2011 6:03 AM
> *To:* soft...@listproc.autodesk.com
> <mailto:soft...@listproc.autodesk.com>
> *Subject:* Re: file size limit
From experience, we've found the scene size limit to be 2Gb (well, very slightly under). We regularly have to import large batches of poly meshes that push Soft over the scene size limit and annoyingly, Soft doesn't error when it tries to save beyond it. As the guys say, there's a lot you can do to keep the size lower - the first thing we do is to delete unnecessary UV sets as they can bloat scenes considerably.
Neil
From:
softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: 23 March 2011 22:01
To: Softimage List
Subject: file size limit?
Is there a limit to file size for the scene file in Softimage?!
If so, anyway to increase the limit?
Kris
-ben
--
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://www.exocortex.com
I had a 1.2gb city to deal with and although some passes needed to have the whole scene loaded, I ended up splitting it in layers afterwards. Much more manageable anyway.
I recommend reading this:
http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/