Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

***EGM reviews DaytonaUSA***

0 views
Skip to first unread message

Vega Bros.

unread,
Aug 6, 1995, 3:00:00 AM8/6/95
to

I got this review by EGM from: http://www.nuke.com (EGM)

"Ed

I love Daytona in the arcade, but the home version isn't even near the
game that the coin-op is. The control is poor and the graphics are
really choppy. The music is exactly like the arcade, which was it's
only fault. The tunes are so repetitious, you'll turn the volume off
completely after hearing it once. The Saturn Daytona just isn't fun to
play at all.

Dano

As a true racing game fanatic, I was more than happy to give Daytona a
thorough test and I must say, it's a pretty good translation. The
background music, which you can barely hear, is clearly audible at
home. Turn it down! The sensation of driving is bad with the control
pad since you must tap, tap, tap your way around turns... unless you
buy Sega's steering wheel controller. It costs big bucks but it's
really the only way to play. It's worth picking up when buying a
Saturn.

Al

As a fan of driving games and the hot arcade version, I must say I'm a
little disappointed with Daytona USA. The graphics are very grainy and
the surrounding environment didn't scroll as smoothly, so you don't
feel as if you're actually there like in the arcade. As poor as the
graphics are, the rest of the game is good. The play control takes a
while to get used to with the joypad, but the steering wheel makes it a
whole lot better. The extra cars are very cool!

Sushi

Ironiclly Daytona in the arcades is a better game than Ridge Race but
on the home system it is just the opposite. The excellent graphics and
playabilty of the arade game have been drastically reduced for the home
version. This version has choppy graphics and a slippery control. Also,
the sound track leaves a lot to be desired and you'll quickly turn it
off. It isn't nessacarily a bad game but compared to the arcade version
and other driving ports this one is watered down."

***I rented DaytonaUSA and TOTALLY AGREE with these guys! Honestly, you
saturn-owners can't really tell me you disagree.


Andrew

unread,
Aug 6, 1995, 3:00:00 AM8/6/95
to
In article <401lpr$4...@ixnews2.ix.netcom.com>, vega...@ix.netcom.com
(Vega Bros. ) wrote:

******* WHICH guys you idiots??? One of em gave it a great review except
for the sound. Sure the gfx aren't too hot but the control on this is
typical for a race game. If you have ever played RR you know the gfx
are pretty (for 1 track) but the control is *real* bad... real bad.
But I guess trying to be a critic is all you boys can do for...what...
NINE MONTHS... hahah You see, a lot of Saturn owners (or PS) actually
HAVE an income. So we can enjoy what's cool now... and then if this U64
is worth a shit... we can get that too.
You guys should get a paper route. So you won't feel so bitter about
being left out.

-Andy

Chris

unread,
Aug 6, 1995, 3:00:00 AM8/6/95
to
>Ironiclly Daytona in the arcades is a better game than Ridge Race but
>on the home system it is just the opposite. The excellent graphics and
>playabilty of the arade game have been drastically reduced for the home
>version. This version has choppy graphics and a slippery control. Also,
>the sound track leaves a lot to be desired and you'll quickly turn it
>off. It isn't nessacarily a bad game but compared to the arcade version
>and other driving ports this one is watered down."
>
>***I rented DaytonaUSA and TOTALLY AGREE with these guys! Honestly, you
>saturn-owners can't really tell me you disagree.
>

Honestly, I can say I disagree. I find DaytonaUSA at home as entertaining as
the arcade version, I find it far more interesting than Ridge Racer. Of
course the detail in the home version is different, what do you expect? The
AM2 Model 2 board runs about $80,000 and the saturn $400. And they made
Daytona with the first version development system.


Cuong Ly

unread,
Aug 6, 1995, 3:00:00 AM8/6/95
to
Chris (ch...@ix.netcom.com) wrote:
: >Ironiclly Daytona in the arcades is a better game than Ridge Race but

Agree. I also find that Daytona is much funny than Ridge Racer.


Chris Curry

unread,
Aug 6, 1995, 3:00:00 AM8/6/95
to
In article <4030ab$3...@ixnews4.ix.netcom.com>,
ch...@ix.netcom.com (Chris) wrote:

|>Honestly, I can say I disagree. I find DaytonaUSA at home as entertaining as
|>the arcade version, I find it far more interesting than Ridge Racer. Of
|>course the detail in the home version is different, what do you expect? The
|>AM2 Model 2 board runs about $80,000 and the saturn $400. And they made
|>Daytona with the first version development system.

I don't agree about the price comparisons, when the Model 2 technology is
really old (4 or 5years or so) and the latests technology coming for the 3DO M2
is far more powerful than that and should cost around $400.

Chris C
------------------------------------------------+
In order to understand one must first learn how
others see the world and then learn how not to
see the world how one wants it be (S)
------------------------------------------------+

BigErv

unread,
Aug 6, 1995, 3:00:00 AM8/6/95
to
In the article that this repling to the Vega Bros. copied
over some the views of the editors at EGM. Those views were
totaly negitive views. It is my feeling that those veiws are
totally corupt.
Last year when the Saturn was released in Japan Virtua
Fighter, Clockwork Knight, Panzer Dragoon, and Daytona (USA)
where hailed as break through games of the year. Those games
were given the highest praise any home game has recieved since
the appearence of Shiny. Now with the Nort American release the
games, almost exact translations of thier Japanesse counter
parts, are being given these low marks. What has happened in
the 6 monthes to a year to change thier opinions so much?
I am left with only one possible reason: Nintendo told them
to review the games bad. Sendia Publications is a Japanesse
based magizine company. Nintendo is the largest video game
company in Japan and therefore would also be the biggest
advertising account for Sendia.
But it goes much deeper then that. Haven't you noticed
that an awful lot of alumni editors of EGM have appeared at other
mags lately? It's over twice the number from the last 3
years. Could these be Sega supports, or people who at least want
to have fair reporting of video game news? Remember the
Japanesse see business as war. And information control is one of
thier best weapons.


jon m

unread,
Aug 6, 1995, 3:00:00 AM8/6/95
to

Vega Bros. (vega...@ix.netcom.com) wrote:

: I got this review by EGM from: http://www.nuke.com (EGM)

----------------crap review snipped---------------------------------------8<--

The EGM guys obviously just wrote their reviews after about five minutes
playing the game,sure the gfx could be better and the control is bound to
be tricky on a pad but anyone who has played the game properly will know
you soon forget about these things and begome engrossed in what is a very
playable game.(which is what really counts)
Do you really expect a $400 console to perfectly emulate a $20000 arcade
machine.

Sector Slayer

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to
Vega Bros. (vega...@ix.netcom.com) wrote:

: ***I rented DaytonaUSA and TOTALLY AGREE with these guys! Honestly, you
: saturn-owners can't really tell me you disagree.

Anyone who thinks the home version of Daytona could match a $20,000
arcade machine is a moron to begin with. Daytona is the funnest racing
game I've ever played at home. Ridge Racer gets boring too fast. So
what if there's pop-up, I don't notice it when I'm playing. The tracks
are the same, the control is good, the computer AI is very good making
you really have to work for 1st place. Since when do you two morons own
a Saturn? I don't think most people who bought Daytona that weren't
expecting a perfect arcade clone (e.g. intelligent, mature people). I
haven't been disappointed at all. The music is kind of annoying but it's
exactly the same as the arcade.


Michael Mullis

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to
Why are you guys even REPLYING to them. They know that review is utter
bullshit, and none of us agree with it. Notice the Vega children DIDN'T
post the review for Panzer Dragoon, which got EGM's Gold award, AND Game
of the Month (not that it really means anything coming from EGM). Only
the negative stuff.


if you ignore them, they will go away.


Mike Mullis
"The road less traveled, is normally
where the cops have their radar set."
XAK...@PRODIGY.COM


Chris

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to
In article <4032js$f...@firehose.mindspring.com>, chr...@mindspring.com
says...

