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SEGA VS NINTENDO /SEGA VS NINTENDO

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Frederic LeBel

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Mar 10, 1995, 8:27:38 PM3/10/95
to
sega nintendo

genesis snes

16 bit graphic 16 bit graphic
8 bit sound 16 bit sound

saturn ultra 64

32 bit 64 bit
27 mhz of speed 100 mhz of speed
36 mbit memory 100 mbit of speed
16.7 millions colors 16.7 millions colors
32 bit co-processor 128 bit co-processor
475 $ 250 $

-------Thank You Very Much------

Erich M. Hayes

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Mar 11, 1995, 4:35:59 AM3/11/95
to
sega nintendo

genesis snes

saturn ultra 64

-------Thank You Very Much------

Leet's talk about systems that exist in America. Here let's add some more
systems.

Game Gear Game Boy
color olive green and black


32X no system

You see if you look at the big picture instead of looking at the newer SNES
it doesn't look so pretty for Nintendo


Thank YOU ver much.
-----------------------------------------------
Brought to you via Common Link On-Line Service
A FirstClass Global Area Communications System
FirstClass Sales, Support & Consulting Available
***For Info, Email: sup...@commonlink.com***
------------------------------------------------

Joselito Tagarao

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Mar 11, 1995, 2:26:54 PM3/11/95
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Frederic LeBel (bv...@FreeNet.Carleton.CA) wrote:
: sega nintendo

: genesis snes

: saturn ultra 64

: -------Thank You Very Much------

I really hate Sega VS. Nintendo since there really are no points too
discussions like these, but what pisses me off is when ppl don't get
facts right!!!! I like Sega and Nintendo, and you're just too blind to
see the each company has its merits (and faults).

Let's start with the Gen/SNES...never mind, that's been beaten to a pulp
before. The Saturn has TWO, not one 32 bit RISCS. 27 MHz. is about
right, but it doesn't have 8 bit sound. Price has not been established
yet in the U.S.

The Ultra 64 is pure speculation, since it hasn't come out yet. But, if
you must follow Nintendo's propaganda campaign, you're wrong about the
mhz...it's 500 MHz. Lately, it's been going down. So, that's just all
speculation also...and where did you hear a 128 bit co-processor? The
Saturn has 8 co processors, so if you add them together, they'd be more
than that. But th'ats beside the point. I've never heard of a 128 bit
processor...

Anyway, here we go again, it's not the programming, it's the games that
make a system. The PlayStation is slightly superior to the Saturn, but
look at its performance in Japan...lot more people have (and like) the
Saturn...which is why I have a Saturn, and not a PlayStation, which I was
previously going to buy. Actually, I'm kinda surprised that the Saturn
is doing well, with the negative stigma Sega has in Japan...

BTW, $250 is not going to be the price the Ultra 64 is going to come out at.
That's a little unreasonable.

When the Ultra 64 comes out, I'll probably buy the U.S. and asian
versions (just like the Saturn, since I bounce around a lot). It's no
big deal to like both companies. I don't understand why people think
one system is "better" than others when it's simply not true. Just
because you don't have one system means you should bash the other...

Oh, um, on a quike little side note, I think that Sega would also have
superior hardware in the 16 bit arena if it had waited a year after the
SNES had come out. :)

P.S.-Does anknow if there are replacement controllers for the
PlayStation?

Albert Ihochi

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Mar 11, 1995, 5:22:52 PM3/11/95
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In article <D595E...@freenet.carleton.ca> bv...@FreeNet.Carleton.CA (Frederic LeBel) writes:
>Newsgroups: rec.games.video.sega
>Path: magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!howland.reston.ans.net!news.sprintlink.net!uunet!library.erc.clarkson.edu!ub!netfs.dnd.ca!dgbt!nott!cunews!freenet.carleton.ca!FreeNet.Carleton.CA!bv553
>From: bv...@FreeNet.Carleton.CA (Frederic LeBel)
>Subject: SEGA VS NINTENDO /SEGA VS NINTENDO
>Message-ID: <D595E...@freenet.carleton.ca>
>Sender: bv...@freenet3.carleton.ca (Frederic LeBel)
>Organization: The National Capital FreeNet, Ottawa, Ontario, Canada
>Date: Sat, 11 Mar 1995 01:27:38 GMT
>Lines: 17


>sega nintendo

>genesis snes

>saturn ultra 64

>-------Thank You Very Much------


How about this,
saturn U64
32bit nothing
27mHz nothing
36mbit nothing
19.7mil nothing
32bit nothing
$450 nothing

The U64 hasn't been shown in harware form yet, let alone is it out!

It is good that you compare hardware years newer to older sega harware.
That's about as productive as comparing 3DO to Saturn or PS hardware.

Your Welcome Very Much,
Albert Ihochi

Wayne J. Trone

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Mar 11, 1995, 12:50:05 PM3/11/95
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Frederic LeBel (bv...@FreeNet.Carleton.CA) wrote:
: sega nintendo

: genesis snes

: saturn ultra 64

: -------Thank You Very Much-----


YOU forgot the most important thing:

Sega Players Fredric
____________ ________

Smart!!!!!! Dumb Shit!!!!!!!!!!!!!!!!

WE will be saying thank you very much in Sept when we are once again playing
on the best video game system of the next level :)
Wayne

-

Kevin Ma

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Mar 12, 1995, 1:52:25 AM3/12/95
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In article <D595E...@freenet.carleton.ca>, bv...@FreeNet.Carleton.CA
(Frederic LeBel) wrote:


Oh gee, there is no CD for ultra 64, how many LIVE video clips ultra 64
has??

Mike MacPhail

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Mar 12, 1995, 4:30:52 AM3/12/95
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ma...@osu.edu (Kevin Ma) writes:

Gee, there's a great defence. Give both machines a chance. A CD player means
nothing, niether does 64 bits. Price is a good point and so would a release
date. But the final deeciding fact will be games. Then compare them. This is
how you tell the better system.

--
Mike MacPhail macp...@ersys.edmonton.ab.ca
Edmonton Remote Systems Serving Edmonton/Northern Alberta since 1982

Munir M. Pervaiz

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Mar 11, 1995, 2:47:15 PM3/11/95
to
In article <337477631...@ucommon1.commonlink.com>, Erich_M...@commonlink.com (Erich M. Hayes) says:
>
>sega nintendo
>
>genesis snes
>
>16 bit graphic 16 bit graphic
>8 bit sound 16 bit sound
>

----Thank You Very Much------
>
>Leet's talk about systems that exist in America. Here let's add some more
>systems.
>
>Game Gear Game Boy
>color olive green and black
>
>
>32X no system
>
>You see if you look at the big picture instead of looking at the newer SNES
>it doesn't look so pretty for Nintendo
>
>
>Thank YOU ver much.
>-----------------------------------------------
> Brought to you via Common Link On-Line Service
> A FirstClass Global Area Communications System
> FirstClass Sales, Support & Consulting Available
> ***For Info, Email: sup...@commonlink.com***
>------------------------------------------------

don't forget:

no system Super Game Boy

Virtual Reality Helmet Virtual Boy ( in my opinion it is much better )

THANK YOU SO VERY MUCH.
-----------------------------------------

Gary E. Bloom

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Mar 12, 1995, 7:28:57 PM3/12/95
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In article <ma.35-120...@slip2-61.acs.ohio-state.edu>, ma...@osu.edu
(Kevin Ma) wrote:

> Oh gee, there is no CD for ultra 64, how many LIVE video clips ultra 64
> has??

That's not the point. CDs can be manufactured at a much lower cost than
carts can so CDs can be much cheaper. A few cheaper games and the price
differential of the machines is negated.

--
Gary E. Bloom SoftWorlds for Children
g...@halcyon.com P.O. Box 219
Voice/Fax 206.672.2107 Edmonds, WA 98020 USA

Dalamar

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Mar 12, 1995, 10:53:24 PM3/12/95
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This is not a flame, this is an argument.

In article <3jsnsd$s...@barracuda1.me>, wjt...@mtu.edu (Wayne J. Trone) says:
>
>Frederic LeBel (bv...@FreeNet.Carleton.CA) wrote:
>: sega nintendo
>
>: genesis snes
>
>: 16 bit graphic 16 bit graphic
>: 8 bit sound 16 bit sound
>
>: saturn ultra 64
>
>: 32 bit 64 bit
>: 27 mhz of speed 100 mhz of speed
>: 36 mbit memory 100 mbit of speed
>: 16.7 millions colors 16.7 millions colors
>: 32 bit co-processor 128 bit co-processor
>: 475 $ 250 $
>
>: -------Thank You Very Much-----
>
>
>YOU forgot the most important thing:
>
>Sega Players Fredric
>____________ ________
>
>Smart!!!!!! Dumb Shit!!!!!!!!!!!!!!!!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Well, *there's* a convincing argument if I ever saw one.
U64 will be the better system, hands down. If that's you care
about, though, why are you still using your Genesis? SNES, Jaguar
and 3DO are all better. Genesis players stick with Sega because
of the games, and the games will determine the winner of the
system war.

>
>WE will be saying thank you very much in Sept when we are once again playing
>on the best video game system of the next level :)
> Wayne
>

U64 comes out in October, I believe, but the Saturn will never be the best
system, 3DO and Jaguar are already superior. Still, the best bet is to stay
with Sega or Nintendo, since they've got the cash and support from other
companies to make their system work.

_____________________________________________________________________________
| | |
| ----> Dalamar <---- | "Speak kindly of wizards, for thou |
| at dal...@tdkt.mn.org | art tasty and good with ketchup" |
|-----------------------------|----------------------------------------------|
| 55th place, Nintendo | "This isn't an argument, it's just a |
| World Championship '94! | contradiction!" "No it isn't." "Yes it is!" |
|_____________________________|______________________________________________|

Johan Andersson

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Mar 13, 1995, 2:41:57 AM3/13/95
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In article H...@freenet.carleton.ca, bv...@FreeNet.Carleton.CA (Frederic LeBel) writes:
<snip>

I think you forgot something...


>
>saturn ultra 64
>
>32 bit 64 bit
>27 mhz of speed 100 mhz of speed

...or 150 Mhz, or even as the swedish nintendo guy claimed, 500 Mhz!!!

>36 mbit memory 100 mbit of speed

^^^^^ memory?

>16.7 millions colors 16.7 millions colors
>32 bit co-processor 128 bit co-processor

^^^
Is this really true?

>475 $ 250 $
^^^
Speculation?

Available! Available?


>
>-------Thank You Very Much------

Thanx!

---
--------------------------------------------------------------------------------
Postal address: Visiting address: Phone: +46(0)18 185000 Email:
Sysdeco MIMER AB Kungsgatan 64 Direct: +46(0)18 185158 jo...@mimer.se
Box 1713 Uppsala Fax: +46(0)18 185100
S-751 47 Uppsala
Sweden
--------------------------------------------------------------------------------

Frank Provo

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Mar 13, 1995, 4:48:16 AM3/13/95
to
Forgive me for finding comedy in this, but it is funny as hell. So read
my comments knowing that I'm in the mood to chuckle :)

Frank

msu...@eua.ericsson.se (Johan Andersson) writes:

>In article H...@freenet.carleton.ca, bv...@FreeNet.Carleton.CA (Frederic LeBel) writes:
><snip>

>I think you forgot something...
>>
>>saturn ultra 64
>>
>>32 bit 64 bit
>>27 mhz of speed 100 mhz of speed

Maybe he means the drug, or maybe the movie. Let's see, it could be a
new measurement, so maybe it refers to meth? Or maybe thats how it will
be when you play it connected to a bomb (at 55 mhz) :)

> ...or 150 Mhz, or even as the swedish nintendo guy claimed, 500 Mhz!!!

>>36 mbit memory 100 mbit of speed
> ^^^^^ memory?

Again, I think he is referring to some form of drug. Either the nifty
uppers and amphetamines, or maybe a crystal meth variety. With the
figures he's quoted, I think at least one of the above went into this
message :)

>>16.7 millions colors 16.7 millions colors
>>32 bit co-processor 128 bit co-processor
> ^^^
> Is this really true?

Again, I think it's drug terminology. Maybe he is setting up a buy and
this message was altered with cash and kilo amounts. We all know it wont
have a 128 bit coprocessor, but will it come with 128 kilos of smack?
Either way, someone had a little chemical boost with these figures...

>>475 $ 250 $
> ^^^
> Speculation?

Again, I think this must be his offer, or bid for the smack or the
amphetamines. Though at $250 for 128 kilos, he's getting quite a
bargain, so maybe it's a setup or a government sting? Hmmm, a sting on
r.g.v.s , hmmmm..

>Available! Available?

Again, I think this shows that he is asking if the drugs will be
available on time. (probably alot sooner than U64 or Saturn in the US)

>>
>>-------Thank You Very Much------

>Thanx!

No, thank you :) And enjoy your smack guys, Im sure it will have you
goin at 500 Mhz's in no time :)

Frank

Frank Provo - mos...@u.washington.edu { Club House Chat Site }
http://weber.u.washington.edu/~mosaic { 137.140.5.1 5000 }

MASHOOD KHAN

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Mar 13, 1995, 8:47:36 AM3/13/95
to

How on earth can he comapre U64 and
Saturn when no one has actually seen U64, Jesus Christ he's even got the
price down for U64, Does he know something we don't > >

Mash
======
>
>

Torajima

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Mar 13, 1995, 5:56:03 PM3/13/95
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dal...@tdkt.mn.org (Dalamar) wrote:

>but the Saturn will never be the best system, 3DO and Jaguar are already
>superior

Uh, hello? What it the world leads you to believe this? I have yet to see
anything on the 3DO or Jaguar that can't be done on the Saturn.

I haven't actually played the Ultra64 so I can't actually argue how good
it is. But both the Saturn and the PlayStation are AMAZING; the 3DO and
Jaguar don't even deserve to be in the same sentence!

Torajima

Ke6n

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Mar 13, 1995, 11:23:50 PM3/13/95
to

>
>This is not a flame, this is an argument.
>
>In article <3jsnsd$s...@barracuda1.me>, wjt...@mtu.edu (Wayne J. Trone)
says:
>>
>>Frederic LeBel (bv...@FreeNet.Carleton.CA) wrote:
>>: sega nintendo
>>
>>: genesis snes
>>
>>: 16 bit graphic 16 bit graphic
>>: 8 bit sound 16 bit sound
>>
>>: saturn ultra 64
>>
>>: 32 bit 64 bit

TIMES 2 What is this, 64-bit bus ala Jaguar?


>>: 27 mhz of speed 100 mhz of speed

Yeah, it'll need a cooling fan. Highly
questionable.

>>: 36 mbit memory 100 mbit of speed

You're comparing apples and oranges. Wait, what
hell is 100mbt of speed?

>>: 16.7 millions colors 16.7 millions colors

But only Saturn can display 16-bit graphics. Without
CDs, one still page in 16-bit will take up a whole cartridge.

>>: 32 bit co-processor 128 bit co-processor

Whatever.

>>: 475 $ 250 $
Real. So far. Vaporware.

--
CYPHRON
"Love is a matter of chemistry...
Sex is a matter of physics."
- Some guy
---Stay tuned. Sig under construction---

jua...@spcvxb.spc.edu

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Mar 14, 1995, 2:36:18 PM3/14/95
to
In article <D595E...@freenet.carleton.ca>, bv...@FreeNet.Carleton.CA (Frederic LeBel) writes:
> sega nintendo
>
> genesis snes
>
> 16 bit graphic 16 bit graphic
> 8 bit sound 16 bit sound
>

Faster processor Slow as molasses in Winter
games are cheaper robs your wallet because of games
and better animation promises satisfying effects using expensive
chipset
upgradeable wishes it was upgradeable

> saturn ultra 64
>
> 32 bit 64 bit
> 27 mhz of speed 100 mhz of speed
> 36 mbit memory 100 mbit of speed
> 16.7 millions colors 16.7 millions colors
> 32 bit co-processor 128 bit co-processor

> 475 $ -realistic 250 $ -only if you live on Fantasy Island
Actually exists Somewhere in the vapor.
uses CD -inexpensive uses carts -that pull out a gun and takes your wallet.
>
> -------Thank You Very Much------

Marty Chinn

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Mar 15, 1995, 6:03:19 AM3/15/95
to
Ke6n (cyp...@ix.netcom.com) wrote:
: In <D5D19...@news.cis.umn.edu> dal...@tdkt.mn.org (Dalamar) writes:
: >>
: >>: 32 bit 64 bit

: TIMES 2 What is this, 64-bit bus ala Jaguar?

2 32 bit chips doesn't mean times 2 to equal 64 bit. Just wanted to make
sure that was clear. Also the R4200 is a real 64 bit processor which is
the processor being used in the Ultra 64.

: Yeah, it'll need a cooling fan. Highly
: questionable.

Sheesh, the R4200 processor is a fact, not questionable.

: >>: 475 $ 250 $
: Real. So far. Vaporware.

Come May, you'll see that what you call vaporware is very real.

: --

: CYPHRON
: "Love is a matter of chemistry...
: Sex is a matter of physics."
: - Some guy
: ---Stay tuned. Sig under construction---

--
------------------------------------------------------------------------------
Marty Chinn Super Nintendo, Super Famicom, Genesis, Sega CD,
Video Source Mega Drive, Mega CD, Sega 32X, Mega 32X, Saturn,
973 Foxglove Dr. Turbo Duo, PC Engine, Arcade Card, Playstation,
Sunnyvale, CA 94086 Neo Geo, Jaguar, 3DO, Game Boy, and Game Gear.
<408> 736-1133 Voice Mailing List, Ordering, and Preordering info at:
<408> 699-7584 Pager vids...@netcom.com
------------------------------------------------------------------------------

Johan Andersson

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Mar 15, 1995, 8:01:55 AM3/15/95
to
In article D...@netcom.com, vids...@netcom.com (Marty Chinn) writes:

<snip>

>: Real. So far. Vaporware.
>
>Come May, you'll see that what you call vaporware is very real.

Ok, Nintendo will announce the hardware in May, but what about software?
Anybody interested in porting *BSD/Linux/Mach for the U64?

((I guess the U64 will make the SNES really cheap ;-) ))

Han Lee

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Mar 15, 1995, 12:58:21 PM3/15/95
to
In article <vidsourcD...@netcom.com> vids...@netcom.com (Marty Chinn) writes:
>Ke6n (cyp...@ix.netcom.com) wrote:
>: In <D5D19...@news.cis.umn.edu> dal...@tdkt.mn.org (Dalamar) writes:
>: >>
>: >>: 32 bit 64 bit
>: TIMES 2 What is this, 64-bit bus ala Jaguar?
>
>2 32 bit chips doesn't mean times 2 to equal 64 bit. Just wanted to make
>sure that was clear. Also the R4200 is a real 64 bit processor which is
>the processor being used in the Ultra 64.

No, I didn't think he meant 32-bit times 2 equals 64-bit.

>
>: Yeah, it'll need a cooling fan. Highly
>: questionable.
>
>Sheesh, the R4200 processor is a fact, not questionable.
>
>: >>: 475 $ 250 $
>: Real. So far. Vaporware.
>
>Come May, you'll see that what you call vaporware is very real.

Have you actually seen the Ultra 64?
Your statements have a strong pro-Nintendo/anti-Sega flavor. No wonder
people flame you all over.


>Marty Chinn Super Nintendo, Super Famicom, Genesis, Sega CD,
>Video Source Mega Drive, Mega CD, Sega 32X, Mega 32X, Saturn,
>973 Foxglove Dr. Turbo Duo, PC Engine, Arcade Card, Playstation,
>Sunnyvale, CA 94086 Neo Geo, Jaguar, 3DO, Game Boy, and Game Gear.
><408> 736-1133 Voice Mailing List, Ordering, and Preordering info at:
><408> 699-7584 Pager vids...@netcom.com
>------------------------------------------------------------------------------


How about carrying Neo Geo CD too?

Han Lee
han...@crl.com

Marty Chinn

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Mar 15, 1995, 5:58:55 PM3/15/95
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jua...@spcvxb.spc.edu wrote:

: Faster processor Slow as molasses in Winter


: games are cheaper robs your wallet because of games
: and better animation promises satisfying effects using expensive
: chipset
: upgradeable wishes it was upgradeable

Faster processor, thats it. Wishes? Maybe Nintendo doesn't
Lower quality graphics and sound feel that the upgrade path is the
Games cheaper? Thats why Shining way to go. 32X hasn't exactly destroyed
Force 2, Phantasy Star 4, Virtua SNES sales. Maybe they think, like
Racing, well maybe that one can be Working Designs, that the upgrade
taken off the list, Beyond Oasis, will get minimum support because of
and a ton of other games seem to the other systems. As far as
be going to the 80 plus range in upgrading goes, it can be done so
price? Also haven't you notice don't go off implying as if it can't
that the gap in price has become cuz if it couldn't we wouldn't be
almost non existant? Most of the new playing games with DSP and SFX in
games I see today are listed as the them.
same retail price.
--
------------------------------------------------------------------------------

Ke6n

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Mar 15, 1995, 7:28:55 PM3/15/95
to
In <vidsourcD...@netcom.com> vids...@netcom.com (Marty Chinn)
writes:

>


>Ke6n (cyp...@ix.netcom.com) wrote:
>: In <D5D19...@news.cis.umn.edu> dal...@tdkt.mn.org (Dalamar) writes:
>: >>
>: >>: 32 bit 64 bit
>: TIMES 2 What is this, 64-bit bus ala Jaguar?
>
>2 32 bit chips doesn't mean times 2 to equal 64 bit. Just wanted to make
>sure that was clear. Also the R4200 is a real 64 bit processor which is
>the processor being used in the Ultra 64.
>
>: Yeah, it'll need a cooling fan. Highly
>: questionable.
>
>Sheesh, the R4200 processor is a fact, not questionable.

The fact that the processor runs at 250mhz is questionable. twit.

>
>: >>: 475 $ 250 $
>: Real. So far. Vaporware.
>
>Come May, you'll see that what you call vaporware is very real.
>

We'll see.

Swedish Chef

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Mar 15, 1995, 7:50:49 PM3/15/95
to
This thread has really gotten silly now...

It's either Sega all this or Nintendo all this ('cept Marty's post... quite
on target). I'm waiting to see what the new U64 will be. I'm not really
now concerned with that DHGF misprint 100:1 compression or EGM's 500 MHz
processor goof. See my point? There's so much wrong told about this system
that no one really knows what to think. It's not really Nintendo's fault
like most ppl blame... well it is if you say they are withholding info
from us (which they have every right to!) and some of it is leaking out and
getting snowballed to something really big. However, I'm now thinking some
of this is just plainly made up. It's not vaporware, but not visibleware
yet so you cannot compare a U64 to Saturn/32X/Playstation because no one
really knows EXACTLY what it is yet. L8R

--
Swedish Chef-"Jag lagar god mat!"
_____ ____
|____ | C=8^)X "Bork Bork Bork!"
_____| + |____ +

Marty Chinn

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Mar 16, 1995, 12:16:45 PM3/16/95
to
Han Lee (han...@crl.com) wrote:
: >Come May, you'll see that what you call vaporware is very real.

: Have you actually seen the Ultra 64?
: Your statements have a strong pro-Nintendo/anti-Sega flavor. No wonder
: people flame you all over.

Where in my entire post was i anti sega? Sheesh i wonder sometimes....

: Han Lee
: han...@crl.com

--
------------------------------------------------------------------------------

Jack Shaheen

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Mar 16, 1995, 3:13:26 PM3/16/95
to g...@halcyon.com
Check out this url:
news:geb-120395...@blv-pm0-ip10.halcyon.com
N one of these Ultra64 specs have been confirmed yet. No way will the
piec e of shit run at 100mhz. Computers running at that speed cost
$5000.


Censor

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Mar 16, 1995, 6:14:23 PM3/16/95
to

I was waiting for a lamer to say something like this.. Sega Genesis sold
3:1 to Super Nintendo.. Look it up, its a fact.. Also, those specs are
calculated and not true performance specs..


BMGChris

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Mar 16, 1995, 9:22:14 PM3/16/95
to

It also has a lot to do with the tools used to make the system, the
developers making games and the overall marketing saavy of both the
machine maker and the game publisher. Sega seems to be doing well in this
area. Something not measurable in "mbits"

(btw, only marketers use "megabits" to describe something)

No one I have talked to recently that has much to do with making the games
seems to see Nintendo as a major player.

But that shouldn't bother you. You should just enjoy the games you play
for the system you buy. Unfortunately, many will spend more time playing
the game system pissing contest and drooling at spec charts on the wall
than playing the actual games.


Chris Weller
Producer
bmg.ie

Marty Chinn

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Mar 16, 1995, 10:51:23 PM3/16/95
to
Ke6n (cyp...@ix.netcom.com) wrote:
: >
: >Sheesh, the R4200 processor is a fact, not questionable.

: The fact that the processor runs at 250mhz is questionable. twit.

Where in the world do you get 250 mhz? The absolute highest claim of
speed for the R4200 that has been pushed around is 100 and that is a
fact, and especially for a cost efficient price too.

: CYPHRON

: "Love is a matter of chemistry...
: Sex is a matter of physics."
: - Some guy
: ---Stay tuned. Sig under construction---

Peter Seebach

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Mar 17, 1995, 2:09:00 PM3/17/95
to
In article <D5D19...@news.cis.umn.edu> dal...@tdkt.mn.org (Dalamar) writes:
>Well, *there's* a convincing argument if I ever saw one.
>U64 will be the better system, hands down. If that's you care
>about, though, why are you still using your Genesis? SNES, Jaguar
>and 3DO are all better. Genesis players stick with Sega because
>of the games, and the games will determine the winner of the
>system war.

>U64 comes out in October, I believe, but the Saturn will never be the best


>system, 3DO and Jaguar are already superior. Still, the best bet is to stay
>with Sega or Nintendo, since they've got the cash and support from other
>companies to make their system work.

I have no reason to believe U64 is coming out at all. I'll believe it
when I see it, or all 4 Nintendo CD-ROM drives.

The 3DO has decent support, actually; EA is committed to them, and they
have a couple of other good developers. It's my personal vote for
best next-gen system, because you can get it *now*, not next September,
and it has >150 games *now*, not next year.

-s
--
Peter Seebach - se...@solutions.solon.com -- se...@intran.xerox.com
C/Unix proto-wizard -- C/Unix questions? Send mail for help.
Moderator - alt.religion.kibology, comp.lang.c.moderated

Ke6n

unread,
Mar 17, 1995, 7:46:43 PM3/17/95
to
In <vidsourcD...@netcom.com> vids...@netcom.com (Marty Chinn)
writes:

>


>Ke6n (cyp...@ix.netcom.com) wrote:
>: >
>: >Sheesh, the R4200 processor is a fact, not questionable.
>
>: The fact that the processor runs at 250mhz is questionable. twit.
>
>Where in the world do you get 250 mhz? The absolute highest claim of
>speed for the R4200 that has been pushed around is 100 and that is a
>fact, and especially for a cost efficient price too.

Okay, lets go back to the original poster. He said the R4200 runs at
250mhz. I said it is highly questionable. You flamed me for saying the
R4200 is questionable. I corrected you by saying that I was talking
about the MHZ as questionable. Now you're saying that I'M the one saying
that the R4200 is running at 250mhz. Sastify?


>
>: CYPHRON
>: "Love is a matter of chemistry...
>: Sex is a matter of physics."
>: - Some guy
>: ---Stay tuned. Sig under construction---
>--
>-----------------------------------------------------------------------
-------
>Marty Chinn Super Nintendo, Super Famicom, Genesis, Sega CD,
>Video Source Mega Drive, Mega CD, Sega 32X, Mega 32X, Saturn,
>973 Foxglove Dr. Turbo Duo, PC Engine, Arcade Card, Playstation,
>Sunnyvale, CA 94086 Neo Geo, Jaguar, 3DO, Game Boy, and Game Gear.
><408> 736-1133 Voice Mailing List, Ordering, and Preordering info
at:
><408> 699-7584 Pager vids...@netcom.com
>-----------------------------------------------------------------------
-------
>
>


--

Ryan D. Gabriel

unread,
Mar 17, 1995, 5:04:18 PM3/17/95
to
jua...@spcvxb.spc.edu wrote:

SEGA GENESIS SUPER NINTENDO

: > 64 colors, even after 256 colors. No attachments.
the Sega CD is attached.

: > 8 bit sound 16 bit sound

: Faster processor Slow as molasses in Winter?

"Blast Processing" bullshit Try SSIITurbo, Uniracers, F-Zero, etc.
If you think the Genesis is faster, you're
simply a fool. Case closed.

: games are cheaper... robs your wallet because of games
but not just in terms And yet we buy 'em anyway. They must
of dollars. be pretty damn good. Sega needs low
prices to sell crap.

: and better animation promises extraordinary effects...
WHAT animation!? Cretin, ... and delivers.
idiot, imbecile... I can't
even think of a word to
explain such an idiotic
statement. My friend, on
what do you base your
argument?