>
>In article <4030ab$3...@ixnews4.ix.netcom.com>,
> ch...@ix.netcom.com (Chris) wrote:
>
>|>Honestly, I can say I disagree. I find DaytonaUSA at home as entertaining
as
>|>the arcade version, I find it far more interesting than Ridge Racer. Of
>|>course the detail in the home version is different, what do you expect?
The
>|>AM2 Model 2 board runs about $80,000 and the saturn $400. And they made
>|>Daytona with the first version development system.
>
>I don't agree about the price comparisons, when the Model 2 technology is
>really old (4 or 5years or so) and the latests technology coming for the 3DO
M2
>is far more powerful than that and should cost around $400.
>
>
I'm sorry, I don't understand whatever point you were trying to make. I was
merely saying that you can't expect $80,000 graphics on a $400 game machine.


Vega Bros.

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to

>>***I rented DaytonaUSA and TOTALLY AGREE with these guys! Honestly,
you
>>saturn-owners can't really tell me you disagree.
>>
>
>Honestly, I can say I disagree. I find DaytonaUSA at home as
entertaining as
>the arcade version, I find it far more interesting than Ridge Racer.

*I should have known that a Saturn owner would NEVER admit that.
As entertaining as the arcade?! Was the arcade version that bad?

It's funny how, IGOnline, EGM, GamePro, GameFan, ALL rated Ridge Racer
higher. They say that RR was smoother, faster, and funner! Daytona had
BAD-control ,CHOPPY action, and GRAINY graphics! And the MUSIC is
TERRIBLE! "Rooooolling Start", "Blue-Blue Sky, Blue-Blue Sky", "I want
to fly--SOOOOO High", and "DAAAAAYTOOOONAAAAAA"! Urgh! TURN THE VOLUME
DOWN!!!

Vega Bros.

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to

>: Honestly, I can say I disagree. I find DaytonaUSA at home as

entertaining as
>: the arcade version, I find it far more interesting than Ridge Racer.
Of
>: course the detail in the home version is different, what do you
expect? The
>: AM2 Model 2 board runs about $80,000 and the saturn $400. And they
made
>: Daytona with the first version development system.
>
>Agree. I also find that Daytona is much funny than Ridge Racer.
> ^^^^^

**I agree. Daytona is a JOKE!

Lee Saito

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to
Chris Curry (chr...@mindspring.com) wrote:

: I don't agree about the price comparisons, when the Model 2 technology is


: really old (4 or 5years or so) and the latests technology coming for the 3DO M2
: is far more powerful than that and should cost around $400.

What?!?!?! Daytona is a 1994 game, it was the first to use the Model 2
hardware...which is very powerful. I doubt M2 will be "far more
powerful"...I'd be impressed if it had similar capabilities.

Check the Lockheed Martin web page for more info on the Real3D chipset,
which is very similar to the one used in the Sega Model 2...

--
--------------...@camelot.bradley.edu------------------------
Why do I always get the messed up case of soda?
---------------...@rhf.bradley.edu--------------------------

Christopher Mermagen

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to
Vega Bros. (vega...@ix.netcom.com) wrote:

: >>***I rented DaytonaUSA and TOTALLY AGREE with these guys! Honestly,


: you
: >>saturn-owners can't really tell me you disagree.

: >>
: >


: >Honestly, I can say I disagree. I find DaytonaUSA at home as
: entertaining as
: >the arcade version, I find it far more interesting than Ridge Racer.

: *I should have known that a Saturn owner would NEVER admit that.


: As entertaining as the arcade?! Was the arcade version that bad?

: It's funny how, IGOnline, EGM, GamePro, GameFan, ALL rated Ridge Racer
: higher. They say that RR was smoother, faster, and funner! Daytona had
: BAD-control ,CHOPPY action, and GRAINY graphics! And the MUSIC is

^^^^^^^^^^^

whaaa? Oh yeah, now I remember.. EGM said in their holy bible
that the control is bad because you have to tap the d-pad
ever so slightly for minute directional changes.. hmm.. sounds
like what a d-pad is for.. How do they expect to translate the
steering wheel (with FEEDBACK I might add) to a home console?
I personally think that Daytona has the best control over any
home driving game I've played..


: TERRIBLE! "Rooooolling Start", "Blue-Blue Sky, Blue-Blue Sky", "I want

Fritz Gutwein

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to
In article <4030ab$3...@ixnews4.ix.netcom.com>, ch...@ix.netcom.com (Chris)
wrote:

>

> Honestly, I can say I disagree. I find DaytonaUSA at home as entertaining as

> the arcade version, I find it far more interesting than Ridge Racer. Of

> course the detail in the home version is different, what do you expect? The
> AM2 Model 2 board runs about $80,000 and the saturn $400. And they made
> Daytona with the first version development system.

I must say I agree that the home version is more entertaining than Ridge
Racer is, but just wait till Demolition Derby comes out for the
Playstation. That game is gonna kill all other racers. Is Sega planing a
similar title? Soon?
--
Fritz Gutwein, DoorStep Publishing
fri...@iglou.com

Sector Slayer

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to
Fritz Gutwein (fri...@iglou.com) wrote:
: In article <4030ab$3...@ixnews4.ix.netcom.com>, ch...@ix.netcom.com (Chris)
: wrote:

Most of us here obviously have PCs and Psygnosis is translating all
it's playstation titles to the PC. I'm sure they'll be cheaper than the
PSX versions too so DD is not that big of a deal. Try Sega Rally when it
comes out and then give an opinion.
--

walter hordijk

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to
vega...@ix.netcom.com (Vega Bros. ) wrote:
>
> I also find that Daytona is much funny than Ridge Racer.
>> ^^^^^
>
>**I agree. Daytona is a JOKE!
>
it's fun to check the writing of people isn't it?

doesn't this get boring now? all this crappy replies you girls are giving?
you should have any acces to the inet.....i'm getting sick of you guy's

Vega Bros.

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to

>: *I should have known that a Saturn owner would NEVER admit that.
>: As entertaining as the arcade?! Was the arcade version that bad?
>
>: It's funny how, IGOnline, EGM, GamePro, GameFan, ALL rated Ridge
Racer
>: higher. They say that RR was smoother, faster, and funner! Daytona
had
>: BAD-control ,CHOPPY action, and GRAINY graphics! And the MUSIC is
> ^^^^^^^^^^^
>
>whaaa? Oh yeah, now I remember.. EGM said in their holy bible
>that the control is bad because you have to tap the d-pad
>ever so slightly for minute directional changes.. hmm.. sounds
>like what a d-pad is for..

*Is that how you play your games? By tapping the controller, you never
actually press the buttons? Again, I rented it, so I know of what I
speak.

How do they expect to translate the
>steering wheel (with FEEDBACK I might add) to a home console?
>I personally think that Daytona has the best control over any
>home driving game I've played..

^^^^^^^^^^^^^

*Exactly, but that's only because RR isn't out yet.

Guillerm Malpartida

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to
Vega Bros. (vega...@ix.netcom.com) wrote:

: I got this review by EGM from: http://www.nuke.com (EGM)

And we are to trust them?

<garbage reviews>

Ok, I'm going to say some things that might make the vega bros. happy for once.
I'm not a sega lover. =) End of that. =)

But seriously, I did see the game up close. It's not exactly like the arcade
*how can you make it like that right now, when you are first working wit hthe
machine?* , but it does have the similiar features, plus additional extras
*the extra cars to drive around in*

As for the sound, I never really cared less for them. =) I was too busy
engrossed behind the wheel to even consider what the sound is like. =)

================================================================================
|Guillermo "William" Malpartida Jr.| a.k.a "Chilly Willy", "Grey Star"| Post |
|Saint Peter's College student. | Resident Elementalist, and RHPS | no |
|7malpa...@spcunb.spc.edu | fan. Also travels to many places| bills. |
================================================================================
"crazy .sig" =)


nathan stehle

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to

I guess they wouldn't stay away for long. And to boot, they are hiding
behind EGM (OBVIOUSLY objective). Of course it isn't like the arcade,
does that make it bad? The only valid point the review made was the
Ridge Racer/Daytona comparison.