: upgradeable <doesn't need to be> upgradeable
for, say, $360 you can
buy the complete Sega
Asteroid Belt.

: > saturn ultra 64


: >
: > 32 bit 64 bit
: > 27 mhz of speed 100 mhz of speed
: > 36 mbit memory 100 mbit of speed

: > 16.7 millions colors 16.7 million colors


: > 32 bit co-processor 128 bit co-processor

: > 475 $ -realistic... 250 $ -only if you live on Fantasy Island...

... Ever wonder why Sega fans are so
doubtful and disillusioned? Because they've never had any reason not to
be! God damn, it's fun to slice Sega advocates to ribbons!

: Actually exists... Somewhere in the vapor.
In Japan Oh, yeah... it's only imagination that
promotes the U64 to the status of most-
talked-about-system-on-the-net.

: uses CD -inexpensive uses carts -that pull out a gun and takes
your wallet.
The U64 will be less
than the Saturn. This is a free-market country, not a
Read and understand. totalitarian state. Do you know what a
"mutually beneficial exchange" is? I guess
Sega owners wouldn't know; all their exchanges
lead to the demise of the purchaser.

I'll gladly pay big bucks for superior games,
rather than waste my cash on crap.

This pretty much ends all discussion about Sega and Nintendo. Folks,
Sega will be declaring bankruptcy within the next decade. You have no
argument. I'm personally quite anxious for a universal console standard
to establish itself (much like IBM-DOS games have one, single standard).
This way, all it takes is one system to play all the games. So far,
Nintendo has, without question or argument, produced the highest quality
game systems with superior and diverse games. Sega has come out with
nothing but trashy, hollow, plastic contraptions which look nice but
which do nothing. And if you want to play all of Sega's games, you'll
need about 10 different systems to play them on. As far as I'm
concerned, that's bullshit, as I don't have the money or the space to put
them all in. You might as well port over to Nintendo before it's too
late; you'd just be wasting your money otherwise. And then I don't have
to worry about developers occasionally (and foolishly) creating a good
game (like Phantasy Star IV) for a system I don't have (like the
Genesis). Just admit defeat, trash your Sega Asteroid Belts, pickup a
SNES, have fun, and await the Ultra 64. For the first time in your
lives, you'll find out what real video games are like. And say good-bye
to Sega. Don't bother replying, fanatical Sega evangelists ... you have no
ammunition, and thus, no argument. Whooey!


Ryan G.
rdg...@is.NYU.EDU

Marty Chinn

unread,
Mar 17, 1995, 11:13:35 PM3/17/95
to
Censor (newo...@u.washington.edu) wrote:

: I was waiting for a lamer to say something like this.. Sega Genesis sold

: 3:1 to Super Nintendo.. Look it up, its a fact.. Also, those specs are
: calculated and not true performance specs..

Uh where can i look up the so called fact that they sold 3:1? That is of
course US because there is no way they sold 3:1 in the world.

--
------------------------------------------------------------------------------

Dalamar

unread,
Mar 18, 1995, 1:01:20 AM3/18/95
to

1: I meant to say Playstation and Jaguar, my mistake.

2: I haven't played any of them, but it seems to me that 64-bit systems
are superior to 32-bit systems. Read the rest of my post, though, and
you'll see that I also don't think that the superior system is
the best system to stick with. My guess is that the Saturn won't be
better than Playstation or Jaguar, but with Sega behind it, it would
be my system of choice.

+-----------------------------+----------------------------------------------+


| ----> Dalamar <---- | "Speak kindly of wizards, for thou |
| at dal...@tdkt.mn.org | art tasty and good with ketchup" |
|-----------------------------|----------------------------------------------|
| 55th place, Nintendo | "This isn't an argument, it's just a |
| World Championship '94! | contradiction!" "No it isn't." "Yes it is!" |

+-----------------------------+----------------------------------------------+

Dalamar

unread,
Mar 18, 1995, 1:16:15 AM3/18/95
to
Even as a Nintendo supporter, I have to disagree with the origional
poster:

In article <3k0t05$1...@euas20.eua.ericsson.se>, msu...@eua.ericsson.se (Johan Andersson) says:
>
>In article H...@freenet.carleton.ca, bv...@FreeNet.Carleton.CA (Frederic LeBel) writes:
><snip>
>
>I think you forgot something...
>>
>>saturn ultra 64
>>
>>32 bit 64 bit
>>27 mhz of speed 100 mhz of speed
>
> ...or 150 Mhz, or even as the swedish nintendo guy claimed, 500 Mhz!!!

50-75 Mhz is more realistic. Where the super-speed rumors came from,
I don't know.

>
>>36 mbit memory 100 mbit of speed
> ^^^^^ memory?

Yeah. That's actaully what I had heard too.

>
>>16.7 millions colors 16.7 millions colors
>>32 bit co-processor 128 bit co-processor
> ^^^
> Is this really true?

No. 128-bit processors either do not exist in this world or are just
being developed. It's 64-bit, and that's all.

>
>>475 $ 250 $
> ^^^
> Speculation?

I've talked with some exec's from Nintendo and they told me that
this is a definate goal of theirs', to make it affordable. I
believe it will be $250-300, and wouldn't be suprised if Sega
lowers their price in order to compete.

>
>Available! Available?
>

Nintendo is always going to live with the CD-ROM shame, it seems.
Both Sega and Nintendo have had a fair number of products scrapped
while being developed, and in this case Nintendo made the mistake
of assuming too quickly that the CD-ROM would exist. Consider, though:
CD-ROM really do have slow access time. Through better programming,
Nintendo has managed to stay competitive without a CD-ROM. Now,
though, Nintendo can't afford to stop. If they announce that the U64
won't be coming out after all, where will the SNES users, hungry for
the next gen. of systems, go? Saturn, most likely, or perhaps Playstation.
They must release the U64, and they will. And if they don't want to
get jumped, they'll have to do it soon.

>
>>
>>-------Thank You Very Much------
>
>Thanx!
>
>---
>--------------------------------------------------------------------------------
>Postal address: Visiting address: Phone: +46(0)18 185000 Email:
>Sysdeco MIMER AB Kungsgatan 64 Direct: +46(0)18 185158 jo...@mimer.se
>Box 1713 Uppsala Fax: +46(0)18 185100
>S-751 47 Uppsala
>Sweden
>--------------------------------------------------------------------------------
>

+-----------------------------+----------------------------------------------+

David Aldridge

unread,
Mar 18, 1995, 1:03:33 AM3/18/95
to
In a previous posting, Ryan D. Gabriel (rdg...@is.nyu.edu) writes:
:> SEGA GENESIS SUPER NINTENDO
:>
:> Faster processor Slow as molasses in Winter?

:>
>"Blast Processing" bullshit Try SSIITurbo, Uniracers, F-Zero, etc.
> If you think the Genesis is faster, you're
> simply a fool. Case closed.

Guilty of some BS, but not SSIITurbo? Do you mean SF2? With
AS guilty. This has already minimal scrolling and fewer sprites?
been covered. In these UNIRACERS, with mediocre gameplay
bases. Nintendo lost. and little over its background?
F-ZERO doesn't even belong here.

:>games are cheaper... robs your wallet because of games

>but not just in terms And yet we buy 'em anyway. They must
>of dollars. be pretty damn good. Sega needs low
> prices to sell crap.

Ever hear of licensing fees? Both systems have their share of good games
and crap games, and sometimes the better title happens to be on the
Genesis, for about $10 less.

:> upgradeable <doesn't need to be> upgradeable

Can go beyond 16-bit. Can't go beyond 16-bit.
Can't stand it? Improve it. Can't stand it? Replace it totally.



> ... Ever wonder why Sega fans are so
>doubtful and disillusioned? Because they've never had any reason not to
>be! God damn, it's fun to slice Sega advocates to ribbons!

SATURN ULTRA 64

:> Actually exists... Somewhere in the vapor.

> In Japan Oh, yeah... it's only imagination that
> promotes the U64 to the status of most-
> talked-about-system-on-the-net.

We've seen it. We guess (and guess and guess) about it.
We love debating over whose guesses are
most accurate.

:> uses CD -inexpensive uses carts -that pull out a gun and takes
:> your wallet.

> The U64 will be less
> than the Saturn. This is a free-market country, not a
> Read and understand. totalitarian state. Do you know what a
> "mutually beneficial exchange" is? I guess
> Sega owners wouldn't know; all their exchanges
> lead to the demise of the purchaser.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
CD games cost less than ||||||||||||||||||||||||||||||||||||||||
cart games. And we buy No basis in reality.
games more often than we
buy systems.


> I'll gladly pay big bucks for superior games,
> rather than waste my cash on crap.

CLOCKWORK KNIGHT, PANZER Close your eyes real tight, and imagine
DRAGOON, VICTORY GOAL, what the games you haven't seen look like
DAYTONA USA.... on the system you know little about.
Imagine it's great fun. Who needs facts
or reality, or an actual console, to
determine that it's the best one.


>This pretty much ends all discussion about Sega and Nintendo.

Does that mean you'll shut up now?

>Folks, Sega will be declaring bankruptcy within the next decade.
>You have no argument.

Better tell that to the 100+ companies who are basing their profits
(if not their business) on supporting Sega. I'm sure they'll be happy
to know that you outfoxed them all on market trends and business
strategies.
Btw, what's to stop a Nintendo-hater from saying something incredibly
stupid like "Nintendo will be declaring bankruptcy within the next
decade. You have no argument."?


>I'm personally quite anxious for a universal console standard
>to establish itself (much like IBM-DOS games have one, single standard).
>This way, all it takes is one system to play all the games. So far,
>Nintendo has, without question or argument, produced the highest quality
>game systems with superior and diverse games. Sega has come out with
>nothing but trashy, hollow, plastic contraptions which look nice but
>which do nothing. And if you want to play all of Sega's games, you'll
>need about 10 different systems to play them on. As far as I'm
>concerned, that's bullshit, as I don't have the money or the space to put
>them all in. You might as well port over to Nintendo before it's too
>late; you'd just be wasting your money otherwise. And then I don't have
>to worry about developers occasionally (and foolishly) creating a good
>game (like Phantasy Star IV) for a system I don't have (like the
>Genesis). Just admit defeat, trash your Sega Asteroid Belts, pickup a
>SNES, have fun, and await the Ultra 64. For the first time in your
>lives, you'll find out what real video games are like. And say good-bye
>to Sega. Don't bother replying, fanatical Sega evangelists ... you have
no
>ammunition, and thus, no argument. Whooey!

Too bad Sega has enough power in their systems, and enough excellent
titles for their systems to own half the market. Too bad that those
of us who AREN'T as closed-minded as you can own both systems, and
thus see some great games that you never will. Too bad your daddy
left his account open again.

Nice of this guy to not only bash Sega so much, but to also re-address
the message to include rec.games.video.sega as an address. If you
want to include anything, or if you just want to help him get his
Nintendo out of his butt, you can reach
>Ryan G.
at
>rdg...@is.NYU.EDU

Eric W Meyers

unread,
Mar 18, 1995, 1:54:45 AM3/18/95
to
Ryan D. Gabriel (rdg...@is.nyu.edu) wrote:
: This pretty much ends all discussion about Sega and Nintendo. Folks,
: Sega will be declaring bankruptcy within the next decade. You have no
: argument. I'm personally quite anxious for a universal console standard
: to establish itself (much like IBM-DOS games have one, single standard).
: This way, all it takes is one system to play all the games. So far,
: Nintendo has, without question or argument, produced the highest quality
: game systems with superior and diverse games. Sega has come out with
: nothing but trashy, hollow, plastic contraptions which look nice but
: which do nothing. And if you want to play all of Sega's games, you'll
: need about 10 different systems to play them on. As far as I'm
: concerned, that's bullshit, as I don't have the money or the space to put
: them all in. You might as well port over to Nintendo before it's too
: late; you'd just be wasting your money otherwise. And then I don't have
: to worry about developers occasionally (and foolishly) creating a good
: game (like Phantasy Star IV) for a system I don't have (like the
: Genesis). Just admit defeat, trash your Sega Asteroid Belts, pickup a
: SNES, have fun, and await the Ultra 64. For the first time in your
: lives, you'll find out what real video games are like. And say good-bye
: to Sega. Don't bother replying, fanatical Sega evangelists ... you have no
: ammunition, and thus, no argument. Whooey!

First of all, why the hell are you on a Sega group when you so obviously
hate Sega products? Go "Play it Loud" someplace else, loser!

Next, here's a list of Sega games you'll never experience the awesomeness
of because you're so disillusioned:
1) Streets of Rage
2) Gunstar Heroes
3) Ranger X
4) Herzog Zwei
5) The entire Thunderforce series
6) Contra Hard Corps
7) Castlevania Bloodlines
8) any EA sports game
get my point? b/c of idiots like you who say "my system is better" all you
are doing is missing out on the action. Sure, I used to hate the big N, but
I caved in and bought a SNES b/c it has some good games. And that's what it
all comes down to, the games. Not the processor, not the colors, not the
sound, not the name on the box. It's the games that matter, and if you have
the cash to own both Sega and Nintendo systems, but despise one for no
logical reason at all, you're only taking away from yourself and looking
like an asshole in front of the gaming populace.

Eric

Sergey Shimkevich

unread,
Mar 18, 1995, 10:01:00 AM3/18/95
to

Take this garbage to advocacy.

-S.S.

I wish someone would write a cancelbot to delete posts of this type :-)

Ke6n

unread,
Mar 18, 1995, 3:49:06 PM3/18/95
to
>>
>>I haven't actually played the Ultra64 so I can't actually argue how good
>>it is. But both the Saturn and the PlayStation are AMAZING; the 3DO and
>>Jaguar don't even deserve to be in the same sentence!
>>
>>Torajima
>
>1: I meant to say Playstation and Jaguar, my mistake.
>
>2: I haven't played any of them, but it seems to me that 64-bit systems
> are superior to 32-bit systems. Read the rest of my post, though, and
> you'll see that I also don't think that the superior system is
> the best system to stick with. My guess is that the Saturn won't be
> better than Playstation or Jaguar, but with Sega behind it, it would
> be my system of choice.
>

The Playstation is superior than the Saturn but not the Jaguar. The
Saturn and Playstation are polygon machines, and the Jaguar, well, it
sucks.
--
CYPHRON

Hugo Tremblay

unread,
Mar 18, 1995, 5:39:59 PM3/18/95
to
[stuff deleted]

: First of all, why the hell are you on a Sega group when you so obviously


: hate Sega products? Go "Play it Loud" someplace else, loser!

Whoah! Hold on! Ever heard of crossposting???? The original post,
giving "qualities" to the Genesis and Saturn and bringing the SNES and
U64 must have been crossposted on both groups. Now, I wonder from which
group it came...

Play it Loud! Hugo Tremblay

Randy Atwal

unread,
Mar 18, 1995, 9:09:20 PM3/18/95
to
Why is is that these Nintendo zombies must always have to justify their
position (of using a stupid system that has idiotic games) by bashing
SEGA. Please give it up. No one is listening to your tired rhetoric.
Okay I admit both systems have their benefits and flaws. My overriding
(sp?) reason for getting a Genesis was I didn't want to play games that
had little funny plumbers... cute green dinosaurs named Yoshi... and a
giant pink marshmallow creature as it's show pieces.

RANDO

David C Gilliland

unread,
Mar 18, 1995, 9:11:41 PM3/18/95
to
Ryan D. Gabriel (rdg...@is.nyu.edu) wrote:
: jua...@spcvxb.spc.edu wrote:

: SEGA GENESIS SUPER NINTENDO


: Ryan G.
: rdg...@is.NYU.EDU

A 128 mbit of speed? What the hell is that? And, I do have some
ammuntion--no one here really gives a crap what you have to say,
but you seem to have ejaculated all over yourself in pride for
your dissertation. Maybe you should get out more.
Dave
U
--
"Walk a mile in a man's shoes before you kick his a$$ with
them just to piss him off."

Matthew S. Wachowski

unread,
Mar 18, 1995, 10:19:44 PM3/18/95
to
Ke6n (cyp...@ix.netcom.com) wrote:
: >>
: >>I haven't actually played the Ultra64 so I can't actually argue how good
Uhh... What?

A
A

A
A
A
A
A
-MSW:

Ke6n

unread,
Mar 19, 1995, 1:32:32 AM3/19/95
to
>:
>: The Playstation is superior than the Saturn but not the Jaguar. The
>: Saturn and Playstation are polygon machines, and the Jaguar, well, it
>: sucks.
>: --
>: CYPHRON
>Uhh... What?
>

Heh. =) I meant the Playstation is superior to the Saturn, but the
Jaguar is not. I got to get off work. This is what happens when your job
consists of sitting at the computer all night. When the boss is not
around, I switch to the newsgroups and post, that's why there are so
many of my posts around. =)
--
CYPHRON

Reed Ballesteros

unread,
Mar 19, 1995, 1:41:38 AM3/19/95
to
rat...@uoguelph.ca (Randy Atwal) writes:

Well, it's not as if you're forced to get such games when you buy an
SNES. But I like Mario, and am waiting for another sequel to come out
from Shigeru Miyamoto and co. Too bad the Sega overkilled Sonic in
his couple of years of popularity (Sega's always skipping from Sonic
to Tails to Knuckles to Headdy to Ristar...back to Knuckles...in the
mascot race, Sega kinda overdid it with Sonic...Pac Man and Mario has
been in the video gaming scene for over 10 years and they keep getting
better, not just getting rehashed...). Though SEga's home systems are
OK (sorry but I like the SNES over Genesis more, and the PSX a little
more than the PSX) it's their AM2 and AM3 arcade divisions that are
**the SHIT** of the arcade industry (they are to the arcades to what
Shigeru Miyamoto is to home systems). VF2 gets my laundry money over
KI anyday and the same goes for Daytona USA over Cruisin' USA...
(where's Sega Rally?!) But Mario and DK will get my money over Sonic
though...

KI any day...and so does Daytona USA over Cruisin'

--
"Wow, that is really an impressive new fighter...
"...even the way that it burns up!" -Isamu Dyson, Macross Plus
Reed Ballesteros
eai...@rigel.oac.uci.edu

Aaron Hughes

unread,
Mar 19, 1995, 2:08:19 AM3/19/95
to
Ok idiots, let's get this straight:

1) The ultra 64 has been announced past wces at this fall under $250 (unless
you include tax - boy do I wish I lived in new hampshire) by the big N
themselves. And, either nintendo is biting $100 a unit, or the price
dispairity is due to no CD drive.

2) The u64 is COMPLETELY 64 bit. No 32, no 16, no 8 bit processors in sight.

3) This isn't vaporware, since several developers have already signed on, and
8 games have been officially announced.

Awierdo, the only guy to ever like Orchid's breasts :)

F.Schober

unread,
Mar 18, 1995, 8:20:00 AM3/18/95
to
On 13.03.95 msujoan # eua.ericsson.se@242:4900/99.0 said
something about "Re: SEGA VS NINTENDO /SEGA VS NINTENDO"...

mees> >saturn ultra 64
mees> >
mees> >32 bit 64 bit
mees> >27 mhz of speed 100 mhz of speed
mees>
mees> ...or 150 Mhz, or even as the swedish nintendo guy claimed,
mees> 500 Mhz!!!

Oh what bullshit. I can't believe. I think I will do the list for you
based on the informations we have.

for beginners: 1 Bit can be on or off (in other words: '0' or '1')
8Bit = 1 Byte; 1 byte is 1 letter if you type in ASCII (like here)
1024Byte = 1 Mbyte; 8 Mbit = 1 Mbyte):

Playstation Saturn NU64 3DO-M2
--------------------------------------------------------------------------
Company: Sony Sega Nintendo 3DO Company
CPU: R3000 2*SH-2 R4200 PPC602
int-/external: 32/32bit 16/32Bit 64/64Bit 32/64bit
Mhz of CPU: 33.8 28 80-100 66
SpecInt92 ? ? ? 40
Main-DRAM: 2048 Kbyte 2048 Kbyte ? 2048 Kbyte
Sound RAM: 512 Kbyte 512 KByte ? ?
CD-ROM RAM: 256 KByte 64+512KByte N/A N/A
V-RAM: 1024 KByte 1024+512 Kbyte ? 1024 Kbyte
Coprocessors:: 3D Geometry VDP1 Sprite ? 3D engine
Engine (High processor ? ?
speed matrix VDP2 back- ? ?
calculator) ground pro- ? ?
66 MIPS cessor ? ?
Data Engine, SCSP Yamaha FH1 ? ?
80 MIPS soundprocessor ? ?
Graphics 32 voices ? ?
processing 16 channels ? ?
unit ? ?
AD-PCM ? ?
24 channels ? ?

Now some specs from developers and the companys. Don't believe
everything. Their benchmarks are based on different methodes. So
comparing is really hard.

flat-polgons
per second: 360.000 ? 100.000 (?) 1.000.000

t-mapped
l-sourced
g-shaded etc.
polygons per 90.000 250.000 100.000 (?) 700.000
second: (Toh Shin Den) (Daytona) (demos)

2D power: medicore great ? ?

Number of about 150
Games until 3DO-1 games
now: about 30 about 15 0 0 3DO-M2 games

Price: 39800 Yen 44800 Yen 250 $ 369$ + ???$
about 400$ about 450$

Release
Dates: Japan:12/03/94 Japan:11/22/94 worldwide worldwide
USA: September? USA: 09/02/95 3. Quarter'95 '95-'96

Now decide yourself.

Take it easy :)
F.A.Schober

Thomas Peng

unread,
Mar 19, 1995, 5:57:37 AM3/19/95
to
bmgc...@aol.com (BMGChris) writes:

>No one I have talked to recently that has much to do with making the games
>seems to see Nintendo as a major player.

The fact that most developers haven't even seen the unit, much less any
real development station, doesn't exactly inspire a whole lot of confidence.

Nintendo seem to have forgotten that the reason they were able to contend
in the 16 bit market is due to the stranglehold they had on the major
3rd party developers. They won't have the free ride this time around.
Espcially considering Nintendo hasn't exactly made too many friends over the
years.

STP

Van Hoang Nguyen

unread,
Mar 19, 1995, 2:46:53 AM3/19/95
to
In article <hata-19039...@okano.iis.u-tokyo.ac.jp> ha...@kappa.iis.u-tokyo.ac.jp (=?ISO-2022-JP?B?GyRCSCshITgtPCMbKEI=?=) writes:
>You should now that consumer games are only a side buisness for Sega.
>They have their main streem in arcade games and run a great number of
>amusement parks in Japan. From them they profit most.
>Even if they totally lose the game (consumers) they would not mind.
>(Of course, to be the winner would be be the best.)
>So, Sega would not go bankrupt, as you claim.

I'm sure they'd mind... They wouldn't be freaking out though. Whoever made
the claim that they'd go bankrupt should read the interview with some
japanese Sega exec that ran in (I think) last months NG. He basically says
that even if they got whomped with the Saturn, they'd still keep going.

=============================================================================
Van H. Nguyen
va...@ocf.berkeley.edu
University of California at Berkeley

"Awoooooooooh!"
=============================================================================

Torajima

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Mar 19, 1995, 11:01:01 AM3/19/95
to
tp...@crl.com (Thomas Peng) wrote:

>Nintendo seem to have forgotten that the reason they were able to
>contend in the 16 bit market is due to the stranglehold they had on the
>major 3rd party developers. They won't have the free ride this time
>around. Espcially considering Nintendo hasn't exactly made too many
>friends over the years.

Nintendo does have a few loyal 3rd party developers. As long as they have
SQUARE, I'll buy the Ultra64 regardless of system specs or cartridge
prices!

Torajima

畠 賢治

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Mar 19, 1995, 2:50:05 AM3/19/95
to

Kenji Hata from Japan

You should now that consumer games are only a side buisness for Sega.
They have their main streem in arcade games and run a great number of
amusement parks in Japan. From them they profit most.
Even if they totally lose the game (consumers) they would not mind.
(Of course, to be the winner would be be the best.)

So, Sega would not go bankrupt, as you claim.

ha...@iis.u-tokyo.ac.jp

Ashish Mehta

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Mar 19, 1995, 1:06:04 PM3/19/95
to
In article <3kd112$c...@cmcl2.NYU.EDU>, rdg...@is.nyu.edu (Ryan D. Gabriel)
wrote:

> jua...@spcvxb.spc.edu wrote:
>
> SEGA GENESIS SUPER NINTENDO

(snip)


>
> : Faster processor Slow as molasses in Winter?
>
> "Blast Processing" bullshit Try SSIITurbo, Uniracers, F-Zero, etc.
> If you think the Genesis is faster, you're
> simply a fool. Case closed.

(snip again)
> Ryan G.
> rdg...@is.NYU.EDU

Hey guy, I don't know how many pounds of drugs you've been doing, but you
crackin up... I personally tried SFIISCE for Sega and SFII Turbo SNES on
the same tv, back and forth. And the sega version is about twice as
fast. And its the same with games that were made simultaneously for both
systems, like MKI and MKII, which is about twice as fast on the sega, and
all of the disney games (alladin, Jungle book, lion king), which move so
much faster and look a hell of a lot better than their so called SNES
"counterparts". F-Zero, hell, that's just hilarious. Ever tried any of
the Road Rash series? And uniracers? Thats not even a game! Didn't it
come out before Pong? Sure as hell looks like it. Sega might not have
"blast processing" but whatever they're using, its definitely faster than
the SNES. Tell me, isn't sonic just a tad faster than fat ol' mario????
There's even a spec sheet out there that says so. Now, are you off the
pipe yet? Loser, you're in the wrong newsgroup!
good luck in getting a clue!

--
Mr. Master
"All I wanted was a Pepsi..." -- S.T.
ame...@scf.usc.edu

Ke6n

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Mar 19, 1995, 9:08:14 PM3/19/95
to
Not to be picky but... =)

>
>for beginners: 1 Bit can be on or off (in other words: '0' or '1')
>8Bit = 1 Byte; 1 byte is 1 letter if you type in ASCII (like here)

Not necessarily a letter.

>1024Byte = 1 Mbyte; 8 Mbit = 1 Mbyte):

Correction 1024Byte = 1 KByte; 1024KByte = 1 MB; 8Bit = 1 Byte; 16Bit =
1 Word)

>
>Take it easy :)
>F.A.Schober
>


--
CYPHRON

Greg Zesinger

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Mar 19, 1995, 7:02:30 PM3/19/95
to

>In article <hata-19039...@okano.iis.u-tokyo.ac.jp> ha...@kappa.iis.u-tokyo.ac.jp (=?ISO-2022-JP?B?GyRCSCshITgtPCMbKEI=?=) writes:
>>You should now that consumer games are only a side buisness for Sega.
>>They have their main streem in arcade games and run a great number of
>>amusement parks in Japan. From them they profit most.
>>Even if they totally lose the game (consumers) they would not mind.
>>(Of course, to be the winner would be be the best.)
>>So, Sega would not go bankrupt, as you claim.

>I'm sure they'd mind... They wouldn't be freaking out though. Whoever made

>the claim that they'd go bankrupt should read the interview with some
>japanese Sega exec that ran in (I think) last months NG. He basically says
>that even if they got whomped with the Saturn, they'd still keep going.

I seriously doubt that any company would risk their livelihood on the basis of
the success of one product, and Sega is no different with the Saturn...even if
the Saturn doesn't pan out, which I seriously doubt, Sega has enough of the
market and products in other areas, (like the arcades) that the possibility of
bankruptcy is a very very VERY remote one.

-Greg

Richard Lam

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Mar 20, 1995, 9:34:18 PM3/20/95
to
-> Path: holonet!colossus.holonet.net!agate!howland.reston.ans.net!usc!c
-> From: me...@usc.edu (Ashish Mehta)
-> Newsgroups: rec.games.video.sega,rec.games.video.nintendo
-> Subject: Re: Sega's final years...
-> Date: 19 Mar 1995 18:06:04 GMT
-> Organization: USC
-> Lines: 37
-> Sender: ame...@comserv-d-7.usc.edu
-> Message-ID: <mehta-19039...@comserv-d-7.usc.edu>
-> References: <D595E...@freenet.carleton.ca> <1995Mar14.143618.1@spcv
-> NNTP-Posting-Host: comserv-d-7.usc.edu
-> Xref: holonet!colossus.holonet.net rec.games.video.sega:27289 rec.gam
->
-> In article <3kd112$c...@cmcl2.NYU.EDU>, rdg...@is.nyu.edu (Ryan D. Gab
-> wrote:
->
-> > jua...@spcvxb.spc.edu wrote:
-> >
-> > SEGA GENESIS SUPER NINTENDO
-> (snip)
-> >
-> > : Faster processor Slow as molasses in Winter?
-> >
-> > "Blast Processing" bullshit Try SSIITurbo, Uniracers, F-Zero, e
-> > If you think the Genesis is faster,
-> > simply a fool. Case closed.
-> (snip again)
-> > Ryan G.
-> > rdg...@is.NYU.EDU
->
-> Hey guy, I don't know how many pounds of drugs you've been doing, but
-> crackin up... I personally tried SFIISCE for Sega and SFII Turbo SNES
-> the same tv, back and forth. And the sega version is about twice as
-> fast. And its the same with games that were made simultaneously for
-> systems, like MKI and MKII, which is about twice as fast on the sega,
-> all of the disney games (alladin, Jungle book, lion king), which move
-> much faster and look a hell of a lot better than their so called SNES
-> "counterparts". F-Zero, hell, that's just hilarious. Ever tried any
-> the Road Rash series? And uniracers? Thats not even a game! Didn't
-> come out before Pong? Sure as hell looks like it. Sega might not ha
-> "blast processing" but whatever they're using, its definitely faster
-> the SNES. Tell me, isn't sonic just a tad faster than fat ol' mario??
-> There's even a spec sheet out there that says so. Now, are you off t
-> pipe yet? Loser, you're in the wrong newsgroup!
-> good luck in getting a clue!
->
-> --
-> Mr. Master
-> "All I wanted was a Pepsi..." -- S.T.
-> ame...@scf.usc.edu

For Snes Sf2 turbo, tell me, how many stars did you put it on?