Nathan Stehle
ISP #4

Graduate Student in Organic Chemistry
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
"Early to be and early to rise, makes a man stupid and blind in the eyes."
Mazer Rackham in Orson Scott Card's "Ender's Game"
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Theodore Griesenbrock

unread,
Aug 7, 1995, 3:00:00 AM8/7/95
to
In article <405d8c$5...@nnrp2.primenet.com>,

Sector Slayer <ssl...@primenet.com> wrote:
>Fritz Gutwein (fri...@iglou.com) wrote:
>: In article <4030ab$3...@ixnews4.ix.netcom.com>, ch...@ix.netcom.com (Chris)
>: wrote:
>
>:>
>:> Honestly, I can say I disagree.I find DaytonaUSA at home as entertaining as
>:> the arcade version, I find it far more interesting than Ridge Racer. Of
>:> course the detail in the home version is different, what do you expect? The
>:> AM2 Model 2 board runs about $80,000 and the saturn $400. And they made
>:> Daytona with the first version development system.
>
>: I must say I agree that the home version is more entertaining than Ridge
>: Racer is, but just wait till Demolition Derby comes out for the
>: Playstation. That game is gonna kill all other racers. Is Sega planing a
>: similar title? Soon?
>
> Most of us here obviously have PCs and Psygnosis is translating all
>it's playstation titles to the PC. I'm sure they'll be cheaper than the
>PSX versions too so DD is not that big of a deal. Try Sega Rally when it
>comes out and then give an opinion.

Well... to reply with the first author...

Daytona USA costs $8,000 in a 2 player module, so it's $4k each in
theory (but of course, a 1 player enclosed Daytona goes for like $7k.)

I do know how to play Daytona USA, but when I play the Saturn version,
I was GREATLY disappointed in how low the quality went. They're trying too
hard to keep the same look and feel that they sacrificed performance just
to keep the eye candies...

Daytona USA in the arcade is VERY VERY entertaining in a 4 players
mode, where I could challenge (and 95% of the time, beat) most of the UofMich
players around here. Some are the "Crash that guy if he's ahead" type, but
if he crash me on the 6th lap, I win thanks to the cheating computer. Some
are the "Screaming into the turns at high rate of speed" and usually don't
mean it when they bumps into me, but hey, I love those kind of guys... easy
to beat with a little nudge. :) My favorite group is the one that jsut
go all out on the racing bit, where they REALLY challenge me, and usually
on the Expert level, you would see 4 players duking it out at the finish line
at times of 1:50/1:40. That's very excellent, indeed. But when I sit down
to this Sega Saturn with Daytona USA... I cried. I dumped any thoughts of
possibly buying the Saturn at all, and went back to the arcade and plop down
the 75c per race, and blow $10 in one sitting, just because that game is
VERY good for me. :)

Also, I've tried out Ridge Racer at the arcade, but hated it. HATED
it. No feedback steering, very slick wheels, TOO big steering wheel (They
tried the realism route, but I don't want precision control through BIG
wheels with no feedbacks.) One big thing: Unforgiving time control. Oh
yeah, get this guys: Ridge Racer at the arcade is _SLOWER_ than Need for
Speed on the 3do. :) So Bleah!

Wipeout for the PS-X looks very nice to me, reminding me of the good
ol' days of F-Zero on the SNES... the only thing F-Zero was missing: 2
players. Now Wipeout is a full-screen game that you could play 2 players
with a network... HUH? Can't they split the screen and share the fun with
the 2nd player using the 2nd controller?

Same thing goes with Demolition Derby, sure, it'll be a wild ride
at first, but unless you live in a college town that's VERY pro PS-X, you
will have to SEARCH to find the 2nd controller/2nd TV/etc to just play
2 players for DD. Hopefully a modem with the option of calling a networked
BBS could be feastable for DD.

Now I could be mistaken on the above two titles, and PLEASE let me
know if I'm wrong. But, my life is at the arcade, playing Daytona USA, and
Virtua Racing w/ Grand Prix mode (it's AWESOME that way! If only Daytona
USA would be in grand prix mode with 4-8 players... :) :) :)

-T.J.

Chris Curry

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
In article <4074fj$p...@rhf.bradley.edu>,
arg...@rhf.bradley.edu (Lee Saito) wrote:
|>Chris Curry (chr...@mindspring.com) wrote:
|>
|>: Well then I must be mistaken then, as I thought that Virtua Fighters was the
|>: first to utilize the Model 2 board.
|>
|>Virtua Fighter ran on *Model 1*...thr first Model 1 game was Virtua Racing.

Ah I see.

|>: And the M2 is *supposed* to be 2 or 3 times as powerful.
|>
|>I'll eat my hat if the M2 is "2 to 3 times as powerful" as the Model 2.

That would be a sight :-)
I can't wait :-)

|>Why don't you go read the spec sheet on Lockheed Martin's Real3D chipset
|>and see what's what?

Okay I'll look for it.....hmmmm I looked and looked and all I could find
was real3D chipset applications for the PC graphics accelerator board, etc.

Couldn't find anything about the Model 2, do you have a URL? or gopher site
or something that I could go to?

Eric Castle

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
In article <405r67$f...@ixnews6.ix.netcom.com>, vega...@ix.netcom.com
(Vega Bros. ) wrote:

Damn, I wasn't going to get involved in this silly flamebait thread the
vegas started since you cannot reason with them, but....

First, you post things like your word is FACT and the ONLY opinion
possible. And then you wonder why people hate you guys so much. Now you
troll around the net and look for reviews which slam the game and then
post that as if it is justifying your opinion. As another poster said, why
didn't also print the EGM review of Panzer Dragoon which got excellent
reviews? It was a positive review which, since you hate Sega so much, you
didn't bother posting.

Daytona for the Saturn is an awesome game. I bought the game so I know of
what I speak.

Lets say just for the sake of argument that RR is a better game than
Daytona. So what? Why does that make Daytona bad? It would simply imply
that RR is maybe a better game than Daytona, which does not translate
into Daytona is a bad game. When the next racing game comes out for say
the PSX and it kicks RR ass are you then going to say RR is crap? I didn't
think so.

--
Eric
eric_...@taligent.com

Christopher Mermagen

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
Vega Bros. (vega...@ix.netcom.com) wrote:

: >: *I should have known that a Saturn owner would NEVER admit that.
: >: As entertaining as the arcade?! Was the arcade version that bad?
: >
: >: It's funny how, IGOnline, EGM, GamePro, GameFan, ALL rated Ridge
: Racer
: >: higher. They say that RR was smoother, faster, and funner! Daytona
: had
: >: BAD-control ,CHOPPY action, and GRAINY graphics! And the MUSIC is
: > ^^^^^^^^^^^
: >
: >whaaa? Oh yeah, now I remember.. EGM said in their holy bible
: >that the control is bad because you have to tap the d-pad
: >ever so slightly for minute directional changes.. hmm.. sounds
: >like what a d-pad is for..

: *Is that how you play your games? By tapping the controller, you never
: actually press the buttons? Again, I rented it, so I know of what I
: speak.

oh MY GOD.. *ROTF* we were talking about _Daytona_, were we not?
Let's see.. The Sega controller is pressure sensitive only in the
sense of a direction being "on or off".. So in other words, I can't
push harder on the controller's directional pad to make the car turn
faster or use less force to make it turn slower. So how do I make
minute adjustments to my steering? By tapping the d-pad.. Do you
see? It's a duration thing..