Thomas Peng

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Mar 21, 1995, 1:06:52 AM3/21/95
to
awi...@ripco.com (Aaron Hughes) writes:


>2) The u64 is COMPLETELY 64 bit. No 32, no 16, no 8 bit processors in sight.

Wow! Does that mean it contain a 64 bit sound processor?? Well...it
maybe a bit of overkill, but , I can't wait to hear how it sounds!!

8-)

STP

Ke6n

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Mar 21, 1995, 8:17:49 PM3/21/95
to
In <MSGID_242=3A5000=2F22.5_...@Fido.DE> F.Sc...@hgs.fido.de
(F.Schober) writes:

>
>On 18.03.95 dalamar # tdkt.mn.org@242:4900/99.0 said


>something about "Re: SEGA VS NINTENDO /SEGA VS NINTENDO"...
>

>dtmo> No. 128-bit processors either do not exist in this world or are
>
>Crap! Number 9 created a PC graphics card with a 128 bit GFX chip
>long ago. 128 bit is already out for many months!

Processors and graphic cards are different. The Imagine card, I believe
has a 128-bit bus. There isn't a processor on that card that's 128 bit.

>
>Take it easy :)
>F.A.Schober
>


--
CYPHRON
X-Files is coooool...
Chicago Hope is better than ER.....

Aaron L. Roth

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Mar 23, 1995, 6:50:01 AM3/23/95
to
In article <3kntrt$l...@ixnews3.ix.netcom.com>, cyp...@ix.netcom.com
(Ke6n) wrote:

> In <MSGID_242=3A5000=2F22.5_...@Fido.DE> F.Sc...@hgs.fido.de
> (F.Schober) writes:
>
> >
> >On 18.03.95 dalamar # tdkt.mn.org@242:4900/99.0 said
> >something about "Re: SEGA VS NINTENDO /SEGA VS NINTENDO"...
> >
> >dtmo> No. 128-bit processors either do not exist in this world or are
> >
> >Crap! Number 9 created a PC graphics card with a 128 bit GFX chip
> >long ago. 128 bit is already out for many months!
>
> Processors and graphic cards are different. The Imagine card, I believe
> has a 128-bit bus. There isn't a processor on that card that's 128 bit.

But it is a graphx chip.....

--
|___________________________________________________________________|
|Aaron L. Roth -- Presedent of PCC (Pittsburgh Computer Club) |
|aar...@vms.cis.pitt.edu *The above ideas are mine. Who else would|
| Want them?* |
|-------------------------------------------------------------------|

Ke6n

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Mar 23, 1995, 6:57:25 PM3/23/95
to

>> has a 128-bit bus. There isn't a processor on that card that's 128
bit.
>
>But it is a graphx chip.....

No, there're no chips on there that are 128-bit. The 128-bit refers to
the bandwith between the 4MB of VRAM and the graphics chips.

>
>--
>|___________________________________________________________________|
>|Aaron L. Roth -- Presedent of PCC (Pittsburgh Computer Club) |
>|aar...@vms.cis.pitt.edu *The above ideas are mine. Who else would|
>| Want them?* |
>|-------------------------------------------------------------------|

>

F.Schober

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Mar 24, 1995, 12:20:00 AM3/24/95
to
On 16.03.95 shaheen # bga.com@242:4900/99.0 said

something about "Re: SEGA VS NINTENDO /SEGA VS NINTENDO"...

sbc> N one of these Ultra64 specs have been confirmed yet. No way
sbc> will the piec e of shit run at 100mhz. Computers running at that
sbc> speed cost $5000.

No, that's simply false.

the president of SGI already stated '93 in a video (I have it)
that the U64 will run at 100 Mhz and 100 MIPS. And we all know
that it will be a custom version of a R4200 core with an reality
engine at 100 Mhz. If you look in WWW you will see it's about 50$.

Kathy Hupp

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Mar 25, 1995, 12:31:23 AM3/25/95
to
F.Schober (F.Sc...@hgs.fido.de) wrote:
: On 18.03.95 dalamar # tdkt.mn.org@242:4900/99.0 said

: something about "Re: SEGA VS NINTENDO /SEGA VS NINTENDO"...

: dtmo> No. 128-bit processors either do not exist in this world or are

: Crap! Number 9 created a PC graphics card with a 128 bit GFX chip
: long ago. 128 bit is already out for many months!

:
: Take it easy :)
: F.A.Schober

192-Bit is already out now.Its a PC vid card made by FIRE???? somthin i think.
Its in one of my PC Magazines.
--
Shane Alan,The God Gamer.Its true! <G>
Prez of White Onix soft.
Earth,Heavan,hell all the same to me.
OOPs,Here comes Kathy AAAHHHHHHHH! Over N'Out Roger Roger Here.

Peter Bell

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Mar 25, 1995, 7:46:15 AM3/25/95
to
In article <MSGID_242=3A5000=2F22.5_...@Fido.DE>
F.Sc...@hgs.fido.de "F.Schober" writes:

Sitting about 5 feet away from me is a big red box. It has an SGI
logo on the front. It also has a little label on the top, which
says "Reality Engine". Inside there are 6 PCBs, each about 24" square,
two of them are the processor and support. The other 4 are the RE,
they are fairly densely populated boards. Apart from anything else,
the geometry processor has 8 i860 RISC processors on it. There are
also a load of gate arrays.

(I would give you a count, but it would mean downing the machine, which
might upset the guy who is using it).

If you really think that all this logic will be shrunk down to a single
chip, and put in a $250 console, then please continue to do so. Personally,
I have some doubts about it.

Also, I seem to remember that the U64 was stated to have 'reality graphics',
not a 'reality engine'. This is entirly possible, as SGI don't currently
have a product that has 'reality graphics'; so it can mean anything that
they want.

Even the "extreme" graphics in the Indigo^2 takes up 3 PCBs (the're about
the size of the old AT bus expansion cards).

Pete
--
Peter Bell <pe...@bell.demon.co.uk>

F.Schober

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Mar 25, 1995, 6:43:00 PM3/25/95
to
On 20.03.95 cyphron # ix.netcom.com@242:4900/99.0 said

something about "Re: SEGA VS NINTENDO /SEGA VS NINTENDO"...

cinc> Not to be picky but... =)

Yes, you are right... I made a stupid mistake...

cinc> >'1') 8Bit = 1 Byte; 1 byte is 1 letter if you type in ASCII
cinc> >(like here)
cinc> Not necessarily a letter.

In ASCII it's a letter. Try it (Edit TEST.TXT, type 5 times 'a',
save it and look at the size of the file)

cinc> >1024Byte = 1 Mbyte; 8 Mbit = 1 Mbyte):
^^^^ ^^^^^
cinc> Correction 1024Byte = 1 KByte; 1024KByte = 1 MB; 8Bit = 1 Byte;
cinc> 16Bit = 1 Word)

Sorry, very right! I should check my writing more properly :-(

F.Schober

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Mar 26, 1995, 6:59:00 AM3/26/95
to
On 22.03.95 cyphron # ix.netcom.com@242:4900/99.0 said

something about "Re: SEGA VS NINTENDO /SEGA VS NINTENDO"...

cinc> >Crap! Number 9 created a PC graphics card with a 128 bit GFX
cinc> >chip long ago. 128 bit is already out for many months!
cinc>
cinc> Processors and graphic cards are different. The Imagine card,

No, modern graphics cards have good processors onboard for GUIs.

cinc> I believe has a 128-bit bus. There isn't a processor on that
cinc> card that's 128 bit.

It's a 128 Bit processor. My ATI GRAPHICS PRO TURBO has a
64 Bit processor and is quite old. Graphics cards are connected
via ISA/VLB/PCI or EISA. They are 16/32/64 Bit bus slots. There
is no 128 Bit PCI board.

F.Schober

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Mar 26, 1995, 7:03:00 AM3/26/95
to
On 25.03.95 Peter # bell.demon.co.uk@242:4900/99.0 said

something about "Re: SEGA VS NINTENDO /SEGA VS NINTENDO"...

Pbdcu> SGI logo on the front. It also has a little label on the
Pbdcu> top, which says "Reality Engine". Inside there are 6 PCBs,
Pbdcu> each about 24" square, two of them are the processor and

Who says that they use such a powerfull version if it?
They use a cut down version of it capable to do the GFX
effects they need for games and skip the stuff you only
need for real 3D GFX (not faked hidden lines) and other
expensive stuff you wouldn't ned in a toy machine.

Marty Chinn

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Mar 26, 1995, 1:12:21 PM3/26/95
to
Peter Bell (Pe...@bell.demon.co.uk) wrote:

Ok lets keep this simple. I'm sorry but I did not get a point out of your
post. The first post stated there was no way you could get a video game
system running at 100 mhz because computers that run at that speed cost
$5000. Fritz replied to it stating the truth. The R4200 is a 64 bit RISC
processor that runs at about 100 mhz. That in quanity costs less than 50
bucks in thousands. Now the processor used in the U64 is a custom R4200
which actually makes it cheaper than the R4200, but still is a 64 bit
RISC processor running at about 100 mhz. This is a fact, not speculation.
Not only is it cheaper in bulk of thousands, it'll be way cheaper in bulk
of millions. As for the Reality Engine, Nintendo only states that they
call their graphic and audio hardware the Reality Engine. Nowhere do they
state its equal to that found in a SGI workstation.

: Pete
: --
: Peter Bell <pe...@bell.demon.co.uk>
--
------------------------------------------------------------------------------
Marty Chinn Super Nintendo, Super Famicom, Genesis, Sega CD,
Video Source Mega Drive, Mega CD, Sega 32X, Mega 32X, Saturn,
973 Foxglove Dr. Turbo Duo, PC Engine, Arcade Card, Playstation,
Sunnyvale, CA 94086 Neo Geo, Jaguar, 3DO, Game Boy, and Game Gear.
<408> 736-1133 Voice Mailing List, Ordering, and Preordering info at:
<408> 699-7584 Pager vids...@netcom.com
------------------------------------------------------------------------------

David Aldridge

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Mar 26, 1995, 4:06:03 PM3/26/95
to

In a previous posting, Marty Chinn (vids...@netcom.com) writes:
>
> of millions. As for the Reality Engine, Nintendo only states that they
> call their graphic and audio hardware the Reality Engine. Nowhere do they
> state its equal to that found in a SGI workstation.

I haven't seen the press release, but I heard that Nintendo mentioned
that a "Reality Graphics" chip was going to be used, not the "Reality
Engine". Is there any truth to this?
I don't know for certain, but it sounds more reasonable than giving a
single chip the same name as a more powerful series of circuit boards.

Peter Bell

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Mar 26, 1995, 4:53:20 PM3/26/95
to
In article <vidsourcD...@netcom.com>
vids...@netcom.com "Marty Chinn" writes:

> Peter Bell (Pe...@bell.demon.co.uk) wrote:

[My original quote about how much H/W there is in a RE clipped]


>
> Ok lets keep this simple. I'm sorry but I did not get a point out of your
> post. The first post stated there was no way you could get a video game
> system running at 100 mhz because computers that run at that speed cost
> $5000. Fritz replied to it stating the truth. The R4200 is a 64 bit RISC
> processor that runs at about 100 mhz. That in quanity costs less than 50
> bucks in thousands. Now the processor used in the U64 is a custom R4200
> which actually makes it cheaper than the R4200, but still is a 64 bit
> RISC processor running at about 100 mhz. This is a fact, not speculation.
> Not only is it cheaper in bulk of thousands, it'll be way cheaper in bulk
> of millions. As for the Reality Engine, Nintendo only states that they
> call their graphic and audio hardware the Reality Engine. Nowhere do they
> state its equal to that found in a SGI workstation.
>

Then you obviously haven't read all the posts here which say things like
"The U64 is a least as fast as an Onyx". If Nintendo say that the display
subsystem of the U64 is a Reality Engine, they are lying. A Reality Engine
(tm of SGI) is an existing product. Taking something else (like something
you can integrate onto a single chip) and describing that as a RE is akin
to calling a 286 a Pentium.

If fact, I don't think anybody (except on rgv.*) has said the U64 will be
an RE. The original name for the system was "Project Reality". The only
official word that I've seen says the system will "support Reality Graphics".

Incidentally, I don't have any problem with the R4200 - It's one of the
chips I was looking at for an embedded control project, and it's a very
nice, quick processor.

Possibly I overreacted, it's just that there have been so many posts making
random assertions about what the U64 will be that I finally flipped when
yet another post turned up saying that it will be a "Reality Engine".

Marty Chinn

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Mar 28, 1995, 12:21:44 PM3/28/95
to
Peter Bell (Pe...@bell.demon.co.uk) wrote:

: Then you obviously haven't read all the posts here which say things like


: "The U64 is a least as fast as an Onyx". If Nintendo say that the display
: subsystem of the U64 is a Reality Engine, they are lying. A Reality Engine
: (tm of SGI) is an existing product. Taking something else (like something
: you can integrate onto a single chip) and describing that as a RE is akin
: to calling a 286 a Pentium.

My mistake here, its the Reality Co-Processor which is the name of the
audio and visual hardware, not Reality Engine.