When I play VF, there are moves which require two taps forward
followed by button presses.. so I guess I do tap there.. *holds
candle* Yes, I am a Tapper..

Sorry for such a long response, but I figured that you need this
lengthy look into the inner workings of home driving games..

: How do they expect to translate the


: >steering wheel (with FEEDBACK I might add) to a home console?
: >I personally think that Daytona has the best control over any
: >home driving game I've played..
: ^^^^^^^^^^^^^

: *Exactly, but that's only because RR isn't out yet.

uhh.. RR is out, in Japan, and from what I've heard (no, I
haven't played it yet, so you could theoretically blast my
argument out of the water) it doesn't have anywhere near
the control of Daytona.. but this is speculation and based
on heresay for me, so take it as you will, but please take
some time to read the post and respond intelligently..
Thanks

Chris

Andrew

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
In article <404dff$2...@ixnews6.ix.netcom.com>, vega...@ix.netcom.com
(Vega Bros. ) wrote:

> >>***I rented DaytonaUSA and TOTALLY AGREE with these guys! Honestly,
> you
> >>saturn-owners can't really tell me you disagree.
> >>
> >

> >Honestly, I can say I disagree. I find DaytonaUSA at home as


> entertaining as
> >the arcade version, I find it far more interesting than Ridge Racer.
>

> *I should have known that a Saturn owner would NEVER admit that.
> As entertaining as the arcade?! Was the arcade version that bad?
>
> It's funny how, IGOnline, EGM, GamePro, GameFan, ALL rated Ridge Racer
> higher. They say that RR was smoother, faster, and funner! Daytona had
> BAD-control ,CHOPPY action, and GRAINY graphics! And the MUSIC is

> TERRIBLE! "Rooooolling Start", "Blue-Blue Sky, Blue-Blue Sky", "I want
> to fly--SOOOOO High", and "DAAAAAYTOOOONAAAAAA"! Urgh! TURN THE VOLUME
> DOWN!!!

******** Well that is the difference between you and us. We are REAL
people with REAL opinions with the income to buy one or both systems.
You two are a couple bored kiddies with NO system and have to jerk off
with magazine reviews all summer long. Actually for NINE long months!!

I think you two DESERVE RR at 69.99... complete with ONE track.
What a bore...

Chris Curry

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
In article <404mkh$b...@rhf.bradley.edu>,

arg...@rhf.bradley.edu (Lee Saito) wrote:
|>Chris Curry (chr...@mindspring.com) wrote:
|>
|>: I don't agree about the price comparisons, when the Model 2 technology is
|>: really old (4 or 5years or so) and the latests technology coming for the 3DO M2
|>: is far more powerful than that and should cost around $400.
|>
|>What?!?!?! Daytona is a 1994 game, it was the first to use the Model 2
|>hardware...which is very powerful. I doubt M2 will be "far more
|>powerful"...I'd be impressed if it had similar capabilities.

Well then I must be mistaken then, as I thought that Virtua Fighters was the


first to utilize the Model 2 board.

And the M2 is *supposed* to be 2 or 3 times as powerful.

Chris C

Vega Bros.

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to

>******** Well that is the difference between you and us. We are REAL
>people with REAL opinions with the income to buy one or both systems.
> You two are a couple bored kiddies with NO system and have to jerk
off
>with magazine reviews all summer long. Actually for NINE long
months!!
>
> I think you two DESERVE RR at 69.99... complete with ONE track.
>What a bore...

And Daytona with ONE car is SO much better, right? I have a SNES, don't
be sore just because we rented the Saturn and didn't make the mistake
you did (buying it). NINE months? GO BACK TO SCHOOL! I DON'T depend
on Video Games to keep me busy, unlike you, I have a social life.
Get out once in a while. Face it Daytona isn't good, why would
ALL those mags say it was bad (plus the FACT that I've played it)?
Go play your VideoGames, don't tell me, your going to buy another
system in three months,right? According to you, people need video games
NOW, or they will be bored. Come on, video games can't really be your
WHOLE life, can it?


Matt J. Keller

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
Vega Bros. (vega...@ix.netcom.com) wrote:

: >******** Well that is the difference between you and us. We are REAL


: >people with REAL opinions with the income to buy one or both systems.
: > You two are a couple bored kiddies with NO system and have to jerk
: off
: >with magazine reviews all summer long. Actually for NINE long
: months!!
: >
: > I think you two DESERVE RR at 69.99... complete with ONE track.
: >What a bore...

: And Daytona with ONE car is SO much better, right? I have a SNES, don't
: be sore just because we rented the Saturn and didn't make the mistake
: you did (buying it). NINE months? GO BACK TO SCHOOL! I DON'T depend
: on Video Games to keep me busy, unlike you, I have a social life.
: Get out once in a while. Face it Daytona isn't good, why would

The point of the matter is:
He enjoyed it, I enjoyed it, MANY people enjoyed it. You can't change that!
And don't tell everyone that enjoyed Daytona that they are idiots, because,
yet again, MANY PEOPLE ENJOYED IT!!!!!

: ALL those mags say it was bad (plus the FACT that I've played it)?


: Go play your VideoGames, don't tell me, your going to buy another
: system in three months,right? According to you, people need video games
: NOW, or they will be bored. Come on, video games can't really be your
: WHOLE life, can it?

NO they aren't anyones WHOLE life, but that IS the point of these newsgroups!
We don't talk about politics here, do we? If we do I'd like to say that I
think Clinton needs to get out of the White House more often(and STAY out).
What does he do? Politics all day? Why doesn't he get a life!

Matt"segaboy"Keller

--
BUY!BUG!BUY!BUG!BUY!BUG!BUY!BUG!BUY!BUG!BUY!BUG!BUY!BUG!BUY!BUG!BUY!BUG!BUY
E "Oi Oi Oi, me gotta hurt in ere, Oi Oi Oi, me smell a ting is near, S
G Gonna bosh 'n gonna nosh 'n da hurt'll disappear."-Troll Chant E
SEGASEGASEGASEGASEGASEGASEGASEGASEGASEGASEGASEGASEGASEGASEGASEGASEGASEGASEG
| Matt"segaboy"Keller AKA: ISP #2 THE RULE MAKER!!!!!! |
| America Online adress kell...@aol.com (no snide comments)|
| Internet adress seg...@prairienet.org (ITS FREE!!!!!!!!) |
| Website under construction(Read:AMATEUR web site) at: |
| http://www.prairienet.org/~segaboy/homepage.html |
| DITTO |
|_________________________________________________________________________|
WARNING!!!!
Matt"segaboy"Keller will reply to ALL Email sent to him, so if you don't
want Email from him, DON'T EMAIL HIM!!!!!

Lee Saito

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
Chris Curry (chr...@mindspring.com) wrote:

: Well then I must be mistaken then, as I thought that Virtua Fighters was the


: first to utilize the Model 2 board.

Virtua Fighter ran on *Model 1*...thr first Model 1 game was Virtua Racing.

: And the M2 is *supposed* to be 2 or 3 times as powerful.

I'll eat my hat if the M2 is "2 to 3 times as powerful" as the Model 2.

Why don't you go read the spec sheet on Lockheed Martin's Real3D chipset
and see what's what?

--

nathan stehle

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
If we do not repsond to the Vega Bros., then they will not achieve
anything. I repeat, do not follow up to their posts or respond in any
fashion to them. Anyone who does is just as annoying. Please, STOP THE
INSANITY. (I'm _much_ better now.)

Torajima

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
People wrote:

>Do you really expect a $400 console to perfectly emulate a $20000 >arcade
machine.

>Anyone who thinks the home version of Daytona could match a $20,000

>arcade machine is a moron to begin with.

Hmm. Obviously these people haven't played Tekken on the PlayStation!

The Playstation can do perfect arcade translations (Tekken, Raiden).
The Ultra64 will do perfect arcade translations (Killer Instinct, Cruising
USA).
Now, given enough time (Daytona was a major rush job), the Saturn will
probably do some perfect or near perfect arcade translations as well. I'm
looking forward to seeing what the Saturn's Virtua fighter 2 looks
like.....but it's going to take some damn good programming to make it look
anything like the arcade game.

Torajima

Torajima

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
ssl...@primenet.com (Sector Slayer) wrote:

> Most of us here obviously have PCs and Psygnosis is translating all
>it's playstation titles to the PC. I'm sure they'll be cheaper than the
>PSX versions too so DD is not that big of a deal.

I think you'll be dissapointed with the PC versions. Even a 100 mghz
Pentium will choke on all the Polygons the PlayStation can display. The
game may be playable, but it won't look anywhere near as good as the
PlayStation version.

My opinion of course, but it will be proven right or wrong in just a few
short months.

Torajima

Torajima

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
t...@umich.edu (Theodore Griesenbrock) wrote:

> Same thing goes with Demolition Derby, sure, it'll be a wild ride
>at first, but unless you live in a college town that's VERY pro PS-X, you

>will have to SEARCH to find the 2nd controller/2nd TV/etc to just play
>2 players for DD.

Well, I already know at least 3 of my friends are buying PlayStations. We
are already planning our first Demolition Derby party! But then again, I
do live in a college town! :)

Torajima

lone wolf

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
Vega Bros. (vega...@ix.netcom.com) wrote:

shit from vega deleted.


please read my type vega, GET THE HELL OUT OF SEGA GROUP.
only you two goddam ass!@#$ would take all Sega bashing articles from
magazines as facts.

winners don't use drugs, but you two are loser, so take some drugs and die!

David Aldridge

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to

Torajima (tora...@aol.com) writes:
> People wrote:
>
>>Do you really expect a $400 console to perfectly emulate a $20000 >arcade
> machine.
>
>>Anyone who thinks the home version of Daytona could match a $20,000
>>arcade machine is a moron to begin with.
>
> Hmm. Obviously these people haven't played Tekken on the PlayStation!

TEKKEN was programmed on Sony's "System 11" board, which is basically a
PlayStation with more memory instead of a CD. The Saturn equivalent is
the "Titan" board, which is why VF REMIX performs like the arcade game, as
will GOLDEN AXE: THE DUEL, WARRIORS OF THE ETERNAL SUN, etc.

> The Playstation can do perfect arcade translations (Tekken, Raiden).

RAIDEN had plenty of slowdown though. Ditto for PARADIOUS unfortunately.

Armani64

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
Hmmm... Daytona has one car? Try 10. Here... let's begin with a basic
anatomy lesson: the foot should not go in the mouth. And while a few
newsgroup participants may be surprised to find that I really am unbiased
and give credit where it's due... I've played both Daytona and Ridge Racer
on their respective home consoles and much prefer the control of
Daytona... in fact, I thought Daytona's control was one of its redeeming
qualities.

Eric Castle

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
In article <406t8c$j...@ixnews6.ix.netcom.com>, vega...@ix.netcom.com (Vega
Bros. ) wrote:

> >******** Well that is the difference between you and us. We are REAL
> >people with REAL opinions with the income to buy one or both systems.
> > You two are a couple bored kiddies with NO system and have to jerk
> off
> >with magazine reviews all summer long. Actually for NINE long
> months!!
> >
> > I think you two DESERVE RR at 69.99... complete with ONE track.
> >What a bore...
>
> And Daytona with ONE car is SO much better, right? I have a SNES, don't
> be sore just because we rented the Saturn and didn't make the mistake
> you did (buying it). NINE months? GO BACK TO SCHOOL! I DON'T depend
> on Video Games to keep me busy, unlike you, I have a social life.
> Get out once in a while. Face it Daytona isn't good, why would

> ALL those mags say it was bad (plus the FACT that I've played it)?
> Go play your VideoGames, don't tell me, your going to buy another
> system in three months,right? According to you, people need video games
> NOW, or they will be bored. Come on, video games can't really be your
> WHOLE life, can it?

Where do you get one car from? My copy of Daytona has 4 cars and according
to people here on the net, you get more cars as you win races and you even
get horses to race. I personally haven't gotten more cars or the horses
yet as I've only been able to place first on the beginner track.

So first you post an outright lie since by default there is more than one
car. Makes me wonder if you actually played the game. And then, when
someone disagrees with you, you go into your tired "get a life" rheteric
as usual.

--
Eric
eric_...@taligent.com

Chris Curry

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
In article <4086br$k...@cville-srv.wam.umd.edu>,
cme...@wam.umd.edu (Christopher Mermagen) wrote:
|>Torajima (tora...@aol.com) wrote:

|>: I think you'll be dissapointed with the PC versions. Even a 100 mghz


|>: Pentium will choke on all the Polygons the PlayStation can display. The
|>: game may be playable, but it won't look anywhere near as good as the
|>: PlayStation version.
|>

|>interesting.. I read an article from Tim Morten of Activision,
|>on the design/programming team for MechWarrior 2, who responded
|>to a question about porting MW2 over to the psx/saturn.. He said
|>they are getting more performance for their engine out of a Pentium
|>than they could from the PLaystation.. intersting.. whether I
|>believe this or not, *shrug* just out there for your benefit..
|>

I think it mostly depends on the game, for displaying pretty graphics the PSX
is good because its a video game machine first and foremost. However things
that require intense calculations you probably couldn't beat a pentium.

Michael Mullis

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
>I must say I agree that the home version is more entertaining than
Ridge
>Racer is, but just wait till Demolition Derby comes out for the
>Playstation. That game is gonna kill all other racers. Is Sega planing
a
>similar title? Soon?
>--
>Fritz Gutwein, DoorStep Publishing
>fri...@iglou.com

I think the next "driving" style game will be Gran Chaser (Aka Cyber
Speedway (U.S. name)). Even the mighty EGM/Nintendo power magazine said
it was an awsome game. Of couse, they'll rate it bad after they hype it
up.


Mike Mullis
"The road less traveled, is normally
where the cops have their radar set."
XAK...@PRODIGY.COM


Michael Mullis

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
> But when I sit down
>to this Sega Saturn with Daytona USA... I cried. I dumped any thoughts
of
>possibly buying the Saturn at all, and went back to the arcade and plop
down
>the 75c per race, and blow $10 in one sitting, just because that game is

>VERY good for me. :)

Well, you do that. After you've spent 400 bucks on arcade Daytona, and
don't have a Saturn, and still pay to play it, we'll see what the
attitude is like then.

Thomas Pancoast

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
chr...@mindspring.com (Chris Curry) wrote:

>In article <4074fj$p...@rhf.bradley.edu>,


> arg...@rhf.bradley.edu (Lee Saito) wrote:
>|>I'll eat my hat if the M2 is "2 to 3 times as powerful" as the Model 2.

>That would be a sight :-)


>I can't wait :-)

Chris, I hope you are keeping track of this stuff.. You have one guy
eating his message, and now another eating his hat!

--------------------------------------------------------------
tpan...@aol.com "An object at rest cannot be stopped!"

Christopher Mermagen

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
Torajima (tora...@aol.com) wrote:
: ssl...@primenet.com (Sector Slayer) wrote:

: > Most of us here obviously have PCs and Psygnosis is translating all
: >it's playstation titles to the PC. I'm sure they'll be cheaper than the
: >PSX versions too so DD is not that big of a deal.

: I think you'll be dissapointed with the PC versions. Even a 100 mghz


: Pentium will choke on all the Polygons the PlayStation can display. The
: game may be playable, but it won't look anywhere near as good as the
: PlayStation version.

interesting.. I read an article from Tim Morten of Activision,
on the design/programming team for MechWarrior 2, who responded
to a question about porting MW2 over to the psx/saturn.. He said
they are getting more performance for their engine out of a Pentium
than they could from the PLaystation.. intersting.. whether I
believe this or not, *shrug* just out there for your benefit..