: Pete
: --
: Peter Bell <pe...@bell.demon.co.uk>

Peter Laviniere

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Mar 28, 1995, 9:20:10 PM3/28/95
to
jua...@spcvxb.spc.edu wrote:
: In article <D595E...@freenet.carleton.ca>, bv...@FreeNet.Carleton.CA (Frederic LeBel) writes:
: > sega nintendo
: >
: > genesis snes
: >
: > 16 bit graphic 16 bit graphic
: > 8 bit sound 16 bit sound
: >

: Faster processor Slow as molasses in Winter

Programming solved most of the SNES's speed probs. However, there is
slowdown in DKC. Enough to bug me.

: games are cheaper robs your wallet because of games
: and better animation promises satisfying effects using expensive
^^^^^^^^^^^^^^^^^^^^
Two games come to mind: PS4 ($100) hmm, can we say affordable?
MK2: Which do you think has better animation? Especially considering all
the sacrifices in graphx Genny had to make. DKC: Pretty damned smooth
to me. Don't make blanket statements like that.

: chipset
: upgradeable wishes it was upgradeable

Don't own a SNES hey? The Genny and SNES both cost the same, so the
extra hardware in the SNES is a plus. Flip over a SNES and you will find
a port. That port is currently being used for that new Japanese
satellite online service that N is supposed to be trying. It's in GF.

: > saturn ultra 64
: >
: > 32 bit 64 bit
: > 27 mhz of speed 100 mhz of speed
: > 36 mbit memory 100 mbit of speed
: > only 32k if correct 16.7 millions colors
^^^^^^^^^^^^^^^^^^^^^^^^
: > 32 bit co-processor 128 bit co-processor
: > 475 $ -realistic 250 $ -only if you live on Fantasy Island

$250 for a cart system is damned reasonable. If it cost $400 with only
carts then Sega and Sony should be trembling as those extra expensive
chips would no doubt run performance circles around the Saturn and PS,
and would be a damned good buy. If Ps and Saturn can get good chips and
a CD drive at $400 then think about it. Hmmm, don't hurt yourself.

: Actually exists Somewhere in the vapor.
: uses CD -inexpensive uses carts -that pull out a gun and takes your wallet.

I agree on price. I would buy a $450 U64 if N made it CD only, but I'll
still get the carts, b/c I know what kind of games I'll be getting, and I
like the softs so far.

: >
: > -------Thank You Very Much------

--
___ __ _____ ___ ___ _____ ______
| | | | |_ _| | | | | | _| | ___`\
| |/ / | | | | | | | |_ | |___| |
| ' / | | | | | | | _| | _ /'
| , \ _| |_ | |_ | |_ | |_ | | \ \
| |\ \ | | | | | | | | | | | |
|___| |__| |_____| |_____| |_____| |_____| |__| |__|
email: z007...@bcfreenet.seflin.lib.fl.us

Nkedlunch

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Mar 30, 1995, 3:00:00 AM3/30/95
to
my, aren't we full of it. Every system has good games. And I'll believe
the specs on the u-64 when I see them. It all comes down to games. And
both systems have great games, and both systems have crap! there is plenty
of room for all three next generation systems in the future.
michael damian king " have a nice day"
insert philosophical quote
here

Solo

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Apr 7, 1995, 3:00:00 AM4/7/95
to
Peter Laviniere (z007...@bcfreenet.seflin.lib.fl.us) wrote:

: jua...@spcvxb.spc.edu wrote:
: : In article <D595E...@freenet.carleton.ca>, bv...@FreeNet.Carleton.CA (Frederic LeBel) writes:
: : > sega nintendo
: : >
: : > genesis snes
: : >
: : > 16 bit graphic 16 bit graphic
: : > 8 bit sound 16 bit sound
: : >

: : Faster processor Slow as molasses in Winter

: Programming solved most of the SNES's speed probs. However, there is
: slowdown in DKC. Enough to bug me.

: : games are cheaper robs your wallet because of games
: : and better animation promises satisfying effects using expensive
: ^^^^^^^^^^^^^^^^^^^^
: Two games come to mind: PS4 ($100) hmm, can we say affordable?
: MK2: Which do you think has better animation? Especially considering all
: the sacrifices in graphx Genny had to make. DKC: Pretty damned smooth
: to me. Don't make blanket statements like that.

: : chipset
: : upgradeable wishes it was upgradeable

: Don't own a SNES hey? The Genny and SNES both cost the same, so the
: extra hardware in the SNES is a plus. Flip over a SNES and you will find
: a port. That port is currently being used for that new Japanese
: satellite online service that N is supposed to be trying. It's in GF.

First off, the Snes dosen't need to be upgradable. The big N get the job
right the first time around. You don't see a Snes version 2 do you? The
only reason that stupid as 32X shit came out was so the Genesis can catch
up to the abilities of the Snes. Humm...it's funny. DKC dosen't need
any UPGRADE. Just think, programmers still seem to be able to pull
tricks out of their ass on the Snes, where the Genesis limitions won't let
them do diddly.

: : > saturn ultra 64


: : >
: : > 32 bit 64 bit
: : > 27 mhz of speed 100 mhz of speed
: : > 36 mbit memory 100 mbit of speed
: : > only 32k if correct 16.7 millions colors
: ^^^^^^^^^^^^^^^^^^^^^^^^
: : > 32 bit co-processor 128 bit co-processor
: : > 475 $ -realistic 250 $ -only if you live on Fantasy Island

: $250 for a cart system is damned reasonable. If it cost $400 with only
: carts then Sega and Sony should be trembling as those extra expensive
: chips would no doubt run performance circles around the Saturn and PS,
: and would be a damned good buy. If Ps and Saturn can get good chips and
: a CD drive at $400 then think about it. Hmmm, don't hurt yourself.

: : Actually exists Somewhere in the vapor.
: : uses CD -inexpensive uses carts -that pull out a gun and takes your wallet.

: I agree on price. I would buy a $450 U64 if N made it CD only, but I'll
: still get the carts, b/c I know what kind of games I'll be getting, and I
: like the softs so far.

Price arguement ends here. The main thing that drives up price for these
systems is the addition of CD ability (chips are also a factor). If the
Ultra had a cd rom added, then you can add on another $200 bucks. BTW,
this goes to the original poster of this, I could get the original post.
Later!

--
Solo, the one and only
c63...@showme.missouri.edu
http://www.missouri.edu/~c638153/

"The Army needs a few good men... and YOU ain't it!"
--Clint Eastwood, Heartbreak Ridge

David Aldridge

unread,
Apr 8, 1995, 3:00:00 AM4/8/95
to
In a previous posting, Solo (c63...@showme.missouri.edu) writes:
> First off, the Snes dosen't need to be upgradable. The big N get the job
> right the first time around. You don't see a Snes version 2 do you? The
> only reason that stupid as 32X shit came out was so the Genesis can catch
> up to the abilities of the Snes. Humm...it's funny. DKC dosen't need
> any UPGRADE. Just think, programmers still seem to be able to pull
> tricks out of their ass on the Snes, where the Genesis limitions won't let
> them do diddly.

Obvious Nintendo bias here.
First off, when you say that the 32X is only as powerful as the SNES, you
prove that you either don't know the facts, or refuse to let facts get in
the way of your argument. Compare the very first (and rushed) 32X game
VIRTUA RACING DELUXE to any SNES game (FX chip, FX2 chip, DSP chip or
otherwise). Or to be more fair, compare it with any SNES game in the
first year.
Second, I'd say that some Genesis games like EARTHWORM JIM, GUNSTAR HEROES
or (according to the hype) BATMAN & ROBIN look pretty good for a system
that "can't do diddly". Why do you think Nintendo isn't able to dominate
the 16-bit market? Do you really think that many video gamers buy the
Genesis out of ignorance, because they have never heard of Nintendo
before?
Finally, you've made it clear that you hate Sega and all of their
products, and have no intention of owning any of them. So what the F___
are you doing posting your ignorant, biased crap opinion here in a Sega
newsgroup?

nukulkij poom

unread,
Apr 8, 1995, 3:00:00 AM4/8/95
to
c63...@showme.missouri.edu (Solo) writes:

>First off, the Snes dosen't need to be upgradable. The big N get the job
>right the first time around. You don't see a Snes version 2 do you? The
>only reason that stupid as 32X shit came out was so the Genesis can catch
>up to the abilities of the Snes. Humm...it's funny. DKC dosen't need
>any UPGRADE. Just think, programmers still seem to be able to pull
>tricks out of their ass on the Snes, where the Genesis limitions won't let
>them do diddly.

You forget that the Genesis came out two years before SNES did. So let's
let Sega have their 32X upgrade and SNES have no upgrades for two more
years. I doubt the SNES would be able to compete with the Genesis/32X
then. Besides, for a system that is two years older than SNES, the Genesis
sure has done the helluva lot with inferior (!) specs.

Poom!


Wayne J. Trone

unread,
Apr 9, 1995, 3:00:00 AM4/9/95
to
Solo (c63...@showme.missouri.edu) wrote:
: David Aldridge (as...@FreeNet.Carleton.CA) wrote:
: : In a previous posting, Solo (c63...@showme.missouri.edu) writes:
: : Obvious Nintendo bias here.
I agree about 75%, but at least it seems to be a somewhat inteligent bias...

(stuff deleted)
: Look above and you'll see that it is you who is ignorant for what I own. Instead I will see if you want to respond about the above subject in my
: respectful level toward each other. I don't care if you say fuck
: nintendo or what ever. But you have NO right to curse at me without
(stuff deleted)
: So IMO, you are the one who is biased. BTW I post when ever and where ever I
: want. It's your choice to read what I post. If your just one of those kids
: that jump around form board to board flaming and so on, then don't bother
: responding cause I won't answer (not that you would care anyway). Later!
:
It seems to me that you all of a sudden came out of the wood work in one
day to see how much trouble you could cause. I have been reading/posting
here often for more than a year now, and you haven't tried to start
trouble until now... you sure take easy offense at what peple write for
someone who wants to talk on a respectful level... it seems to me that
you are the one who is just a little kid hoping for a flame or two...

wayne.... former high priest of SG (laugh)... those were the times :)

David Aldridge

unread,
Apr 10, 1995, 3:00:00 AM4/10/95
to

In a previous posting, Solo (c63...@showme.missouri.edu) wrote:
> First off, the Snes dosen't need to be upgradable. The big N get the
job
> right the first time around. You don't see a Snes version 2 do you?
The
> only reason that stupid as 32X shit came out was so the Genesis can
catch
> up to the abilities of the Snes. Humm...it's funny. DKC dosen't need
> any UPGRADE. Just think, programmers still seem to be able to pull
> tricks out of their ass on the Snes, where the Genesis limitions won't
let
> them do diddly.
>
>: Obvious Nintendo bias here.

>: First off, when you say that the 32X is only as powerful as the SNES, you
>: prove that you either don't know the facts, or refuse to let facts get in
>: the way of your argument. Compare the very first (and rushed) 32X game
>: VIRTUA RACING DELUXE to any SNES game (FX chip, FX2 chip, DSP chip or
>
>Sorry, I hate rushed games from ANY company. I want the systems to be
>FULLY utilized, period. If Thier are going to ask for maximum dollars
for
>their product, then I have the right to ask for maximum effort for
>development.

So an entire system is shit and all its games crap if the first few
titles are rushed, even when the games are better than the system you're
supporting? The point was that VRD for the 32X is still better than any
similar SNES cart to appear over 5 years. The fact that VRD was done
without maximum effort is only an argument for the 32X.
Also, regardless of how much time Nintendo spends programming their games,
I doubt that they do more than 3% of the SNES titles. And there are more
than a few crap titles among the remaining 97%. So to say that one system
has all rushed games and the other system only has games that are "FULLY
utilized" is inaccurate, to say the least.

>I'm VERY picky. I don't want "pretty good". I want the WOW factor.
>Something I don't see in many of the games produce on Genesis. I will
>admit, I not being totally fair with not giving the 32X much time
>considering that most of the first games released for any system aren't
>very good, but I would think if companies would use better planning
>procedures by now.

I own the Genesis and the SNES (among other units), and thanks to the free
rentals which I was lucky enough to get over a few years, I've been able
to play over 100 titles for each system. Although I don't consider myself
an "expert" on the topic, I've learned something -- both consoles have
some excellent titles. And although the SNES has more titles made for it
per year, the number of games worth playing (IMO) are about even for both
systems. How often does Nintendo get games like DKC anyways? Not more
often than Sega gets games like PHANTASY STAR IV.
Look at some Genesis games like LIGHTENING FORCE or GUNSTAR HEROES. If
those games were made for the SNES with the exact same graphics and sounds,
I doubt that there would be very many complaints about them. Yet you
complained that programmers "couldn't do diddly" with the Genesis hardware.

>: the 16-bit market? Do you really think that many video gamers buy the

>: Genesis out of ignorance, because they have never heard of Nintendo
>: before?
>
>IMO, I think it's a bandwagon effect. "They all got a Genesis, I'll get
>one too" (Without thorough of enough comparison of the competition).
>Around me, and where I use to work, the customers that I spoke with, have
>never *experianced* a Snes before they started putting it down. Another
>thing, a lot of buyers are more geared towards sports games. I would
>argue with any one here. I get most of my sports on Genesis also.

Maybe the "bandwagon" theory is true for the first few months the SNES is
out, but by now people can just as easily by a SNES for the same reasons.
No argument on the sports games, other than that a system which programmers
can still "pull tricks out of their ass" for should dominate this category
as well, but it doesn't.

>: Finally, you've made it clear that you hate Sega and all of their
>
>Point out where I made it clear. I want you to find where I've actually
>said "I hate Sega".

You showed a real lack of open-mindedness when you referred to the Genesis
upgrade as "a stupid as 32X shit upgrade". You showed real ignorance on it
when you said it allowed the Genesis to "only catch up to the abilities of
the SNES", when in reality the 32X flies right past it. You implied that
Sega failed to get the (two years older) Genesis right the first time when
you said that Nintendo got it right the first time. Your "programmers can
still pull tricks out of their ass" vs. "its limitations don't let
programmers do diddly" quotes have been covered. All points have been
disproven by facts before and after you made those statements.

>: products, and have no intention of owning any of them.
>
>Don't own any of them. Gee, who dosen't have the facts now? For a
>person who hates Sega, I wounder why I bought a Genesis, Sega CD, and a
>32X, and possible a Saturn in the future (expecially after seeing the
>renderd baseball game in EGM. There the "WOW" factor I talking about!)
>AFTER I've purchased a Snes!

For a person who likes Sega, I wonder why you made those inaccurate,
anti-Genesis/anti-32X/anti-Sega remarks that I quoted in my previous
response.

>So IMO, you are the one who is biased. BTW I post when ever and where
ever I
>want. It's your choice to read what I post. If your just one of those kids
>that jump around form board to board flaming and so on, then don't bother
>responding cause I won't answer (not that you would care anyway). Later!