: My opinion of course, but it will be proven right or wrong in just a few
: short months.

: Torajima

Sergei Aish

unread,
Aug 8, 1995, 3:00:00 AM8/8/95
to
nathan stehle (ste...@aries.scs.uiuc.edu) wrote:
: If we do not repsond to the Vega Bros., then they will not achieve
: anything. I repeat, do not follow up to their posts or respond in any
: fashion to them. Anyone who does is just as annoying. Please, STOP THE
: INSANITY. (I'm _much_ better now.)

Well, I am still puzzled how a subject line containing "vega" in it managed
to slip past my killfile...

-S.A.


Dave Glue

unread,
Aug 9, 1995, 3:00:00 AM8/9/95
to
tora...@aol.com (Torajima) wrote:

>ssl...@primenet.com (Sector Slayer) wrote:

>> Most of us here obviously have PCs and Psygnosis is translating all
>>it's playstation titles to the PC. I'm sure they'll be cheaper than the
>>PSX versions too so DD is not that big of a deal.

>I think you'll be dissapointed with the PC versions. Even a 100 mghz
>Pentium will choke on all the Polygons the PlayStation can display. The
>game may be playable, but it won't look anywhere near as good as the
>PlayStation version.

Early pics from Demolition Derby indicate it looks _exactly_ like the
Playstation version.

Need for Speed on the PC is in 4 times the resolution of the 3DO
version, 640*480.

>My opinion of course, but it will be proven right or wrong in just a few
>short months.

And in a few short months, 3D accelerators will be out for PC's.
We'll see how Sega's VF2 with the Nvidea chipset looks at that time.


Chris Curry

unread,
Aug 9, 1995, 3:00:00 AM8/9/95
to
In article <408qef$o...@news-e1a.megaweb.com>,

tpan...@aol.com (Thomas Pancoast) wrote:
|>chr...@mindspring.com (Chris Curry) wrote:
|>>In article <4074fj$p...@rhf.bradley.edu>,
|>> arg...@rhf.bradley.edu (Lee Saito) wrote:
|>>|>I'll eat my hat if the M2 is "2 to 3 times as powerful" as the Model 2.
|>
|>>That would be a sight :-)
|>>I can't wait :-)
|>
|>Chris, I hope you are keeping track of this stuff.. You have one guy
|>eating his message, and now another eating his hat!

Hmmm, then maybe I should stop. I don't think messages and hats are part
of the 4 food groups :-)

Unless the messages contain plenty of vitamin B :-)

Robert A. Jung

unread,
Aug 9, 1995, 3:00:00 AM8/9/95
to
In article <407pcj$b...@newsbf02.news.aol.com> tora...@aol.com (Torajima) writes:
>The Playstation can do perfect arcade translations (Tekken, Raiden).

Considering that the arcade TEKKEN is essentally running on a PlayStation
anyway, I would -hope- the home version is an accurate port (probably a quick
week's work, actually). As for RAIDEN, there's nothing there that can't be
done by competent coders on any of the next generation systems.

(I still can't stand TEKKEN -- the graphics look cheap to me for some
reason. At least TO SHIH DEN has cleaner visuals...)

>Now, given enough time (Daytona was a major rush job), the Saturn will
>probably do some perfect or near perfect arcade translations as well.

I'd wager that's the case for any system. You have to give the coders time
to learn how to properly exploit the hardware.

--R.J.
B-)

//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Send whatevers to rj...@netcom.com | If it has pixels, I'm for it.
--------------------------------------+------------------------------Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You were
chosen because you are the class clown and frankly, you're expendable."

Lee Saito

unread,
Aug 9, 1995, 3:00:00 AM8/9/95
to
Chris Curry (chr...@mindspring.com) wrote:
: In article <4074fj$p...@rhf.bradley.edu>,
: arg...@rhf.bradley.edu (Lee Saito) wrote:
: |>
: |>I'll eat my hat if the M2 is "2 to 3 times as powerful" as the Model 2.

: That would be a sight :-)
: I can't wait :-)

You'll be waiting a long time, since you're wrong ;)

: |>Why don't you go read the spec sheet on Lockheed Martin's Real3D chipset


: |>and see what's what?

: Okay I'll look for it.....hmmmm I looked and looked and all I could find


: was real3D chipset applications for the PC graphics accelerator board, etc.

The Real3D, as I understand it, is what powers the Sega Model 2 hardware.

Since the M2 < Real3D...draw your own conclusions.

Ray Hopkins

unread,
Aug 9, 1995, 3:00:00 AM8/9/95
to
chr...@mindspring.com (Chris Curry) wrote:
>
> I think it mostly depends on the game, for displaying pretty graphics the PSX
> is good because its a video game machine first and foremost. However things
> that require intense calculations you probably couldn't beat a pentium.
> ^^^^^^^^^^^^^^^^^^^^^^^

>
> Chris C
> ------------------------------------------------+
> In order to understand one must first learn how
> others see the world and then learn how not to
> see the world how one wants it be (S)
> ------------------------------------------------+

Except the original Intel Pentium. =)


Alchemist

unread,
Aug 9, 1995, 3:00:00 AM8/9/95
to
In article <407pcj$b...@newsbf02.news.aol.com>, tora...@aol.com (Torajima)

wrote:
> >Do you really expect a $400 console to perfectly emulate a $20000 >arcade
> machine.
>
> >Anyone who thinks the home version of Daytona could match a $20,000
> >arcade machine is a moron to begin with.
>
> Hmm. Obviously these people haven't played Tekken on the PlayStation!
>
> The Playstation can do perfect arcade translations (Tekken, Raiden).

Duh! The arcade Tekken is running on hardware identical to that of the
PSX. Of course, the PSX version is going to be arcade perfect. VF Remix
was first released on its arcade ST-V hardware and the Saturn VF Remix is
identical to its arcade counterpart!

Chris Curry

unread,
Aug 9, 1995, 3:00:00 AM8/9/95
to
In article <409pe0$g...@rhf.bradley.edu>,
arg...@rhf.bradley.edu (Lee Saito) wrote:
|>Chris Curry (chr...@mindspring.com) wrote:

|>: |>Why don't you go read the spec sheet on Lockheed Martin's Real3D chipset
|>: |>and see what's what?
|>
|>: Okay I'll look for it.....hmmmm I looked and looked and all I could find
|>: was real3D chipset applications for the PC graphics accelerator board, etc.
|>
|>The Real3D, as I understand it, is what powers the Sega Model 2 hardware.
|>
|>Since the M2 < Real3D...draw your own conclusions.

My understanding of it is that Real3D chipsets come in various versions, so
without knowing exactly what version is used in the Model 2 and towards what
purpose it is used for, I can't draw ANY conclusions. Especially since they
are two different applications.

That is if the Real3D chipset is used in the Model 2, which I couldn't find
any indication of either.

What I've heard is that the Sega Model 2 does about 200-300K textured polys
per second and that 3DO feels the M2 is much more powerful than that.

As indicated by their comments (this was a long while ago) about whether
the M2 could do a perfect Daytona or Ridge Racer, and their response (I think
it was either Trips or RJ Micals repsonse) was something along the lines of
that they would be really dissapointed if the M2 was _only_ capable of doing
a perfect Daytona.