I'm not biased. I've said before (and have never said otherwise) that both
systems are good, and they both have their share of remarkable titles.
Compare that to some of the statements you've made, like the one at the top
of this post. I only flame those who insist that one system is complete
crap compared to the other.
And you're right. I can do nothing to prevent you from posting your
"Genesis is inferior and the 32X is shit" messages. I just have to wonder
why you say things like that, in a Sega newsgroup, when there are plenty of
titles out there to prove your statements wrong.

Solo

unread,
Apr 10, 1995, 3:00:00 AM4/10/95
to
David Aldridge (as...@FreeNet.Carleton.CA) wrote:

: In a previous posting, Solo (c63...@showme.missouri.edu) wrote:
: > First off, the Snes dosen't need to be upgradable. The big N get the
: job
: > right the first time around. You don't see a Snes version 2 do you?
: The
: > only reason that stupid as 32X shit came out was so the Genesis can
: catch
: > up to the abilities of the Snes. Humm...it's funny. DKC dosen't need
: > any UPGRADE. Just think, programmers still seem to be able to pull
: > tricks out of their ass on the Snes, where the Genesis limitions won't
: let
: > them do diddly.
:

: So an entire system is shit and all its games crap if the first few

: titles are rushed, even when the games are better than the system you're
: supporting? The point was that VRD for the 32X is still better than any
: similar SNES cart to appear over 5 years. The fact that VRD was done
: without maximum effort is only an argument for the 32X.

No it isn't. They shouldn't have rushed the game. I would rather wait
and pay the same price for better quality. I guess what has me so bitter
is the fact that Probe who had a LOT more time to work on MK2 (one of my
favorite titles) for the 32X, made fans wait for it, and they did a half
as job on it. So, I guess I should have bitched about the programming
then. About the VRD thing, I never said Snes had a similar or better
racing game. I didn't get into home racing games until VRD came out.

: Also, regardless of how much time Nintendo spends programming their games,


: I doubt that they do more than 3% of the SNES titles. And there are more
: than a few crap titles among the remaining 97%. So to say that one system
: has all rushed games and the other system only has games that are "FULLY
: utilized" is inaccurate, to say the least.

Here, this is a third party party deal for me. I don't care Nintendo didn't
spend zip on production. Who wants another Super Mario type Game (Super
Metroid was kewl tho). I would prefer third party games more.

:
: >I'm VERY picky. I don't want "pretty good". I want the WOW factor.

: >Something I don't see in many of the games produce on Genesis. I will
: >admit, I not being totally fair with not giving the 32X much time
: >considering that most of the first games released for any system aren't
: >very good, but I would think if companies would use better planning
: >procedures by now.
:
: I own the Genesis and the SNES (among other units), and thanks to the free
: rentals which I was lucky enough to get over a few years, I've been able

FREE RENTALS!!!! Where! Great money saver!

: to play over 100 titles for each system. Although I don't consider myself


: an "expert" on the topic, I've learned something -- both consoles have
: some excellent titles. And although the SNES has more titles made for it
: per year, the number of games worth playing (IMO) are about even for both

I think I can go along with that. I've had my systems for along time
now. I've played just as many games.

: systems. How often does Nintendo get games like DKC anyways? Not more


: often than Sega gets games like PHANTASY STAR IV.

Hummm. Secrets of Mana, 7th Saga, Final Fantasy 1,2,3, Mystic Quest (I
didn't enjoy very much), Brian Lord, Ultima, Breath of Fire, Lord of the
Rings, Lufia, Zelda, etc. I know Gen. has some good RPGs as well.

: Look at some Genesis games like LIGHTENING FORCE or GUNSTAR HEROES. If


: those games were made for the SNES with the exact same graphics and sounds,
: I doubt that there would be very many complaints about them. Yet you
: complained that programmers "couldn't do diddly" with the Genesis hardware.

I might be missunderstanding what you are trying to say here, but if they
they made those games (Gunstar mainly) I think they would have had better
sound and slightly better graphics. In that same respect, you take games
like Axelay and Biohazerd, they sound would be dramatically reduced and
the graphics would look a lot fuzzy (mainly Axelay, you'd lose the mode 7
features). IMO, the Contra for the Snes look better than the Genesis's
Contra Hard Corps. But I can't forget the Robocop Vs. Terminator for
Genesis and I'm too scared to bring the same game up for the Snes.

:
: >: the 16-bit market? Do you really think that many video gamers buy the


: >: Genesis out of ignorance, because they have never heard of Nintendo
: >: before?
: >
: >IMO, I think it's a bandwagon effect. "They all got a Genesis, I'll get
: >one too" (Without thorough of enough comparison of the competition).
: >Around me, and where I use to work, the customers that I spoke with, have
: >never *experianced* a Snes before they started putting it down. Another
: >thing, a lot of buyers are more geared towards sports games. I would
: >argue with any one here. I get most of my sports on Genesis also.
:
: Maybe the "bandwagon" theory is true for the first few months the SNES is
: out, but by now people can just as easily by a SNES for the same reasons.
: No argument on the sports games, other than that a system which programmers
: can still "pull tricks out of their ass" for should dominate this category
: as well, but it doesn't.

???????
:
: >: Finally, you've made it clear that you hate Sega and all of their


: >
: >Point out where I made it clear. I want you to find where I've actually
: >said "I hate Sega".
:
: You showed a real lack of open-mindedness when you referred to the Genesis
: upgrade as "a stupid as 32X shit upgrade". You showed real ignorance on it
: when you said it allowed the Genesis to "only catch up to the abilities of
: the SNES", when in reality the 32X flies right past it. You implied that

I was wrong with this (you wouldn't understand how bitter I am about the
MK2 port I won't get another chance at a decent port) but I have a
feeling (slight) that it's going to end up like the Sega CD thing.

: Sega failed to get the (two years older) Genesis right the first time when


: you said that Nintendo got it right the first time. Your "programmers can
: still pull tricks out of their ass" vs. "its limitations don't let
: programmers do diddly" quotes have been covered. All points have been
: disproven by facts before and after you made those statements.

Sega going to have to prove me wrong here. They will do in when I see
something that looks better than DKC on a Genesis. The 32X should be
able to handle it tho. That's the type of stuff I want for the 32X.
Good original titles and close to 1:1 arcade ports.

:
: >: products, and have no intention of owning any of them.


: >
: >Don't own any of them. Gee, who dosen't have the facts now? For a
: >person who hates Sega, I wounder why I bought a Genesis, Sega CD, and a
: >32X, and possible a Saturn in the future (expecially after seeing the
: >renderd baseball game in EGM. There the "WOW" factor I talking about!)
: >AFTER I've purchased a Snes!
:
: For a person who likes Sega, I wonder why you made those inaccurate,
: anti-Genesis/anti-32X/anti-Sega remarks that I quoted in my previous
: response.

I want the best out of ANY system, not just Sega. I want the questions
to shift towards which company can make the better games.

:
: >So IMO, you are the one who is biased. BTW I post when ever and where


: ever I
: >want. It's your choice to read what I post. If your just one of those kids
: >that jump around form board to board flaming and so on, then don't bother
: >responding cause I won't answer (not that you would care anyway). Later!
:
:
: I'm not biased. I've said before (and have never said otherwise) that both
: systems are good, and they both have their share of remarkable titles.
: Compare that to some of the statements you've made, like the one at the top
: of this post. I only flame those who insist that one system is complete
: crap compared to the other.

Ya know, sorry for that. I think we've spoken on another board and I
didn't take the time to realize that before writing that.

: And you're right. I can do nothing to prevent you from posting your


: "Genesis is inferior and the 32X is shit" messages. I just have to wonder
: why you say things like that, in a Sega newsgroup, when there are plenty of
: titles out there to prove your statements wrong.

I'm not saying a game is crapy. Most of them have excellent gameplay and
such but I feel programmers go half-ass on the job sometimes (again on
any system). I tired of this system war thing. I would rather continue
the discussion with the games and such as above. No, now that I know how
I talking to I don't think your biased. Later Dave!

nukulkij poom

unread,
Apr 10, 1995, 3:00:00 AM4/10/95
to
Well I guess it's about time to jump in here again. :)

c63...@showme.missouri.edu (Solo) writes:

>David Aldridge (as...@FreeNet.Carleton.CA) wrote:

>: So an entire system is shit and all its games crap if the first few
>: titles are rushed, even when the games are better than the system you're
>: supporting? The point was that VRD for the 32X is still better than any
>: similar SNES cart to appear over 5 years. The fact that VRD was done
>: without maximum effort is only an argument for the 32X.

>No it isn't. They shouldn't have rushed the game. I would rather wait
>and pay the same price for better quality. I guess what has me so bitter
>is the fact that Probe who had a LOT more time to work on MK2 (one of my
>favorite titles) for the 32X, made fans wait for it, and they did a half
>as job on it. So, I guess I should have bitched about the programming
>then. About the VRD thing, I never said Snes had a similar or better
>racing game. I didn't get into home racing games until VRD came out.

I think David's point was that VRD is an amazing game, even considering
how it was rushed to meet the 32X's release. Now think about what the
32X is capable of if the programmers have a lot of time to fully develop
a game... As for MK2, you're right.


>: Look at some Genesis games like LIGHTENING FORCE or GUNSTAR HEROES. If
>: those games were made for the SNES with the exact same graphics and sounds,
>: I doubt that there would be very many complaints about them. Yet you
>: complained that programmers "couldn't do diddly" with the Genesis hardware.

>I might be missunderstanding what you are trying to say here, but if they
>they made those games (Gunstar mainly) I think they would have had better
>sound and slightly better graphics. In that same respect, you take games
>like Axelay and Biohazerd, they sound would be dramatically reduced and
>the graphics would look a lot fuzzy (mainly Axelay, you'd lose the mode 7
>features). IMO, the Contra for the Snes look better than the Genesis's
>Contra Hard Corps. But I can't forget the Robocop Vs. Terminator for
>Genesis and I'm too scared to bring the same game up for the Snes.

According to Treasure, the programmers of Gunstar Heroes, there's NOOOOO
way that Gunstar would appear on the SNES as it does on the Genesis because
some of the bosses require processing speed and flexibility present only
on the Genesis. So sure, you could get a Gunstar type game on SNES, just
with significant differences due to the technical differences between the
two systems--but that doesn't necessarily mean a "better" game...

>I was wrong with this (you wouldn't understand how bitter I am about the
>MK2 port I won't get another chance at a decent port) but I have a
>feeling (slight) that it's going to end up like the Sega CD thing.

I hope not. At least SegaCD is finally getting some support.

>: Sega failed to get the (two years older) Genesis right the first time when
>: you said that Nintendo got it right the first time. Your "programmers can
>: still pull tricks out of their ass" vs. "its limitations don't let
>: programmers do diddly" quotes have been covered. All points have been
>: disproven by facts before and after you made those statements.

>Sega going to have to prove me wrong here. They will do in when I see
>something that looks better than DKC on a Genesis. The 32X should be
>able to handle it tho. That's the type of stuff I want for the 32X.
>Good original titles and close to 1:1 arcade ports.

Odds are, Sega's not going to pull of something that looks better than DKC
with the Genesis alone. On the other hand, I can name about a dozen games
that PLAY better than DKC. For me, play mechanics are more important than
flashy graphics--case in point, look at Rise of the Robots for SNES--it's
got amazing graphics and virtually no gameplay.

Poom!
BTW, that's me name for those who haven't figured that out.

Solo

unread,
Apr 10, 1995, 3:00:00 AM4/10/95
to
David Aldridge (as...@FreeNet.Carleton.CA) wrote:

: In a previous posting, Solo (c63...@showme.missouri.edu) writes:
: > First off, the Snes dosen't need to be upgradable. The big N get the job
: > right the first time around. You don't see a Snes version 2 do you? The
: > only reason that stupid as 32X shit came out was so the Genesis can catch
: > up to the abilities of the Snes. Humm...it's funny. DKC dosen't need
: > any UPGRADE. Just think, programmers still seem to be able to pull
: > tricks out of their ass on the Snes, where the Genesis limitions won't let
: > them do diddly.

: Obvious Nintendo bias here.


: First off, when you say that the 32X is only as powerful as the SNES, you
: prove that you either don't know the facts, or refuse to let facts get in
: the way of your argument. Compare the very first (and rushed) 32X game
: VIRTUA RACING DELUXE to any SNES game (FX chip, FX2 chip, DSP chip or

Sorry, I hate rushed games from ANY company. I want the systems to be
FULLY utilized, period. If Thier are going to ask for maximum dollars for
their product, then I have the right to ask for maximum effort for
development.

: otherwise). Or to be more fair, compare it with any SNES game in the

: first year.
: Second, I'd say that some Genesis games like EARTHWORM JIM, GUNSTAR HEROES
: or (according to the hype) BATMAN & ROBIN look pretty good for a system
: that "can't do diddly". Why do you think Nintendo isn't able to dominate

I'm VERY picky. I don't want "pretty good". I want the WOW factor.

Something I don't see in many of the games produce on Genesis. I will
admit, I not being totally fair with not giving the 32X much time
considering that most of the first games released for any system aren't
very good, but I would think if companies would use better planning
procedures by now.

: the 16-bit market? Do you really think that many video gamers buy the


: Genesis out of ignorance, because they have never heard of Nintendo
: before?

IMO, I think it's a bandwagon effect. "They all got a Genesis, I'll get
one too" (Without thorough of enough comparison of the competition).
Around me, and where I use to work, the customers that I spoke with, have
never *experianced* a Snes before they started putting it down. Another
thing, a lot of buyers are more geared towards sports games. I would
argue with any one here. I get most of my sports on Genesis also.

: Finally, you've made it clear that you hate Sega and all of their

Point out where I made it clear. I want you to find where I've actually
said "I hate Sega".

: products, and have no intention of owning any of them.

Don't own any of them. Gee, who dosen't have the facts now? For a
person who hates Sega, I wounder why I bought a Genesis, Sega CD, and a
32X, and possible a Saturn in the future (expecially after seeing the
renderd baseball game in EGM. There the "WOW" factor I talking about!)
AFTER I've purchased a Snes!

So what the F___


: are you doing posting your ignorant

Look above and you'll see that it is you who is ignorant for what I own.
You don't know damn thing about me or much less who I am. You've take
one post and made several judgments about me without asking me a single
question of what I own or what I like. So without fact you made
assumtions. I not going to as hypicritical and as negative towards
another person as you are and flame you (I don't get it flame crap).