Chris C
+--------------------------------------------------+
Good taste depends on how many people you can
find willing to agree with you.
+--------------------------------------------------+

Chris Curry

unread,
Aug 9, 1995, 3:00:00 AM8/9/95
to
In article <40aajs$q...@mother.usf.edu>,

Ray Hopkins <rhop...@luna.cas.usf.edu> wrote:
|>chr...@mindspring.com (Chris Curry) wrote:
|>>
|>> I think it mostly depends on the game, for displaying pretty graphics the PSX
|>> is good because its a video game machine first and foremost. However things
|>> that require intense calculations you probably couldn't beat a pentium.
|>> ^^^^^^^^^^^^^^^^^^^^^^^

|>Except the original Intel Pentium. =)

Oh yeah, for that I guess you couldn't beat my radio shack solar powered
calculator :-)

terrell gibbs

unread,
Aug 9, 1995, 3:00:00 AM8/9/95
to
In article <407pcj$b...@newsbf02.news.aol.com>, tora...@aol.com (Torajima)
wrote:

:People wrote:
:
:>Do you really expect a $400 console to perfectly emulate a $20000 >arcade
:machine.
:
:>Anyone who thinks the home version of Daytona could match a $20,000
:>arcade machine is a moron to begin with.
:
:Hmm. Obviously these people haven't played Tekken on the PlayStation!

Tekken is a low-end arcade system, essentially based on a Playstation
board. It does not have anywhere near the power of the Model 2.

:
:The Playstation can do perfect arcade translations (Tekken, Raiden).
:The Ultra64 will do perfect arcade translations (Killer Instinct, Cruising
:USA).
:Now, given enough time (Daytona was a major rush job), the Saturn will


:probably do some perfect or near perfect arcade translations as well.


It already has. Perhaps you didn't know that VF Remix is a perfect arcade
translation--the original version was developed for Sega's Titan arcade
system, and is out in some arcades in Japan.

You seem to think that all arcade games are hardware-equivalent. This is
not true. The Model 2 system is an extremely powerful and expensive arcade
system. Sega also makes a cheaper arcade system, the Titan, which is
essentially based on the Saturn's hardware, just as the Tekken arcade
machine is based on the Playstation's hardware. Neither the Saturn nor the
Playstation can match the performance of high-end arcade systems like the
Model 2, but they can do a good job of matching the performance of low-end
arcade machines.

: I'm


:looking forward to seeing what the Saturn's Virtua fighter 2 looks
:like.....but it's going to take some damn good programming to make it look
:anything like the arcade game.

While a few people seem to have an anal obsession with "arcade
perfection," most people don't really care if the home version is
pixel-for-pixel perfect. After all, a home TV can't match the frame rate
or resolution of an arcade RGB monitor, anyway. If the game play is
identical, and the characters look basically similar, who cares if they
cut corners on the backgrounds or something?

Jeff Dallacqua

unread,
Aug 10, 1995, 3:00:00 AM8/10/95
to
>The Real3D, as I understand it, is what powers the Sega Model 2 hardware.

The R3D/100 is said to be quite a bit more powerful. I know specs can be
pretty meaningless, but Lockheed-Martin rates it at around 750,000 32bit
RGB,24 bit z-buffered, Gouraud shaded, textured, anti-aliased, clipped and
stenciled, 25 pixel triangles/second.

The Model 2 board is rated to do around 300,000 textured polygons a second.

Now, like I said, specs can be pretty meaningless since we don't know as much
about those "300,000 texture polygons", and the specs are from two different
companies(although Lockheed-Martin did help design the Model 2 board), but
with that large of a discrepancy, I think it's pretty safe to make a
judgement(or maybe not :-) ).

Jeff Dallacqua

unread,
Aug 10, 1995, 3:00:00 AM8/10/95
to
>The Real3D, as I understand it, is what powers the Sega Model 2 hardware.

The R3D/100 is said to be quite a bit more powerful. I know specs can be

pretty meaningless, but Lockheed-Martin rates it at around 750,000, 32bit
RGB color depth,24 bit z-buffered, Gouraud shaded, textured, anti-aliased,

Jeff Dallacqua

unread,
Aug 10, 1995, 3:00:00 AM8/10/95
to

Andrew

unread,
Aug 10, 1995, 3:00:00 AM8/10/95
to
In article <Guest-09089...@jdelosangeles.utmem.edu>,
Gu...@132.182.11.127 (Alchemist) wrote:

> In article <407pcj$b...@newsbf02.news.aol.com>, tora...@aol.com (Torajima)
> wrote:
> > >Do you really expect a $400 console to perfectly emulate a $20000 >arcade
> > machine.
> >
> > >Anyone who thinks the home version of Daytona could match a $20,000
> > >arcade machine is a moron to begin with.
> >
> > Hmm. Obviously these people haven't played Tekken on the PlayStation!
> >

> > The Playstation can do perfect arcade translations (Tekken, Raiden).
>
>
>

> Duh! The arcade Tekken is running on hardware identical to that of the
> PSX. Of course, the PSX version is going to be arcade perfect. VF Remix
> was first released on its arcade ST-V hardware and the Saturn VF Remix is
> identical to its arcade counterpart!

***** Yet on the machine "made for 3D" Tekken has serious flashing and
flickering during the boss stages as the programmers had to do this
to avoid lowering the frame rate. And since we have been told it's so
easy to program on and has no real surprises... I guess maybe the machine
is maxed out already;-)
And VFRemix has GFX *far* nicer than the VF arcade game. Gorgeous
texture-mapping everywhere... you gatta see it to believe it!

-Andy

David Aldridge

unread,
Aug 10, 1995, 3:00:00 AM8/10/95
to

Jeff Dallacqua (ti...@kaiwan.com) writes:
>>The Real3D, as I understand it, is what powers the Sega Model 2 hardware.
>
> The R3D/100 is said to be quite a bit more powerful. I know specs can be

I thought that it was the upcoming Model 3 board that the Real 3D board
was compared to, not the model 2. One of the guys from Lockheed/Martin
(I believe his name was Steven Woodcock) posted the Real 3D stats when
asked about the Model 3 board in rgv.arcade.

Peter R. Cook

unread,
Aug 10, 1995, 3:00:00 AM8/10/95
to
In article <40aajs$q...@mother.usf.edu>, Ray Hopkins <rhop...@luna.cas.usf.edu> writes:
>chr...@mindspring.com (Chris Curry) wrote:
>>
>> I think it mostly depends on the game, for displaying pretty graphics the PSX
>> is good because its a video game machine first and foremost. However things
>> that require intense calculations you probably couldn't beat a pentium.

>Except the original Intel Pentium. =)


I'll put a 300 Mhz true 64-bit Alpha chip up to your namby pamby
Pentium chip ANY DAY OF THE WEEK.


+-+-+-+-+-+ Peter R. Cook, a software writing, Republican voting, Tama &
Paiste playing, Animaniacs watching, Pete's Wicked drinking, Iron Maiden
loving, Mopar fan. Snail Mail: PRC Records PO Box 627, Marlboro, MA 01752.
Ask me about Blue Steel! It's MY opinion! NOT that of my employer!

Christopher Mermagen

unread,
Aug 10, 1995, 3:00:00 AM8/10/95
to
David Aldridge (as...@FreeNet.Carleton.CA) wrote:

to be honest, I thought the chipset for the Model 3 board hasn't been
finished yet, and that Sega was rather pissed about this, since it
has delayed VF3

Chris

Erik Fortune

unread,
Aug 10, 1995, 3:00:00 AM8/10/95
to

In article <40ci39$h...@kaiwan.kaiwan.com>, ti...@kaiwan.com writes:
> The R3D/100 is said to be quite a bit more powerful. I know specs can be
> pretty meaningless, but Lockheed-Martin rates it at around 750,000, 32bit
> RGB color depth,24 bit z-buffered, Gouraud shaded, textured, anti-aliased,
> clipped and stenciled, 25 pixel triangles/second.