Instead I will see if you want to respond about the above subject in my
respectful level toward each other. I don't care if you say fuck
nintendo or what ever. But you have NO right to curse at me without

even knowing my viewpoint (a nice game too).

biased crap opinion here in a Sega newsgroup?

So IMO, you are the one who is biased. BTW I post when ever and where ever I


want. It's your choice to read what I post. If your just one of those kids
that jump around form board to board flaming and so on, then don't bother
responding cause I won't answer (not that you would care anyway). Later!

--

Solo

unread,
Apr 10, 1995, 3:00:00 AM4/10/95
to
nukulkij poom (pnuk...@ux4.cso.uiuc.edu) wrote:
: c63...@showme.missouri.edu (Solo) writes:

: >First off, the Snes dosen't need to be upgradable. The big N get the job
: >right the first time around. You don't see a Snes version 2 do you? The
: >only reason that stupid as 32X shit came out was so the Genesis can catch
: >up to the abilities of the Snes. Humm...it's funny. DKC dosen't need
: >any UPGRADE. Just think, programmers still seem to be able to pull
: >tricks out of their ass on the Snes, where the Genesis limitions won't let
: >them do diddly.

: You forget that the Genesis came out two years before SNES did. So let's


: let Sega have their 32X upgrade and SNES have no upgrades for two more

I'm trying to compare the Snes with the Genesis. You can't use the 32X
Vs. Snes because these systems are not on even grounds (16 bit Vs. 32
bit). What I was trying to say is the DKC looks like a game that is
compatable to a 32 bit system. I haven't seen anything coming out it the
future for 32X like this yet (I hope they do). If they do they if should
beat anything the Snes can do. Does this seem any clearer?

: years. I doubt the SNES would be able to compete with the Genesis/32X

Like I just said, a 16 bit system SHOULDN'T be able to compete with a 32
bit system.

: then. Besides, for a system that is two years older than SNES, the Genesis


: sure has done the helluva lot with inferior (!) specs.

Yah, I will admit that. Have you ever played Sub Terrana and beat it?
The ending really cool.

: Poom!
?!?!? maybe I'm too old to understand. *sigh*

Scott A. Blews

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Apr 10, 1995, 3:00:00 AM4/10/95
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All i gotta say is that the End is Near for the 16-bitters
bring on the new!!

Scott
--

Solo

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Apr 10, 1995, 3:00:00 AM4/10/95
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Scott A. Blews (bf...@yfn.ysu.edu) wrote:

: All i gotta say is that the End is Near for the 16-bitters
: bring on the new!!

My thoughts here. I'm sick of 16-bit also. But I'm really expecting a LOT
out of the newer systems. I sure hope the programmers maximize the
abilitys of the systems. We must also be careful not bash the system
before it has a chance to take off. Just remember how the very first
Genesis game looked compared to the games of today. Did you see the
renderd baseball game for the Saturn in the past issue of EGM? I don't
believe anyone on this board has not even brough it up. It was the best game
I've ever seen for any home system. I'm tryin to imagine how Eternal
Champions would look if they made one for Saturn. Hummmm. Later!

YOUSUFI UMAIR

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Apr 11, 1995, 3:00:00 AM4/11/95
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In article <3mbkrf$m...@news.missouri.edu>,
Solo <c63...@showme.missouri.edu> wrote:
>

[ snip ]

>
>I might be missunderstanding what you are trying to say here, but if they
>they made those games (Gunstar mainly) I think they would have had better
>sound and slightly better graphics. In that same respect, you take games

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Not necessarily. Ever play Aladdin for the Snes? For the Genesis? The
graphics for the Genesis are much better than the stuff for the Snes.
Yeah, and I _know_ they were programmed by different companies, but the
comparison is still fair.

Despite these "limitations," the Genesis can pull of equally stunning
graphics. The sound quality may drop a bit, but a large part of that (not
_most_ of the reason) can be traced to the time spent by the company on
the music.


>like Axelay and Biohazerd, they sound would be dramatically reduced and
>the graphics would look a lot fuzzy (mainly Axelay, you'd lose the mode 7
>features). IMO, the Contra for the Snes look better than the Genesis's
>Contra Hard Corps. But I can't forget the Robocop Vs. Terminator for
>Genesis and I'm too scared to bring the same game up for the Snes.
>
>

>Sega going to have to prove me wrong here. They will do in when I see
>something that looks better than DKC on a Genesis. The 32X should be
>able to handle it tho. That's the type of stuff I want for the 32X.
>Good original titles and close to 1:1 arcade ports.

Wait. One thing I just gotta clear up. DKC was _not_ that hard to pull
off. The guys at the big N just spent a little more time drawing the
backgrounds and characters than most companies. Rendering is not some
remarkable feat that only the guys at Nintendo can do for the Snes. After
the characters were rendered they became normal sprites. The _only_
reason a game like DKC would look bad on the Genesis is the limitations of
having only 64 on screen colors.

Oh, and could the 32x handle a game better than DKC? I should hope so.
With more on screen colors, the 32 bit processors, and the Genny to handle
the rest, a game like that should be no problem. Would the game be any
good? Hard to say. (Personally, I wasn't that fascinated with
DKC...great graphics for a console but....)


umair

Solo

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Apr 11, 1995, 3:00:00 AM4/11/95
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f$m...@news.missouri.edu> <3mc1j7$q...@vixen.cso.uiuc.edu>

nukulkij poom (pnuk...@ux4.cso.uiuc.edu) wrote:
: Well I guess it's about time to jump in here again. :)

Indeed it is!

: c63...@showme.missouri.edu (Solo) writes:

: >David Aldridge (as...@FreeNet.Carleton.CA) wrote:

: I think David's point was that VRD is an amazing game, even considering


: how it was rushed to meet the 32X's release. Now think about what the
: 32X is capable of if the programmers have a lot of time to fully develop
: a game... As for MK2, you're right.

I understand now. But again I still follow the old virtue "Good things
come to those who wait". So, I would have waited for a more closer to
arcade port and paid the same amount of money. But, it didn't happen
that way. A lot of games don't. I'm not saying VRD sucked or anyting.
I was just saying it could have been better. For a rushed title it was
good tho.

: >: Look at some Genesis games like LIGHTENING FORCE or GUNSTAR HEROES. If


: >: those games were made for the SNES with the exact same graphics and sounds,
: >: I doubt that there would be very many complaints about them. Yet you
: >: complained that programmers "couldn't do diddly" with the Genesis hardware.

: According to Treasure, the programmers of Gunstar Heroes, there's NOOOOO


: way that Gunstar would appear on the SNES as it does on the Genesis because
: some of the bosses require processing speed and flexibility present only

Ooops! I forgot about that.

: on the Genesis. So sure, you could get a Gunstar type game on SNES, just

: with significant differences due to the technical differences between the
: two systems--but that doesn't necessarily mean a "better" game...

: >I was wrong with this (you wouldn't understand how bitter I am about the
: >MK2 port I won't get another chance at a decent port) but I have a
: >feeling (slight) that it's going to end up like the Sega CD thing.

: I hope not. At least SegaCD is finally getting some support.

I only have one thing to say here, ECCD. I hope they don't let me down.
I intend on writting a FAQ for it.

: >Sega going to have to prove me wrong here. They will do in when I see

: >something that looks better than DKC on a Genesis. The 32X should be
: >able to handle it tho. That's the type of stuff I want for the 32X.
: >Good original titles and close to 1:1 arcade ports.

: Odds are, Sega's not going to pull of something that looks better than DKC
: with the Genesis alone. On the other hand, I can name about a dozen games


: that PLAY better than DKC. For me, play mechanics are more important than
: flashy graphics--case in point, look at Rise of the Robots for SNES--it's
: got amazing graphics and virtually no gameplay.

IMO with play mechanics, you have to figure in the players ability to
*play* games in general. Remember the all of the negativity Snes got for
MK1? I didn't play the arcade version enough at the time it was out for
me to realize what everyones problem with the game was. I didn't have a
single problem doing move or combos. I made up combos that no one even
knew existed in the game. So for me, MK had great control. All I'm
trying to say here is some player's ability to play a game might suck and
not the game. As far a Rise of the Robots is conserned, it will be eye
candy on all of the systems, not just the Snes. It just came out for 3DO
and it's just as bad. It'll be out for Genesis, so don't waste you money.
This is a perfect example of what I mean by I want the best for a system
and not have a game that's half-ass done.

: Poom!


: BTW, that's me name for those who haven't figured that out.

Later Poom!

Phil Drummond

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Apr 11, 1995, 3:00:00 AM4/11/95
to
I only have one stupid question and it might be related to this thread.
How many data lines are used by these machines to pass information to the
machine(s) video sub-system? Or in another words, how wide (bits) is/are
the video data bus(s)? Is it possable that all this talk about 'bits' is
moot because none of these machines actually handles data (external to
the processor sub-system) in blocks any larger than 8 bits? I suggest
that more time and money be spent supporting DOS, MAC, and UNIX (to name
a few) systems and less spent discussing the merits/failings of
'intertainment' systems (that for the most part you don't have a clue as
to the internal configurations).

Shields UP!
--

phil...@netcom.com

Purple Lightning...That's always a good sign

unread,
Apr 12, 1995, 3:00:00 AM4/12/95
to
In article <3m6onq$n...@vixen.cso.uiuc.edu>, pnuk...@ux4.cso.uiuc.edu (nukulkij poom) writes:
> c63...@showme.missouri.edu (Solo) writes:
>
>>First off, the Snes dosen't need to be upgradable. The big N get the job
>>right the first time around. You don't see a Snes version 2 do you? The
>>only reason that stupid as 32X shit came out was so the Genesis can catch
>>up to the abilities of the Snes. Humm...it's funny. DKC dosen't need
>>any UPGRADE. Just think, programmers still seem to be able to pull
>>tricks out of their ass on the Snes, where the Genesis limitions won't let
>>them do diddly.
>
> You forget that the Genesis came out two years before SNES did. So let's
> let Sega have their 32X upgrade and SNES have no upgrades for two more
> years. I doubt the SNES would be able to compete with the Genesis/32X
> then. Besides, for a system that is two years older than SNES, the Genesis
> sure has done the helluva lot with inferior (!) specs.
>
> Poom!
>
Another thing Solo seems to have overlooked is Nintendo's use of extra
chips in some of their carts. How long was the SNES out before they were
putting FX chips in starfox? Don't get me wrong, I'm not knocking
Nintendo. They've done a good job for themselves. So has sega.
Upgradability isn't a bad thing - it's the norm in the most of the
electronic industry. I really appreciate the way Sega has gone with
upgrades. The sega Cd is getting it's second wind (or is it its first?)
right about now and with the 32x, the overall system has the potential to
cook.

eric


Purple Lightning...That's always a good sign

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Apr 13, 1995, 3:00:00 AM4/13/95
to
In article <3ma0e1$m...@news.missouri.edu>, c63...@showme.missouri.edu (Solo) writes:
> nukulkij poom (pnuk...@ux4.cso.uiuc.edu) wrote:

> : c63...@showme.missouri.edu (Solo) writes:
>
> : >First off, the Snes dosen't need to be upgradable. The big N get the job
> : >right the first time around. You don't see a Snes version 2 do you? The
> : >only reason that stupid as 32X shit came out was so the Genesis can catch
> : >up to the abilities of the Snes. Humm...it's funny. DKC dosen't need
> : >any UPGRADE. Just think, programmers still seem to be able to pull
> : >tricks out of their ass on the Snes, where the Genesis limitions won't let
> : >them do diddly.
>
> : You forget that the Genesis came out two years before SNES did. So let's
> : let Sega have their 32X upgrade and SNES have no upgrades for two more
>
> I'm trying to compare the Snes with the Genesis. You can't use the 32X
> Vs. Snes because these systems are not on even grounds (16 bit Vs. 32
> bit). What I was trying to say is the DKC looks like a game that is
> compatable to a 32 bit system. I haven't seen anything coming out it the
> future for 32X like this yet (I hope they do). If they do they if should
> beat anything the Snes can do. Does this seem any clearer?
>

I see what you're trying to say but DKC is just a bad example. It's
simply a platformer, with nothing revolutionary other than its intelligent
and pleasing use of the SNES's pallette. There's nothing remotely 32-bit
about this game, even for the fact that it was originally produced on
Silicon Graphics engines (or something like that). Genesis could do this
game, just with less color. Now, if the SNES could do a decent version of
DOOM...then we can talk about the SNES emulating 32-bit.

eric

Purple Lightning...That's always a good sign

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Apr 13, 1995, 3:00:00 AM4/13/95
to
>
> : otherwise). Or to be more fair, compare it with any SNES game in the
> : first year.
> : Second, I'd say that some Genesis games like EARTHWORM JIM, GUNSTAR HEROES
> : or (according to the hype) BATMAN & ROBIN look pretty good for a system
> : that "can't do diddly". Why do you think Nintendo isn't able to dominate
>
> I'm VERY picky. I don't want "pretty good". I want the WOW factor.
> Something I don't see in many of the games produce on Genesis. I will
> admit, I not being totally fair with not giving the 32X much time
> considering that most of the first games released for any system aren't
> very good, but I would think if companies would use better planning
> procedures by now.
>

Sorry, but I think the wow factor is notoriously unreliable. I'll use DKC
as an example of a game which is visually "WOW!" but really just an
average platformer which I lost interest in very quickly. Granted
platformers don't tend to have replay value but I'd pick Sonic over DKC
any day - even without beautifully rendered SG graphics. As usual, it's
all in the eyes of the beholder but the "wow factor" will burn anybody, no
matter what your perspective because it isn't based on an informed
opinion.

eric

Yousufi

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Apr 14, 1995, 3:00:00 AM4/14/95
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In article <1995Apr13.111200.1@daniel>,

Purple Lightning...That's always a good sign <eso...@daniel.drew.edu> wrote:
>
>Sorry, but I think the wow factor is notoriously unreliable. I'll use DKC
>as an example of a game which is visually "WOW!" but really just an
>average platformer which I lost interest in very quickly. Granted
>platformers don't tend to have replay value but I'd pick Sonic over DKC
>any day - even without beautifully rendered SG graphics. As usual, it's

Exactly. Sonic is every bit as pleasing to view as DKC. Just one thing I
want to add. There is no need to refer to DKC as "rendered SG graphics."
Metioning SG's name is irrelevant, those graphics could have been rendered
(assuming you had the software) on an 8086 processor. It would just take
_a lot_ longer to render the objects. Nintendo seems to mention SG's name
to promote their partnership--a perfecly reasonable thing to do, but sort
of useless when mentioned w/ DKC. (I agree my complaint was nit-picky,
but it's something that I've been needing to clear up.) Other than that, I
fully agree with the post.


umair

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