25 pixel triangles? How cute:-)

-- Erik

+-------------------------------------+--------------------------------------+
| Erik Fortune | |
| Silicon Graphics International R&D | At Intel, Quality is Job 0.999897 |
| +1-415-390-1922 er...@sgi.com | |
+-------------------------------------+--------------------------------------+
All opinions are my own, so leave my employer out of this

Ian CR Mapleson

unread,
Aug 10, 1995, 3:00:00 AM8/10/95
to

BigErv <big...@primenet.com> writes:
> I am left with only one possible reason: Nintendo told them
> to review the games bad. ...

I find this rather unlikely. In fact, Nintendo does not particularly like EGM.
One games company, who shall remain nameless, told me that most games companies
regard EGM as, "the sewer magazine".


> ... Remember the
> Japanesse see business as war. ...

This is a very, very infair comment to make in these times of WWII rememberance.
Try and be a bit more sensitive.

Ian.

The Doom Help Service (DHS).
Co-ordinator of rec.games.computer.doom.help (home of the DHS).

WWW addresses:

Home page: http://www.cee.hw.ac.uk/~mapleson/
DHS: http://www.cee.hw.ac.uk/~mapleson/doom/doom.html
Help Archive: http://www.cee.hw.ac.uk/~mapleson/doom/doomhelp.zip
Dissertation: http://www.cee.hw.ac.uk/~mapleson/diss/diss.html
SGI Info: http://www.cee.hw.ac.uk/~mapleson/sgistuff/sgindex.html
Ultra 64 Info: http://www.cee.hw.ac.uk/~mapleson/sgistuff/ultra64/ultra64.html


terrell gibbs

unread,
Aug 11, 1995, 3:00:00 AM8/11/95
to
In article <40dlf7$5...@gazette.engr.sgi.com>, er...@westworld.engr.sgi.com
(Erik Fortune) wrote:

:In article <40ci39$h...@kaiwan.kaiwan.com>, ti...@kaiwan.com writes:
:> The R3D/100 is said to be quite a bit more powerful. I know specs can be
:> pretty meaningless, but Lockheed-Martin rates it at around 750,000, 32bit
:> RGB color depth,24 bit z-buffered, Gouraud shaded, textured, anti-aliased,
:> clipped and stenciled, 25 pixel triangles/second.
:
:25 pixel triangles? How cute:-)

:

Still an improvement on the vague "polygons/sec" stats that we've been
hearing from other manufacturers (which probably refer to equally trivial
polygons).

terrell gibbs

unread,
Aug 11, 1995, 3:00:00 AM8/11/95
to
In article <408ol5$u...@usenetw1.news.prodigy.com>, XAK...@prodigy.com
(Michael Mullis) wrote:

:I think the next "driving" style game will be Gran Chaser (Aka Cyber

:Speedway (U.S. name)). Even the mighty EGM/Nintendo power magazine said
:it was an awsome game. Of couse, they'll rate it bad after they hype it
:up.

The Japanese release got fairly lukewarm reviews here on the net.

Ray Hopkins

unread,
Aug 14, 1995, 3:00:00 AM8/14/95
to
vega...@ix.netcom.com (Vega Bros. ) wrote:
>
>
> I got this review by EGM from: http://www.nuke.com (EGM)
>
> "Ed
>
> I love Daytona in the arcade, but the home version isn't even near the
> game that the coin-op is. The control is poor and the graphics are
> really choppy. The music is exactly like the arcade, which was it's
> only fault. The tunes are so repetitious, you'll turn the volume off
> completely after hearing it once. The Saturn Daytona just isn't fun to
> play at all.
>
> Dano
>
> As a true racing game fanatic, I was more than happy to give Daytona a
> thorough test and I must say, it's a pretty good translation. The
> background music, which you can barely hear, is clearly audible at
> home. Turn it down! The sensation of driving is bad with the control
> pad since you must tap, tap, tap your way around turns... unless you
> buy Sega's steering wheel controller. It costs big bucks but it's
> really the only way to play. It's worth picking up when buying a
> Saturn.
>
> Al
>
> As a fan of driving games and the hot arcade version, I must say I'm a
> little disappointed with Daytona USA. The graphics are very grainy and
> the surrounding environment didn't scroll as smoothly, so you don't
> feel as if you're actually there like in the arcade. As poor as the
> graphics are, the rest of the game is good. The play control takes a
> while to get used to with the joypad, but the steering wheel makes it a
> whole lot better. The extra cars are very cool!
>
> Sushi
>
> Ironiclly Daytona in the arcades is a better game than Ridge Race but
> on the home system it is just the opposite. The excellent graphics and
> playabilty of the arade game have been drastically reduced for the home
> version. This version has choppy graphics and a slippery control. Also,
> the sound track leaves a lot to be desired and you'll quickly turn it
> off. It isn't nessacarily a bad game but compared to the arcade version
> and other driving ports this one is watered down."
>
> ***I rented DaytonaUSA and TOTALLY AGREE with these guys! Honestly, you
> saturn-owners can't really tell me you disagree.
>


I like the way you quote EGM....the agreed fountain of misinformation by
Sega and Nintendo devotees alike. Are your names Leonardo and Javier...or
Timon and Pumba?

Ray Hopkins

unread,
Aug 14, 1995, 3:00:00 AM8/14/95
to
> >Honestly, I can say I disagree. I find DaytonaUSA at home as
> entertaining as
> >the arcade version, I find it far more interesting than Ridge Racer.
>
> *I should have known that a Saturn owner would NEVER admit that.
> As entertaining as the arcade?! Was the arcade version that bad?
>
> It's funny how, IGOnline, EGM, GamePro, GameFan, ALL rated Ridge Racer
> higher. They say that RR was smoother, faster, and funner! Daytona had
> BAD-control ,CHOPPY action, and GRAINY graphics! And the MUSIC is
> TERRIBLE! "Rooooolling Start", "Blue-Blue Sky, Blue-Blue Sky", "I want
> to fly--SOOOOO High", and "DAAAAAYTOOOONAAAAAA"! Urgh! TURN THE VOLUME
> DOWN!!!

Damn, you excuses for sperm by-products change your tune every day. At first,
it was that "Sega will fall!" crap, while you posted to the Sony and 3do groups
that their product sucked also. Now, all of a sudden, all the systems are
good except Saturn and Jag. Another class post from Timon and Pumba, the Vega
Brood.

MA

unread,
Aug 14, 1995, 3:00:00 AM8/14/95
to
First, I'm not Sega, blah, blah, blah biased; I will tell people what
system I like better (It's personal). I currently own a SNES, Saturn, and
plan on getting the Playstation as well. I love my SNES I think it's the
best 16-bit system available; I like the Saturn right now. I really like
Daytona USA for the Saturn; sure the graphics may not be as sharp as the
arcade, but the fun is there.

I love the music; it's just me. People have different tastes, but for
me the tunes were just right. It took me a while to get used to the
control pad; but after a while it's second nature. Hey, it took me a heck
of a long time to change from a joystick to a control pad. I can't
justify a steering wheel for 'bout 80 dollars. Daytona for USA is not
arcade-perfect, but for me it's close enough. Give it a try... I
initially did not like it; but after a while I really got hooked (maybe
it's because I'm coming in first place now).

Like all the systems
MA

Mike StClair

unread,
Aug 15, 1995, 3:00:00 AM8/15/95
to
tora...@aol.com (Torajima) writes:

>The Playstation can do perfect arcade translations (Tekken, Raiden).

I guess Raiden must have had sprite slowdown in the arcade, then. It
does on the PSX.

--
********************************************************************
| Mike St. Clair | "Pay no attention to the DOS behind Win 95." |
| mstc...@iac.net | - Microsoft |
********************************************************************

Robert A. Jung

unread,
Aug 16, 1995, 3:00:00 AM8/16/95
to
In article <40mfn1$6...@mother.usf.edu> Ray Hopkins <rhop...@luna.cas.usf.edu> writes:
>Another class post from Timon and Pumba, the Vega Brood.

I have a hard time picturing Timon and Pumba coupling, then giving birth to
the Vega Losers...

0 new messages